WEBVTT
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Hello everyone, welcome to the second episode of Solid Boys with the amazing Keith Gasper, the excellent Eric Guess, and the fantastic single named Thrak.
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My name is Chris.
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I am your main host of this series.
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We are covering today Metal Gear 1 for the MSX.
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I don't have the boys introducing themselves sadly because of issues with my audio, but I do have most of the episode, and the editing is gonna be a little choppy, so I apologize for that.
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Um, we have uh Keith starting off with his expectations of what Metal Gear for the MSX would be, and honestly, I think this is a great episode, and I hope we can come back to the series at some point soon because I am itching for a very Metal Gear uh life.
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I haven't had a Metal Gear life since I was a teenager, so but here is Solid Boys Episode Two.
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I hope you all enjoyed it, but it's a very important thing.
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Um being that I covered a ton of games on my own show around this era, and I was aware that the MSX version was the game to play.
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The NES one, though it sold better than the MSX version because a lot of more people had an NES than they had an MSX, um it was not the uh it was not the port to play, uh just because of a lot of the gameplay things, and um they switched the story up a little bit from my understanding, and um also the the uh localization was absolutely horrible.
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Um the MSX version, I was always kind of like, I don't I don't know like I have access to an NES and I do have that version on my NES Mini.
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Um But when you guys when we were talking about like how we were going to play this game, um I ended up getting the good old games copy on good old on good old games, and it was like I don't know, five dollars or something like that.
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And um I mean we'll talk about it, but man, I was uh really, really surprised, like more than I thought I would be.
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Because like I said, I've I've always heard that this was like the better version of the two.
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I just didn't realize uh I guess how actually like good it actually is.
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Um and I guess we'll we might get in obviously we'll get into that a little bit later.
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But that was that was my expectations going in.
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I I really didn't have any.
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You know, I I always every time I go into a game uh blind basically, I I go in with uh basically my best foot forward, giving it the benefit of a doubt, and then just letting the game f speak for itself, really.
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So Gotcha.
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Uh what about you, Thrack?
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So for this, uh I had played it a little bit before, as I had mentioned, because uh, it was on Metal Gear Solid 3 Subsistence, which you know includes Metal Gear 1 and 2.
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Um, I actually had an NES copy of the original as well, so I've dabbled in both of them, but I never like completely played the entire thing.
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And my expectation was more it's the first in the series, it's you know the late 80s, this genre hasn't really been refined yet, so I was expecting it to be very kind of simple.
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Not simplistic, but just not too in-depth compared to the later games in the series.
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And I was correct, it it it it it's very simple, but uh it worked uh pretty well for what it was trying to do.
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It's uh it's decently ambitious, but it's not overly ambitious that it kind of stumbles over itself.
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It is a surprisingly consistently well-made and told story um for what it is.
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So yeah, my expectations were kind of low, but I think it met those pretty well.
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And low didn't mean that the game was gonna be bad.
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It's not a bad game at all.
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And we and we can get into the differences between the MSX and the NES versions and all of that stuff.
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So sweet, sweet.
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I just realized that it my fucking audacity didn't record jack shit from my site, but uh I will fix that in post.
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It doesn't really matter.
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Are you recording anyways?
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Yeah, it's recording now.
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It's it's got me now.
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Yeah, yeah.
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I closed it out, so the first fake first six minutes are absolutely gone on my side, but I think I can bullshit my way through.
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Don't make me do a second take.
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Don't make me do a second take of that.
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No, no, no, we're doing shit.
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I'll fix it in post.
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Yeah, everything's fixable in post.
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Yeah.
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Uh Eric.
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Yeah, uh, I guess I'm kind of on the same page as as Keith here.
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I didn't really know what to expect going into this.
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When it comes to like retro gaming, once we start getting further back than like the Super Nintendo and the Genesis, my knowledge and experience really kind of starts to fall off definitely.
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And I definitely know that I've never had any kind of experience with like the MSX or consoles like it.
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And I think the only one I can think of off the top of my head is probably like the Commodore 64 and and I guess these like pre-Windows PC kind of like systems.
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So the Amiga, the Atari 800.
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Sure, yes, all of those.
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Um, so it was really interesting to kind of like do a little bit of research on like what the system was like, and oh, this was it was actually pretty popular in Japan and pretty popular in Europe.
