ABOUT THIS EPISODE
The final stage of the graphics pipeline is composition/display. In this lecture we look at antialiasing algorithms, compositing, the depth buffer, and monitors. [Note: The beginning part of this lecture is the remainder of the rasterization lecture, and this lecture spills into the overflow lecture.]
English
United States
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OTHER EPISODES IN THIS PODCAST
The final stage of the graphics pipeline is composition/display. In this lecture we look at antialiasing algorithms, compositing, the depth buffer, and monitors. [Note: The beginning part of this lecture is the remainder of the rasterization lecture, and this lecture spills into the overflow lectur…
This lecture contains the overflow from the 4 pipeline lectures, mostly the composition/display lecture.
We turn away from a fixed-function graphics pipeline and explore what we can do with a user-programmable pipeline, where not only pipeline stages but also the structure of the pipeline can be customized. We look at Reyes, delay streams, and the programmable culling unit.
John Nickolls, chief compute architect for NVIDIA's GPUs,
discusses NVIDIA GPU graphics and compute architecture.
Jeremy Sugerman from Stanford describes GRAMPS, a programming model for graphics pipelines and heterogeneous parallelism.
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