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Welcome to another episode of Curtain News. You got You Covered.
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Every week we go through the biggest things happening in
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gaming by in a random order. They're in these letters.
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I'm a serious letter.
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Yeah, and some of them could be from you. That's right.
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In fact, if you want to maybe have the chance
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of having one in one of those, you could do
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so by emailing us your questions. I got you covered
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in GameSpot dot com.
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I'm Kurt, I'm Lucy. Let's get going the big news
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of the week.
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Can you guess what it is?
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Hi?
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God, that's a right card, the FTP free to play
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multiplayer title from former titan Fall and Apex staves. However,
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didn't they remove that from the Steam page? Specific little thing.
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I think it's because of the wording being weird. Yeah,
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what was it?
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The guy who cleaned the toilets at the.
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I mean I've been on that. I know Wildlfe's website
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and it's like a lot of people like director Level
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and folks who've done a lot of amazing things on
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time and and whatever.
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This is directed towards only one of us, because Lucy,
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you have played it. I didn't, yeh what I've been
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very busy. By the way, it's not that I haven't
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wanted to. I just you know, you got stuff on.
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I got stuff going on. You can check out on GameSpot,
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YouTube dot com, forward slash game spot. Anyways, what are
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the High Guards and the Low Guards?
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Boy?
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Okay? Context. High God is a three v three free
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to play game that was the final show, the final
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game shown at the Game Awards last year, and it
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dropped this week on Monday. Was not supposed to have
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It was supposed to be a shadow drop completely.
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Which is Legends sort of that was came out of nowhere.
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Yes, very much the same playbook as when they revealed
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and released APEX Legends, not this time. So a lot
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of eyes going on it. The trailer didn't necessarily go
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down too well. A lot of people wanted to dunk
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on it from the very beginning. However, that's not my style, guys.
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So I played a few hours on Monday night and
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it is a real mixed bag.
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Tell me what genre it is if you can say
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one genre, because I watched Jordan Romy's preview. Yeah, if
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you haven't got to our go to that watch that
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read it and it took it took jor In about
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like two and a half minutes of the video to
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kind of really instill what it is. Jordan did a
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great job instelling what it is. Yeah, but if you
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had to say what is the genre, it doesn't even
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have a name yet.
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Multiplayer, so the setup of the game is you're in
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your team three. You get to pick from different wardens
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with different abilities, very apex, very heroes. You to very overwatch,
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and then you have a minute or so in your
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base to reinforce it because you have two generators to
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protect and then like a third big generator. Okay, so
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I suppose very Yeah, there are siegues, so kind of
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a little mobiy I suppose too, you know, like in
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League or whatever, you know, destroy the crystal type thing,
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very valorant, very counter strike to you, I suppose. So
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you reinforce the walls around and then after that's happened,
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you are free to go into the broader map, mine
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for currency, open chests that contain different guns, better guns
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and shields and currency.
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You can well go to a merchant.
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There is merchant who sells all the gear to so
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you can very quickly equip your load out. But then
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it's after each round basically that the stuff gets better.
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So you know, there's the push and pull of do
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I want to buy all this stuff now? I don't
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want to hold onto it, you know, So there's like
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that's a part of it. Yeah. Yeah. Then when you're
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in this wide open space, the other team is also
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in there, but they're also gearing up. Then you get
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told the shield breaker. Oh yeah, the giant shield is
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around your base at this point. The shield breakers here,
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which is sort of like a sword in the stone
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that appears in the map.
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It's a race to get that.
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Race to get that, take it to the enemy base,
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use it. Grand comes in from Lord of the Rings,
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the big battering ram and breaks down the shield.
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So wait, hold on, So you get the sword the store,
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you take it to the enemy babe. When you use it,
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it spawns a thing.
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Yes, so you don't get like is a massive thing.
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It spawns a tower which has a battering ram in
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but it also has a shop in it and you
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can also stand and you know, like pick people off.
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So do not get to use the sword to like do.
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S you put it in? Uh, it's just a key,
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it's a key. Then you try and blow up the
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two either the two enemy, enemy generators or the big one.
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What's the big one, the third generator? It has a name.
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I don't know what it is. Then yeah, so if
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you if you get diffused or whatever, or you kill
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the enemy a certain amount of times before they can
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diffuse the bomb, then the round is over. But you
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every time your shield goes down, you lose like thirty
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points out of the hundred. So theoretically you can kind
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of have these like EBB and flow of Hey, we'll
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take that. But if you if they if they do
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both bombs, then you are You're out. You're out there,
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You're out. So it's got this is the problem with it.
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Okay, let's let's are we gonna start with the low
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guards part of it?
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No, I'll start with the high guards.
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Okay.
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I like the character designs a lot. Yeah, I uh,
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some of the wardens that I played. The one I
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really like in particular is Mara. I think it's a
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strange choice to only launch with one support character.
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But is that the one with the tendrils?
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Yes, she is essentially twenty sixteen Cemetra Overwatch, so she
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her ultimate is a teleporter and she can put little
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shields on people. She's literally just cemeter anyway, but Scottish.
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So and then there's a guy with fire, there's a
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guy with ice. You know, there's who again, not to
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not to be reductive and compared to Overwatch, but the
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ice guy literally puts up an ice wall.
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Yeah.
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Yeah, I mean it's like it's just it's the archetype, yes,
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the really distinct thing you need.
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Yeah.
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I like the fact that, despite the map being so
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open and mostly kind of empty, the way you get
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to traverse it amount so you have horse. However, I
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immediately changed mine.
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To a.
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Wow, I can't do that.
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That's what it sounds like.
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It was in my really.
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Fast Yeah, shooting feels good. Shooting feels good. However, I
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was playing on Monday, so launch day connectivity issues. We
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were loading clips into people and nothing was happening. However,
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for us, the time to kill seemed to be one
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bullet and we were just like there was a lot
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of rubber banding too, So it was it was kind
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of like this frustrating thing load guards. It's going for
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too much. I so, first of all, the opening of
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the game, yes, it's going for the the the apex. Hey,
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we just dropped in with got loot Loot, Loot loot. However,
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the map is too big and too empty. I think
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there should be mobs in there too. I don't know
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to alleviate.
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That's the that's the mobile potent influence.
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Of there should else in there, because yes, the other
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players are there in there with you, but it's like
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the map is so big and it's not like Apex
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where you're dropped in and there's one hundred of you
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or whatever, so you don't really come across anything, and
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it's kind of boring. I think the mining mini game
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and the currency needs to go. The mining mini game.
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First of all, I was playing on controller because I
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was in my It has secure So this is the thing.
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I have a PC in my office. I cannot, for
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the life of me, get secure boot to work because
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every time I boot up into bios it's like can't
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read the HDMI nice and so I just can't get
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into bios. So I can't have secure boot on my
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where I play mass and keyboard. However I can in
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my living room, which is controller boring, I know. So
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I was playing on controller the mining mini game, which
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is a quick time event, but you have to hit
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it the right time. To swing is on the right thumbstick.
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That is insane. I hate stick clicks at the best
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of times. This a QTE on a stick click. You
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can change it, but that's the default. I think that
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is the weirdest thing I've ever seen.
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I also think turning it into a QT is weird.
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I agree, because then you get your tool and just
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because if you miss.
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It then you have the frustration of well you have
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to restart it, but if you do it successfully, then
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you get a free hit on the next one. There's
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just like just straight away anyway. So I think that
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part of it is bad, not bad. I don't want
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to dunk. I just think it needs to be well.
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I mean, it's just yeah, for me as the player,
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it was a frustrating time. Then there are other little
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quirks about it that ultimates don't necessarily work the way
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that they should. I was playing with my friend Ralph
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and he was the fire guy and the bunker, the
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thing we were trying to protect, was underground. So Ralph
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was like, I'll use my big fire inferno ultimate. Well
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it didn't. It didn't come in the room. It was
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on top, it was raining fire above and just didn't
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come there, so we were like, oh, okay, and then
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I don't know, there are some other little I think
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the last game we played, which is actually when we
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weren't getting absolutely hammered by the sweatiest of players, I
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didn't have fun.
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We have fun.
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We actually had a good game where the matchmaking actually
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paired us with people who were of a similar skill level.
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We had a really good back and forth, like we
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got into their base, they got into our base, and
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we had it where it was down to five points apiece,
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and so we had that great climactic final game. However,
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the two and a half hours of before that was
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it just didn't necessarily click. And that's the thing where
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we talk about this all the time. You just don't
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get a second chance at a first impression. Yes, gaming,
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we do love a redemption arc. Things are way more
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competitive now than they were in twenty sixteen when Destiny
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and No Man Sky coming out, Like, you don't have
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that luck anymore. And I think this things was stacked
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against High God because of the game awards revealed, because
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of the reaction to it, because of the fact that
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they went silent, and that was all planned.
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I guess, well, I mean the silent part or because
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they were supposed to just shout out to the but
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that doesn't I mean, it sounds like the intention was, okay,
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Keeley's like, I want to bring this here, But they themselves,
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as a team, your pr whoever, their comms, their marketing plan,
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didn't seem to want to adapt to that reveal. Instead,
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they just kept going on their merry way. I think
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John Luke has the mike.
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I was going to say, maybe maybe save this conversation
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for the next letter.
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This specific conversation, well that said, I have one question
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for you. You said it was fun, yep, But I want
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to say I know you're the What you say about
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a first impression.
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Is very very true.
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Do you think there's something there that is so at
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least unique, that with a little finessing, could become something
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good in a hypothetical world in which it's people give
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it a second chance.
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I think so, Okay, I think like enough is there,
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Enough is there, and I think you've got to find
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the fun. And I think the fun is there, it
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is just buried under a lot of systems that maybe
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feel a little superfluous. Thumb stick qt ease, that's insane.
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Next letter reported by our very own Jordan Remee of
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run GameSpot dot com. High Guard developer Wildlife Entertainment has
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revealed it originally planned to shadow drop it's free to
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play raid shooter until host Jeff Keeley offered to highlight
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it as the final reveal of twenty twenty five's The
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Game Awards instead. The reveal didn't exactly go as planned,
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with many players reactions to High Guard boiling it down
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to being just another hero shooter. As for the radio
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sounds from the studio in the wake of High Guard's reveal,
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that was also part of the plan. According to Welch,
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I don't know who Welsh is the director, whether the
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reception at the Game Awards was positive or negative. The
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intent was always to go dark until High God is playable.
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We just kept quiet because we knew the next thing
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we did it should be the game itself, hands on
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sticks and you decide for yourself. The Internet has not
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been very kind to High God, causing some voices to
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speak out, such as Larryan's CEO Svan Binka. I don't
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like people shitting on things others have created. Putting something
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out into the world makes you vulnerable, and that alone
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deserves respect even if you dislike the creation. It's easy
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to destroy things, it's a lot harder to build them.
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The best critics understand this, Even when they're being critical,
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they do their best not to be hurtful. Question, what
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is the lesson we can take away from all this
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that the Internet was a mistake.
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I have a lot of feelings about this, Okay, it's multifaceted, okay,
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because I think there is no one particular thing to blame.
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I don't think there's one particular person or thing or
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entity to sort.
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Of be like, agree, this is why they did this.
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I think Sven's point is extremely valid as someone who
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wishes people would take a breath, yes, and relax and
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not have to feel the need to say anything until
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they have the full context.
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It is the Idris Elba, sit back, relax. Not everything
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needs a reaction exactly.
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You can see a trailer, not understand what that trailer
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is and just move on like that's it. That's what
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that was my reaction. I saw it and I was like,
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I don't really know what I'm looking at yet, and
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like I'm not gonna I could say like sure, this thing, this, this, this,
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and this looks like generic thing, but like I don't
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know what I'm looking at until I play it. That's
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most That's most of my judgment everything, which is why
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you never make me do a trailer reaction, because I'll
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just sit yeah and be like okay, yeah, when will.
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I play it.
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The other part of this is, of course, like the
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Keiley effect of like he clearly saw this and wanted
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to do something, and he, for whatever reason, felt that
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this was like, this is a thing that's going to
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be exciting. I was thinking about this, and I walked
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to work today, but I was thinking about basically the
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Keighley effect one of the things I kind of want.
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I mean that that was rattling around my nog and
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is this sort of moment where I don't want to
295
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blame Keeley, but there is something to the idea of
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him thinking. It's almost as though he I'm not how
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do I afraid it is. It's almost as though his clout,
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like his position in all this thought that his ability
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to show this thing and tell people via memes on
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Twitter that like just wait, just wait till Monday is
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far more damaging than good in the way that it's
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almost like he thought he was going to be right
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and to like and for anybody to assume that, like,
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I know this thing is going to be good, like
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just because I am so and so in such position
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of the industry doesn't like the viewer, like the players.
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The way in which people we engage with the thing
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is always going to be the thing that matters in
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the end. And that's base on what I'm trying to say
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is like it's this multifacet thing of the consumers, players,
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people seeing information and just needing to take a break breath.
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They don't need to say something, even Keeley like kind
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of putting the developers in a position that like if
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I talk about this, if I show this thing, it's
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going to be big, and that's not what's that is
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not what's happening. That is not the narrative. I don't
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know if I said just made sense, Well, it's the
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sort of like the look at the whole scope of it,
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to see it from as many perspective as possible, and
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just like, would it have been different if they shadow
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dropped it. I believe it would have, but we'll never know.
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I think the thing is as well though, is that again,
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this is something that we talk about all the time
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is that it is so difficult to break through the noise,
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and if you are being handed a Game Awards review, like,
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I don't see a world in which that studio would
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not have taken Oh yeah, no, I agree, and I
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think I don't know, man, it's so difficult to say yes.
329
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This January has been very quiet m hm. And the
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pedigree of the studio in particular the games that they
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have worked on, they're not just doing the same thing again,
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but they've certainly taken a lot of the learnings, and
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especially in how they planned to reveal and release the game.
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So I don't know, it's a very it's a tricky one.
335
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It's we we don't have a sliding doors. We'll never
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know how this could have gone down otherwise. I certainly
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don't think they would have hit one hundred thousand players
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on day one without the attention. But yeah, it's you
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don't get a second chance at the first opinion. And
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so that's where right now. And I think I just
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friend's point, which I do agree with. Svens Show has
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been tweeting recently. He's been I think he's been a
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little you know, just like passionate and getting it out there,
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and so I think his whole point here is like
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I don't like people shooting on things. I don't like
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people shooting on things. I do not. Yeah, like it
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is if you just say something sucks and then it's like, oh,
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that's my opinion, something sucks, and it's like what yeah,
349
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what does that mean?
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What are you say?
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You like, why are you saying that? Yeah? And so
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it's I hate the fact that we as we're a society.
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I hate the fact that now it's so much easier
354
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for people to just be shitty than it is to
355
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pay people like a compliment.
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Or just shut up, just shut up, just just just
357
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you don't have to say something. You just know, chill out, relax,
358
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cool it, cool it. Dude's letter. Ain't that a kick
359
00:18:26.039 --> 00:18:26.960
in the head?
360
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Oh?
361
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Ain't that a hole in the boat? Help?
362
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Don't make help what he's making references?
363
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An't that a kick in the head?
364
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What is that?
365
00:18:38.799 --> 00:18:40.160
It's a Dino Martino.
366
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It's just a it's a classic Dean Martin.
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I think maybe I just don't get your go ahead.
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I just it didn't click. I'm sorry, it don't get
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my what I just didn't get your interpretation of it.
370
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Do you know Dean Martin.
371
00:18:53.200 --> 00:18:55.200
No, I mean I do know deanmont but I don't
372
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know the classics.
373
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All right, well, it plays in Fallout. That's where probably
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the gamers Okay, the first for.
375
00:19:00.400 --> 00:19:04.240
The Gamers, or the original Oceans eleven, which is a great.
376
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Film which I watched like three weeks ago.
377
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The original with Dean with the Martin.
378
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This is all right, all right, that's enough.
379
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This has nothing to do with Faull, New Vegas. This
380
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has nothing to do with Dean Martin. It has to
381
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do with Resident Evils, Resident Evil Good Requiem, Resident Evil
382
00:19:31.160 --> 00:19:34.640
requ for a Dream, Resident Evil Requem for a Dream.
383
00:19:35.000 --> 00:19:37.599
What a romp that would be both of you?
384
00:19:38.319 --> 00:19:42.039
As in us Curt and Lucy played Resident Evil recum
385
00:19:42.079 --> 00:19:47.319
for three hours a few weeks ago. We asked the audience, hey, folks,
386
00:19:47.680 --> 00:19:50.440
to submit their questions for you to answer.
387
00:19:50.880 --> 00:19:54.839
Rapid fires.
388
00:19:54.799 --> 00:19:58.039
Batman, Okay, okay, so how do we do this?
389
00:19:58.559 --> 00:19:59.079
Big old PI?
390
00:20:00.039 --> 00:20:00.559
Who's doing what?
391
00:20:01.200 --> 00:20:02.279
I could go back and forth?
392
00:20:02.640 --> 00:20:03.880
Okay, okay, fine.
393
00:20:03.680 --> 00:20:05.839
All right, hang on you Yeah, it's like a snap
394
00:20:06.160 --> 00:20:06.440
all right?
395
00:20:06.799 --> 00:20:10.599
Okay? Does it play more like a follow up to
396
00:20:10.680 --> 00:20:15.079
seven and eight or remake two and four? Cheers both both?
397
00:20:15.240 --> 00:20:17.519
I would I would say more two and four. That's
398
00:20:17.559 --> 00:20:18.359
my that's my thing.
399
00:20:18.400 --> 00:20:20.640
When you play as Grace, it's certainly more kind of.
400
00:20:22.400 --> 00:20:23.359
Think it's first person.
401
00:20:23.440 --> 00:20:25.000
Yeah, but like sneaking around a little bit.
402
00:20:25.000 --> 00:20:27.000
Sure, for sure, I would say I would say my
403
00:20:27.079 --> 00:20:31.200
fire off answer is two and four, sprinkles of seven
404
00:20:32.160 --> 00:20:32.799
more so than eight.
405
00:20:35.240 --> 00:20:38.279
Who was more scared, Kurt or Lucy? We were actually
406
00:20:38.319 --> 00:20:41.680
in separate rooms. Yes, I don't know. I was completely
407
00:20:41.720 --> 00:20:45.720
stoic the whole time. Is that true? Yes, I'm a freak.
408
00:20:46.200 --> 00:20:48.839
And there were people in my room. I'm not naming
409
00:20:48.880 --> 00:20:53.960
any names who did like yell, jump the whole shebang.
410
00:20:54.359 --> 00:20:56.480
I would say I did not get scared, but I
411
00:20:56.599 --> 00:20:57.240
laughed a lot.
412
00:20:57.759 --> 00:20:59.000
I laughed at the one liners.
413
00:20:59.039 --> 00:21:00.680
There's there were well, I mean like I laughed at
414
00:21:00.680 --> 00:21:03.559
the chaos. There's two scenes in that preview that I
415
00:21:03.599 --> 00:21:05.640
was like genuinely in my seat, like having covered my
416
00:21:05.680 --> 00:21:07.720
mouth because I was laughing out of I laugh. When
417
00:21:07.720 --> 00:21:11.000
I get really excited and even scared, I laugh. So
418
00:21:11.079 --> 00:21:14.440
I wouldn't say I was scared, but I was having
419
00:21:14.480 --> 00:21:19.720
a good giggle. Which was your favorite zombie worker. That's
420
00:21:19.759 --> 00:21:22.200
a good one.
421
00:21:22.240 --> 00:21:24.920
I like the guy who was really sensitive to noise
422
00:21:24.960 --> 00:21:27.599
because you could easily kind of tite him around.
423
00:21:27.240 --> 00:21:34.279
By quietiet quiet. I there was a nurse at the
424
00:21:34.319 --> 00:21:37.839
top of the stairs who was having a nice who
425
00:21:37.880 --> 00:21:38.319
was just like.
426
00:21:41.640 --> 00:21:42.759
And that was it. She was just having it.
427
00:21:42.759 --> 00:21:44.839
She was having a really good time just chatting with
428
00:21:44.839 --> 00:21:46.319
her zombie work buddy.
429
00:21:49.319 --> 00:21:52.720
Did you both play on classic difficulty? We couldn't actually
430
00:21:52.799 --> 00:21:56.519
change the difficulty, so we played on normal. Does Leon
431
00:21:56.599 --> 00:21:58.319
not have any save stations?
432
00:21:58.720 --> 00:22:01.640
We were not shown an in the preview, and I
433
00:22:01.720 --> 00:22:02.880
don't think we can answer that.
434
00:22:03.160 --> 00:22:05.480
But how does he manage his items? Is there a box?
435
00:22:05.559 --> 00:22:07.880
Don't know because you didn't see his safe, but brace.
436
00:22:07.720 --> 00:22:08.000
Does have.
437
00:22:09.720 --> 00:22:12.759
That's from Beans Beans, Thanks Beans.
438
00:22:14.720 --> 00:22:16.559
What was your favorite thing about the game so far
439
00:22:17.000 --> 00:22:18.200
at Xbox no More.
440
00:22:19.799 --> 00:22:22.799
I just think it's a really fun amalgamation of Resident Evil.
441
00:22:23.119 --> 00:22:25.920
Yeah, if I had to narrow down, my favorite thing
442
00:22:25.960 --> 00:22:27.559
that I just keep talking about that I want to
443
00:22:27.559 --> 00:22:29.079
see more of because I'm excited to see how they
444
00:22:29.079 --> 00:22:32.640
evolve it is that damn chance and how they incorporate
445
00:22:32.680 --> 00:22:35.480
it into arenas with multiple chance saws and.
446
00:22:35.640 --> 00:22:37.359
Seeing this waiting for a boss fight with it.
447
00:22:37.880 --> 00:22:39.519
I'm waiting for a lot of things involved in those
448
00:22:39.559 --> 00:22:41.480
chance saws or bean having them go face to face
449
00:22:41.519 --> 00:22:42.920
with a chanceaw. You can't pick up.
450
00:22:44.680 --> 00:22:48.279
How much a FPS or a farm per second did
451
00:22:48.359 --> 00:22:51.480
Leondo in the three hours of gameplay you played can
452
00:22:51.559 --> 00:22:54.200
match his previous games? Give me eleven d so or
453
00:22:54.240 --> 00:22:54.839
a farming?
454
00:22:55.920 --> 00:22:56.119
You know?
455
00:22:56.480 --> 00:22:57.480
No, I don't.
456
00:22:58.559 --> 00:23:02.359
When he's like, you know, you're just like hot and
457
00:23:02.400 --> 00:23:08.240
you know and you farm the uh he was? I
458
00:23:08.240 --> 00:23:11.119
mean those his triceps through his shirt.
