ABOUT THIS EPISODE
BlizzCon 2026 brought a wave of new announcements for Warcraft, Diablo, and more, but did Blizzard deliver? We break down the biggest news from the show, discuss The Last of Us director Bruce Straley's criticism that modern AAA games have become boring, and react to Final Fantasy 7 Revelation potentially taking up a massive 200GB. Plus, Matt dives into the surprisingly impressive first-person shooters of the Game Boy Advance and explains how developers managed to get FPS games running on Nintendo's handheld.
English
United States
explicit content
TRANSCRIPT 🔗
Are you the producer of this podcast?
Add a podcast transcript
Need Audio-to-Text?
Transcribe with Listen411 in Just 60 Seconds
SEARCH PAST EPISODES
Search past episodes of Day One Patch Podcast - The Finest Gaming Podcast.
OTHER EPISODES IN THIS PODCAST
Bethesda has revealed its massive roadmap, confirming The Elder Scrolls 6, Fallout 5, a new Fallout project from Obsidian, Fallout 3 and New Vegas remasters, and much more. We break down what’s coming, how long fans may be waiting, and what Bethesda’s plans mean for Starfield. We also discuss the d…
This week on the Day One Patch Podcast, we kick things off with a Video Game Fun Fact exploring the Call of Duty games released on the PlayStation 2, how they compared to their HD counterparts, and the unique role they played during the transition to a new console generation.
Then we dive into the …
This week we discuss reports that several beloved Xbox studios - including Ninja Theory and Double Fine - may be fighting to avoid closure as Microsoft continues its gaming division restructuring. What does this mean for creative, critically acclaimed games that don't necessarily become blockbuster…
Sony has announced that new PlayStation games will stop releasing on physical discs beginning in 2028, marking one of the biggest shifts in gaming history. Meanwhile, PlayStation is preparing to close the PlayStation Store on PS3 and PS Vita, while Xbox is testing a new disc-to-digital system that …
Microsoft is making the biggest changes in Xbox history, cutting 3,200 jobs and moving studios including Double Fine, Compulsion Games, Ninja Theory, and Undead Labs outside its existing organization. Can Asha Sharma’s ambitious restructuring save a gaming business reportedly losing money - and som…
Disclaimer: The podcast and artwork embedded on this page are from Day One Patch Media, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.
EDIT
Thank you for helping to keep the podcast database up to date.