ABOUT THIS EPISODE
On this week's episode of the Game Developer Podcast, we're breaking down a number of pernicious myths about video game writing and narrative design that don't just lurk among players, but seep into the creeks and crevices of many game studios. To tackle these untruths, we've invited Bruno Dias, Aysha Farah, and Andrea Saravia Pérez to share their stories and help you build better processes for telling great stories in video games big and small.
Learn more about Bruno Dias: https://brunodias.dev/
Learn more about Aysha Farah: https://www.ayshaufarah.com/
Learn more about Andrea Saravia Pérez: https://asaraviapt.wixsite.com/about
Learn more about: Focus M: https://youtu.be/iMh_APo2Xss
Learn more about Control Resonant's lack of yellow paint: https://www.gamedeveloper.com/design/control-resonant-director-lays-out-case-for-avoiding-excessive-yellow-paint-
Learn more about text animation: https://www.gamedeveloper.com/art/latam-indie-devs-lay-out-how-to-improve-your-text-animation
Learn more about The Writer Will Do Something: https://matthewseiji.itch.io/twwds
Learn more about Kinophobia: https://brunodias.itch.io/kinophobia
Learn more about Life Is Strange: Double Exposure: https://lifeisstrange.square-enix-games.com/en-us/games/life-is-strange-double-exposure
- - -
The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau