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Matt spent the week in New York at the IAB PlayFronts and GamesBeat ‘Brands & Games’ event, and one idea kept coming up: gaming marketing needs to get more boring. Not boring creatively. Boring in the way media teams understand it. Clear objectives, real measurement and an answer when someone a…
“The algorithm doesn’t make or break a game. The game makes or breaks the game.”At RDC, Nic Hill sat down with John Ciancutti, Chief Growth Officer at Roblox, for a conversation about one of the hardest problems on the platform: helping the right game find the right player.John explains why Roblox …
In Episode 88 of Brands In Play IKEA put a walking, talking KALLAX shelf inside Skyrim and somehow it makes perfect sense.Nic Hill and Matt Daly get into how Candy Crush is using Shania Twain and Zedd and the very different ways Fortnite and Roblox approach IP on their platforms. They also cover Du…
Artists are starting to face a lot of the same questions brands are.Where are your fans spending their time? How do you show up there without forcing it? And what can you give them value that goes beyond just another piece of content?Nic sat down with Connor Hachey, SVP of Global Digital Strategy a…
Rockstar has started drawing the boundaries around its creator ecosystem, including restrictions on advertising, product placement and sponsored content inside mods specifically. Nic and Matt get into why Rockstar might be keeping such a tight grip on this from the start, and whether those walls ev…
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