459
00:23:12.000 --> 00:23:16.359
See he's got the one from five levels.
460
00:23:17.079 --> 00:23:22.440
No, Chris is a gorilla, misshapely human being. Leon Kennedy
461
00:23:22.960 --> 00:23:26.519
just looked like the man was working on his triceps
462
00:23:26.519 --> 00:23:28.079
a lot and was like, today I'm going to wear
463
00:23:28.079 --> 00:23:32.319
a very tight blue shirt to work. I would say
464
00:23:32.359 --> 00:23:35.319
his aura farming. There was a shot very close to
465
00:23:35.359 --> 00:23:39.160
his face and it was captivating. He looked good. They
466
00:23:39.200 --> 00:23:41.839
did a good job with his with his mug. Okay,
467
00:23:43.319 --> 00:23:46.240
does Leon gameplay have any improvements when compared with the
468
00:23:46.359 --> 00:23:49.400
RI four remake? That would imply that improvements need to
469
00:23:49.400 --> 00:23:52.240
be made, coming from the guy who gave the game
470
00:23:52.880 --> 00:23:55.359
ten out of ten Dame spot dot Com reviewed by
471
00:23:55.400 --> 00:23:57.920
Curtin Divina, there were no improvements.
472
00:23:58.559 --> 00:23:59.359
There were additions.
473
00:23:59.400 --> 00:24:02.359
There were additions, but now evolutions, but I would say
474
00:24:03.279 --> 00:24:05.160
no improvements unless you have a different doesn't need to
475
00:24:05.200 --> 00:24:08.599
be improved, doesn't need to be approved at S eleven X.
476
00:24:10.599 --> 00:24:12.640
Does this game feel like it is made more with
477
00:24:12.759 --> 00:24:14.960
new fans of the series in mind or old or
478
00:24:15.000 --> 00:24:16.960
perhaps both both? Turtle Deity?
479
00:24:17.240 --> 00:24:22.720
Yeah, both both both, both, both both both. Do you
480
00:24:22.759 --> 00:24:25.480
think the game is much more scarier than any Resident
481
00:24:25.480 --> 00:24:29.119
Evil game? At daddy eighty five to one? Did Leon
482
00:24:29.240 --> 00:24:31.160
Kennedy some of this hell.
483
00:24:33.000 --> 00:24:34.160
Soon to say?
484
00:24:34.240 --> 00:24:38.240
I mean, Resident Evil seven still probably holds the for scariest,
485
00:24:38.240 --> 00:24:40.480
although I would argue that I had a scarier time
486
00:24:40.480 --> 00:24:44.920
playing Resioneval two remake M seven. That's the game stressful?
487
00:24:46.920 --> 00:24:49.200
How scary is the stalker enemy I had to mod
488
00:24:49.279 --> 00:24:53.039
out Mister X and ari Ari two remake no name
489
00:24:53.079 --> 00:24:55.319
on this one. I would say both of them are.
490
00:24:55.480 --> 00:24:57.640
I mean the two that we've encountered, which is Big
491
00:24:57.680 --> 00:25:01.240
Eyed Lady and then Big Boy Guy. I would say
492
00:25:01.279 --> 00:25:05.599
Big Lady is definitely terrifying. Big Boy is very very stressful.
493
00:25:05.880 --> 00:25:07.920
Big Boy is very stressful, and especially because of the
494
00:25:07.920 --> 00:25:10.960
way that he gets jammed in the corridors, so he
495
00:25:10.960 --> 00:25:14.880
actually makes you reroot around him. Yeah, I think the
496
00:25:14.920 --> 00:25:16.559
thing that's both about both of them, is that there
497
00:25:16.559 --> 00:25:19.039
are certain places that you like. It feels like there's
498
00:25:19.079 --> 00:25:22.039
more safe areas in terms of the lighting or things
499
00:25:22.039 --> 00:25:25.240
that he can't fit through. Correct. It's more like map knowledge,
500
00:25:25.480 --> 00:25:29.240
I guess. And so the initial experiences with them are
501
00:25:29.319 --> 00:25:30.880
very scary, but then once you get.
502
00:25:30.920 --> 00:25:32.799
You can bait them easily kind of in a way.
503
00:25:32.880 --> 00:25:34.759
So but I have a feeling there's going to be
504
00:25:34.799 --> 00:25:35.319
a lot more of them.
505
00:25:35.400 --> 00:25:35.920
Yeah, me too.
506
00:25:38.559 --> 00:25:43.039
Two questions put together, honest option of third person mode?
507
00:25:43.200 --> 00:25:45.480
Does first or third person feel better?
508
00:25:47.960 --> 00:25:50.559
I don't think like I wouldn't say feel better. I
509
00:25:50.599 --> 00:25:52.279
think that's how you want to run however you want
510
00:25:52.319 --> 00:25:52.559
to play.
511
00:25:52.720 --> 00:25:55.160
Yeah, I mean I definitely did play Grayson first and
512
00:25:55.200 --> 00:25:57.799
I played Manton and third, but that is how it's defaulted.
513
00:25:57.839 --> 00:26:01.000
And just felt good. Yeah, both good.
514
00:26:01.920 --> 00:26:02.599
Was it crispy?
515
00:26:03.640 --> 00:26:03.799
Oh?
516
00:26:03.960 --> 00:26:04.519
What does that mean?
517
00:26:04.720 --> 00:26:07.759
I mean, you know, got a little crispy? You know,
518
00:26:09.079 --> 00:26:09.480
I don't know.
519
00:26:09.480 --> 00:26:10.319
I don't know what that means.
520
00:26:10.359 --> 00:26:10.720
You just.
521
00:26:12.839 --> 00:26:14.240
You pinched your fingers together.
522
00:26:14.799 --> 00:26:21.839
I was thinking about toast. I would say a nice
523
00:26:21.880 --> 00:26:23.519
burnt outside with a soft center.
524
00:26:25.400 --> 00:26:26.400
I don't know what this means.
525
00:26:26.440 --> 00:26:26.799
You can go.
526
00:26:28.640 --> 00:26:30.799
Did you play on PC? With path tracing. We played
527
00:26:30.799 --> 00:26:31.960
on a PlayStation five pro.
528
00:26:32.640 --> 00:26:35.000
Yeah, I know that Lucy loved her puzzles.
529
00:26:35.039 --> 00:26:36.880
What the fuck us?
530
00:26:37.359 --> 00:26:40.559
Are there any good ones you guys encountered? I actually
531
00:26:40.559 --> 00:26:45.200
brute forced a puzzle accidentally. Was it the molecule or
532
00:26:45.319 --> 00:26:48.519
the I like the Towers of Hanoi one, which is
533
00:26:48.559 --> 00:26:50.960
how I'm referring to the molecule ones where you it's
534
00:26:51.000 --> 00:26:54.160
not even really a towels of hanoid, it's like a there's.
535
00:26:53.960 --> 00:26:55.559
One I did brute force my way through.
536
00:26:55.799 --> 00:26:59.839
So there were these certain puzzles where you have these
537
00:27:00.519 --> 00:27:02.960
cabinets and you need to figure out a combination to
538
00:27:03.000 --> 00:27:05.160
open them, and the combinations I'm made up of little
539
00:27:05.160 --> 00:27:10.000
pictograms of sun star Moon and as soon as potentially
540
00:27:10.359 --> 00:27:11.960
you could potentially brute force if you have a lot
541
00:27:11.960 --> 00:27:15.960
of time. But there was one I can't per the embargo,
542
00:27:16.000 --> 00:27:19.279
we can't actually talk about like solutions and stuff. But
543
00:27:19.519 --> 00:27:21.359
I kind of did it accidentally, and I was like, oh,
544
00:27:21.839 --> 00:27:24.799
I'm a genius. But then because I did it, I
545
00:27:24.839 --> 00:27:28.039
didn't realize that. I then followed the puzzle solution track
546
00:27:28.559 --> 00:27:30.519
and then I got the solution. I was like, well,
547
00:27:30.519 --> 00:27:32.000
I've already done this. I didn't even know all this.
548
00:27:32.839 --> 00:27:35.519
Yeah, I mean I would say in that none of
549
00:27:35.559 --> 00:27:38.960
the puzzles game like made me struggle. There's the ones
550
00:27:38.960 --> 00:27:41.680
that we encountered in that section were very solutions in
551
00:27:41.720 --> 00:27:43.319
the room. And if it's not, it's like a piece
552
00:27:43.319 --> 00:27:44.160
you're missing elsewhere.
553
00:27:44.319 --> 00:27:45.359
Just remember to read everything.
554
00:27:45.559 --> 00:27:46.839
Just read everything.
555
00:27:49.279 --> 00:27:49.920
A lot of questions.
556
00:27:50.640 --> 00:27:51.519
I know she used. Thanks.
557
00:27:51.519 --> 00:27:55.160
Everybody is more spooky or shooty? It's both both? Why
558
00:27:55.160 --> 00:27:59.480
not both? Does Grace have additional ways of eliminating enemies
559
00:27:59.519 --> 00:28:01.799
like leon us for example, kicking in heads.
560
00:28:01.640 --> 00:28:02.119
Et cetera.
561
00:28:02.680 --> 00:28:07.440
She can push people and and uh, there is the
562
00:28:07.759 --> 00:28:10.680
A purple syringe was like a hail Mary one shot
563
00:28:10.759 --> 00:28:14.720
kill for lowly dudes, but not quite the hatchet swinging.
564
00:28:15.599 --> 00:28:16.640
Takes a lot of resources to make.
565
00:28:16.640 --> 00:28:19.480
The curb stomping things. Yeah, no, you could just do
566
00:28:19.519 --> 00:28:25.079
a little. Why does the Requiem gun? Oh I'm sorry.
567
00:28:25.200 --> 00:28:29.000
Where does the Requiem gun rank in resident evil weapons?
568
00:28:29.079 --> 00:28:31.079
I don't know yet. I only shot it. We only
569
00:28:31.119 --> 00:28:32.359
had like one bullet for it.
570
00:28:32.640 --> 00:28:33.119
Yeah, I got it.
571
00:28:33.240 --> 00:28:33.960
I got like three.
572
00:28:34.640 --> 00:28:35.319
I found them.
573
00:28:38.160 --> 00:28:42.279
And it shot through two zombies stret.
574
00:28:41.759 --> 00:28:43.799
Pretty powerful, yeah, but not all of them.
575
00:28:44.000 --> 00:28:44.759
But not all of them.
576
00:28:45.359 --> 00:28:46.039
I don't know yet.
577
00:28:46.119 --> 00:28:48.920
Yeah, did Leon do any backflips?
578
00:28:50.400 --> 00:28:54.559
He's like fifty years old. I don't know yet. I
579
00:28:54.559 --> 00:28:55.960
don't think. I don't think I didn't. I don't think
580
00:28:55.960 --> 00:28:57.880
I saw any. But he did do cool stuff. He
581
00:28:57.920 --> 00:29:03.000
did no backflips, not yet. Is the map like eight
582
00:29:03.160 --> 00:29:06.000
as in know when you're done searching room? Oh yeah, yeah,
583
00:29:06.000 --> 00:29:09.480
it has the It has the the Reson trademark of
584
00:29:09.599 --> 00:29:11.119
you check your map and then the room will be
585
00:29:11.160 --> 00:29:13.559
red and will turn blue once you've completed, once you've
586
00:29:13.559 --> 00:29:14.680
found all the items in it, So.
587
00:29:14.680 --> 00:29:17.519
Max all the items on your map too. Blood when
588
00:29:17.519 --> 00:29:20.079
you're playing His Grace, which you need for crafting. Does
589
00:29:20.119 --> 00:29:22.759
the chainsaw have infinite gas or does it need can?
590
00:29:24.000 --> 00:29:27.240
The chan saw does not have a resource, but there
591
00:29:27.319 --> 00:29:29.440
is a design in which you cannot take it from
592
00:29:29.480 --> 00:29:31.599
room to room. Basically at the end of it, like
593
00:29:31.640 --> 00:29:33.400
the first arena that we did Leon, in order to
594
00:29:33.400 --> 00:29:34.960
get out of the room, you have to use the
595
00:29:35.039 --> 00:29:37.319
chanceaw to saw through a barred door, which breaks the
596
00:29:37.400 --> 00:29:40.400
chance On in the process. So I don't think it
597
00:29:40.400 --> 00:29:41.039
works that way.
598
00:29:41.319 --> 00:29:42.759
I'm tell you. By the time that my dad had
599
00:29:42.759 --> 00:29:47.160
a chainsaw. My dad borrored a chainsaw from his friend
600
00:29:47.200 --> 00:29:52.319
to cut down a tree, and he put the chain
601
00:29:52.359 --> 00:29:55.880
on backwards. So if anything, he just burned his way
602
00:29:55.880 --> 00:29:58.319
through did he just do it that way?
603
00:29:58.400 --> 00:30:05.039
The entire time that Smart give LeAnn on a call
604
00:30:06.240 --> 00:30:10.000
is going back and forth by the way characters jarring,
605
00:30:11.240 --> 00:30:13.799
the way they pay style in this preview, I would say, actually, no,
606
00:30:14.240 --> 00:30:14.599
I think.
607
00:30:14.440 --> 00:30:16.519
You should do a good chunk of time between each one.
608
00:30:16.799 --> 00:30:18.880
I wouldn't say you're going yeah.
609
00:30:18.920 --> 00:30:21.240
I would also say, like playing Resident before remake, for example,
610
00:30:21.319 --> 00:30:24.240
does a really good job of pacing high caliber sort
611
00:30:24.240 --> 00:30:26.240
of action set pieces and then calms them down with
612
00:30:26.319 --> 00:30:29.519
more close quarter stuff. So it's kind of like that already,
613
00:30:30.119 --> 00:30:32.920
but just by switching characters instead. So so far not jarring.
614
00:30:32.960 --> 00:30:36.079
If anything, felt damn good to step in the shoes
615
00:30:36.079 --> 00:30:37.119
of other folks at times.
616
00:30:37.359 --> 00:30:41.319
Cinovic eight. How does this differ from the multi protagonist
617
00:30:41.359 --> 00:30:42.599
play styles of ARI six?
618
00:30:42.880 --> 00:30:46.039
Oh? I mean they're not even comparable. Ari six is
619
00:30:46.200 --> 00:30:49.599
a series of two player campaigns, both of which of
620
00:30:49.599 --> 00:30:51.960
those characters play the exact same can do the exact
621
00:30:51.960 --> 00:30:58.200
same things. With this, it's there is a different play
622
00:30:58.200 --> 00:31:03.240
style that completely contrasts another not even comparable Resident Evil
623
00:31:03.240 --> 00:31:05.720
recueem seems like it's going for the same idea as
624
00:31:05.759 --> 00:31:08.880
Ari six. I'm sorry, I don't think it is trying
625
00:31:08.920 --> 00:31:11.160
to merge the more action focused play style and traditional
626
00:31:11.240 --> 00:31:14.960
disempowered survival horror aspects of the earlier games. Again having
627
00:31:15.519 --> 00:31:18.440
booted up Resunval six recently to kind of confirm that feeling,
628
00:31:18.799 --> 00:31:21.200
it's that's an action game through and through. Unfortunately, this
629
00:31:21.279 --> 00:31:22.759
mix led to the creation of one of the worst
630
00:31:22.799 --> 00:31:23.519
games ever made.
631
00:31:23.759 --> 00:31:24.319
Wow.
632
00:31:24.480 --> 00:31:28.039
I mean, I mean it's it's not a good residuable game,
633
00:31:28.079 --> 00:31:31.599
but I have fun with it. What do you think
634
00:31:32.119 --> 00:31:34.519
Requiem is doing to avoid falling into the same traps,
635
00:31:34.599 --> 00:31:37.799
especially with the how with how powerful Leon seems to be.
636
00:31:38.200 --> 00:31:40.319
Do you think they'll finally succeed in making the ultimate
637
00:31:40.319 --> 00:31:44.480
horror experience? Love the show? Thanks at punch punch them eight, nine,
638
00:31:44.559 --> 00:31:46.480
four to seven? Thank you? What do you think?
639
00:31:47.400 --> 00:31:49.359
What are they doing to not make the mistakes? I
640
00:31:49.400 --> 00:31:51.000
mean that was that problem with six is that they
641
00:31:51.039 --> 00:31:54.079
went all in on action. Didn't work out for them
642
00:31:54.079 --> 00:31:56.519
because they realized people like do be scared, and then
643
00:31:56.640 --> 00:31:58.359
look how they course corrected for seven. And I think
644
00:31:58.359 --> 00:32:00.640
with seven and eight they've shown that they are really
645
00:32:00.680 --> 00:32:05.519
willing to do experimentation. They are really leaning into that
646
00:32:05.640 --> 00:32:08.400
M rating and getting really weird and gross with shit,
647
00:32:09.039 --> 00:32:12.160
and I think I think they've learned and perfected, especially
648
00:32:12.200 --> 00:32:15.400
with working on the older games through remakes, is that
649
00:32:15.720 --> 00:32:16.960
there needs to be that app and flow.
650
00:32:17.119 --> 00:32:20.400
Yeah, do not take like, do not deny the fact
651
00:32:20.400 --> 00:32:22.759
that this game is not out like this. It cannot
652
00:32:22.799 --> 00:32:24.799
It may not stick, the landing, it may not work.
653
00:32:25.240 --> 00:32:27.799
So I'm completely well aware of that. The thing I
654
00:32:27.880 --> 00:32:30.960
will say about Capcom is the difference between when they
655
00:32:30.960 --> 00:32:33.400
put out Resiuval six versus what they're doing now is
656
00:32:33.480 --> 00:32:37.599
I don't think they had. First off, the world of
657
00:32:37.640 --> 00:32:40.160
video games was different back when that game came out.
658
00:32:40.480 --> 00:32:42.640
Uncharted was a thing, and the way in which people
659
00:32:42.720 --> 00:32:44.519
view games was different. It was more like a TV
660
00:32:44.519 --> 00:32:46.160
show that you played. And that's kind of what they
661
00:32:46.200 --> 00:32:49.039
did with R six. This is Capcom and a post
662
00:32:49.079 --> 00:32:52.039
era understanding the roots of where they came from and
663
00:32:52.079 --> 00:32:54.440
evolving that rather than trying to adapt to something new.
664
00:32:54.799 --> 00:32:57.039
So that's why Capcom is, I would say, the only
665
00:32:57.200 --> 00:33:01.640
big developer right now that is really like not trend
666
00:33:01.799 --> 00:33:06.599
chasing yep. They are completely confident in their own product
667
00:33:06.720 --> 00:33:09.240
and IP and they are willing to experiment with them.
668
00:33:09.319 --> 00:33:11.240
Capcom is on like such a tear.
669
00:33:12.359 --> 00:33:13.119
Here's a lot of these.
670
00:33:13.519 --> 00:33:17.759
Yeah, Mike's barrow project. What do the blister heads look like?
671
00:33:18.559 --> 00:33:18.759
Oh?
672
00:33:19.160 --> 00:33:21.039
I never actually talked about the blister heads in my preview,
673
00:33:21.119 --> 00:33:23.359
so you must have got that from the It's like
674
00:33:24.960 --> 00:33:27.559
for context, since I mean, we weren't allowed, we weren't
675
00:33:27.559 --> 00:33:29.319
told that we couldn't talk about this. I just chose
676
00:33:29.359 --> 00:33:30.720
not to talk about my preview because I thought it
677
00:33:30.720 --> 00:33:38.759
was exciting. Is basically when the zombies like oh yes, yes, yes, pussy,
678
00:33:39.000 --> 00:33:41.599
big guy, fleshy ball.
679
00:33:41.880 --> 00:33:45.640
Yeah, and then I kind of forgot that they were there,
680
00:33:45.759 --> 00:33:47.880
and then I was like, ah, yeah, yeah. There was
681
00:33:47.920 --> 00:33:49.799
a guy like right towards the end of the preview
682
00:33:49.880 --> 00:33:52.799
in Grace's section that got me multiple times because I
683
00:33:52.839 --> 00:33:54.720
just kept forgetting that he was coming back.
684
00:33:54.799 --> 00:33:57.039
If I could say, aything, just be ready to be surprised.
685
00:33:57.160 --> 00:33:57.240
Ye.
686
00:33:58.039 --> 00:34:00.240
How is the balancing act switching from Grace to Leon
687
00:34:00.279 --> 00:34:02.759
and Leon to Grace And do you saw puzzles as Leon?
688
00:34:02.839 --> 00:34:05.240
Too soon to say if you saw puzzles as Leon?
689
00:34:06.160 --> 00:34:08.000
Uh? Yeah, didn't see puzzles.
690
00:34:08.360 --> 00:34:10.559
We literally only played Leon as like what like thirty
691
00:34:10.679 --> 00:34:15.320
minutes total twenty twenty minutes. Yeah, yeah, yeah, balancing feels
692
00:34:15.320 --> 00:34:16.480
good so far? Time?
693
00:34:16.480 --> 00:34:16.840
What's help?
694
00:34:18.159 --> 00:34:18.320
Oh?
695
00:34:18.360 --> 00:34:20.000
The thing I did like about Leon though, is that
696
00:34:20.199 --> 00:34:23.519
you cabinets cabinets, so you revisit the same areas that
697
00:34:23.559 --> 00:34:25.079
you might have been as Grace, And there are these
698
00:34:25.360 --> 00:34:27.760
certain doors in cabinets that she can't open, but Leon
699
00:34:27.840 --> 00:34:29.679
kan because he has his little hatchets. So it's nice
700
00:34:29.719 --> 00:34:31.880
to recontextualize the space that you think you know.
701
00:34:32.639 --> 00:34:35.599
That way also leave some interesting implications for switching back
702
00:34:35.599 --> 00:34:37.440
and forth. Who knows if you can leave resources for.
703
00:34:37.440 --> 00:34:42.800
Another ooh yeah, Wild Kyle strikes. Do you think there
704
00:34:42.800 --> 00:34:44.679
will be a type of vendor in game to buy
705
00:34:44.719 --> 00:34:47.519
guns from, not necessarily the merchant, but like a gunshop
706
00:34:47.599 --> 00:34:49.639
or counter that takes what a currency is shown on
707
00:34:49.719 --> 00:34:51.679
Leon's briefcase screen? And do you think there will be
708
00:34:51.719 --> 00:34:53.679
as many weapons as the Ari four remake? A village?
709
00:34:53.719 --> 00:34:55.119
Thanks and events you guys brought.
710
00:34:55.199 --> 00:34:56.960
I have an answer because the director told me no.
