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Episode summary: After a short hiatus, the dev team returns with a rapid-fire status update on what’s shipped, what’s broken, and what’s coming next. They recap the January build flip and the launch of a deeper doctrine tree (including airstrike support like A-10/AC-130 and gas canisters), then add…
A dev stream focused on two big near-term upgrades: an early save/load system (currently via console commands) and a major vehicle pathfinding overhaul aimed at getting trucks and armor to drive like humans instead of bulldozing entire city blocks. The host demonstrates saving in-game (including sc…
This week’s update changes how matches flow from the first minutes all the way into late game, with a major rebalance to pacing, base planning, and multiplayer performance.Treasure Island and Half Moon Bay got important zone updates, including redrawn layouts and higher turret limits per zone. The …
This week’s update adds powerful new ways to control difficulty while laying the groundwork for bigger systems coming soon.The biggest addition is expanded custom game options. You can now control the infection spread multiplier and override the infected attack interval with minimum and maximum tim…
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