ABOUT THIS EPISODE
Jason Graves is a game audio veteran with numerous AAA titles under his belt including Dead Space and Tomb Raider (2013)
He freely shares all his industry secrets like a total mensch. In this interview, we discuss:
- Why “breaking” into the industry takes a long time, and why that’s a good thing
- Advice for composers starting their career (just get into audio)
- Thoughts on gear, communication with clients, and landing gigs
- When should a composer invest in analog gear, if at all?
- Advice to his younger self in regards to finding success in game audio
He’s one of the nicest dudes I’ve talked to in this space and he gave me so much valuable info.
Whatever stage you’re at in your game audio career, I promise you’ll find something insightful and valuable in this interview.
Resources mentioned in this interview
English
United States
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