ABOUT THIS EPISODE
There is a full breakdown of the mechanics of this massive combat encounter. It takes almost 15 minutes. Mitch makes A LOT of special combat mechanics for encounters of various sizes. But, he never takes the time to explain them again. So, you know, drink it in. This is it.
English
United States
TRANSCRIPT 🔗
Are you the producer of this podcast?
Add a podcast transcript
Need Audio-to-Text?
Transcribe with Listen411 in Just 60 Seconds
SEARCH PAST EPISODES
Search past episodes of McMallet's Old Fashioned RPG.
OTHER EPISODES IN THIS PODCAST
Description: Roy really needs a quesadilla in this one. Maybe Harrowhawk could use a quesadilla to quesadilla one for him. I hope you like the sounds of that as much as you like the sound of rain. Seriously though I love the sound of rain, and you do too.
The Fulcrum-four start a traveling circus, huddle up, and solve the riddle of the Last Violin. It is, as most riddles are, someone else’s fault.
Want Combat? Here’s some combat. It’s mostly combat. I know y’all like that kind of thing. And doors. There are doors. Real doors.
Things get absurd. Very absurd. Rocks get absurd. Beaker gets absurd. The very methods of exploring dungeons gets ABSURD. The job of GMing through a bevy of table talk GETS. ABSURD.
The best allies are made in stolen goods and destroyed property. That’s what my Gram always said. And my Gram was a big fan of the Fulcrum-Four, so you know where she got the idea from. Also, when is a hat not just a hat?
Disclaimer: The podcast and artwork embedded on this page are from McMallet's Old Fashioned RPG, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.
EDIT
Thank you for helping to keep the podcast database up to date.