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So um anytime I get the chance to learn about more like video game history or hardware, I really jump on that.
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Um Metal Gear, I'd never seen the original Metal Metal Gear before.
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My only experien, my only like frame of reference for like how far back the series goes is Metal Gear Solid 1 on the PlayStation 1.
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I've seen plenty of that game in like in like YouTube videos and stuff like that.
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So um seeing this, I think my first initial impression when you have like the first scene where he like swims out of the water and like starts to infiltrate the base was it kind of looks like the style of any other kind of like NES shooter that I have played.
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I think my mind immediately like went to Contra for some reason, just because of like kind of how like blocky the dudes look, and I I just kind of saw playing similarly to that.
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But um, there is that Konami connection as well.
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Yes, exactly.
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Uh and so I think when I started playing it, I was pleasantly surprised at what it was able to achieve and kind of doing some of the research.
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I find it fascinating that the game was designed the way it was because of hardware limitations, and that's one of my favorite aspects about this era of video games specifically, is how creative they had to be to get around some of the hardware limitations.
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I I really, really love that about early video games because now it's like pretty much anything you can do, you can do it.
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I mean, Call of Duty can be fucking 700 gigabytes on your hard drive and just be like, oh, we'll do whatever we want.
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But back then, you only had so much memory and so much storage to be able to do stuff, and it really caused these guys to be super creative, and I think we'll talk about why a lot of the stealth elements and stuff came into came into play when we kind of break down break down the game a little bit.
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And yeah, this is the game that I can honestly say, as far back as I have gone, that I've kind of seen some of these more stealth elements emphasized before.
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I think in my research I read that on the Apple II there was like a Castle Wolfenstein game that had like some stealth elements to it, but like nobody played the Apple II, and nobody gamed on Apple, so it's let's let's be honest.
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So um but Apple II was a popular computer in its own.
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Yeah, careful now.
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Uh fair, fair.
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I'm I'm sorry.
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You're gonna get some old man really angry at us.
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Yeah, well, but but but I get it, like pre-Mackintosh, which is the full name of the Mac.
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Like, I totally get people downplaying that, you know, like like downplaying the history of like PCs before Windows 95 as well.
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Right.
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And I feel like PC Games.
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Who gives a shit about DOS?
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And it's like DOS is very important.
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I feel like kind of I've been really making an effort to learn more about video game history, and I feel like PC gaming kind of more came into its own like post uh North American video game crash because that's when everyone was like, it's safer to make games on PC because consoles are just a fucking disaster.
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So um no disrespect.
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Sorry for the disrespect for the early PC gaming, but but anyways, yeah, um I was pleasantly surprised with what I experienced because my expectations were just kind of literally non-existent, and I went in and actually had like a really, really good time with this game, which is not something I can say about a lot of older video games I've I've gone back and played.
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There it seems like the the quality titles are further between uh back in the day as they were still trying to learn how to design stuff.
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So um yeah, this was a really cool starting experience to kind of my Hideo Kojima journey that I'm about to go on here.
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Yeah.
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Yeah, you mentioned uh obviously you mentioned uh Contra Parallels and the uh uh Cathol Castle Wolfenstein stuff, and one of the things that I was trying to think about when it came to I guess uh what may have um what's the word I'm looking for, uh influenced this game.
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Like obviously a lot of Kojima's movie references like he wears on his sleeve.
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Um, so a lot of like the movie references like are very obvious in games like these, but I wonder like what games he was pulling from, and like the only two games that I could think of, which is kind of a weird pull.
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One not so much.
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The first one I was thinking about was Bionic Commando, which came out the same year as this.
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Uh, a little bit different, and a Capcom game as well.
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Um, and then the other game was Elevator Action, which is like the weird one that I was going to pull from.
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Um, because Elevator Action has a lot of uh I don't want to call it stealth, but you're mostly you're not you're not actually fighting the enemies, you're trying to avoid the enemies.
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So um yeah, I don't I don't know.
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I don't know what his influences were gaming-wise, but I definitely obviously like the apocalypse now stuff, and then I don't know, whatever.
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So one of the Oh, go ahead.
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Sorry, so one of the games you referenced was Elevator Action, right?
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What was the other one?
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You're kind of cutting in and out again.
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Uh Bionna Commando.
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Oh, yeah.
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Okay.
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Yeah.
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Wasn't Bionna Commando after?