711
00:34:57.320 --> 00:34:59.719
The director didn't necessarily reveal exactly what it is, but
712
00:34:59.760 --> 00:35:02.639
they said, so Grace has the ability to find these
713
00:35:02.679 --> 00:35:06.039
anti tokens and unlock things for her, which is very
714
00:35:06.440 --> 00:35:10.280
resonable to remake with the locker and the reconcited police department.
715
00:35:10.719 --> 00:35:14.719
He did tell me Leon will have something to engage
716
00:35:14.719 --> 00:35:16.840
with to be able to unlock stuff and do things.
717
00:35:16.840 --> 00:35:18.760
So I'm guessing there is definitely going to be a merchant.
718
00:35:18.920 --> 00:35:22.000
But a guess. Does the blood stains remain in its
719
00:35:22.000 --> 00:35:26.119
place or just disappear after a while. They remain because.
720
00:35:25.760 --> 00:35:28.719
They are a resource to use in crafting and they
721
00:35:28.760 --> 00:35:29.360
are on your map.
722
00:35:29.440 --> 00:35:36.159
Yeah. Thanks at Leasmac Novic eleven ninety six and bless
723
00:35:36.199 --> 00:35:36.679
j Jehan.
724
00:35:36.559 --> 00:35:41.000
Nuke Ultra Acceleration U five. Ah does Leon use the
725
00:35:41.039 --> 00:35:42.159
item box? We don't know.
726
00:35:44.719 --> 00:35:49.480
This one's from Stu Kimball ninety seven. Hm, New Leon.
727
00:35:52.400 --> 00:35:55.320
We didn't seem nude, or did we? That doesn't mean
728
00:35:55.480 --> 00:35:56.519
that he won't.
729
00:35:57.000 --> 00:36:00.760
You don't need I mean New Leon, Leon's and all
730
00:36:00.760 --> 00:36:02.480
the residable games if you try hard not.
731
00:36:05.880 --> 00:36:08.320
Thank you for your questions. Everyone, a lot of.
732
00:36:09.559 --> 00:36:12.360
A lot of questions about this game, as did I.
733
00:36:12.400 --> 00:36:14.840
Thanks folks, Thanks, okay, okay.
734
00:36:14.880 --> 00:36:23.000
Thanks Next rumor, Resident Evil Code Veronica remakes reportedly planned
735
00:36:23.039 --> 00:36:24.880
for announcement later this year, and it's being worked on
736
00:36:24.920 --> 00:36:27.400
from the same team that did Ari two and for remake?
737
00:36:28.000 --> 00:36:30.360
Is this the Resident Evil remake you want to see?
738
00:36:30.440 --> 00:36:33.480
And what's your wish list for a Code Veronica remake?
739
00:36:33.519 --> 00:36:34.880
I never played Code ronicas this is on.
740
00:36:35.199 --> 00:36:35.760
This is all you.
741
00:36:37.519 --> 00:36:40.719
I Uh.
742
00:36:42.039 --> 00:36:47.639
Code Veronica is a interesting game of the series. Fifty
743
00:36:47.679 --> 00:36:51.400
percent of it is a game I enjoyed playing. Okay,
744
00:36:52.039 --> 00:36:55.400
the other fifty per game that I did not enjoy playing.
745
00:36:55.639 --> 00:36:57.920
It's quite literally down the middle, like the first half
746
00:36:57.960 --> 00:37:00.599
a game good, then you hit a soft lock bad.
747
00:37:00.719 --> 00:37:02.760
You've played that game, You get past the soft flock
748
00:37:02.960 --> 00:37:05.480
pretty good, then you hit another soft lock bad. Then
749
00:37:05.480 --> 00:37:08.119
you switch to Chris Redfield bad, just bad, and then
750
00:37:08.159 --> 00:37:09.760
you get to the final boss bad, and then you
751
00:37:09.800 --> 00:37:12.559
see like the reveal of the thing of a certain
752
00:37:12.599 --> 00:37:21.920
character bad, not just bad, problematic. So uh, I've done
753
00:37:21.920 --> 00:37:24.559
a lot of thinking about this because I don't want
754
00:37:24.599 --> 00:37:27.320
to see a Residual five remake. Okay, I don't want
755
00:37:27.559 --> 00:37:29.840
a Yeah, I don't want to know it's tunds like
756
00:37:29.880 --> 00:37:31.880
The Punching Rock. I just don't like. I feel like
757
00:37:31.920 --> 00:37:34.760
we're now like the requiem can be a churning point,
758
00:37:34.920 --> 00:37:38.400
which is bridging the remakes and the current games together,
759
00:37:38.440 --> 00:37:40.119
and it's like cool, we were now creating a new
760
00:37:40.159 --> 00:37:41.000
like trajectory.
761
00:37:41.440 --> 00:37:42.159
Let's go.
762
00:37:44.400 --> 00:37:48.360
Code Veronica. I don't think I want to see a remake.
763
00:37:48.599 --> 00:37:51.880
What I want to see is a continuation for Claire
764
00:37:52.000 --> 00:37:57.440
Redfield and Code Veronica was originally supposed to be deemed
765
00:37:57.599 --> 00:38:00.239
Resident Evil three. That was supposed to be the Rex
766
00:38:00.320 --> 00:38:03.400
equel To two. And that actually makes sense because you
767
00:38:03.440 --> 00:38:05.239
have Leon, you have Claar. They go on their separate ways,
768
00:38:05.239 --> 00:38:07.199
and you see Claire go on her journey to continue
769
00:38:07.199 --> 00:38:11.800
to find Chris, and Leanne goes and finds Ashley, and
770
00:38:12.360 --> 00:38:20.920
you know, President daughter Leon. So anyways, my answer is
771
00:38:21.519 --> 00:38:25.400
I would like to see a game. I would like
772
00:38:25.440 --> 00:38:29.239
to see Claire's Resident Evil to remake Claire's story continue
773
00:38:29.599 --> 00:38:31.880
and her get justice and her and and her try
774
00:38:31.920 --> 00:38:34.840
and find Chris. I think there is an There are
775
00:38:34.880 --> 00:38:38.400
elements of Veronica, but if I were to hope for
776
00:38:38.440 --> 00:38:40.679
anything of that team that has done an incredible job
777
00:38:41.000 --> 00:38:44.599
of remaking those games, honoring the past while giving something
778
00:38:44.599 --> 00:38:46.880
new and amazing to stand just alongside.
779
00:38:47.639 --> 00:38:52.679
You also looking at that and I was like, uh,
780
00:38:53.079 --> 00:38:56.280
to stand alongside, not on the shoulders, but right alongside
781
00:38:56.280 --> 00:38:58.199
the original, and Code Veronica is one of those things
782
00:38:58.199 --> 00:39:01.599
where I think is that as an opportunity for that
783
00:39:01.719 --> 00:39:04.280
studio to take what they've learned from Wreckwheel.
784
00:39:04.039 --> 00:39:06.360
As the terms of storytelling and telling new stories while
785
00:39:06.400 --> 00:39:10.000
honoring mechanics and design philosophies, and do something cool and
786
00:39:10.119 --> 00:39:14.320
interesting and new for Claire. Because I just don't think
787
00:39:16.480 --> 00:39:20.400
you explained to me trying to tackle that game reasonably
788
00:39:20.440 --> 00:39:26.239
and respectfully will be easy. Lastly, and Joan Luke Sidekey
789
00:39:26.599 --> 00:39:28.239
agrees with me on this, So you played it for
790
00:39:28.280 --> 00:39:29.679
the first time, what like last.
791
00:39:29.599 --> 00:39:31.840
Year, two years ago, two years first time.
792
00:39:32.480 --> 00:39:34.920
Resident Evil Veronica is the churning point of where we
793
00:39:35.159 --> 00:39:39.679
basically got like the worst sort of is basically when
794
00:39:39.679 --> 00:39:42.039
they try to go all deep in the lore.
795
00:39:43.119 --> 00:39:48.400
Yeah, it's not just zombies, zombie espionage, like that kind
796
00:39:48.440 --> 00:39:54.559
of five six era storytelling that they've thankfully mostly abandoned.
797
00:39:54.760 --> 00:39:57.760
It kind of pop it up on the periphery.
798
00:39:57.840 --> 00:40:00.719
But I mean Village did the something towards the end
799
00:40:00.760 --> 00:40:02.280
of that game where they were like, we're just going
800
00:40:02.360 --> 00:40:06.920
to do something wacky, and it's like, please don't staying
801
00:40:06.920 --> 00:40:08.199
on an otherwise excellent game.
802
00:40:08.480 --> 00:40:10.159
Yeah.
803
00:40:10.199 --> 00:40:14.239
So anyways, long winded answer maybe, but I I actually
804
00:40:14.679 --> 00:40:17.280
I just want to see another Claire story. Claire got
805
00:40:17.400 --> 00:40:20.079
a new story in Revelations too, but Revelations to is
806
00:40:20.119 --> 00:40:23.559
not as popular as the others at Resonable Games, and
807
00:40:23.719 --> 00:40:26.239
I just think like the new era of Claire has
808
00:40:26.280 --> 00:40:28.800
the chance to do something cool. So yeah, you know what,
809
00:40:28.880 --> 00:40:31.400
I'm here for it, but it's gonna take a lot
810
00:40:31.559 --> 00:40:34.199
of tinkering.
811
00:40:34.400 --> 00:40:38.280
Yeah yeah, next.
812
00:40:38.159 --> 00:40:41.280
Letter, Oh you're British.
813
00:40:42.000 --> 00:40:47.719
The UK Court, the UK Court of Appeals, has ruled
814
00:40:48.039 --> 00:40:50.800
that stealing in game Gold and Rune's game is criminal.
815
00:40:50.920 --> 00:40:51.239
Left.
816
00:40:53.800 --> 00:40:56.519
I wonder what that entails because last week I told
817
00:40:56.559 --> 00:41:01.519
the story about uh dubiously buying old in World of
818
00:41:01.519 --> 00:41:04.960
Warcraft from someone who farmed gold and then sold it
819
00:41:04.960 --> 00:41:07.000
to me. So it's not stealing and I paid?
820
00:41:07.119 --> 00:41:10.559
Yeah, you paid, that's a legal transaction, pre well pre
821
00:41:10.880 --> 00:41:15.280
pre pay for pre auction house. Yeah.
822
00:41:15.320 --> 00:41:20.320
Yeah. Anyways, interesting thought, what's the worst thing you've ever
823
00:41:20.360 --> 00:41:23.760
done in a video game? Tell the other host your
824
00:41:23.800 --> 00:41:27.199
gaming crimes and they'll decide your sentence. Is my did
825
00:41:27.239 --> 00:41:28.920
I just kind of say what my gaming crime was?
826
00:41:29.000 --> 00:41:29.280
I think?
827
00:41:29.760 --> 00:41:30.360
Was that a crime?
828
00:41:30.440 --> 00:41:30.599
Now?
829
00:41:30.840 --> 00:41:31.840
That's that you could argue that?
830
00:41:31.880 --> 00:41:35.280
I think? Yeah, I mean okay, So for new listeners
831
00:41:35.320 --> 00:41:37.239
back in two thousand and nine, playing World of Warcraft.
832
00:41:37.559 --> 00:41:39.440
I was catching up with my friends. They were already
833
00:41:39.480 --> 00:41:41.519
like on their way to level eighty. I was a
834
00:41:41.559 --> 00:41:46.679
lowly dude starting off with my old buddy, Druid torn Nomicron.
835
00:41:46.760 --> 00:41:50.920
I miss him so and I had to get money fast,
836
00:41:51.119 --> 00:41:54.440
and I before you could pay for gold in games,
837
00:41:54.760 --> 00:41:59.239
I found a way online to contact someone who farmed
838
00:41:59.239 --> 00:42:01.440
gold in the game. Met me in a field.
839
00:42:02.840 --> 00:42:04.000
It's the meeting in a field.
840
00:42:04.599 --> 00:42:07.519
It was a vacant farm land field. We met in
841
00:42:07.519 --> 00:42:11.920
the fields. We opened our trading windows and just like
842
00:42:11.960 --> 00:42:15.920
a normal transaction, gold comes into my inventory. And then
843
00:42:15.960 --> 00:42:21.519
I turned to my laptop on PayPal and ding transaction
844
00:42:21.599 --> 00:42:26.679
complete goes in the mirror? Way is that illegal? Using
845
00:42:26.760 --> 00:42:29.760
real real life money for in game currency in a
846
00:42:29.800 --> 00:42:35.360
way before before companies were like before companies, it was going.
847
00:42:35.320 --> 00:42:35.960
To take that cut.
848
00:42:36.119 --> 00:42:36.320
Yeah.
849
00:42:36.960 --> 00:42:40.280
Yeah, if anything, you put money into someone's bucket.
850
00:42:40.400 --> 00:42:40.639
Yep.
851
00:42:40.800 --> 00:42:44.599
I helped. I contributed and I helped. I didn't do
852
00:42:44.639 --> 00:42:47.800
any I don't do I don't do bad stuff in games.
853
00:42:48.599 --> 00:42:50.440
Like I used to play a lot of May and
854
00:42:50.559 --> 00:42:53.639
Lucio and I would be annoying, but I never did
855
00:42:53.639 --> 00:42:54.199
anything bad.
856
00:42:54.280 --> 00:42:57.280
Did you do anything that you felt was dirty, like
857
00:42:57.360 --> 00:42:59.719
when you were when you were like you like you know,
858
00:42:59.760 --> 00:43:03.199
like if someone with their down sort of act of
859
00:43:03.280 --> 00:43:04.960
crime and violence, m.
860
00:43:07.119 --> 00:43:11.800
I would say peak Overwatch time, yeah maybe like just
861
00:43:11.840 --> 00:43:14.119
I don't know, zero, I mean I would bully Mercies
862
00:43:15.159 --> 00:43:20.360
how well back okay, so back twenty sixteen twenty seventeen.
863
00:43:20.760 --> 00:43:22.719
The way that Overwatch used to work is that Mercy
864
00:43:23.719 --> 00:43:26.559
could res like a bunch of people.
865
00:43:26.719 --> 00:43:26.920
Once.
866
00:43:27.000 --> 00:43:29.559
It used to be her ultimate and for that reason,
867
00:43:29.679 --> 00:43:32.159
it meant that all Mercies would basically hang around at
868
00:43:32.199 --> 00:43:34.840
the back, healing as they go, wait for a bunch
869
00:43:34.840 --> 00:43:36.679
of their team to die, and then pop an alt
870
00:43:36.679 --> 00:43:39.559
to rest them all at Once they changed this. They
871
00:43:39.639 --> 00:43:42.480
reworked her so that she like resing was an ability,
872
00:43:42.480 --> 00:43:43.760
but she could only do one and I think the
873
00:43:43.800 --> 00:43:45.239
cool down was set to like a minute or something,
874
00:43:45.280 --> 00:43:47.880
so it wasn't too about. So in the early days
875
00:43:47.880 --> 00:43:51.960
of Overwatch, Mercies would be your prime target, and for
876
00:43:52.000 --> 00:43:54.079
a long time I would play a lot of Diva,
877
00:43:54.599 --> 00:44:00.400
in particular may May being the little freezer, the little
878
00:44:00.519 --> 00:44:03.480
the she has the ice gun. So what it would
879
00:44:03.480 --> 00:44:07.119
be fun to do is sneak off Wall in a
880
00:44:07.159 --> 00:44:10.679
Mercy like put the wall up so they couldn't spring
881
00:44:10.760 --> 00:44:14.239
to because Mercy's other ability means that like if she
882
00:44:14.400 --> 00:44:17.400
jumps and she's like healing someone or damage mucing someone,
883
00:44:17.440 --> 00:44:20.480
she'll like fly to them, put a may wall up
884
00:44:20.559 --> 00:44:22.440
so she couldn't do that, and then just kill her
885
00:44:22.519 --> 00:44:26.119
because Mercies typically would never be very good at swapping
886
00:44:26.239 --> 00:44:30.239
to their actual gun to kill you, and being made
887
00:44:30.280 --> 00:44:32.199
means you could just freeze them and they would be like,
888
00:44:32.400 --> 00:44:36.400
just yeah, I would just belly Mercy things I wasn't
889
00:44:36.400 --> 00:44:38.639
I would be on like team Chat. I wouldn't be
890
00:44:38.679 --> 00:44:41.440
on what would I used to see you?
891
00:44:43.960 --> 00:44:44.280
Okay?
892
00:44:45.559 --> 00:44:45.960
A crime?
893
00:44:46.119 --> 00:44:48.960
You know it's it's it's playing the game. See that's
894
00:44:48.960 --> 00:44:51.199
the thing, like I, I mean I you can definitely
895
00:44:51.280 --> 00:44:56.039
say that I would do. You know the classic SIMS killings,
896
00:44:56.960 --> 00:44:59.400
you know, get the Gerbil, get everyone like sick from
897
00:44:59.440 --> 00:45:01.119
the Gerbil. That was a weird thing that they did
898
00:45:01.119 --> 00:45:02.679
in the SIMS. Like if you had a pet Gerbil,
899
00:45:02.679 --> 00:45:04.079
you could get like a sickness from it and die
900
00:45:04.079 --> 00:45:08.599
in the SIMS one. Wait, in SIMS one, the Gerbil
901
00:45:08.679 --> 00:45:10.719
came in an expansion pack, though I don't think it
902
00:45:10.800 --> 00:45:16.360
was base game. You know, make little rooms and lock
903
00:45:16.400 --> 00:45:18.639
people in like lock a family member in there so
904
00:45:18.679 --> 00:45:20.719
they would paint and go insane, and then if they
905
00:45:20.800 --> 00:45:23.320
didn't make any more paintings, I would put a fireplace
906
00:45:23.320 --> 00:45:24.199
in there and set them fire.
907
00:45:25.719 --> 00:45:26.519
Sounds like a crime.
908
00:45:26.559 --> 00:45:28.239
You should be you should be arrested.
909
00:45:29.119 --> 00:45:31.840
Okay, you should be you know what.
910
00:45:32.079 --> 00:45:37.320
You should be forced into a small room to paint
911
00:45:37.719 --> 00:45:38.920
and you probably have a good time.
912
00:45:39.119 --> 00:45:40.719
I was gonna say, you said that, and I'm just
913
00:45:40.760 --> 00:45:42.840
like great, I because that also sounds like a dream
914
00:45:42.840 --> 00:45:44.840
to me. To be honest, yeah, I'd be like Wow,
915
00:45:45.039 --> 00:45:48.039
I'd be alone with my own thoughts. That could be creative.
916
00:45:48.320 --> 00:45:49.920
I'm not online perfect.
917
00:45:50.239 --> 00:45:52.639
Also, in regard to the Overwatch thing, California does have
918
00:45:53.320 --> 00:45:55.920
anti bullying laws that could result in up to one
919
00:45:56.000 --> 00:45:58.360
year of jail time or one thousand dollars in fines.
920
00:45:59.039 --> 00:46:01.480
Those don't feel comparable to each other, but that's you know.
921
00:46:01.639 --> 00:46:04.559
Now they are they are, Thank you, Jean Luke. We
922
00:46:04.599 --> 00:46:07.840
need a We need a a a force that is
923
00:46:07.880 --> 00:46:10.639
not on, you know, on the other side of the hammer.
924
00:46:11.559 --> 00:46:12.519
I don know where.
925
00:46:12.679 --> 00:46:15.400
I feel like we're the ones that the at the
926
00:46:15.400 --> 00:46:15.960
the defense.
927
00:46:16.800 --> 00:46:19.480
The defense rests, the defense is hungry. Let's get another
928
00:46:19.519 --> 00:46:27.000
left viewer male, Hi, Curtain and Lucy, what is the reason.
929
00:46:27.960 --> 00:46:28.840
This is meet Curtain?
930
00:46:30.280 --> 00:46:33.079
Imagine if your full name was Curtain Curtain.
931
00:46:33.239 --> 00:46:35.079
For what is worth? There was like a zoom call
932
00:46:35.119 --> 00:46:38.360
once where the AI transcription couldn't get my name right
933
00:46:38.400 --> 00:46:39.039
and it called.
934
00:46:38.840 --> 00:46:41.840
Me Kirk Juggles. Yep, Juggles.
935
00:46:42.000 --> 00:46:44.239
It's Kirk Juggles here, okay, Curtain Hello.
936
00:46:44.639 --> 00:46:46.199
What is the reason the Triple A game to have
937
00:46:46.239 --> 00:46:48.400
takes so long in this day and age? G T six,
938
00:46:48.440 --> 00:46:50.280
eldest Roll six, et cetera. I love what you do,
939
00:46:50.440 --> 00:46:54.400
Thanks for being awesome. Keep on gaming. Apple Pie, apple Pie,
940
00:46:55.199 --> 00:46:55.840
apple Pie.
941
00:46:56.440 --> 00:47:00.519
Their name is apple Pie, apple Pie, apple Pie. Thank
942
00:47:00.519 --> 00:47:01.239
you buy.
943
00:47:02.800 --> 00:47:08.320
So the two ones that you have listed here, So
944
00:47:08.400 --> 00:47:13.679
GT six, I mean that game has taken so long
945
00:47:13.719 --> 00:47:16.239
because rock Star makes an incredible amount of.
946
00:47:16.239 --> 00:47:20.320
Money, the most highly profitable piece of art to ever
947
00:47:20.360 --> 00:47:23.400
be created, and also they don't have an an urgency
948
00:47:23.440 --> 00:47:24.559
to have to make something.
949
00:47:25.199 --> 00:47:30.280
And also rock Star at this point is so particular
950
00:47:30.519 --> 00:47:32.320
that they will release that game when they want to,
951
00:47:34.159 --> 00:47:37.440
So that's on them. Elder Scroll six. To me, it's
952
00:47:37.480 --> 00:47:40.960
one of those conspiracy theories where they announced it before
953
00:47:41.199 --> 00:47:43.679
they' didn't announced it before their acquisition from Microsoft, and
954
00:47:43.719 --> 00:47:45.280
I feel like it was a bump up the old
955
00:47:45.280 --> 00:47:47.519
share price thing. Don't worry, gang, it got elder Scroll
956
00:47:47.559 --> 00:47:48.039
six coming.
957
00:47:48.239 --> 00:47:49.760
Yeah, that was a that was a bump up the
958
00:47:49.760 --> 00:47:53.960
share sharehold price. And of course we need more people,
959
00:47:54.199 --> 00:47:56.039
we need jobs. It was like a calling card to
960
00:47:56.079 --> 00:47:57.239
be like, you want to come work for us and
961
00:47:57.239 --> 00:48:00.000
work on that game sort of thing. And then, of course,
962
00:48:00.039 --> 00:48:01.119
so that time, the industry has.
