ABOUT THIS EPISODE
What does it mean to "design" in the context of space? In this bonus episode, we continue our conversation with service design expert Giulia Bencini.
While most of us think of physical objects like chairs or rockets when we hear the word "design," Giulia explains how her work is about solving problems and creating better experiences for users of space data. She shares how her team works directly with users—like farmers—to understand their challenges and then translates those needs into requirements for technology developers.
This conversation explores the vital role of creativity and playfulness in the design process, from user research to interactive workshops using Lego. Join us to understand how this human-centred approach is shaping a more accessible and user-friendly future for space technology.
- (00:00) - Welcome to Outer Orbit
- (00:19) - Understanding Design in Space
- (01:59) - Service Design vs. User Experience Design
- (03:31) - Real-World Applications and User Research
- (06:48) - Workshops and Creative Methods
- (11:00) - The Value of Playfulness in Design
Giulia Bencini: Senior Service Designer at the Satellite Applications Catapult, where she supports the space sector in adopting a needs-driven approach to technology development. Her work involves user research, facilitating workshops, and translating user needs into technological requirements for development.
Satellite Applications Catapult: LinkedIn, Twitter/X, Facebook, Website
SHOW NOTES 🔗
TRANSCRIPT 🔗
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Dallas Campbell: Hello and
welcome to Outer Orbit, one of
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our little bonus episodes where
we continue the conversation
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from one of our main episodes.
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Giulia thanks very much
for sticking around.
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Giulia Bencini: My pleasure.
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Dallas Campbell: This is the
bit of the show where I can ask
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like, really dumb questions.
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It's really funny, I've
been struggling with topic.
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You know, this idea of design.
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Because when I think of design, I think
what most people think of design, we
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think of kind of physical objects.
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You design a chair and then someone can
sit in a chair and maybe the chair looks
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nice as well and that adds to the thing.
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That's what I imagine design.
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So when we talk about design in space.
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We're not talking about
designing rockets or satellites.
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We're talking about designing
something else, a kind of interface,
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if you like, between what space
does, what it provides us, and...
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Giulia Bencini: how people use it.
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Dallas Campbell: I think for me it's
kinda, it's quite difficult to imagine
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what that looks like because I want to
visualize a chair and there isn't a chair.
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So what should I be thinking about?
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What should I, what mental
image should I have in my mind?
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Giulia Bencini: I
completely agree with you.
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I think it's quite tricky when we refer
to service design or user-centered design.
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Because it's not tangible as other things.
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Usually when I say that I'm a designer,
people either say, do you do fashion.
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No, actually they say fashion
design or do you make interiors.
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Interior designer.
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So those are the things that
people come back to me when I say
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I am a designer and then I try to
explain what I am actually doing.
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Dallas Campbell: Okay, so
we're at a dinner party.
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Explain on the spot or actually no,
we're at a children's birthday party.
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So let's say they're kind of five explain.
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Giulia Bencini: So I think what
we do, it can be described as we
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have someone that has a problem.
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So first of all, we understand what their
problem is and we observe it as well.
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It's about listening, it's about
observing, it's about really understanding
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what they go through, and then we
identify what they need to solve
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their problems or what we need to
do to make their experience better.
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So something that probably we
haven't touched on, and it's quite
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interesting, is the experience side
of things like designing experiences.
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We want people to have good
experiences when using something.
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When doing something when...
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Dallas Campbell: Like the kind of like
the interface of a piece of technology?
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Giulia Bencini: I think that's
the crossover between service
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design and user experience design.
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User experience, which is usually
connected with user interface design,
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is most of the times quite digital.
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So we're talking about apps, we're
talking about websites, we're
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talking about digital interfaces.
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Whereas when we talk about service design,
we go a bit wider and we can apply the
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experience or like shaping and designing
an experience to different things like.
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Even just like using an object.
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So maybe we're not the ones that design
the object, but we are the ones that
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understand how to design the object in
the best way so that people can have the
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best experience that they need to have.
