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Today we’re joined again by Cameron Raab - 3D Hard Surfaces Artist at Bungie - to continue our discussion about his career! We talk about how work / life balance is necessary and unique to each person, why asking about the culture of a company is great during an interview, and how to decide when it…
Today we’re joined by Cameron Raab - 3D Hard Surfaces Artist at Bungie - to discuss his career as an Artist in Game Development. We talk about how he applied to 132 companies before his first job, How the first six months of work from home was a struggle, and how Imposter Syndrome keeps you honest.…
Today we’re joined again by Reed Mosby - Sr. Test Engineer on Halo Infinite - to discuss how he went from a huge Halo fan, to working his way through the industry, and finally getting his chance to work on Halo Infinite! Reed’s Credits: Halo Infinite Bionicle: Masks of Power Destiny …
Today we’re joined again by Jeff Younger - Senior Game Designer at Bungie - to discuss his work on Madden Ultimate Team, balancing a live game for a variety of player types, and even some insight into his sneaker collection! Jeff’s Credits: Destiny 2 Madden NFL Madden Mobile N…
Today we’re joined by Bev and Francisco Cruz - Co-Founders of Cruz ‘N Creations - to discuss starting an Indie game studio. We cover how splitting time between work and a side gig can be taxing, how motivation can impact the ability to move forward quickly, and how collaboration works best when tea…
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