963
00:48:01.079 --> 00:48:03.679
Changed considerably a lot, and we had a.
964
00:48:03.559 --> 00:48:05.159
Pandemic and we had all the other things.
965
00:48:05.519 --> 00:48:09.559
Why does stuff take so long? Because everything.
966
00:48:11.920 --> 00:48:12.280
Kill you.
967
00:48:13.199 --> 00:48:15.960
It's because everything has to be bigger, because shareholders think
968
00:48:16.000 --> 00:48:19.159
that bigger equals more value, and that is not necessarily
969
00:48:19.199 --> 00:48:21.800
always the case. There are other factors. That is one
970
00:48:21.800 --> 00:48:28.719
of them. But yeah, it's also graphics and fidelity, and that.
971
00:48:28.719 --> 00:48:36.159
Is evolving technology, Bigger teams, more money needed for teams,
972
00:48:37.320 --> 00:48:41.960
A constantly rapidly changing landscape of trends that come and
973
00:48:42.000 --> 00:48:46.920
go within I mean a matter of sometimes weeks. Once
974
00:48:47.119 --> 00:48:49.679
a thing that you're working on on a trend that's
975
00:48:49.719 --> 00:48:52.639
popular widen ear will not be relevant four years from
976
00:48:52.639 --> 00:48:55.000
now when that game is actually probably ready to finally ship.
977
00:48:57.760 --> 00:49:00.800
There is so so so so so many reasons. I
978
00:49:00.920 --> 00:49:04.400
still and I would love for someone to message me
979
00:49:04.480 --> 00:49:07.480
and say, hey, buddy, stop saying that, because you're wrong,
980
00:49:08.000 --> 00:49:10.239
and I mean this sincerely, so please I want to
981
00:49:10.239 --> 00:49:12.440
be corrected. But I really do have this my own.
982
00:49:12.599 --> 00:49:14.599
It's just graphics. I just feel like there's so much
983
00:49:14.599 --> 00:49:18.199
emphasis and push and need to reach a certain point
984
00:49:18.320 --> 00:49:21.920
in graphical fidelity and using certain technologies and getting actors
985
00:49:22.000 --> 00:49:24.199
and getting it to be to look a certain way,
986
00:49:24.239 --> 00:49:25.760
and it's just to the point where it's like people
987
00:49:25.920 --> 00:49:27.599
don't even have the machines to run these games half
988
00:49:27.639 --> 00:49:28.320
the time, and.
989
00:49:28.719 --> 00:49:31.239
In twenty twenty six as we certainly won't. Well yeah, so.
990
00:49:31.320 --> 00:49:35.360
Yeah, I mean when I because the three examples people
991
00:49:35.400 --> 00:49:38.920
point to of like that are doing are actually putting
992
00:49:38.920 --> 00:49:40.679
out games at it like a decent clip would be
993
00:49:40.760 --> 00:49:44.679
like Capcom, like Resion Evil, their own PRIP, their own
994
00:49:44.679 --> 00:49:47.840
engine exactly that they're evolving, that they evolve and work on.
995
00:49:48.119 --> 00:49:53.880
And I would say it's like more iterative upgrades RGG,
996
00:49:54.199 --> 00:49:55.400
which again same thing.
997
00:49:55.320 --> 00:49:57.400
Their own thing like me, they work with unreal but
998
00:49:57.400 --> 00:49:59.760
it's still like the reuse assets in a way.
999
00:49:59.599 --> 00:50:05.239
That very smartly wasteful. And then from software which again,
1000
00:50:05.280 --> 00:50:08.159
I would say the same thing, like if you look
1001
00:50:08.159 --> 00:50:11.639
at first Dark Souls all the way up until Elden Ring,
1002
00:50:12.199 --> 00:50:14.639
Yes it looks better, but that still uses like a
1003
00:50:14.679 --> 00:50:18.440
lot of the same underlying the foundation how those games function.
1004
00:50:18.639 --> 00:50:20.199
Don't change so dramatically.
1005
00:50:20.320 --> 00:50:24.039
Yes, well, it's also I don't think it's any coincidence
1006
00:50:24.039 --> 00:50:27.760
that those are three Japanese companies. There's also the fact
1007
00:50:27.800 --> 00:50:33.000
that work culture in Japan is it is not usual
1008
00:50:33.159 --> 00:50:36.320
to pop around companies. Usually you join a company and
1009
00:50:36.480 --> 00:50:39.320
you stay there for a very long time. And specifically
1010
00:50:39.400 --> 00:50:41.800
with those franchises and those companies that you mentioned, is
1011
00:50:41.840 --> 00:50:44.519
that a lot of those key names and Nintendo especially.
1012
00:50:44.599 --> 00:50:47.199
I'm currently reading Kez McDonald's book on Nintendo's This is
1013
00:50:47.280 --> 00:50:49.199
very much top of mine. It's very good if you're
1014
00:50:49.440 --> 00:50:51.960
in any any interest in Nintendo at all, or even
1015
00:50:51.960 --> 00:50:53.519
if you don't. There's a lot of stuff in there
1016
00:50:53.519 --> 00:50:55.119
that even I'm learning and I thought I knew a
1017
00:50:55.119 --> 00:50:57.400
bunch of my Nintendo. But it's like, the whole point
1018
00:50:57.440 --> 00:51:00.320
is that people stay there for a long time. They
1019
00:51:00.320 --> 00:51:03.639
are familiar with their tools, with each other, with their properties.
1020
00:51:03.920 --> 00:51:07.679
It is not they also get to retain lessons and
1021
00:51:07.760 --> 00:51:09.920
then share that knowledge with new people.
1022
00:51:10.760 --> 00:51:13.000
I love the way that Nintendo works because it's like, yeah,
1023
00:51:13.119 --> 00:51:16.400
you could be working on Super Mario Brothers Wonder with
1024
00:51:16.960 --> 00:51:18.679
someone who created the first Marrio.
1025
00:51:18.519 --> 00:51:20.360
Yes, and you could be new and you could be
1026
00:51:20.400 --> 00:51:22.239
able to turn to the person next to you. The
1027
00:51:22.360 --> 00:51:23.760
one thing I was going to say is now, having
1028
00:51:23.760 --> 00:51:26.679
covered Residneval games for the near seven years that I've
1029
00:51:26.679 --> 00:51:30.000
worked here and interviewed a lot of the producers and
1030
00:51:30.000 --> 00:51:32.320
developers and even the director of Requem, the one thing
1031
00:51:32.360 --> 00:51:33.840
that I kind of pick up from every single one
1032
00:51:33.840 --> 00:51:35.559
of them, especially as they do remakes some new games,
1033
00:51:35.639 --> 00:51:39.400
is like, well, we've been here for twenty years. We've
1034
00:51:39.400 --> 00:51:40.840
been here for twenty five years. Oh, most of the
1035
00:51:40.880 --> 00:51:44.079
team working on Resnel four remake worked on the original game.
1036
00:51:44.960 --> 00:51:50.320
The guy who's directing Requiem, he directed. You can say
1037
00:51:50.360 --> 00:51:52.039
what you want about it, but he's been there doing
1038
00:51:52.559 --> 00:51:54.719
Mercenaries three on the three DS. He did, he directed
1039
00:51:54.719 --> 00:51:56.880
Revelations one, so like he's been there for long enough
1040
00:51:56.920 --> 00:52:00.000
to know like what this series has been through, include
1041
00:52:00.079 --> 00:52:03.440
being six and all that jazz. So yeah, institutional knowledge YEP,
1042
00:52:04.360 --> 00:52:07.000
Japanese companies. Anyways, I don't know if that answers the question,
1043
00:52:07.039 --> 00:52:08.639
but I do think that you bring up next to
1044
00:52:08.719 --> 00:52:10.559
the point of just work culture and the difference and
1045
00:52:10.760 --> 00:52:13.360
like we don't have in Japanese work culture.
1046
00:52:13.360 --> 00:52:14.719
They don't lay everyone off at the end of a
1047
00:52:14.760 --> 00:52:18.360
game shipping, and then everyone has to find new roles
1048
00:52:18.400 --> 00:52:21.199
and get acclimated in new teams. It's a big part
1049
00:52:21.199 --> 00:52:29.440
of it. Yeah, okay, letter viewer man's the wrong way around. Hi,
1050
00:52:29.519 --> 00:52:31.360
Kurt and Lucy. I Kurt.
1051
00:52:31.559 --> 00:52:33.760
In a recent episode, you talked about how the VR
1052
00:52:33.800 --> 00:52:35.920
gaming industry is hard for a gamer to get into
1053
00:52:35.960 --> 00:52:38.360
because there are too many games that are exclusive to
1054
00:52:38.440 --> 00:52:41.559
a particular VR hardware. I appreciate hearing this, as I
1055
00:52:41.679 --> 00:52:43.840
just don't hear as much about the VR gaming industry
1056
00:52:43.840 --> 00:52:46.119
in the same way that I hear about console or
1057
00:52:46.159 --> 00:52:49.920
PC gaming. My question for you is, sorry, Lucy.
1058
00:52:49.719 --> 00:52:52.079
It's fine. I had a question, Eliot.
1059
00:52:52.599 --> 00:52:55.639
If you had the power to make industry level changes
1060
00:52:55.719 --> 00:53:01.000
to VR gaming, how would you shape that industry? Whoa jeez, Luise, dude, James,
1061
00:53:01.039 --> 00:53:04.920
you are asking a god hand like question to me.
1062
00:53:05.800 --> 00:53:09.800
Big changes. Okay, so shape that industry big changes, small changes.
1063
00:53:10.159 --> 00:53:13.400
Would your ideal state of your gaming have a home
1064
00:53:13.440 --> 00:53:17.239
console era equivalent? Keep out the great work all of you,
1065
00:53:18.599 --> 00:53:24.440
Jean Luke concluded, But but not Spencer Gilbert, the producer
1066
00:53:24.480 --> 00:53:27.599
of the show. It's okay, I know a Emilio via
1067
00:53:27.639 --> 00:53:30.960
the Emilio the wonderful editor of the show, and Spencer Gilbert,
1068
00:53:30.960 --> 00:53:34.840
who I guess right some of these questions. Anyways, your
1069
00:53:34.840 --> 00:53:38.000
show is great to watch. That's a relief. I always
1070
00:53:38.000 --> 00:53:43.199
listen as as soon as it's available. Bam, just complimenting sandwich.
1071
00:53:43.199 --> 00:53:44.840
I'm getting ready for the bath. If I'm getting ready
1072
00:53:44.880 --> 00:53:48.320
for that. And by the way, you suck. Doesn't say
1073
00:53:48.400 --> 00:53:52.039
that for your card picking segua segue. It might be
1074
00:53:52.079 --> 00:53:54.000
amusing to watch one of you try to pick up
1075
00:53:54.000 --> 00:53:57.639
the last car with chopsticks, just the thought, whoa, James,
1076
00:53:58.159 --> 00:54:00.719
We'll do that for you. Little do you know I'm
1077
00:54:00.719 --> 00:54:02.239
a chopstick wizard?
1078
00:54:03.920 --> 00:54:04.960
Did they who sing that.
1079
00:54:06.440 --> 00:54:06.880
Wizard?
1080
00:54:07.480 --> 00:54:07.920
All right?
1081
00:54:08.440 --> 00:54:09.519
Those are doing a Roger.
1082
00:54:11.960 --> 00:54:15.320
Little little pompadou moment. But every morning we have a
1083
00:54:15.480 --> 00:54:19.519
stand up and if you're dialing in from home, I
1084
00:54:19.840 --> 00:54:21.679
complain a lot because it's difficult to hear. So we
1085
00:54:21.760 --> 00:54:25.760
got a little stick mike yesterday, so I was I
1086
00:54:25.800 --> 00:54:27.800
was cheering it this morning. I felt like Dolly parton
1087
00:54:27.840 --> 00:54:31.960
singing Islands in the Stream. In the stream, you were
1088
00:54:31.960 --> 00:54:35.519
embodying Roger Daltrey because you were like, yeah, I know
1089
00:54:36.079 --> 00:54:36.679
it was great.
1090
00:54:37.639 --> 00:54:39.880
I'm awesome. Just like Roger, you.
1091
00:54:39.920 --> 00:54:44.639
Got tomatoes thrown at you in the chat and.
1092
00:54:44.320 --> 00:54:47.880
Because you asked for it. All right, enough of this, enough, enough,
1093
00:54:48.159 --> 00:54:49.320
fix the VR industry?
1094
00:54:49.320 --> 00:54:49.519
Cut?
1095
00:54:49.599 --> 00:54:52.239
How would I fix the VR industry? First and foremost,
1096
00:54:52.559 --> 00:54:56.920
I would shatter the walls of exclusivity, Like that's it, like.
1097
00:54:57.000 --> 00:54:59.639
Mister Inderrena, tear down these walls.
1098
00:54:59.800 --> 00:55:02.400
I I think exclusivity is fine, Like I think like
1099
00:55:02.639 --> 00:55:05.360
it is a reasonable business model to have to know
1100
00:55:05.440 --> 00:55:07.119
that you have something of value and it's good and
1101
00:55:07.159 --> 00:55:09.119
you want to keep it for yourself. But the idea
1102
00:55:09.159 --> 00:55:13.280
of keeping everything for yourself is where you only harm
1103
00:55:13.760 --> 00:55:16.679
other people who just want to consume the ability to
1104
00:55:16.760 --> 00:55:19.800
allow people to consume good stuff. So my first, like,
1105
00:55:19.840 --> 00:55:22.559
if I were to be a realistic business person in this,
1106
00:55:22.599 --> 00:55:24.119
I'd be like, you know what, I know, this one
1107
00:55:24.159 --> 00:55:26.920
game is good. I know this game is so good.
1108
00:55:27.320 --> 00:55:29.360
We're gonna hold this one. But there are ten other
1109
00:55:29.400 --> 00:55:31.679
games that are so good everyone else would be able
1110
00:55:31.679 --> 00:55:34.599
to play these, those games being the rest Evil series.
1111
00:55:34.639 --> 00:55:36.000
I know I've talked about reson EVE a lot, but
1112
00:55:36.079 --> 00:55:38.440
is it is very emblematic of like the VR experience,
1113
00:55:38.440 --> 00:55:40.480
I would say because they are actually one of the
1114
00:55:40.519 --> 00:55:43.440
big trip A hitters that support being able to play
1115
00:55:43.440 --> 00:55:46.400
those games flat and also offering VR. Not saying that
1116
00:55:46.400 --> 00:55:48.400
all those experiences are good. By the way, I did
1117
00:55:48.400 --> 00:55:54.239
not like Village VR. I sorry, let me just go
1118
00:55:54.280 --> 00:55:55.679
over this again because it's a big question.
1119
00:55:55.760 --> 00:55:56.519
I have a suggestion.
1120
00:55:56.559 --> 00:55:59.119
If you want, oh, here we go rolling in. Joan
1121
00:55:59.199 --> 00:56:02.280
Luke's on my board words as here too is here
1122
00:56:02.320 --> 00:56:02.880
to contribute.
1123
00:56:02.960 --> 00:56:03.440
Go ahead.
1124
00:56:03.760 --> 00:56:07.960
So something I'd like to see is more smaller, like
1125
00:56:07.960 --> 00:56:11.599
a little byte sized VR experiences five dollars ten dollars
1126
00:56:12.000 --> 00:56:15.880
type of games at level entry. Yeah, things that are like,
1127
00:56:15.960 --> 00:56:18.559
you know what, we're just trying something out, or we're
1128
00:56:18.599 --> 00:56:21.480
experimenting and here's a little fun little game we made.
1129
00:56:21.800 --> 00:56:24.400
I feel like you don't see that as much. And
1130
00:56:24.639 --> 00:56:26.199
I imagine a lot of it has to do with
1131
00:56:26.239 --> 00:56:29.880
the fact that VR is such an investment that you
1132
00:56:30.000 --> 00:56:32.039
maybe were like, well, we need it to kind of
1133
00:56:32.039 --> 00:56:34.920
be like a bigger thing. But I think maybe if
1134
00:56:35.159 --> 00:56:37.960
these studios get the time to to kind of just
1135
00:56:38.000 --> 00:56:40.239
like try things out. I would love to just have
1136
00:56:40.280 --> 00:56:43.400
a little byte sized VR experiences. I think that'd be cool.
1137
00:56:43.639 --> 00:56:45.480
I think that like when VRE first started, we did
1138
00:56:45.519 --> 00:56:47.000
have a lot of that, and then like a certain
1139
00:56:47.039 --> 00:56:50.960
evolution of trying to like create probably that triple A.
1140
00:56:53.599 --> 00:56:55.880
I don't know, almost almost I almost called the disease,
1141
00:56:55.960 --> 00:56:57.760
but like the idea of like trying to like you, like,
1142
00:56:57.800 --> 00:56:58.840
we need to make.
1143
00:56:59.079 --> 00:57:01.960
Kid he's got a real bad case of the triple a's.
1144
00:57:02.599 --> 00:57:06.480
Yeah, yeah, you're right. That was good, Lucy Jeans.
1145
00:57:06.920 --> 00:57:12.960
I wasn't take that to your stand up comedy anyways.
1146
00:57:13.000 --> 00:57:20.559
Small changes I mean, I mean the virtual boys coming
1147
00:57:20.599 --> 00:57:21.519
back virtual.
1148
00:57:23.039 --> 00:57:23.519
Anyways.
1149
00:57:23.599 --> 00:57:25.760
And to your point of like VR gaming have a
1150
00:57:25.800 --> 00:57:31.360
home console era equivalent, I I really I think yes,
1151
00:57:31.440 --> 00:57:34.280
there needs to be hopefully technology will be at a
1152
00:57:34.280 --> 00:57:37.559
point where these people can make stand alone VR headsets.
1153
00:57:37.559 --> 00:57:43.639
And that's why I'm full. Yeah exactly, well they did.
1154
00:57:43.840 --> 00:57:46.519
They did. Everybody's doing the cardboard VIR thing. So my
1155
00:57:46.719 --> 00:57:48.960
real big thing, like the number one thing that I
1156
00:57:48.960 --> 00:57:51.239
think would just solve a lot of issues, not solve
1157
00:57:51.280 --> 00:57:54.760
the financial thing that comes with VR, but at least
1158
00:57:54.920 --> 00:57:56.440
solve a big burden.
1159
00:57:56.199 --> 00:57:56.639
Is just.
1160
00:57:58.480 --> 00:58:02.719
The exclusivity issue between all these companies, and I hope
1161
00:58:02.719 --> 00:58:04.519
the steam I can never remember the name of its
1162
00:58:04.480 --> 00:58:08.039
steam frame, steam Frame. I don't know if the steam
1163
00:58:08.039 --> 00:58:09.840
frame is going to be a magical magic bullet, but
1164
00:58:09.880 --> 00:58:13.119
I just know that it will be probably the easiest
1165
00:58:13.159 --> 00:58:15.519
thing to point anyone to if you have ever had
1166
00:58:15.559 --> 00:58:18.159
any curiosity of VR, I would just be like, get this,
1167
00:58:18.159 --> 00:58:21.199
this this thing. It will be get it if if
1168
00:58:21.800 --> 00:58:23.159
when it comes out, and if it's at the right price.
1169
00:58:23.159 --> 00:58:24.599
So if it all makes sense, I'm not I'm jumping
1170
00:58:24.599 --> 00:58:28.039
the gun out, but to me, in theory, hypothetically, seems
1171
00:58:28.039 --> 00:58:30.239
like it could solve a lot of the issues that I.
1172
00:58:30.159 --> 00:58:34.800
Would like to see salt. So thanks James, Thanks, thank
1173
00:58:34.840 --> 00:58:36.840
you for listening to another episode of Kurt and Lucy.
1174
00:58:36.880 --> 00:58:40.400
Gotcha covied, don't forget we got a video version. Yeah
1175
00:58:40.440 --> 00:58:40.920
that's true.
1176
00:58:41.079 --> 00:58:43.119
If you if you're sick of hearing us yap around
1177
00:58:43.719 --> 00:58:44.960
and smack our gums.
1178
00:58:46.440 --> 00:58:50.199
Sorry, we had a person in.
1179
00:58:51.880 --> 00:58:54.840
Say to never eat food on this show again after
1180
00:58:54.880 --> 00:58:56.280
the incident.
1181
00:58:56.400 --> 00:58:59.920
Well, lucky for them, we're doing Thanksgiving dinner on this
1182
00:59:00.320 --> 00:59:01.760
on the on the episode next.
1183
00:59:01.559 --> 00:59:04.880
We stop talking about eating. I'm so hungry, am I? Hey?
1184
00:59:04.960 --> 00:59:07.519
Yeah, you can watch us if you want and see
1185
00:59:08.159 --> 00:59:11.159
how cool we don't look the video.
1186
00:59:11.239 --> 00:59:13.719
That's right, I know, I told us, Yeah, I got you.
1187
00:59:14.480 --> 00:59:17.880
Co Hey, all right, can email letters to Gotcha Covey
1188
00:59:17.880 --> 00:59:20.280
GameSpot dot com. We'll be back again next week. Love
1189
00:59:20.360 --> 00:59:21.079
you bye,
1
00:00:09.599 --> 00:00:12.240
Welcome to another episode of Curtain News. You got You Covered.
2
00:00:12.519 --> 00:00:14.960
Every week we go through the biggest things happening in
3
00:00:15.119 --> 00:00:18.879
gaming by in a random order. They're in these letters.
4
00:00:18.920 --> 00:00:19.800
I'm a serious letter.
5
00:00:19.879 --> 00:00:22.480
Yeah, and some of them could be from you. That's right.
6
00:00:22.719 --> 00:00:25.519
In fact, if you want to maybe have the chance
7
00:00:25.600 --> 00:00:27.719
of having one in one of those, you could do
8
00:00:27.800 --> 00:00:31.199
so by emailing us your questions. I got you covered
9
00:00:31.199 --> 00:00:33.920
in GameSpot dot com.
10
00:00:33.960 --> 00:00:41.880
I'm Kurt, I'm Lucy. Let's get going the big news
11
00:00:41.920 --> 00:00:43.759
of the week.
12
00:00:44.479 --> 00:00:45.320
Can you guess what it is?
13
00:00:45.439 --> 00:00:45.560
Hi?
14
00:00:45.679 --> 00:00:48.840
God, that's a right card, the FTP free to play
15
00:00:49.359 --> 00:00:53.320
multiplayer title from former titan Fall and Apex staves. However,
16
00:00:53.359 --> 00:00:57.840
didn't they remove that from the Steam page? Specific little thing.