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Or designing the experience that you
have when you enter a space, for example.
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So service design is a bit wider
and it is in that sense really
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connected to user research, which
sometimes is a thing on its own.
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Dallas Campbell: Am I right in thinking
then it's, I should be thinking not
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of a physical object, but a problem.
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Let's use your farmer analogy.
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So you were talking about how farmers can
use data from space to better plan, to
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better understand their land usage, to use
perhaps modeling to look into the future
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to see how things are going to change.
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Using that as an example, give us
a sense of where you fit into that.
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Giulia Bencini: So in that sense is first
of all, at the very beginning, I go to the
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farmer and I have a chat with the farmer
and I try to understand what they're
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facing in terms of challenges or problems
in managing their land, for example.
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Once I have those information and
then summarize them in a way that is
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understandable and clear and I try to
extract technology requirements, so
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what do we need to do from a technology
point of view to solve the challenges
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that the farmer was talking about?
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And I work with my technical
colleagues in doing that as well.
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Usually when we do interviews and user
research, we always have technical
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colleagues observing as well.
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We bring people along, which I
think is a power that we have as
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Dallas Campbell: So you do
kind of market research.
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Giulia Bencini: We call it user
research, but yeah it is market
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research as well sometimes and we bring
back findings or insights that then
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inform the technology development.
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So we have those insights.
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Dallas Campbell: You'll go, oh,
farmers, they really wanna know about
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this particular thing, and then you
pass that knowledge onto the Satellite
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builders or the data and say, look,
can you build it a bit more like that?
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Because that's actually what we want.
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Giulia Bencini: Yeah, so that then you're
gonna have people that buy it and then
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once they develop it, we test it as well.
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So something else that we do is
then once we have something, we
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take it, we go back to the farmer,
we say, look, we have this thing.
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Can you try and use it?
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Maybe in front of us so that we
can see how you use it, and we
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see if it's actually like helping
you and solving your problem.
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And then we iterate and change
whatever doesn't work to make it
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even a better product basically.
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Dallas Campbell: And what's
that gonna look like?
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We talk, obviously talk a lot about
space technology on this podcast.
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As space becomes increasingly more
important as we become increasingly
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more reliant on it, as users, as
the data that we get from space
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exponentially increases, what does the
sort of future of your world look like?
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Giulia Bencini: So...
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Dallas Campbell: Can we
make it more user friendly?
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Giulia Bencini: Yeah, exactly.
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I think a lot is about making sense of
the amount of data that we have now and
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we will have more and more in the future.
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So translating those data into
things, applications, being it a
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software or something else that
people like farmers can use.
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But at the same time it's also
about, I think, simulating technology
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development and helping our more
technical colleagues, in thinking about
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the future and what we need to develop
ahead of developing it in that sense.
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Dallas Campbell: Rather than just
accepting a particular future,
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what it looks like actually being
part of the shaping of the future.
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Giulia Bencini: A
preferred, yes, precisely.
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So, I do like thinking about futures
thinking as something that involves
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a proactive engagement with what we
want to go towards and like, once
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we understand what the future might
look like and what is preferred
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versus what is maybe more likely.
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We have then kind of a route
that we can design to reach what
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we prefer to reach in a way.
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Dallas Campbell: Kind
of making it more human.
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I always think that in, in the kind
of wild complexity of modern life,
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we forget what it is to be human.
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Giulia Bencini: But also I think to
that point, like I do think design as a
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fun methodology and approach to things.
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There's so many parts of like the work
that I do now that needs creativity.
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Even just when interacting with
people, when organizing workshops,
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Dallas Campbell: Oh, tell
me about the workshops.
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Giulia Bencini: Yeah, that's a big part...
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Dallas Campbell: What happens in
a, what happens in a a workshop?
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Giulia Bencini: That's usually the part
where we bring people together and we
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make them share things and empathize
with each other and do things together.
