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Hey! I'd love to hear your thoughts, send me a voice note. I've sometimes heard it expressed on social media that PF2E, the tabletop rulesystem that Dawnsbury Days uses, is particularly well-suited for adaptation into a video game. Having worked on such a video game adaptation for more than two yea…
Hey! I'd love to hear your thoughts, send me a voice note. We go over the two remaining important differences from tabletop in Dawnsbury Days and continue with a smattering of miscellaneous more minor differences that I felt were necessary for Dawnsbury Days.
Hey! I'd love to hear your thoughts, send me a voice note. When developing the first Dawnsbury Days expansion, the Profane Barrier, an early version of the first chapter involved a noncombat encounter that uses the rules for the Chase subsystem of the tabletop game. It didn't work out and the encou…
Hey! I'd love to hear your thoughts, send me a voice note. Origins and creation of Dawnsbury Days! The game evolved from my 4e and 3.5e projects, and from a smaller game called Quest for the Golden Candelabra. This episode talks about the context in terms of my own education, COVID-19, and the OGL …
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