17
00:00:57.880 --> 00:01:01.159
I think it's because of the wording being weird. Yeah,
18
00:01:01.240 --> 00:01:02.320
what was it?
19
00:01:02.320 --> 00:01:04.319
The guy who cleaned the toilets at the.
20
00:01:04.959 --> 00:01:08.280
I mean I've been on that. I know Wildlfe's website
21
00:01:08.280 --> 00:01:10.280
and it's like a lot of people like director Level
22
00:01:10.319 --> 00:01:13.000
and folks who've done a lot of amazing things on
23
00:01:13.040 --> 00:01:15.319
time and and whatever.
24
00:01:15.840 --> 00:01:21.359
This is directed towards only one of us, because Lucy,
25
00:01:22.280 --> 00:01:25.560
you have played it. I didn't, yeh what I've been
26
00:01:25.680 --> 00:01:27.439
very busy. By the way, it's not that I haven't
27
00:01:27.480 --> 00:01:29.879
wanted to. I just you know, you got stuff on.
28
00:01:30.000 --> 00:01:32.959
I got stuff going on. You can check out on GameSpot,
29
00:01:33.079 --> 00:01:38.439
YouTube dot com, forward slash game spot. Anyways, what are
30
00:01:38.480 --> 00:01:41.040
the High Guards and the Low Guards?
31
00:01:41.719 --> 00:01:42.000
Boy?
32
00:01:42.879 --> 00:01:49.519
Okay? Context. High God is a three v three free
33
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to play game that was the final show, the final
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game shown at the Game Awards last year, and it
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dropped this week on Monday. Was not supposed to have
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It was supposed to be a shadow drop completely.
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Which is Legends sort of that was came out of nowhere.
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Yes, very much the same playbook as when they revealed
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and released APEX Legends, not this time. So a lot
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of eyes going on it. The trailer didn't necessarily go
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down too well. A lot of people wanted to dunk
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on it from the very beginning. However, that's not my style, guys.
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So I played a few hours on Monday night and
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it is a real mixed bag.
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Tell me what genre it is if you can say
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one genre, because I watched Jordan Romy's preview. Yeah, if
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you haven't got to our go to that watch that
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read it and it took it took jor In about
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like two and a half minutes of the video to
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kind of really instill what it is. Jordan did a
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great job instelling what it is. Yeah, but if you
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had to say what is the genre, it doesn't even
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have a name yet.
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Multiplayer, so the setup of the game is you're in
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your team three. You get to pick from different wardens
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with different abilities, very apex, very heroes. You to very overwatch,
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and then you have a minute or so in your
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base to reinforce it because you have two generators to
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protect and then like a third big generator. Okay, so
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I suppose very Yeah, there are siegues, so kind of
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a little mobiy I suppose too, you know, like in
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League or whatever, you know, destroy the crystal type thing,
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very valorant, very counter strike to you, I suppose. So
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you reinforce the walls around and then after that's happened,
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you are free to go into the broader map, mine
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for currency, open chests that contain different guns, better guns
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and shields and currency.
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You can well go to a merchant.
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There is merchant who sells all the gear to so
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you can very quickly equip your load out. But then
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it's after each round basically that the stuff gets better.
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So you know, there's the push and pull of do
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I want to buy all this stuff now? I don't
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want to hold onto it, you know, So there's like
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that's a part of it. Yeah. Yeah. Then when you're
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in this wide open space, the other team is also
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in there, but they're also gearing up. Then you get
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told the shield breaker. Oh yeah, the giant shield is
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around your base at this point. The shield breakers here,
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which is sort of like a sword in the stone
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that appears in the map.
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It's a race to get that.
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Race to get that, take it to the enemy base,
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use it. Grand comes in from Lord of the Rings,
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the big battering ram and breaks down the shield.
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So wait, hold on, So you get the sword the store,
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you take it to the enemy babe. When you use it,
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it spawns a thing.
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Yes, so you don't get like is a massive thing.
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It spawns a tower which has a battering ram in
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but it also has a shop in it and you
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can also stand and you know, like pick people off.
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So do not get to use the sword to like do.
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S you put it in? Uh, it's just a key,
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it's a key. Then you try and blow up the
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two either the two enemy, enemy generators or the big one.
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What's the big one, the third generator? It has a name.
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I don't know what it is. Then yeah, so if
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you if you get diffused or whatever, or you kill
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the enemy a certain amount of times before they can
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diffuse the bomb, then the round is over. But you
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every time your shield goes down, you lose like thirty
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points out of the hundred. So theoretically you can kind
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of have these like EBB and flow of Hey, we'll
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take that. But if you if they if they do
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both bombs, then you are You're out. You're out there,
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You're out. So it's got this is the problem with it.
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Okay, let's let's are we gonna start with the low
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guards part of it?
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No, I'll start with the high guards.
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Okay.
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I like the character designs a lot. Yeah, I uh,
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some of the wardens that I played. The one I
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really like in particular is Mara. I think it's a
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strange choice to only launch with one support character.
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But is that the one with the tendrils?
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Yes, she is essentially twenty sixteen Cemetra Overwatch, so she
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her ultimate is a teleporter and she can put little
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shields on people. She's literally just cemeter anyway, but Scottish.
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So and then there's a guy with fire, there's a
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guy with ice. You know, there's who again, not to
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not to be reductive and compared to Overwatch, but the
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ice guy literally puts up an ice wall.
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Yeah.
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Yeah, I mean it's like it's just it's the archetype, yes,
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the really distinct thing you need.
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Yeah.
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I like the fact that, despite the map being so
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open and mostly kind of empty, the way you get
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to traverse it amount so you have horse. However, I
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immediately changed mine.
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To a.
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Wow, I can't do that.
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That's what it sounds like.
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It was in my really.
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Fast Yeah, shooting feels good. Shooting feels good. However, I
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was playing on Monday, so launch day connectivity issues. We
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were loading clips into people and nothing was happening. However,
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for us, the time to kill seemed to be one
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bullet and we were just like there was a lot
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of rubber banding too, So it was it was kind
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of like this frustrating thing load guards. It's going for
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too much. I so, first of all, the opening of
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the game, yes, it's going for the the the apex. Hey,
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we just dropped in with got loot Loot, Loot loot. However,
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the map is too big and too empty. I think
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there should be mobs in there too. I don't know
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to alleviate.
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That's the that's the mobile potent influence.
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Of there should else in there, because yes, the other
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players are there in there with you, but it's like
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the map is so big and it's not like Apex
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where you're dropped in and there's one hundred of you
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or whatever, so you don't really come across anything, and
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it's kind of boring. I think the mining mini game
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and the currency needs to go. The mining mini game.
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First of all, I was playing on controller because I
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was in my It has secure So this is the thing.
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I have a PC in my office. I cannot, for
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the life of me, get secure boot to work because
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every time I boot up into bios it's like can't
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read the HDMI nice and so I just can't get
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into bios. So I can't have secure boot on my
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where I play mass and keyboard. However I can in
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my living room, which is controller boring, I know. So
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I was playing on controller the mining mini game, which
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is a quick time event, but you have to hit
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it the right time. To swing is on the right thumbstick.
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That is insane. I hate stick clicks at the best
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of times. This a QTE on a stick click. You
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can change it, but that's the default. I think that
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is the weirdest thing I've ever seen.
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I also think turning it into a QT is weird.
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I agree, because then you get your tool and just
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because if you miss.
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It then you have the frustration of well you have
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to restart it, but if you do it successfully, then
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you get a free hit on the next one. There's
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just like just straight away anyway. So I think that
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part of it is bad, not bad. I don't want
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to dunk. I just think it needs to be well.
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I mean, it's just yeah, for me as the player,
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it was a frustrating time. Then there are other little
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quirks about it that ultimates don't necessarily work the way
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that they should. I was playing with my friend Ralph
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and he was the fire guy and the bunker, the
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thing we were trying to protect, was underground. So Ralph
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was like, I'll use my big fire inferno ultimate. Well
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it didn't. It didn't come in the room. It was
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on top, it was raining fire above and just didn't
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come there, so we were like, oh, okay, and then
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I don't know, there are some other little I think
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the last game we played, which is actually when we
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weren't getting absolutely hammered by the sweatiest of players, I
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didn't have fun.
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We have fun.
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We actually had a good game where the matchmaking actually
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paired us with people who were of a similar skill level.
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We had a really good back and forth, like we
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got into their base, they got into our base, and
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we had it where it was down to five points apiece,
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and so we had that great climactic final game. However,
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the two and a half hours of before that was
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it just didn't necessarily click. And that's the thing where
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we talk about this all the time. You just don't
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get a second chance at a first impression. Yes, gaming,
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we do love a redemption arc. Things are way more
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competitive now than they were in twenty sixteen when Destiny
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and No Man Sky coming out, Like, you don't have
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that luck anymore. And I think this things was stacked
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against High God because of the game awards revealed, because
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of the reaction to it, because of the fact that
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they went silent, and that was all planned.
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I guess, well, I mean the silent part or because
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they were supposed to just shout out to the but
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that doesn't I mean, it sounds like the intention was, okay,
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Keeley's like, I want to bring this here, But they themselves,
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as a team, your pr whoever, their comms, their marketing plan,
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didn't seem to want to adapt to that reveal. Instead,
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they just kept going on their merry way. I think
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John Luke has the mike.
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I was going to say, maybe maybe save this conversation
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for the next letter.
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This specific conversation, well that said, I have one question
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for you. You said it was fun, yep, But I want
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to say I know you're the What you say about
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a first impression.
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Is very very true.
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Do you think there's something there that is so at
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least unique, that with a little finessing, could become something
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good in a hypothetical world in which it's people give
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it a second chance.
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I think so, Okay, I think like enough is there,
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Enough is there, and I think you've got to find
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the fun. And I think the fun is there, it
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is just buried under a lot of systems that maybe
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feel a little superfluous. Thumb stick qt ease, that's insane.
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Next letter reported by our very own Jordan Remee of
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run GameSpot dot com. High Guard developer Wildlife Entertainment has
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revealed it originally planned to shadow drop it's free to
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play raid shooter until host Jeff Keeley offered to highlight
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it as the final reveal of twenty twenty five's The
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Game Awards instead. The reveal didn't exactly go as planned,
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with many players reactions to High Guard boiling it down
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to being just another hero shooter. As for the radio
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sounds from the studio in the wake of High Guard's reveal,
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that was also part of the plan. According to Welch,
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I don't know who Welsh is the director, whether the
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reception at the Game Awards was positive or negative. The
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intent was always to go dark until High God is playable.
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We just kept quiet because we knew the next thing
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we did it should be the game itself, hands on
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sticks and you decide for yourself. The Internet has not
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been very kind to High God, causing some voices to
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speak out, such as Larryan's CEO Svan Binka. I don't
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like people shitting on things others have created. Putting something
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out into the world makes you vulnerable, and that alone
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deserves respect even if you dislike the creation. It's easy
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to destroy things, it's a lot harder to build them.
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The best critics understand this, Even when they're being critical,
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they do their best not to be hurtful. Question, what
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is the lesson we can take away from all this
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that the Internet was a mistake.
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I have a lot of feelings about this, Okay, it's multifaceted, okay,
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because I think there is no one particular thing to blame.
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I don't think there's one particular person or thing or
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entity to sort.
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Of be like, agree, this is why they did this.
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I think Sven's point is extremely valid as someone who
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wishes people would take a breath, yes, and relax and
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not have to feel the need to say anything until
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they have the full context.
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It is the Idris Elba, sit back, relax. Not everything
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needs a reaction exactly.
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You can see a trailer, not understand what that trailer
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is and just move on like that's it. That's what
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that was my reaction. I saw it and I was like,
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I don't really know what I'm looking at yet, and
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like I'm not gonna I could say like sure, this thing, this, this, this,
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and this looks like generic thing, but like I don't
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know what I'm looking at until I play it. That's
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most That's most of my judgment everything, which is why
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you never make me do a trailer reaction, because I'll
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just sit yeah and be like okay, yeah, when will.
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I play it.
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The other part of this is, of course, like the
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Keiley effect of like he clearly saw this and wanted
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to do something, and he, for whatever reason, felt that
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this was like, this is a thing that's going to
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be exciting. I was thinking about this, and I walked
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to work today, but I was thinking about basically the
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Keighley effect one of the things I kind of want.
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I mean that that was rattling around my nog and
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is this sort of moment where I don't want to
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blame Keeley, but there is something to the idea of
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him thinking. It's almost as though he I'm not how
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do I afraid it is. It's almost as though his clout,
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like his position in all this thought that his ability
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to show this thing and tell people via memes on
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Twitter that like just wait, just wait till Monday is
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far more damaging than good in the way that it's
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almost like he thought he was going to be right
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and to like and for anybody to assume that, like,
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I know this thing is going to be good, like
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just because I am so and so in such position
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of the industry doesn't like the viewer, like the players.
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The way in which people we engage with the thing
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is always going to be the thing that matters in
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the end. And that's base on what I'm trying to say
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is like it's this multifacet thing of the consumers, players,
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people seeing information and just needing to take a break breath.
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They don't need to say something, even Keeley like kind
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of putting the developers in a position that like if
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I talk about this, if I show this thing, it's
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going to be big, and that's not what's that is
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not what's happening. That is not the narrative. I don't
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know if I said just made sense, Well, it's the
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sort of like the look at the whole scope of it,
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to see it from as many perspective as possible, and
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just like, would it have been different if they shadow
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dropped it. I believe it would have, but we'll never know.
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00:16:11.840 --> 00:16:17.279
I think the thing is as well though, is that again,
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this is something that we talk about all the time
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is that it is so difficult to break through the noise,
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and if you are being handed a Game Awards review, like,
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I don't see a world in which that studio would
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not have taken Oh yeah, no, I agree, and I
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think I don't know, man, it's so difficult to say yes.
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00:16:38.720 --> 00:16:43.399
This January has been very quiet m hm. And the
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pedigree of the studio in particular the games that they
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have worked on, they're not just doing the same thing again,
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but they've certainly taken a lot of the learnings, and
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especially in how they planned to reveal and release the game.
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So I don't know, it's a very it's a tricky one.
335
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It's we we don't have a sliding doors. We'll never
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know how this could have gone down otherwise. I certainly
337
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don't think they would have hit one hundred thousand players
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on day one without the attention. But yeah, it's you
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don't get a second chance at the first opinion. And
340
00:17:18.119 --> 00:17:20.519
so that's where right now. And I think I just
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friend's point, which I do agree with. Svens Show has
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been tweeting recently. He's been I think he's been a
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little you know, just like passionate and getting it out there,
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and so I think his whole point here is like
345
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I don't like people shooting on things. I don't like
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people shooting on things. I do not. Yeah, like it
347
00:17:43.799 --> 00:17:46.960
is if you just say something sucks and then it's like, oh,
348
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that's my opinion, something sucks, and it's like what yeah,
349
00:17:49.079 --> 00:17:49.519
what does that mean?
350
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What are you say?
351
00:17:50.279 --> 00:17:53.799
You like, why are you saying that? Yeah? And so
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00:17:55.000 --> 00:17:58.200
it's I hate the fact that we as we're a society.
353
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I hate the fact that now it's so much easier
354
00:18:00.599 --> 00:18:03.119
for people to just be shitty than it is to
355
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pay people like a compliment.
356
00:18:04.799 --> 00:18:09.319
Or just shut up, just shut up, just just just
357
00:18:09.440 --> 00:18:13.640
you don't have to say something. You just know, chill out, relax,
358
00:18:14.559 --> 00:18:26.000
cool it, cool it. Dude's letter. Ain't that a kick
359
00:18:26.039 --> 00:18:26.960
in the head?
360
00:18:27.680 --> 00:18:27.880
Oh?
361
00:18:28.519 --> 00:18:30.319
Ain't that a hole in the boat? Help?
362
00:18:30.960 --> 00:18:33.200
Don't make help what he's making references?
363
00:18:35.359 --> 00:18:36.359
An't that a kick in the head?
364
00:18:36.759 --> 00:18:37.440
What is that?
365
00:18:38.799 --> 00:18:40.160
It's a Dino Martino.
366
00:18:41.119 --> 00:18:44.079
It's just a it's a classic Dean Martin.
367
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I think maybe I just don't get your go ahead.
368
00:18:47.559 --> 00:18:50.000
I just it didn't click. I'm sorry, it don't get
369
00:18:50.000 --> 00:18:51.920
my what I just didn't get your interpretation of it.
370
00:18:52.119 --> 00:18:53.119
Do you know Dean Martin.
371
00:18:53.200 --> 00:18:55.200
No, I mean I do know deanmont but I don't
372
00:18:55.240 --> 00:18:55.960
know the classics.
373
00:18:56.039 --> 00:18:58.400
All right, well, it plays in Fallout. That's where probably
374
00:18:58.759 --> 00:19:00.400
the gamers Okay, the first for.
375
00:19:00.400 --> 00:19:04.240
The Gamers, or the original Oceans eleven, which is a great.
376
00:19:04.039 --> 00:19:05.920
Film which I watched like three weeks ago.
377
00:19:05.759 --> 00:19:11.839
The original with Dean with the Martin.
378
00:19:12.079 --> 00:19:15.279
This is all right, all right, that's enough.
379
00:19:16.119 --> 00:19:18.960
This has nothing to do with Faull, New Vegas. This
380
00:19:19.000 --> 00:19:21.119
has nothing to do with Dean Martin. It has to
381
00:19:21.119 --> 00:19:31.079
do with Resident Evils, Resident Evil Good Requiem, Resident Evil
382
00:19:31.160 --> 00:19:34.640
requ for a Dream, Resident Evil Requem for a Dream.
383
00:19:35.000 --> 00:19:37.599
What a romp that would be both of you?
384
00:19:38.319 --> 00:19:42.039
As in us Curt and Lucy played Resident Evil recum
385
00:19:42.079 --> 00:19:47.319
for three hours a few weeks ago. We asked the audience, hey, folks,
386
00:19:47.680 --> 00:19:50.440
to submit their questions for you to answer.
387
00:19:50.880 --> 00:19:54.839
Rapid fires.
388
00:19:54.799 --> 00:19:58.039
Batman, Okay, okay, so how do we do this?
389
00:19:58.559 --> 00:19:59.079
Big old PI?
390
00:20:00.039 --> 00:20:00.559
Who's doing what?
391
00:20:01.200 --> 00:20:02.279
I could go back and forth?
392
00:20:02.640 --> 00:20:03.880
Okay, okay, fine.
393
00:20:03.680 --> 00:20:05.839
All right, hang on you Yeah, it's like a snap
394
00:20:06.160 --> 00:20:06.440
all right?
395
00:20:06.799 --> 00:20:10.599
Okay? Does it play more like a follow up to
396
00:20:10.680 --> 00:20:15.079
seven and eight or remake two and four? Cheers both both?
397
00:20:15.240 --> 00:20:17.519
I would I would say more two and four. That's
398
00:20:17.559 --> 00:20:18.359
my that's my thing.
399
00:20:18.400 --> 00:20:20.640
When you play as Grace, it's certainly more kind of.
400
00:20:22.400 --> 00:20:23.359
Think it's first person.
401
00:20:23.440 --> 00:20:25.000
Yeah, but like sneaking around a little bit.
402
00:20:25.000 --> 00:20:27.000
Sure, for sure, I would say I would say my
403
00:20:27.079 --> 00:20:31.200
fire off answer is two and four, sprinkles of seven
404
00:20:32.160 --> 00:20:32.799
more so than eight.
405
00:20:35.240 --> 00:20:38.279
Who was more scared, Kurt or Lucy? We were actually
406
00:20:38.319 --> 00:20:41.680
in separate rooms. Yes, I don't know. I was completely
407
00:20:41.720 --> 00:20:45.720
stoic the whole time. Is that true? Yes, I'm a freak.
408
00:20:46.200 --> 00:20:48.839
And there were people in my room. I'm not naming
409
00:20:48.880 --> 00:20:53.960
any names who did like yell, jump the whole shebang.
410
00:20:54.359 --> 00:20:56.480
I would say I did not get scared, but I
411
00:20:56.599 --> 00:20:57.240
laughed a lot.
412
00:20:57.759 --> 00:20:59.000
I laughed at the one liners.
413
00:20:59.039 --> 00:21:00.680
There's there were well, I mean like I laughed at
414
00:21:00.680 --> 00:21:03.559
the chaos. There's two scenes in that preview that I
415
00:21:03.599 --> 00:21:05.640
was like genuinely in my seat, like having covered my
416
00:21:05.680 --> 00:21:07.720
mouth because I was laughing out of I laugh. When
417
00:21:07.720 --> 00:21:11.000
I get really excited and even scared, I laugh. So
418
00:21:11.079 --> 00:21:14.440
I wouldn't say I was scared, but I was having
419
00:21:14.480 --> 00:21:19.720
a good giggle. Which was your favorite zombie worker. That's
420
00:21:19.759 --> 00:21:22.200
a good one.
421
00:21:22.240 --> 00:21:24.920
I like the guy who was really sensitive to noise
422
00:21:24.960 --> 00:21:27.599
because you could easily kind of tite him around.
423
00:21:27.240 --> 00:21:34.279
By quietiet quiet. I there was a nurse at the
424
00:21:34.319 --> 00:21:37.839
top of the stairs who was having a nice who
425
00:21:37.880 --> 00:21:38.319
was just like.
426
00:21:41.640 --> 00:21:42.759
And that was it. She was just having it.
427
00:21:42.759 --> 00:21:44.839
She was having a really good time just chatting with
428
00:21:44.839 --> 00:21:46.319
her zombie work buddy.
429
00:21:49.319 --> 00:21:52.720
Did you both play on classic difficulty? We couldn't actually
430
00:21:52.799 --> 00:21:56.519
change the difficulty, so we played on normal. Does Leon
431
00:21:56.599 --> 00:21:58.319
not have any save stations?
432
00:21:58.720 --> 00:22:01.640
We were not shown an in the preview, and I
433
00:22:01.720 --> 00:22:02.880
don't think we can answer that.
434
00:22:03.160 --> 00:22:05.480
But how does he manage his items? Is there a box?
435
00:22:05.559 --> 00:22:07.880
Don't know because you didn't see his safe, but brace.
436
00:22:07.720 --> 00:22:08.000
Does have.
437
00:22:09.720 --> 00:22:12.759
That's from Beans Beans, Thanks Beans.
438
00:22:14.720 --> 00:22:16.559
What was your favorite thing about the game so far
439
00:22:17.000 --> 00:22:18.200
at Xbox no More.
440
00:22:19.799 --> 00:22:22.799
I just think it's a really fun amalgamation of Resident Evil.