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Dallas Campbell: Like what
kind of things do you do?
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Giulia Bencini: So in one of the projects
that I worked on a couple of years ago
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now, we brought people together from
a company that was trying to develop
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a software that was using space data,
local authorities and private companies.
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So it was different types of
stakeholders in different markets.
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We brought them together to understand
the potential of that technology and
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understand at the same time how they might
use the technology, but also like what
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were the really key problems that those
stakeholders were feeling and to which
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the technology needed to be adapted to.
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So it was just like so nice being
there and seeing everyone connecting
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and talking and being able to
work together towards a solution.
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Dallas Campbell: I'm a big fan of
people coming together and we've, we
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kind of have lost that a little bit.
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I'm a big fan of people coming together.
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I mean in a workshop do you do fun
stuff that you know, when I think
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of sort of workshops, I always think
it's good to play games and do things
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just to make people feel human again.
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Giulia Bencini: Yeah, exactly it
is basically, and that's where
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the creativity comes in as well.
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We need to develop activities that will
allow us to get the things that we need.
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But at the same time, we need
things that are simple, that are
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fun, that are engaging, and it's
never a frontal discussion like
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somebody presenting to an audience.
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It's always like groups of people
working together, using post-its
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using Lego, and just like doing...
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Dallas Campbell: Okay, gimme a, gimme the
example of a creative of a game that you
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would play in a workshop that would open
that would open up people's creativity.
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Giulia Bencini: Lego is quite an
interesting one because people usually
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look at it as something that kids use
and they're a bit skeptical when they
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see it in a workshop and then they
use it and they're like mind blown
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Dallas Campbell: Do you
get into build things?
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Like do you say, go build me a house or...
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Giulia Bencini: They're really useful
to visualize things and we usually
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use them when creating scenarios.
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So we usually give a bit of a framework
or some boundaries to work within,
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depending on like what we're working
on, and then people have these literally
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like these pieces of Lego to create
what they think the solution might be.
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Or maybe just even map the
relationships between stakeholders
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that are gonna use that solution,
how they interact with each other.
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So it's just like nice to have
something physical to be able
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to move and use and visualize.
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Dallas Campbell: Well, it sounds
like it's a way of making people
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just feel less self-conscious.
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Because suddenly when you are engaged
in play, whether it's Lego or some kind
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of activity, you suddenly forget about
the big stuff and you are concentrating
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on the rules of the game, and then
you become open and you stop thinking
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about, oh, am I doing the right thing?
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And actually just letting the kind
of creativity flow, which is good.
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Giulia Bencini: Yeah, precisely and
I think as well, like you might not
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develop the right thing, but then you
have something visual that allows you
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to see why is not the right thing and
you stimulate discussions, like, we
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haven't talked about it as much in in
the podcast, but visualizing is really
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a superpower that we have as designers.
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Dallas Campbell: Yes.
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Well, that's the thing, when we
talk about design we think visual.
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We think of objects, we think of clothes
or interiors or whatever it might be.
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And so how do you encourage that visual
sense that's so important in design
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within this rather more amorphous space?
00:10:01.465 --> 00:10:04.095
Giulia Bencini: I think for
us it's probably mostly on
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us designers to visualize.
00:10:05.865 --> 00:10:10.305
We always get involved in very technical
conversations and things that we talk
00:10:10.305 --> 00:10:11.985
about, but we don't necessarily see.
00:10:12.135 --> 00:10:17.405
And when we map those things, then
people are able to have a baseline
00:10:17.405 --> 00:10:20.915
in something that we all look at
and we can have a discussion on.
00:10:21.185 --> 00:10:24.735
And for us, it means mainly like
mapping things or visualizing things
00:10:24.755 --> 00:10:31.955
like processes or relationships between
people or an ecosystem and how the
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elements within that ecosystem are
connected or related to each other
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or even part of that ecosystem and
I think that's a really, like, it's
00:10:41.475 --> 00:10:44.565
not for the sake of visualizing, but
it's really like that's a tool that is
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not a final tool as a chair might be.
