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The Back Seat Designers podcast is... well, back! Join SQH, Frederik  Olsen, and Dr. Gareth Millward as they reconvene after 5 years of  absence and reacquaint themselves with what they've been doing in the interim. Originally published: Aug. 30, 2024
Joined by guests Julia Minamata, Phil Fortier, and Kevin McConnell — three developers who have all recently released modern-day parser games — we delve into the simple questions: What makes the parser better or worse than typical point-and-click adventure games? And are parser games due for a comeb…
In this episode, the Back Seat Designers take a look at various movies, books, and tv-shows, and ask themselves: Why has no one turned this into an adventure game?
Joined by guests Mark Yohalem and James Spanos of Wormwood Studios (makers of Primordia and Strangeland), we take a deep look at game development tools and engines in this episode. Adventure Game Studio is a tremendous (and free!) tool to make adventure games. But, as Mark and James discovered when…
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