441
00:22:23.119 --> 00:22:25.920
Yeah, if I had to narrow down, my favorite thing
442
00:22:25.960 --> 00:22:27.559
that I just keep talking about that I want to
443
00:22:27.559 --> 00:22:29.079
see more of because I'm excited to see how they
444
00:22:29.079 --> 00:22:32.640
evolve it is that damn chance and how they incorporate
445
00:22:32.680 --> 00:22:35.480
it into arenas with multiple chance saws and.
446
00:22:35.640 --> 00:22:37.359
Seeing this waiting for a boss fight with it.
447
00:22:37.880 --> 00:22:39.519
I'm waiting for a lot of things involved in those
448
00:22:39.559 --> 00:22:41.480
chance saws or bean having them go face to face
449
00:22:41.519 --> 00:22:42.920
with a chanceaw. You can't pick up.
450
00:22:44.680 --> 00:22:48.279
How much a FPS or a farm per second did
451
00:22:48.359 --> 00:22:51.480
Leondo in the three hours of gameplay you played can
452
00:22:51.559 --> 00:22:54.200
match his previous games? Give me eleven d so or
453
00:22:54.240 --> 00:22:54.839
a farming?
454
00:22:55.920 --> 00:22:56.119
You know?
455
00:22:56.480 --> 00:22:57.480
No, I don't.
456
00:22:58.559 --> 00:23:02.359
When he's like, you know, you're just like hot and
457
00:23:02.400 --> 00:23:08.240
you know and you farm the uh he was? I
458
00:23:08.240 --> 00:23:11.119
mean those his triceps through his shirt.
459
00:23:12.000 --> 00:23:16.359
See he's got the one from five levels.
460
00:23:17.079 --> 00:23:22.440
No, Chris is a gorilla, misshapely human being. Leon Kennedy
461
00:23:22.960 --> 00:23:26.519
just looked like the man was working on his triceps
462
00:23:26.519 --> 00:23:28.079
a lot and was like, today I'm going to wear
463
00:23:28.079 --> 00:23:32.319
a very tight blue shirt to work. I would say
464
00:23:32.359 --> 00:23:35.319
his aura farming. There was a shot very close to
465
00:23:35.359 --> 00:23:39.160
his face and it was captivating. He looked good. They
466
00:23:39.200 --> 00:23:41.839
did a good job with his with his mug. Okay,
467
00:23:43.319 --> 00:23:46.240
does Leon gameplay have any improvements when compared with the
468
00:23:46.359 --> 00:23:49.400
RI four remake? That would imply that improvements need to
469
00:23:49.400 --> 00:23:52.240
be made, coming from the guy who gave the game
470
00:23:52.880 --> 00:23:55.359
ten out of ten Dame spot dot Com reviewed by
471
00:23:55.400 --> 00:23:57.920
Curtin Divina, there were no improvements.
472
00:23:58.559 --> 00:23:59.359
There were additions.
473
00:23:59.400 --> 00:24:02.359
There were additions, but now evolutions, but I would say
474
00:24:03.279 --> 00:24:05.160
no improvements unless you have a different doesn't need to
475
00:24:05.200 --> 00:24:08.599
be improved, doesn't need to be approved at S eleven X.
476
00:24:10.599 --> 00:24:12.640
Does this game feel like it is made more with
477
00:24:12.759 --> 00:24:14.960
new fans of the series in mind or old or
478
00:24:15.000 --> 00:24:16.960
perhaps both both? Turtle Deity?
479
00:24:17.240 --> 00:24:22.720
Yeah, both both both, both, both both both. Do you
480
00:24:22.759 --> 00:24:25.480
think the game is much more scarier than any Resident
481
00:24:25.480 --> 00:24:29.119
Evil game? At daddy eighty five to one? Did Leon
482
00:24:29.240 --> 00:24:31.160
Kennedy some of this hell.
483
00:24:33.000 --> 00:24:34.160
Soon to say?
484
00:24:34.240 --> 00:24:38.240
I mean, Resident Evil seven still probably holds the for scariest,
485
00:24:38.240 --> 00:24:40.480
although I would argue that I had a scarier time
486
00:24:40.480 --> 00:24:44.920
playing Resioneval two remake M seven. That's the game stressful?
487
00:24:46.920 --> 00:24:49.200
How scary is the stalker enemy I had to mod
488
00:24:49.279 --> 00:24:53.039
out Mister X and ari Ari two remake no name
489
00:24:53.079 --> 00:24:55.319
on this one. I would say both of them are.
490
00:24:55.480 --> 00:24:57.640
I mean the two that we've encountered, which is Big
491
00:24:57.680 --> 00:25:01.240
Eyed Lady and then Big Boy Guy. I would say
492
00:25:01.279 --> 00:25:05.599
Big Lady is definitely terrifying. Big Boy is very very stressful.
493
00:25:05.880 --> 00:25:07.920
Big Boy is very stressful, and especially because of the
494
00:25:07.920 --> 00:25:10.960
way that he gets jammed in the corridors, so he
495
00:25:10.960 --> 00:25:14.880
actually makes you reroot around him. Yeah, I think the
496
00:25:14.920 --> 00:25:16.559
thing that's both about both of them, is that there
497
00:25:16.559 --> 00:25:19.039
are certain places that you like. It feels like there's
498
00:25:19.079 --> 00:25:22.039
more safe areas in terms of the lighting or things
499
00:25:22.039 --> 00:25:25.240
that he can't fit through. Correct. It's more like map knowledge,
500
00:25:25.480 --> 00:25:29.240
I guess. And so the initial experiences with them are
501
00:25:29.319 --> 00:25:30.880
very scary, but then once you get.
502
00:25:30.920 --> 00:25:32.799
You can bait them easily kind of in a way.
503
00:25:32.880 --> 00:25:34.759
So but I have a feeling there's going to be
504
00:25:34.799 --> 00:25:35.319
a lot more of them.
505
00:25:35.400 --> 00:25:35.920
Yeah, me too.
506
00:25:38.559 --> 00:25:43.039
Two questions put together, honest option of third person mode?
507
00:25:43.200 --> 00:25:45.480
Does first or third person feel better?
508
00:25:47.960 --> 00:25:50.559
I don't think like I wouldn't say feel better. I
509
00:25:50.599 --> 00:25:52.279
think that's how you want to run however you want
510
00:25:52.319 --> 00:25:52.559
to play.
511
00:25:52.720 --> 00:25:55.160
Yeah, I mean I definitely did play Grayson first and
512
00:25:55.200 --> 00:25:57.799
I played Manton and third, but that is how it's defaulted.
513
00:25:57.839 --> 00:26:01.000
And just felt good. Yeah, both good.
514
00:26:01.920 --> 00:26:02.599
Was it crispy?
515
00:26:03.640 --> 00:26:03.799
Oh?
516
00:26:03.960 --> 00:26:04.519
What does that mean?
517
00:26:04.720 --> 00:26:07.759
I mean, you know, got a little crispy? You know,
518
00:26:09.079 --> 00:26:09.480
I don't know.
519
00:26:09.480 --> 00:26:10.319
I don't know what that means.
520
00:26:10.359 --> 00:26:10.720
You just.
521
00:26:12.839 --> 00:26:14.240
You pinched your fingers together.
522
00:26:14.799 --> 00:26:21.839
I was thinking about toast. I would say a nice
523
00:26:21.880 --> 00:26:23.519
burnt outside with a soft center.
524
00:26:25.400 --> 00:26:26.400
I don't know what this means.
525
00:26:26.440 --> 00:26:26.799
You can go.
526
00:26:28.640 --> 00:26:30.799
Did you play on PC? With path tracing. We played
527
00:26:30.799 --> 00:26:31.960
on a PlayStation five pro.
528
00:26:32.640 --> 00:26:35.000
Yeah, I know that Lucy loved her puzzles.
529
00:26:35.039 --> 00:26:36.880
What the fuck us?
530
00:26:37.359 --> 00:26:40.559
Are there any good ones you guys encountered? I actually
531
00:26:40.559 --> 00:26:45.200
brute forced a puzzle accidentally. Was it the molecule or
532
00:26:45.319 --> 00:26:48.519
the I like the Towers of Hanoi one, which is
533
00:26:48.559 --> 00:26:50.960
how I'm referring to the molecule ones where you it's
534
00:26:51.000 --> 00:26:54.160
not even really a towels of hanoid, it's like a there's.
535
00:26:53.960 --> 00:26:55.559
One I did brute force my way through.
536
00:26:55.799 --> 00:26:59.839
So there were these certain puzzles where you have these
537
00:27:00.519 --> 00:27:02.960
cabinets and you need to figure out a combination to
538
00:27:03.000 --> 00:27:05.160
open them, and the combinations I'm made up of little
539
00:27:05.160 --> 00:27:10.000
pictograms of sun star Moon and as soon as potentially
540
00:27:10.359 --> 00:27:11.960
you could potentially brute force if you have a lot
541
00:27:11.960 --> 00:27:15.960
of time. But there was one I can't per the embargo,
542
00:27:16.000 --> 00:27:19.279
we can't actually talk about like solutions and stuff. But
543
00:27:19.519 --> 00:27:21.359
I kind of did it accidentally, and I was like, oh,
544
00:27:21.839 --> 00:27:24.799
I'm a genius. But then because I did it, I
545
00:27:24.839 --> 00:27:28.039
didn't realize that. I then followed the puzzle solution track
546
00:27:28.559 --> 00:27:30.519
and then I got the solution. I was like, well,
547
00:27:30.519 --> 00:27:32.000
I've already done this. I didn't even know all this.
548
00:27:32.839 --> 00:27:35.519
Yeah, I mean I would say in that none of
549
00:27:35.559 --> 00:27:38.960
the puzzles game like made me struggle. There's the ones
550
00:27:38.960 --> 00:27:41.680
that we encountered in that section were very solutions in
551
00:27:41.720 --> 00:27:43.319
the room. And if it's not, it's like a piece
552
00:27:43.319 --> 00:27:44.160
you're missing elsewhere.
553
00:27:44.319 --> 00:27:45.359
Just remember to read everything.
554
00:27:45.559 --> 00:27:46.839
Just read everything.
555
00:27:49.279 --> 00:27:49.920
A lot of questions.
556
00:27:50.640 --> 00:27:51.519
I know she used. Thanks.
557
00:27:51.519 --> 00:27:55.160
Everybody is more spooky or shooty? It's both both? Why
558
00:27:55.160 --> 00:27:59.480
not both? Does Grace have additional ways of eliminating enemies
559
00:27:59.519 --> 00:28:01.799
like leon us for example, kicking in heads.
560
00:28:01.640 --> 00:28:02.119
Et cetera.
561
00:28:02.680 --> 00:28:07.440
She can push people and and uh, there is the
562
00:28:07.759 --> 00:28:10.680
A purple syringe was like a hail Mary one shot
563
00:28:10.759 --> 00:28:14.720
kill for lowly dudes, but not quite the hatchet swinging.
564
00:28:15.599 --> 00:28:16.640
Takes a lot of resources to make.
565
00:28:16.640 --> 00:28:19.480
The curb stomping things. Yeah, no, you could just do
566
00:28:19.519 --> 00:28:25.079
a little. Why does the Requiem gun? Oh I'm sorry.
567
00:28:25.200 --> 00:28:29.000
Where does the Requiem gun rank in resident evil weapons?
568
00:28:29.079 --> 00:28:31.079
I don't know yet. I only shot it. We only
569
00:28:31.119 --> 00:28:32.359
had like one bullet for it.
570
00:28:32.640 --> 00:28:33.119
Yeah, I got it.
571
00:28:33.240 --> 00:28:33.960
I got like three.
572
00:28:34.640 --> 00:28:35.319
I found them.
573
00:28:38.160 --> 00:28:42.279
And it shot through two zombies stret.
574
00:28:41.759 --> 00:28:43.799
Pretty powerful, yeah, but not all of them.
575
00:28:44.000 --> 00:28:44.759
But not all of them.
576
00:28:45.359 --> 00:28:46.039
I don't know yet.
577
00:28:46.119 --> 00:28:48.920
Yeah, did Leon do any backflips?
578
00:28:50.400 --> 00:28:54.559
He's like fifty years old. I don't know yet. I
579
00:28:54.559 --> 00:28:55.960
don't think. I don't think I didn't. I don't think
580
00:28:55.960 --> 00:28:57.880
I saw any. But he did do cool stuff. He
581
00:28:57.920 --> 00:29:03.000
did no backflips, not yet. Is the map like eight
582
00:29:03.160 --> 00:29:06.000
as in know when you're done searching room? Oh yeah, yeah,
583
00:29:06.000 --> 00:29:09.480
it has the It has the the Reson trademark of
584
00:29:09.599 --> 00:29:11.119
you check your map and then the room will be
585
00:29:11.160 --> 00:29:13.559
red and will turn blue once you've completed, once you've
586
00:29:13.559 --> 00:29:14.680
found all the items in it, So.
587
00:29:14.680 --> 00:29:17.519
Max all the items on your map too. Blood when
588
00:29:17.519 --> 00:29:20.079
you're playing His Grace, which you need for crafting. Does
589
00:29:20.119 --> 00:29:22.759
the chainsaw have infinite gas or does it need can?
590
00:29:24.000 --> 00:29:27.240
The chan saw does not have a resource, but there
591
00:29:27.319 --> 00:29:29.440
is a design in which you cannot take it from
592
00:29:29.480 --> 00:29:31.599
room to room. Basically at the end of it, like
593
00:29:31.640 --> 00:29:33.400
the first arena that we did Leon, in order to
594
00:29:33.400 --> 00:29:34.960
get out of the room, you have to use the
595
00:29:35.039 --> 00:29:37.319
chanceaw to saw through a barred door, which breaks the
596
00:29:37.400 --> 00:29:40.400
chance On in the process. So I don't think it
597
00:29:40.400 --> 00:29:41.039
works that way.
598
00:29:41.319 --> 00:29:42.759
I'm tell you. By the time that my dad had
599
00:29:42.759 --> 00:29:47.160
a chainsaw. My dad borrored a chainsaw from his friend
600
00:29:47.200 --> 00:29:52.319
to cut down a tree, and he put the chain
601
00:29:52.359 --> 00:29:55.880
on backwards. So if anything, he just burned his way
602
00:29:55.880 --> 00:29:58.319
through did he just do it that way?
603
00:29:58.400 --> 00:30:05.039
The entire time that Smart give LeAnn on a call
604
00:30:06.240 --> 00:30:10.000
is going back and forth by the way characters jarring,
605
00:30:11.240 --> 00:30:13.799
the way they pay style in this preview, I would say, actually, no,
606
00:30:14.240 --> 00:30:14.599
I think.
607
00:30:14.440 --> 00:30:16.519
You should do a good chunk of time between each one.
608
00:30:16.799 --> 00:30:18.880
I wouldn't say you're going yeah.
609
00:30:18.920 --> 00:30:21.240
I would also say, like playing Resident before remake, for example,
610
00:30:21.319 --> 00:30:24.240
does a really good job of pacing high caliber sort
611
00:30:24.240 --> 00:30:26.240
of action set pieces and then calms them down with
612
00:30:26.319 --> 00:30:29.519
more close quarter stuff. So it's kind of like that already,
613
00:30:30.119 --> 00:30:32.920
but just by switching characters instead. So so far not jarring.
614
00:30:32.960 --> 00:30:36.079
If anything, felt damn good to step in the shoes
615
00:30:36.079 --> 00:30:37.119
of other folks at times.
616
00:30:37.359 --> 00:30:41.319
Cinovic eight. How does this differ from the multi protagonist
617
00:30:41.359 --> 00:30:42.599
play styles of ARI six?
618
00:30:42.880 --> 00:30:46.039
Oh? I mean they're not even comparable. Ari six is
619
00:30:46.200 --> 00:30:49.599
a series of two player campaigns, both of which of
620
00:30:49.599 --> 00:30:51.960
those characters play the exact same can do the exact
621
00:30:51.960 --> 00:30:58.200
same things. With this, it's there is a different play
622
00:30:58.200 --> 00:31:03.240
style that completely contrasts another not even comparable Resident Evil
623
00:31:03.240 --> 00:31:05.720
recueem seems like it's going for the same idea as
624
00:31:05.759 --> 00:31:08.880
Ari six. I'm sorry, I don't think it is trying
625
00:31:08.920 --> 00:31:11.160
to merge the more action focused play style and traditional
626
00:31:11.240 --> 00:31:14.960
disempowered survival horror aspects of the earlier games. Again having
627
00:31:15.519 --> 00:31:18.440
booted up Resunval six recently to kind of confirm that feeling,
628
00:31:18.799 --> 00:31:21.200
it's that's an action game through and through. Unfortunately, this
629
00:31:21.279 --> 00:31:22.759
mix led to the creation of one of the worst
630
00:31:22.799 --> 00:31:23.519
games ever made.
631
00:31:23.759 --> 00:31:24.319
Wow.
632
00:31:24.480 --> 00:31:28.039
I mean, I mean it's it's not a good residuable game,
633
00:31:28.079 --> 00:31:31.599
but I have fun with it. What do you think
634
00:31:32.119 --> 00:31:34.519
Requiem is doing to avoid falling into the same traps,
635
00:31:34.599 --> 00:31:37.799
especially with the how with how powerful Leon seems to be.
636
00:31:38.200 --> 00:31:40.319
Do you think they'll finally succeed in making the ultimate
637
00:31:40.319 --> 00:31:44.480
horror experience? Love the show? Thanks at punch punch them eight, nine,
638
00:31:44.559 --> 00:31:46.480
four to seven? Thank you? What do you think?
639
00:31:47.400 --> 00:31:49.359
What are they doing to not make the mistakes? I
640
00:31:49.400 --> 00:31:51.000
mean that was that problem with six is that they
641
00:31:51.039 --> 00:31:54.079
went all in on action. Didn't work out for them
642
00:31:54.079 --> 00:31:56.519
because they realized people like do be scared, and then
643
00:31:56.640 --> 00:31:58.359
look how they course corrected for seven. And I think
644
00:31:58.359 --> 00:32:00.640
with seven and eight they've shown that they are really
645
00:32:00.680 --> 00:32:05.519
willing to do experimentation. They are really leaning into that
646
00:32:05.640 --> 00:32:08.400
M rating and getting really weird and gross with shit,
647
00:32:09.039 --> 00:32:12.160
and I think I think they've learned and perfected, especially
648
00:32:12.200 --> 00:32:15.400
with working on the older games through remakes, is that
649
00:32:15.720 --> 00:32:16.960
there needs to be that app and flow.
650
00:32:17.119 --> 00:32:20.400
Yeah, do not take like, do not deny the fact
651
00:32:20.400 --> 00:32:22.759
that this game is not out like this. It cannot
652
00:32:22.799 --> 00:32:24.799
It may not stick, the landing, it may not work.
653
00:32:25.240 --> 00:32:27.799
So I'm completely well aware of that. The thing I
654
00:32:27.880 --> 00:32:30.960
will say about Capcom is the difference between when they
655
00:32:30.960 --> 00:32:33.400
put out Resiuval six versus what they're doing now is
656
00:32:33.480 --> 00:32:37.599
I don't think they had. First off, the world of
657
00:32:37.640 --> 00:32:40.160
video games was different back when that game came out.
658
00:32:40.480 --> 00:32:42.640
Uncharted was a thing, and the way in which people
659
00:32:42.720 --> 00:32:44.519
view games was different. It was more like a TV
660
00:32:44.519 --> 00:32:46.160
show that you played. And that's kind of what they
661
00:32:46.200 --> 00:32:49.039
did with R six. This is Capcom and a post
662
00:32:49.079 --> 00:32:52.039
era understanding the roots of where they came from and
663
00:32:52.079 --> 00:32:54.440
evolving that rather than trying to adapt to something new.
664
00:32:54.799 --> 00:32:57.039
So that's why Capcom is, I would say, the only
665
00:32:57.200 --> 00:33:01.640
big developer right now that is really like not trend
666
00:33:01.799 --> 00:33:06.599
chasing yep. They are completely confident in their own product
667
00:33:06.720 --> 00:33:09.240
and IP and they are willing to experiment with them.
668
00:33:09.319 --> 00:33:11.240
Capcom is on like such a tear.
669
00:33:12.359 --> 00:33:13.119
Here's a lot of these.
670
00:33:13.519 --> 00:33:17.759
Yeah, Mike's barrow project. What do the blister heads look like?
671
00:33:18.559 --> 00:33:18.759
Oh?
672
00:33:19.160 --> 00:33:21.039
I never actually talked about the blister heads in my preview,
673
00:33:21.119 --> 00:33:23.359
so you must have got that from the It's like
674
00:33:24.960 --> 00:33:27.559
for context, since I mean, we weren't allowed, we weren't
675
00:33:27.559 --> 00:33:29.319
told that we couldn't talk about this. I just chose
676
00:33:29.359 --> 00:33:30.720
not to talk about my preview because I thought it
677
00:33:30.720 --> 00:33:38.759
was exciting. Is basically when the zombies like oh yes, yes, yes, pussy,
678
00:33:39.000 --> 00:33:41.599
big guy, fleshy ball.
679
00:33:41.880 --> 00:33:45.640
Yeah, and then I kind of forgot that they were there,
680
00:33:45.759 --> 00:33:47.880
and then I was like, ah, yeah, yeah. There was
681
00:33:47.920 --> 00:33:49.799
a guy like right towards the end of the preview
682
00:33:49.880 --> 00:33:52.799
in Grace's section that got me multiple times because I
683
00:33:52.839 --> 00:33:54.720
just kept forgetting that he was coming back.
684
00:33:54.799 --> 00:33:57.039
If I could say, aything, just be ready to be surprised.
685
00:33:57.160 --> 00:33:57.240
Ye.
686
00:33:58.039 --> 00:34:00.240
How is the balancing act switching from Grace to Leon
687
00:34:00.279 --> 00:34:02.759
and Leon to Grace And do you saw puzzles as Leon?
688
00:34:02.839 --> 00:34:05.240
Too soon to say if you saw puzzles as Leon?
689
00:34:06.160 --> 00:34:08.000
Uh? Yeah, didn't see puzzles.
690
00:34:08.360 --> 00:34:10.559
We literally only played Leon as like what like thirty
691
00:34:10.679 --> 00:34:15.320
minutes total twenty twenty minutes. Yeah, yeah, yeah, balancing feels
692
00:34:15.320 --> 00:34:16.480
good so far? Time?
693
00:34:16.480 --> 00:34:16.840
What's help?
694
00:34:18.159 --> 00:34:18.320
Oh?