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It's something that you take, you
bring to people, and you let people
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input into it, like give feedback
and you change it and you iterate
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and you move that way to create
understanding between people and help
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decision making as well in that sense.
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Dallas Campbell: Do you enjoy it?
00:11:01.544 --> 00:11:02.354
Giulia Bencini: It's very interesting.
00:11:02.354 --> 00:11:04.664
I feel like every time I start
a new project, I become a bit
00:11:04.664 --> 00:11:08.224
of an expert in something new,
which is extremely exciting.
00:11:08.294 --> 00:11:10.004
Dallas Campbell: I think all the
designer designers, they're all
00:11:10.004 --> 00:11:13.894
obsessive and I understand that
obsessive creative brain, you know?
00:11:13.894 --> 00:11:14.464
I get it.
00:11:14.624 --> 00:11:15.794
Who's your favorite designer?
00:11:15.844 --> 00:11:17.974
I'm obsessed by Charles and Ray Eames.
00:11:18.219 --> 00:11:20.919
Giulia Bencini: Maybe I'm a bit biased
because I'm Italian as well, but
00:11:20.919 --> 00:11:24.579
Bruno Munari is probably one of my
favorites and just the work that he's
00:11:24.579 --> 00:11:29.502
done as well with kids' books and that
simple language and playful language.
00:11:29.822 --> 00:11:32.512
Dallas Campbell: Playful that's
a, yeah, I'm a big fan of playful.
00:11:32.512 --> 00:11:35.402
I think playful is just like
really key in all areas of life.
00:11:35.452 --> 00:11:38.182
I worry that we've become,
we're sort of, we think of
00:11:38.182 --> 00:11:41.722
playful as something not valued.
00:11:42.452 --> 00:11:46.092
Actually I think it's, I think it's of
real value, and I think we can learn a
00:11:46.092 --> 00:11:48.277
lot from kind of the work that you do.
00:11:48.907 --> 00:11:52.987
Which has a little playful element
as a way of getting people to be
00:11:52.987 --> 00:11:55.477
their best in whatever area it is.
00:11:55.566 --> 00:11:57.186
Giulia Bencini: And I think
like that playfulness as well
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is brings with it, the fact that
you are allowed to make mistakes.
00:12:02.326 --> 00:12:02.539
Dallas Campbell: Correct.
00:12:02.726 --> 00:12:02.906
Thank you.
00:12:03.001 --> 00:12:04.731
Giulia Bencini: And that's
something that is really important.
00:12:04.811 --> 00:12:06.371
Especially like if you do them early on.
00:12:06.371 --> 00:12:09.711
That's the best way to de-risk
something before it's too late.
00:12:10.081 --> 00:12:12.401
So, I do think design has that power.
00:12:12.616 --> 00:12:14.476
Dallas Campbell: Thank you
very much for sticking around.
00:12:14.476 --> 00:12:15.628
It's been lovely to chat further.
00:12:15.628 --> 00:12:16.258
It's been great.
00:12:16.308 --> 00:12:17.898
Maybe I'll come up and
play with some Lego.
00:12:17.998 --> 00:12:20.248
I'm an eighties kid, so I
grew up with space lego.
00:12:20.248 --> 00:12:22.318
Part of the reason I'm
here is we had space Lego.
00:12:22.318 --> 00:12:25.338
It was a thing and here I am.
00:12:26.280 --> 00:12:31.110
To hear future episodes of In Orbit, be
sure to subscribe on your favorite podcast
00:12:31.110 --> 00:12:35.730
app and head over to YouTube to watch the
video versions of all of our discussions.
00:12:35.820 --> 00:12:39.480
And if you'd like to find out more
about how Space is empowering your
00:12:39.480 --> 00:12:44.580
industry, visit the Catapult website
or join them on social media.