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Alexander Martin (Droqen) joins Ian and Bret in a discussion about game design, the MDA framework, building communities in games, creating unstructured play, and so much more.
Dan Fedor, the founder of Blue Bottle Games, joins Bret & Ian to talk about working with collaborators, memorization techniques, AI, GPT-3, picking and choosing systems in a game design, the long lost art of physical goodies in toys, and more.
The GMC's very own friendly tyrant, Mark Alexander, also known as Nocturne, joined Bret & Ian to talk about patience in game communities, the YoYo House, game jams, interesting non-game projects created in GameMaker, photography, a ZX Spectrum-inspired game he's creating, the technology singula…
Alexander Martin (Droqen) joins Ian and Bret in a discussion about game design, the MDA framework, building communities in games, creating unstructured play, and so much more.
Yugo Limbo & Day Lane (LimboLane) join Bret & Ian to discuss their nod-and-shake adventure, Smile For Me, along with designing a minimal, yet expressive format for interacting with the game's world, the challenges it presented, and the considerations developers need to keep in mind when des…
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