695
00:34:18.360 --> 00:34:20.000
The thing I did like about Leon though, is that
696
00:34:20.199 --> 00:34:23.519
you cabinets cabinets, so you revisit the same areas that
697
00:34:23.559 --> 00:34:25.079
you might have been as Grace, And there are these
698
00:34:25.360 --> 00:34:27.760
certain doors in cabinets that she can't open, but Leon
699
00:34:27.840 --> 00:34:29.679
kan because he has his little hatchets. So it's nice
700
00:34:29.719 --> 00:34:31.880
to recontextualize the space that you think you know.
701
00:34:32.639 --> 00:34:35.599
That way also leave some interesting implications for switching back
702
00:34:35.599 --> 00:34:37.440
and forth. Who knows if you can leave resources for.
703
00:34:37.440 --> 00:34:42.800
Another ooh yeah, Wild Kyle strikes. Do you think there
704
00:34:42.800 --> 00:34:44.679
will be a type of vendor in game to buy
705
00:34:44.719 --> 00:34:47.519
guns from, not necessarily the merchant, but like a gunshop
706
00:34:47.599 --> 00:34:49.639
or counter that takes what a currency is shown on
707
00:34:49.719 --> 00:34:51.679
Leon's briefcase screen? And do you think there will be
708
00:34:51.719 --> 00:34:53.679
as many weapons as the Ari four remake? A village?
709
00:34:53.719 --> 00:34:55.119
Thanks and events you guys brought.
710
00:34:55.199 --> 00:34:56.960
I have an answer because the director told me no.
711
00:34:57.320 --> 00:34:59.719
The director didn't necessarily reveal exactly what it is, but
712
00:34:59.760 --> 00:35:02.639
they said, so Grace has the ability to find these
713
00:35:02.679 --> 00:35:06.039
anti tokens and unlock things for her, which is very
714
00:35:06.440 --> 00:35:10.280
resonable to remake with the locker and the reconcited police department.
715
00:35:10.719 --> 00:35:14.719
He did tell me Leon will have something to engage
716
00:35:14.719 --> 00:35:16.840
with to be able to unlock stuff and do things.
717
00:35:16.840 --> 00:35:18.760
So I'm guessing there is definitely going to be a merchant.
718
00:35:18.920 --> 00:35:22.000
But a guess. Does the blood stains remain in its
719
00:35:22.000 --> 00:35:26.119
place or just disappear after a while. They remain because.
720
00:35:25.760 --> 00:35:28.719
They are a resource to use in crafting and they
721
00:35:28.760 --> 00:35:29.360
are on your map.
722
00:35:29.440 --> 00:35:36.159
Yeah. Thanks at Leasmac Novic eleven ninety six and bless
723
00:35:36.199 --> 00:35:36.679
j Jehan.
724
00:35:36.559 --> 00:35:41.000
Nuke Ultra Acceleration U five. Ah does Leon use the
725
00:35:41.039 --> 00:35:42.159
item box? We don't know.
726
00:35:44.719 --> 00:35:49.480
This one's from Stu Kimball ninety seven. Hm, New Leon.
727
00:35:52.400 --> 00:35:55.320
We didn't seem nude, or did we? That doesn't mean
728
00:35:55.480 --> 00:35:56.519
that he won't.
729
00:35:57.000 --> 00:36:00.760
You don't need I mean New Leon, Leon's and all
730
00:36:00.760 --> 00:36:02.480
the residable games if you try hard not.
731
00:36:05.880 --> 00:36:08.320
Thank you for your questions. Everyone, a lot of.
732
00:36:09.559 --> 00:36:12.360
A lot of questions about this game, as did I.
733
00:36:12.400 --> 00:36:14.840
Thanks folks, Thanks, okay, okay.
734
00:36:14.880 --> 00:36:23.000
Thanks Next rumor, Resident Evil Code Veronica remakes reportedly planned
735
00:36:23.039 --> 00:36:24.880
for announcement later this year, and it's being worked on
736
00:36:24.920 --> 00:36:27.400
from the same team that did Ari two and for remake?
737
00:36:28.000 --> 00:36:30.360
Is this the Resident Evil remake you want to see?
738
00:36:30.440 --> 00:36:33.480
And what's your wish list for a Code Veronica remake?
739
00:36:33.519 --> 00:36:34.880
I never played Code ronicas this is on.
740
00:36:35.199 --> 00:36:35.760
This is all you.
741
00:36:37.519 --> 00:36:40.719
I Uh.
742
00:36:42.039 --> 00:36:47.639
Code Veronica is a interesting game of the series. Fifty
743
00:36:47.679 --> 00:36:51.400
percent of it is a game I enjoyed playing. Okay,
744
00:36:52.039 --> 00:36:55.400
the other fifty per game that I did not enjoy playing.
745
00:36:55.639 --> 00:36:57.920
It's quite literally down the middle, like the first half
746
00:36:57.960 --> 00:37:00.599
a game good, then you hit a soft lock bad.
747
00:37:00.719 --> 00:37:02.760
You've played that game, You get past the soft flock
748
00:37:02.960 --> 00:37:05.480
pretty good, then you hit another soft lock bad. Then
749
00:37:05.480 --> 00:37:08.119
you switch to Chris Redfield bad, just bad, and then
750
00:37:08.159 --> 00:37:09.760
you get to the final boss bad, and then you
751
00:37:09.800 --> 00:37:12.559
see like the reveal of the thing of a certain
752
00:37:12.599 --> 00:37:21.920
character bad, not just bad, problematic. So uh, I've done
753
00:37:21.920 --> 00:37:24.559
a lot of thinking about this because I don't want
754
00:37:24.599 --> 00:37:27.320
to see a Residual five remake. Okay, I don't want
755
00:37:27.559 --> 00:37:29.840
a Yeah, I don't want to know it's tunds like
756
00:37:29.880 --> 00:37:31.880
The Punching Rock. I just don't like. I feel like
757
00:37:31.920 --> 00:37:34.760
we're now like the requiem can be a churning point,
758
00:37:34.920 --> 00:37:38.400
which is bridging the remakes and the current games together,
759
00:37:38.440 --> 00:37:40.119
and it's like cool, we were now creating a new
760
00:37:40.159 --> 00:37:41.000
like trajectory.
761
00:37:41.440 --> 00:37:42.159
Let's go.
762
00:37:44.400 --> 00:37:48.360
Code Veronica. I don't think I want to see a remake.
763
00:37:48.599 --> 00:37:51.880
What I want to see is a continuation for Claire
764
00:37:52.000 --> 00:37:57.440
Redfield and Code Veronica was originally supposed to be deemed
765
00:37:57.599 --> 00:38:00.239
Resident Evil three. That was supposed to be the Rex
766
00:38:00.320 --> 00:38:03.400
equel To two. And that actually makes sense because you
767
00:38:03.440 --> 00:38:05.239
have Leon, you have Claar. They go on their separate ways,
768
00:38:05.239 --> 00:38:07.199
and you see Claire go on her journey to continue
769
00:38:07.199 --> 00:38:11.800
to find Chris, and Leanne goes and finds Ashley, and
770
00:38:12.360 --> 00:38:20.920
you know, President daughter Leon. So anyways, my answer is
771
00:38:21.519 --> 00:38:25.400
I would like to see a game. I would like
772
00:38:25.440 --> 00:38:29.239
to see Claire's Resident Evil to remake Claire's story continue
773
00:38:29.599 --> 00:38:31.880
and her get justice and her and and her try
774
00:38:31.920 --> 00:38:34.840
and find Chris. I think there is an There are
775
00:38:34.880 --> 00:38:38.400
elements of Veronica, but if I were to hope for
776
00:38:38.440 --> 00:38:40.679
anything of that team that has done an incredible job
777
00:38:41.000 --> 00:38:44.599
of remaking those games, honoring the past while giving something
778
00:38:44.599 --> 00:38:46.880
new and amazing to stand just alongside.
779
00:38:47.639 --> 00:38:52.679
You also looking at that and I was like, uh,
780
00:38:53.079 --> 00:38:56.280
to stand alongside, not on the shoulders, but right alongside
781
00:38:56.280 --> 00:38:58.199
the original, and Code Veronica is one of those things
782
00:38:58.199 --> 00:39:01.599
where I think is that as an opportunity for that
783
00:39:01.719 --> 00:39:04.280
studio to take what they've learned from Wreckwheel.
784
00:39:04.039 --> 00:39:06.360
As the terms of storytelling and telling new stories while
785
00:39:06.400 --> 00:39:10.000
honoring mechanics and design philosophies, and do something cool and
786
00:39:10.119 --> 00:39:14.320
interesting and new for Claire. Because I just don't think
787
00:39:16.480 --> 00:39:20.400
you explained to me trying to tackle that game reasonably
788
00:39:20.440 --> 00:39:26.239
and respectfully will be easy. Lastly, and Joan Luke Sidekey
789
00:39:26.599 --> 00:39:28.239
agrees with me on this, So you played it for
790
00:39:28.280 --> 00:39:29.679
the first time, what like last.
791
00:39:29.599 --> 00:39:31.840
Year, two years ago, two years first time.
792
00:39:32.480 --> 00:39:34.920
Resident Evil Veronica is the churning point of where we
793
00:39:35.159 --> 00:39:39.679
basically got like the worst sort of is basically when
794
00:39:39.679 --> 00:39:42.039
they try to go all deep in the lore.
795
00:39:43.119 --> 00:39:48.400
Yeah, it's not just zombies, zombie espionage, like that kind
796
00:39:48.440 --> 00:39:54.559
of five six era storytelling that they've thankfully mostly abandoned.
797
00:39:54.760 --> 00:39:57.760
It kind of pop it up on the periphery.
798
00:39:57.840 --> 00:40:00.719
But I mean Village did the something towards the end
799
00:40:00.760 --> 00:40:02.280
of that game where they were like, we're just going
800
00:40:02.360 --> 00:40:06.920
to do something wacky, and it's like, please don't staying
801
00:40:06.920 --> 00:40:08.199
on an otherwise excellent game.
802
00:40:08.480 --> 00:40:10.159
Yeah.
803
00:40:10.199 --> 00:40:14.239
So anyways, long winded answer maybe, but I I actually
804
00:40:14.679 --> 00:40:17.280
I just want to see another Claire story. Claire got
805
00:40:17.400 --> 00:40:20.079
a new story in Revelations too, but Revelations to is
806
00:40:20.119 --> 00:40:23.559
not as popular as the others at Resonable Games, and
807
00:40:23.719 --> 00:40:26.239
I just think like the new era of Claire has
808
00:40:26.280 --> 00:40:28.800
the chance to do something cool. So yeah, you know what,
809
00:40:28.880 --> 00:40:31.400
I'm here for it, but it's gonna take a lot
810
00:40:31.559 --> 00:40:34.199
of tinkering.
811
00:40:34.400 --> 00:40:38.280
Yeah yeah, next.
812
00:40:38.159 --> 00:40:41.280
Letter, Oh you're British.
813
00:40:42.000 --> 00:40:47.719
The UK Court, the UK Court of Appeals, has ruled
814
00:40:48.039 --> 00:40:50.800
that stealing in game Gold and Rune's game is criminal.
815
00:40:50.920 --> 00:40:51.239
Left.
816
00:40:53.800 --> 00:40:56.519
I wonder what that entails because last week I told
817
00:40:56.559 --> 00:41:01.519
the story about uh dubiously buying old in World of
818
00:41:01.519 --> 00:41:04.960
Warcraft from someone who farmed gold and then sold it
819
00:41:04.960 --> 00:41:07.000
to me. So it's not stealing and I paid?
820
00:41:07.119 --> 00:41:10.559
Yeah, you paid, that's a legal transaction, pre well pre
821
00:41:10.880 --> 00:41:15.280
pre pay for pre auction house. Yeah.
822
00:41:15.320 --> 00:41:20.320
Yeah. Anyways, interesting thought, what's the worst thing you've ever
823
00:41:20.360 --> 00:41:23.760
done in a video game? Tell the other host your
824
00:41:23.800 --> 00:41:27.199
gaming crimes and they'll decide your sentence. Is my did
825
00:41:27.239 --> 00:41:28.920
I just kind of say what my gaming crime was?
826
00:41:29.000 --> 00:41:29.280
I think?
827
00:41:29.760 --> 00:41:30.360
Was that a crime?
828
00:41:30.440 --> 00:41:30.599
Now?
829
00:41:30.840 --> 00:41:31.840
That's that you could argue that?
830
00:41:31.880 --> 00:41:35.280
I think? Yeah, I mean okay, So for new listeners
831
00:41:35.320 --> 00:41:37.239
back in two thousand and nine, playing World of Warcraft.
832
00:41:37.559 --> 00:41:39.440
I was catching up with my friends. They were already
833
00:41:39.480 --> 00:41:41.519
like on their way to level eighty. I was a
834
00:41:41.559 --> 00:41:46.679
lowly dude starting off with my old buddy, Druid torn Nomicron.
835
00:41:46.760 --> 00:41:50.920
I miss him so and I had to get money fast,
836
00:41:51.119 --> 00:41:54.440
and I before you could pay for gold in games,
837
00:41:54.760 --> 00:41:59.239
I found a way online to contact someone who farmed
838
00:41:59.239 --> 00:42:01.440
gold in the game. Met me in a field.
839
00:42:02.840 --> 00:42:04.000
It's the meeting in a field.
840
00:42:04.599 --> 00:42:07.519
It was a vacant farm land field. We met in
841
00:42:07.519 --> 00:42:11.920
the fields. We opened our trading windows and just like
842
00:42:11.960 --> 00:42:15.920
a normal transaction, gold comes into my inventory. And then
843
00:42:15.960 --> 00:42:21.519
I turned to my laptop on PayPal and ding transaction
844
00:42:21.599 --> 00:42:26.679
complete goes in the mirror? Way is that illegal? Using
845
00:42:26.760 --> 00:42:29.760
real real life money for in game currency in a
846
00:42:29.800 --> 00:42:35.360
way before before companies were like before companies, it was going.
847
00:42:35.320 --> 00:42:35.960
To take that cut.
848
00:42:36.119 --> 00:42:36.320
Yeah.
849
00:42:36.960 --> 00:42:40.280
Yeah, if anything, you put money into someone's bucket.
850
00:42:40.400 --> 00:42:40.639
Yep.
851
00:42:40.800 --> 00:42:44.599
I helped. I contributed and I helped. I didn't do
852
00:42:44.639 --> 00:42:47.800
any I don't do I don't do bad stuff in games.
853
00:42:48.599 --> 00:42:50.440
Like I used to play a lot of May and
854
00:42:50.559 --> 00:42:53.639
Lucio and I would be annoying, but I never did
855
00:42:53.639 --> 00:42:54.199
anything bad.
856
00:42:54.280 --> 00:42:57.280
Did you do anything that you felt was dirty, like
857
00:42:57.360 --> 00:42:59.719
when you were when you were like you like you know,
858
00:42:59.760 --> 00:43:03.199
like if someone with their down sort of act of
859
00:43:03.280 --> 00:43:04.960
crime and violence, m.
860
00:43:07.119 --> 00:43:11.800
I would say peak Overwatch time, yeah maybe like just
861
00:43:11.840 --> 00:43:14.119
I don't know, zero, I mean I would bully Mercies
862
00:43:15.159 --> 00:43:20.360
how well back okay, so back twenty sixteen twenty seventeen.
863
00:43:20.760 --> 00:43:22.719
The way that Overwatch used to work is that Mercy
864
00:43:23.719 --> 00:43:26.559
could res like a bunch of people.
865
00:43:26.719 --> 00:43:26.920
Once.
866
00:43:27.000 --> 00:43:29.559
It used to be her ultimate and for that reason,
867
00:43:29.679 --> 00:43:32.159
it meant that all Mercies would basically hang around at
868
00:43:32.199 --> 00:43:34.840
the back, healing as they go, wait for a bunch
869
00:43:34.840 --> 00:43:36.679
of their team to die, and then pop an alt
870
00:43:36.679 --> 00:43:39.559
to rest them all at Once they changed this. They
871
00:43:39.639 --> 00:43:42.480
reworked her so that she like resing was an ability,
872
00:43:42.480 --> 00:43:43.760
but she could only do one and I think the
873
00:43:43.800 --> 00:43:45.239
cool down was set to like a minute or something,
874
00:43:45.280 --> 00:43:47.880
so it wasn't too about. So in the early days
875
00:43:47.880 --> 00:43:51.960
of Overwatch, Mercies would be your prime target, and for
876
00:43:52.000 --> 00:43:54.079
a long time I would play a lot of Diva,
877
00:43:54.599 --> 00:44:00.400
in particular may May being the little freezer, the little
878
00:44:00.519 --> 00:44:03.480
the she has the ice gun. So what it would
879
00:44:03.480 --> 00:44:07.119
be fun to do is sneak off Wall in a
880
00:44:07.159 --> 00:44:10.679
Mercy like put the wall up so they couldn't spring
881
00:44:10.760 --> 00:44:14.239
to because Mercy's other ability means that like if she
882
00:44:14.400 --> 00:44:17.400
jumps and she's like healing someone or damage mucing someone,
883
00:44:17.440 --> 00:44:20.480
she'll like fly to them, put a may wall up
884
00:44:20.559 --> 00:44:22.440
so she couldn't do that, and then just kill her
885
00:44:22.519 --> 00:44:26.119
because Mercies typically would never be very good at swapping
886
00:44:26.239 --> 00:44:30.239
to their actual gun to kill you, and being made
887
00:44:30.280 --> 00:44:32.199
means you could just freeze them and they would be like,
888
00:44:32.400 --> 00:44:36.400
just yeah, I would just belly Mercy things I wasn't
889
00:44:36.400 --> 00:44:38.639
I would be on like team Chat. I wouldn't be
890
00:44:38.679 --> 00:44:41.440
on what would I used to see you?
891
00:44:43.960 --> 00:44:44.280
Okay?
892
00:44:45.559 --> 00:44:45.960
A crime?
893
00:44:46.119 --> 00:44:48.960
You know it's it's it's playing the game. See that's
894
00:44:48.960 --> 00:44:51.199
the thing, like I, I mean I you can definitely
895
00:44:51.280 --> 00:44:56.039
say that I would do. You know the classic SIMS killings,
896
00:44:56.960 --> 00:44:59.400
you know, get the Gerbil, get everyone like sick from
897
00:44:59.440 --> 00:45:01.119
the Gerbil. That was a weird thing that they did
898
00:45:01.119 --> 00:45:02.679
in the SIMS. Like if you had a pet Gerbil,
899
00:45:02.679 --> 00:45:04.079
you could get like a sickness from it and die
900
00:45:04.079 --> 00:45:08.599
in the SIMS one. Wait, in SIMS one, the Gerbil
901
00:45:08.679 --> 00:45:10.719
came in an expansion pack, though I don't think it
902
00:45:10.800 --> 00:45:16.360
was base game. You know, make little rooms and lock
903
00:45:16.400 --> 00:45:18.639
people in like lock a family member in there so
904
00:45:18.679 --> 00:45:20.719
they would paint and go insane, and then if they
905
00:45:20.800 --> 00:45:23.320
didn't make any more paintings, I would put a fireplace
906
00:45:23.320 --> 00:45:24.199
in there and set them fire.
907
00:45:25.719 --> 00:45:26.519
Sounds like a crime.
908
00:45:26.559 --> 00:45:28.239
You should be you should be arrested.
909
00:45:29.119 --> 00:45:31.840
Okay, you should be you know what.
910
00:45:32.079 --> 00:45:37.320
You should be forced into a small room to paint
911
00:45:37.719 --> 00:45:38.920
and you probably have a good time.
912
00:45:39.119 --> 00:45:40.719
I was gonna say, you said that, and I'm just
913
00:45:40.760 --> 00:45:42.840
like great, I because that also sounds like a dream
914
00:45:42.840 --> 00:45:44.840
to me. To be honest, yeah, I'd be like Wow,
915
00:45:45.039 --> 00:45:48.039
I'd be alone with my own thoughts. That could be creative.
916
00:45:48.320 --> 00:45:49.920
I'm not online perfect.
917
00:45:50.239 --> 00:45:52.639
Also, in regard to the Overwatch thing, California does have
918
00:45:53.320 --> 00:45:55.920
anti bullying laws that could result in up to one
919
00:45:56.000 --> 00:45:58.360
year of jail time or one thousand dollars in fines.
920
00:45:59.039 --> 00:46:01.480
Those don't feel comparable to each other, but that's you know.
921
00:46:01.639 --> 00:46:04.559
Now they are they are, Thank you, Jean Luke. We
922
00:46:04.599 --> 00:46:07.840
need a We need a a a force that is
923
00:46:07.880 --> 00:46:10.639
not on, you know, on the other side of the hammer.
924
00:46:11.559 --> 00:46:12.519
I don know where.
925
00:46:12.679 --> 00:46:15.400
I feel like we're the ones that the at the
926
00:46:15.400 --> 00:46:15.960
the defense.
927
00:46:16.800 --> 00:46:19.480
The defense rests, the defense is hungry. Let's get another
928
00:46:19.519 --> 00:46:27.000
left viewer male, Hi, Curtain and Lucy, what is the reason.
929
00:46:27.960 --> 00:46:28.840
This is meet Curtain?
930
00:46:30.280 --> 00:46:33.079
Imagine if your full name was Curtain Curtain.
931
00:46:33.239 --> 00:46:35.079
For what is worth? There was like a zoom call
932
00:46:35.119 --> 00:46:38.360
once where the AI transcription couldn't get my name right
933
00:46:38.400 --> 00:46:39.039
and it called.
934
00:46:38.840 --> 00:46:41.840
Me Kirk Juggles. Yep, Juggles.
935
00:46:42.000 --> 00:46:44.239
It's Kirk Juggles here, okay, Curtain Hello.
936
00:46:44.639 --> 00:46:46.199
What is the reason the Triple A game to have
937
00:46:46.239 --> 00:46:48.400
takes so long in this day and age? G T six,
938
00:46:48.440 --> 00:46:50.280
eldest Roll six, et cetera. I love what you do,
939
00:46:50.440 --> 00:46:54.400
Thanks for being awesome. Keep on gaming. Apple Pie, apple Pie,
940
00:46:55.199 --> 00:46:55.840
apple Pie.
941
00:46:56.440 --> 00:47:00.519
Their name is apple Pie, apple Pie, apple Pie. Thank
942
00:47:00.519 --> 00:47:01.239
you buy.
943
00:47:02.800 --> 00:47:08.320
So the two ones that you have listed here, So
944
00:47:08.400 --> 00:47:13.679
GT six, I mean that game has taken so long
945
00:47:13.719 --> 00:47:16.239
because rock Star makes an incredible amount of.
