ABOUT THIS EPISODE
One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.
English
United States
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SEARCH PAST EPISODES
Search past episodes of Magic: The Gathering Drive to Work Podcast.
OTHER EPISODES IN THIS PODCAST
This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.
This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath.
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.
Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.
Disclaimer: The podcast and artwork embedded on this page are from Mark Rosewater, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.
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