946
00:47:16.239 --> 00:47:20.320
Money, the most highly profitable piece of art to ever
947
00:47:20.360 --> 00:47:23.400
be created, and also they don't have an an urgency
948
00:47:23.440 --> 00:47:24.559
to have to make something.
949
00:47:25.199 --> 00:47:30.280
And also rock Star at this point is so particular
950
00:47:30.519 --> 00:47:32.320
that they will release that game when they want to,
951
00:47:34.159 --> 00:47:37.440
So that's on them. Elder Scroll six. To me, it's
952
00:47:37.480 --> 00:47:40.960
one of those conspiracy theories where they announced it before
953
00:47:41.199 --> 00:47:43.679
they' didn't announced it before their acquisition from Microsoft, and
954
00:47:43.719 --> 00:47:45.280
I feel like it was a bump up the old
955
00:47:45.280 --> 00:47:47.519
share price thing. Don't worry, gang, it got elder Scroll
956
00:47:47.559 --> 00:47:48.039
six coming.
957
00:47:48.239 --> 00:47:49.760
Yeah, that was a that was a bump up the
958
00:47:49.760 --> 00:47:53.960
share sharehold price. And of course we need more people,
959
00:47:54.199 --> 00:47:56.039
we need jobs. It was like a calling card to
960
00:47:56.079 --> 00:47:57.239
be like, you want to come work for us and
961
00:47:57.239 --> 00:48:00.000
work on that game sort of thing. And then, of course,
962
00:48:00.039 --> 00:48:01.119
so that time, the industry has.
963
00:48:01.079 --> 00:48:03.679
Changed considerably a lot, and we had a.
964
00:48:03.559 --> 00:48:05.159
Pandemic and we had all the other things.
965
00:48:05.519 --> 00:48:09.559
Why does stuff take so long? Because everything.
966
00:48:11.920 --> 00:48:12.280
Kill you.
967
00:48:13.199 --> 00:48:15.960
It's because everything has to be bigger, because shareholders think
968
00:48:16.000 --> 00:48:19.159
that bigger equals more value, and that is not necessarily
969
00:48:19.199 --> 00:48:21.800
always the case. There are other factors. That is one
970
00:48:21.800 --> 00:48:28.719
of them. But yeah, it's also graphics and fidelity, and that.
971
00:48:28.719 --> 00:48:36.159
Is evolving technology, Bigger teams, more money needed for teams,
972
00:48:37.320 --> 00:48:41.960
A constantly rapidly changing landscape of trends that come and
973
00:48:42.000 --> 00:48:46.920
go within I mean a matter of sometimes weeks. Once
974
00:48:47.119 --> 00:48:49.679
a thing that you're working on on a trend that's
975
00:48:49.719 --> 00:48:52.639
popular widen ear will not be relevant four years from
976
00:48:52.639 --> 00:48:55.000
now when that game is actually probably ready to finally ship.
977
00:48:57.760 --> 00:49:00.800
There is so so so so so many reasons. I
978
00:49:00.920 --> 00:49:04.400
still and I would love for someone to message me
979
00:49:04.480 --> 00:49:07.480
and say, hey, buddy, stop saying that, because you're wrong,
980
00:49:08.000 --> 00:49:10.239
and I mean this sincerely, so please I want to
981
00:49:10.239 --> 00:49:12.440
be corrected. But I really do have this my own.
982
00:49:12.599 --> 00:49:14.599
It's just graphics. I just feel like there's so much
983
00:49:14.599 --> 00:49:18.199
emphasis and push and need to reach a certain point
984
00:49:18.320 --> 00:49:21.920
in graphical fidelity and using certain technologies and getting actors
985
00:49:22.000 --> 00:49:24.199
and getting it to be to look a certain way,
986
00:49:24.239 --> 00:49:25.760
and it's just to the point where it's like people
987
00:49:25.920 --> 00:49:27.599
don't even have the machines to run these games half
988
00:49:27.639 --> 00:49:28.320
the time, and.
989
00:49:28.719 --> 00:49:31.239
In twenty twenty six as we certainly won't. Well yeah, so.
990
00:49:31.320 --> 00:49:35.360
Yeah, I mean when I because the three examples people
991
00:49:35.400 --> 00:49:38.920
point to of like that are doing are actually putting
992
00:49:38.920 --> 00:49:40.679
out games at it like a decent clip would be
993
00:49:40.760 --> 00:49:44.679
like Capcom, like Resion Evil, their own PRIP, their own
994
00:49:44.679 --> 00:49:47.840
engine exactly that they're evolving, that they evolve and work on.
995
00:49:48.119 --> 00:49:53.880
And I would say it's like more iterative upgrades RGG,
996
00:49:54.199 --> 00:49:55.400
which again same thing.
997
00:49:55.320 --> 00:49:57.400
Their own thing like me, they work with unreal but
998
00:49:57.400 --> 00:49:59.760
it's still like the reuse assets in a way.
999
00:49:59.599 --> 00:50:05.239
That very smartly wasteful. And then from software which again,
1000
00:50:05.280 --> 00:50:08.159
I would say the same thing, like if you look
1001
00:50:08.159 --> 00:50:11.639
at first Dark Souls all the way up until Elden Ring,
1002
00:50:12.199 --> 00:50:14.639
Yes it looks better, but that still uses like a
1003
00:50:14.679 --> 00:50:18.440
lot of the same underlying the foundation how those games function.
1004
00:50:18.639 --> 00:50:20.199
Don't change so dramatically.
1005
00:50:20.320 --> 00:50:24.039
Yes, well, it's also I don't think it's any coincidence
1006
00:50:24.039 --> 00:50:27.760
that those are three Japanese companies. There's also the fact
1007
00:50:27.800 --> 00:50:33.000
that work culture in Japan is it is not usual
1008
00:50:33.159 --> 00:50:36.320
to pop around companies. Usually you join a company and
1009
00:50:36.480 --> 00:50:39.320
you stay there for a very long time. And specifically
1010
00:50:39.400 --> 00:50:41.800
with those franchises and those companies that you mentioned, is
1011
00:50:41.840 --> 00:50:44.519
that a lot of those key names and Nintendo especially.
1012
00:50:44.599 --> 00:50:47.199
I'm currently reading Kez McDonald's book on Nintendo's This is
1013
00:50:47.280 --> 00:50:49.199
very much top of mine. It's very good if you're
1014
00:50:49.440 --> 00:50:51.960
in any any interest in Nintendo at all, or even
1015
00:50:51.960 --> 00:50:53.519
if you don't. There's a lot of stuff in there
1016
00:50:53.519 --> 00:50:55.119
that even I'm learning and I thought I knew a
1017
00:50:55.119 --> 00:50:57.400
bunch of my Nintendo. But it's like, the whole point
1018
00:50:57.440 --> 00:51:00.320
is that people stay there for a long time. They
1019
00:51:00.320 --> 00:51:03.639
are familiar with their tools, with each other, with their properties.
1020
00:51:03.920 --> 00:51:07.679
It is not they also get to retain lessons and
1021
00:51:07.760 --> 00:51:09.920
then share that knowledge with new people.
1022
00:51:10.760 --> 00:51:13.000
I love the way that Nintendo works because it's like, yeah,
1023
00:51:13.119 --> 00:51:16.400
you could be working on Super Mario Brothers Wonder with
1024
00:51:16.960 --> 00:51:18.679
someone who created the first Marrio.
1025
00:51:18.519 --> 00:51:20.360
Yes, and you could be new and you could be
1026
00:51:20.400 --> 00:51:22.239
able to turn to the person next to you. The
1027
00:51:22.360 --> 00:51:23.760
one thing I was going to say is now, having
1028
00:51:23.760 --> 00:51:26.679
covered Residneval games for the near seven years that I've
1029
00:51:26.679 --> 00:51:30.000
worked here and interviewed a lot of the producers and
1030
00:51:30.000 --> 00:51:32.320
developers and even the director of Requem, the one thing
1031
00:51:32.360 --> 00:51:33.840
that I kind of pick up from every single one
1032
00:51:33.840 --> 00:51:35.559
of them, especially as they do remakes some new games,
1033
00:51:35.639 --> 00:51:39.400
is like, well, we've been here for twenty years. We've
1034
00:51:39.400 --> 00:51:40.840
been here for twenty five years. Oh, most of the
1035
00:51:40.880 --> 00:51:44.079
team working on Resnel four remake worked on the original game.
1036
00:51:44.960 --> 00:51:50.320
The guy who's directing Requiem, he directed. You can say
1037
00:51:50.360 --> 00:51:52.039
what you want about it, but he's been there doing
1038
00:51:52.559 --> 00:51:54.719
Mercenaries three on the three DS. He did, he directed
1039
00:51:54.719 --> 00:51:56.880
Revelations one, so like he's been there for long enough
1040
00:51:56.920 --> 00:52:00.000
to know like what this series has been through, include
1041
00:52:00.079 --> 00:52:03.440
being six and all that jazz. So yeah, institutional knowledge YEP,
1042
00:52:04.360 --> 00:52:07.000
Japanese companies. Anyways, I don't know if that answers the question,
1043
00:52:07.039 --> 00:52:08.639
but I do think that you bring up next to
1044
00:52:08.719 --> 00:52:10.559
the point of just work culture and the difference and
1045
00:52:10.760 --> 00:52:13.360
like we don't have in Japanese work culture.
1046
00:52:13.360 --> 00:52:14.719
They don't lay everyone off at the end of a
1047
00:52:14.760 --> 00:52:18.360
game shipping, and then everyone has to find new roles
1048
00:52:18.400 --> 00:52:21.199
and get acclimated in new teams. It's a big part
1049
00:52:21.199 --> 00:52:29.440
of it. Yeah, okay, letter viewer man's the wrong way around. Hi,
1050
00:52:29.519 --> 00:52:31.360
Kurt and Lucy. I Kurt.
1051
00:52:31.559 --> 00:52:33.760
In a recent episode, you talked about how the VR
1052
00:52:33.800 --> 00:52:35.920
gaming industry is hard for a gamer to get into
1053
00:52:35.960 --> 00:52:38.360
because there are too many games that are exclusive to
1054
00:52:38.440 --> 00:52:41.559
a particular VR hardware. I appreciate hearing this, as I
1055
00:52:41.679 --> 00:52:43.840
just don't hear as much about the VR gaming industry
1056
00:52:43.840 --> 00:52:46.119
in the same way that I hear about console or
1057
00:52:46.159 --> 00:52:49.920
PC gaming. My question for you is, sorry, Lucy.
1058
00:52:49.719 --> 00:52:52.079
It's fine. I had a question, Eliot.
1059
00:52:52.599 --> 00:52:55.639
If you had the power to make industry level changes
1060
00:52:55.719 --> 00:53:01.000
to VR gaming, how would you shape that industry? Whoa jeez, Luise, dude, James,
1061
00:53:01.039 --> 00:53:04.920
you are asking a god hand like question to me.
1062
00:53:05.800 --> 00:53:09.800
Big changes. Okay, so shape that industry big changes, small changes.
1063
00:53:10.159 --> 00:53:13.400
Would your ideal state of your gaming have a home
1064
00:53:13.440 --> 00:53:17.239
console era equivalent? Keep out the great work all of you,
1065
00:53:18.599 --> 00:53:24.440
Jean Luke concluded, But but not Spencer Gilbert, the producer
1066
00:53:24.480 --> 00:53:27.599
of the show. It's okay, I know a Emilio via
1067
00:53:27.639 --> 00:53:30.960
the Emilio the wonderful editor of the show, and Spencer Gilbert,
1068
00:53:30.960 --> 00:53:34.840
who I guess right some of these questions. Anyways, your
1069
00:53:34.840 --> 00:53:38.000
show is great to watch. That's a relief. I always
1070
00:53:38.000 --> 00:53:43.199
listen as as soon as it's available. Bam, just complimenting sandwich.
1071
00:53:43.199 --> 00:53:44.840
I'm getting ready for the bath. If I'm getting ready
1072
00:53:44.880 --> 00:53:48.320
for that. And by the way, you suck. Doesn't say
1073
00:53:48.400 --> 00:53:52.039
that for your card picking segua segue. It might be
1074
00:53:52.079 --> 00:53:54.000
amusing to watch one of you try to pick up
1075
00:53:54.000 --> 00:53:57.639
the last car with chopsticks, just the thought, whoa, James,
1076
00:53:58.159 --> 00:54:00.719
We'll do that for you. Little do you know I'm
1077
00:54:00.719 --> 00:54:02.239
a chopstick wizard?
1078
00:54:03.920 --> 00:54:04.960
Did they who sing that.
1079
00:54:06.440 --> 00:54:06.880
Wizard?
1080
00:54:07.480 --> 00:54:07.920
All right?
1081
00:54:08.440 --> 00:54:09.519
Those are doing a Roger.
1082
00:54:11.960 --> 00:54:15.320
Little little pompadou moment. But every morning we have a
1083
00:54:15.480 --> 00:54:19.519
stand up and if you're dialing in from home, I
1084
00:54:19.840 --> 00:54:21.679
complain a lot because it's difficult to hear. So we
1085
00:54:21.760 --> 00:54:25.760
got a little stick mike yesterday, so I was I
1086
00:54:25.800 --> 00:54:27.800
was cheering it this morning. I felt like Dolly parton
1087
00:54:27.840 --> 00:54:31.960
singing Islands in the Stream. In the stream, you were
1088
00:54:31.960 --> 00:54:35.519
embodying Roger Daltrey because you were like, yeah, I know
1089
00:54:36.079 --> 00:54:36.679
it was great.
1090
00:54:37.639 --> 00:54:39.880
I'm awesome. Just like Roger, you.
1091
00:54:39.920 --> 00:54:44.639
Got tomatoes thrown at you in the chat and.
1092
00:54:44.320 --> 00:54:47.880
Because you asked for it. All right, enough of this, enough, enough,
1093
00:54:48.159 --> 00:54:49.320
fix the VR industry?
1094
00:54:49.320 --> 00:54:49.519
Cut?
1095
00:54:49.599 --> 00:54:52.239
How would I fix the VR industry? First and foremost,
1096
00:54:52.559 --> 00:54:56.920
I would shatter the walls of exclusivity, Like that's it, like.
1097
00:54:57.000 --> 00:54:59.639
Mister Inderrena, tear down these walls.
1098
00:54:59.800 --> 00:55:02.400
I I think exclusivity is fine, Like I think like
1099
00:55:02.639 --> 00:55:05.360
it is a reasonable business model to have to know
1100
00:55:05.440 --> 00:55:07.119
that you have something of value and it's good and
1101
00:55:07.159 --> 00:55:09.119
you want to keep it for yourself. But the idea
1102
00:55:09.159 --> 00:55:13.280
of keeping everything for yourself is where you only harm
1103
00:55:13.760 --> 00:55:16.679
other people who just want to consume the ability to
1104
00:55:16.760 --> 00:55:19.800
allow people to consume good stuff. So my first, like,
1105
00:55:19.840 --> 00:55:22.559
if I were to be a realistic business person in this,
1106
00:55:22.599 --> 00:55:24.119
I'd be like, you know what, I know, this one
1107
00:55:24.159 --> 00:55:26.920
game is good. I know this game is so good.
1108
00:55:27.320 --> 00:55:29.360
We're gonna hold this one. But there are ten other
1109
00:55:29.400 --> 00:55:31.679
games that are so good everyone else would be able
1110
00:55:31.679 --> 00:55:34.599
to play these, those games being the rest Evil series.
1111
00:55:34.639 --> 00:55:36.000
I know I've talked about reson EVE a lot, but
1112
00:55:36.079 --> 00:55:38.440
is it is very emblematic of like the VR experience,
1113
00:55:38.440 --> 00:55:40.480
I would say because they are actually one of the
1114
00:55:40.519 --> 00:55:43.440
big trip A hitters that support being able to play
1115
00:55:43.440 --> 00:55:46.400
those games flat and also offering VR. Not saying that
1116
00:55:46.400 --> 00:55:48.400
all those experiences are good. By the way, I did
1117
00:55:48.400 --> 00:55:54.239
not like Village VR. I sorry, let me just go
1118
00:55:54.280 --> 00:55:55.679
over this again because it's a big question.
1119
00:55:55.760 --> 00:55:56.519
I have a suggestion.
1120
00:55:56.559 --> 00:55:59.119
If you want, oh, here we go rolling in. Joan
1121
00:55:59.199 --> 00:56:02.280
Luke's on my board words as here too is here
1122
00:56:02.320 --> 00:56:02.880
to contribute.
1123
00:56:02.960 --> 00:56:03.440
Go ahead.
1124
00:56:03.760 --> 00:56:07.960
So something I'd like to see is more smaller, like
1125
00:56:07.960 --> 00:56:11.599
a little byte sized VR experiences five dollars ten dollars
1126
00:56:12.000 --> 00:56:15.880
type of games at level entry. Yeah, things that are like,
1127
00:56:15.960 --> 00:56:18.559
you know what, we're just trying something out, or we're
1128
00:56:18.599 --> 00:56:21.480
experimenting and here's a little fun little game we made.
1129
00:56:21.800 --> 00:56:24.400
I feel like you don't see that as much. And
1130
00:56:24.639 --> 00:56:26.199
I imagine a lot of it has to do with
1131
00:56:26.239 --> 00:56:29.880
the fact that VR is such an investment that you
1132
00:56:30.000 --> 00:56:32.039
maybe were like, well, we need it to kind of
1133
00:56:32.039 --> 00:56:34.920
be like a bigger thing. But I think maybe if
1134
00:56:35.159 --> 00:56:37.960
these studios get the time to to kind of just
1135
00:56:38.000 --> 00:56:40.239
like try things out. I would love to just have
1136
00:56:40.280 --> 00:56:43.400
a little byte sized VR experiences. I think that'd be cool.
1137
00:56:43.639 --> 00:56:45.480
I think that like when VRE first started, we did
1138
00:56:45.519 --> 00:56:47.000
have a lot of that, and then like a certain
1139
00:56:47.039 --> 00:56:50.960
evolution of trying to like create probably that triple A.
1140
00:56:53.599 --> 00:56:55.880
I don't know, almost almost I almost called the disease,
1141
00:56:55.960 --> 00:56:57.760
but like the idea of like trying to like you, like,
1142
00:56:57.800 --> 00:56:58.840
we need to make.
1143
00:56:59.079 --> 00:57:01.960
Kid he's got a real bad case of the triple a's.
1144
00:57:02.599 --> 00:57:06.480
Yeah, yeah, you're right. That was good, Lucy Jeans.
1145
00:57:06.920 --> 00:57:12.960
I wasn't take that to your stand up comedy anyways.
1146
00:57:13.000 --> 00:57:20.559
Small changes I mean, I mean the virtual boys coming
1147
00:57:20.599 --> 00:57:21.519
back virtual.
1148
00:57:23.039 --> 00:57:23.519
Anyways.
1149
00:57:23.599 --> 00:57:25.760
And to your point of like VR gaming have a
1150
00:57:25.800 --> 00:57:31.360
home console era equivalent, I I really I think yes,
1151
00:57:31.440 --> 00:57:34.280
there needs to be hopefully technology will be at a
1152
00:57:34.280 --> 00:57:37.559
point where these people can make stand alone VR headsets.
1153
00:57:37.559 --> 00:57:43.639
And that's why I'm full. Yeah exactly, well they did.
1154
00:57:43.840 --> 00:57:46.519
They did. Everybody's doing the cardboard VIR thing. So my
1155
00:57:46.719 --> 00:57:48.960
real big thing, like the number one thing that I
1156
00:57:48.960 --> 00:57:51.239
think would just solve a lot of issues, not solve
1157
00:57:51.280 --> 00:57:54.760
the financial thing that comes with VR, but at least
1158
00:57:54.920 --> 00:57:56.440
solve a big burden.
1159
00:57:56.199 --> 00:57:56.639
Is just.
1160
00:57:58.480 --> 00:58:02.719
The exclusivity issue between all these companies, and I hope
1161
00:58:02.719 --> 00:58:04.519
the steam I can never remember the name of its
1162
00:58:04.480 --> 00:58:08.039
steam frame, steam Frame. I don't know if the steam
1163
00:58:08.039 --> 00:58:09.840
frame is going to be a magical magic bullet, but
1164
00:58:09.880 --> 00:58:13.119
I just know that it will be probably the easiest
1165
00:58:13.159 --> 00:58:15.519
thing to point anyone to if you have ever had
1166
00:58:15.559 --> 00:58:18.159
any curiosity of VR, I would just be like, get this,
1167
00:58:18.159 --> 00:58:21.199
this this thing. It will be get it if if
1168
00:58:21.800 --> 00:58:23.159
when it comes out, and if it's at the right price.
1169
00:58:23.159 --> 00:58:24.599
So if it all makes sense, I'm not I'm jumping
1170
00:58:24.599 --> 00:58:28.039
the gun out, but to me, in theory, hypothetically, seems
1171
00:58:28.039 --> 00:58:30.239
like it could solve a lot of the issues that I.
1172
00:58:30.159 --> 00:58:34.800
Would like to see salt. So thanks James, Thanks, thank
1173
00:58:34.840 --> 00:58:36.840
you for listening to another episode of Kurt and Lucy.
1174
00:58:36.880 --> 00:58:40.400
Gotcha covied, don't forget we got a video version. Yeah
1175
00:58:40.440 --> 00:58:40.920
that's true.
1176
00:58:41.079 --> 00:58:43.119
If you if you're sick of hearing us yap around
1177
00:58:43.719 --> 00:58:44.960
and smack our gums.
1178
00:58:46.440 --> 00:58:50.199
Sorry, we had a person in.
1179
00:58:51.880 --> 00:58:54.840
Say to never eat food on this show again after
1180
00:58:54.880 --> 00:58:56.280
the incident.
1181
00:58:56.400 --> 00:58:59.920
Well, lucky for them, we're doing Thanksgiving dinner on this
1182
00:59:00.320 --> 00:59:01.760
on the on the episode next.
1183
00:59:01.559 --> 00:59:04.880
We stop talking about eating. I'm so hungry, am I? Hey?
1184
00:59:04.960 --> 00:59:07.519
Yeah, you can watch us if you want and see
1185
00:59:08.159 --> 00:59:11.159
how cool we don't look the video.
1186
00:59:11.239 --> 00:59:13.719
That's right, I know, I told us, Yeah, I got you.
1187
00:59:14.480 --> 00:59:17.880
Co Hey, all right, can email letters to Gotcha Covey
1188
00:59:17.880 --> 00:59:20.280
GameSpot dot com. We'll be back again next week. Love
1189
00:59:20.360 --> 00:59:21.079
you bye,