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The same year.
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Okay, same year, yeah.
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Because l uh the little bit of I've seen is that um I don't know, like maybe Scramble was an influence as well.
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Um the the main influence for Metal Gear movie-wise was a movie called The Great Escape.
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Um, I don't know if you guys have seen The Great Escape.
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If not, you totally should.
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Oh, yeah.
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It is a classic movie.
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Uh they even got its own PS2 game that's dog shit, but we're not here to talk about that.
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Um But yeah, but like it's weird.
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I've seen like a little bit of revisionist history with this game in terms of why it's like a stealth game.
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Because there were like I like my initial when I was learning about this game way back in the day was people saying, like, oh Kojima wanted to make a stealth game because he was trying to say something against like the action games of the time.
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But really, if you look at it now, it's just that the game he was trying to make was going to be more of a shoot 'em up type of game, but the hardware couldn't handle it.
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So they're like, oh, we'll try some a little different, so there's less enemies and you have to avoid them to sort of combat the hardware, like you said before, Eric.
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Yeah, I think that I think I read in like my research they were worried about like the number of bullets that were gonna be able to be on screen, and like once like the number of bullets got too many, the game like really started to chug.
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So that's just that's just kind of what I read.
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Yeah, yeah.
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But I I can definitely see the elevator action influence.
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I've played that game.
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Not bad.
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That's quite a poll.
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It is quite a pull, actually.
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Yeah.
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See, I didn't do any research at all because I got so that's it.
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That's that's I expect that from you.
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I got swept up and over this stuff, and I'm like, it's a game from 1987.
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How much can we find out about it?
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There's only about 10 years prior of gaming history before this game.
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How how published it could possibly be?
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And you have to think when this game came out in 87, like this was when video games were really starting to find themselves.
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I mean, hell, like the couple years prior, you had the NES come out, and then say like 1986 was a big year, because you had Zelda and Metroid and Kid Icarus, like you had like prominent game franchises starting to pop up in the last couple years, like concurrently around this time, like Castlevania was starting to become a thing.
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I think Bomberman was starting to become a thing as well, and so like Metal Gear is just another line in sort of establishing sort of that I wouldn't say pre-history for video games, that's like Atari, but this is sort of like how would I describe it?
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Just like beginnings.
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Yeah, like the like the beginnings, yeah, yeah, like the like the early, early stuff.
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And and this game kind of falls right into that line of setting everything up.
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Right.
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So I know that uh Kojima was inspired a lot by uh fuck, what's this called?
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What's it called?
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Escape from New York, uh Iroquois Pliskin.
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Yes.
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Snake Plisken.
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A great movie.
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That's David Hayter.
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That's fucking David Hayter.
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It's a great movie.
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Uh who plays him, Chris?
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Who's the actor?
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Uh Kurt Russell.
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There you go.
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If y'all haven't seen Escape from New York, you should.
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It's a very good movie.
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One of John Carpenter's best.
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So I heard of this game.
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I saw this game in the Metal Gear Solid 3 subsistence menu way back on the PS2 days.
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Never gave a shit about it.
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I've never wanted to play it.
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Because you got the Ape Escape game.
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Who the fuck needs this MSX crap?
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Man, fuck those monkeys.
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I don't want to fuck around with those monkeys either.
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That's sacrilege.
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How dare you?
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The Ape Escape game is great.
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Bill would be so mad right now.
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Yeah, he would be.
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I think Aaron would be more mad.
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So, but but I've heard this game, you know, it's it's from playing uh Acid that this game, you know, it it the whole series spun off of it.
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It it's important.
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Yes.
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So playing it now for the first time, like it it's it's it's big.
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It feels like a monumental step.
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It's one of those first steps into a series, kind of like playing the original Mario Bros or the original Zelda, or I I don't fucking know.
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Like some the first song.
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The original Metroid.
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It feels like play the original Metroid.
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It feels but for that you're gonna want to play Zero Mission.
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Agreed.
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Yeah, yeah.
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Agreed.
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Yeah.
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I get what you're saying.
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But anyways, it's like it's like knocking down this this giant, right?
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And and being able to say, I know where the rest of the series took its inspiration from.
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What because if if you look at Metal Gear Solid 1 and 2, and I'm I'm gonna say from the little bit of that I played of Metal Gear 2, it's all just Metal Gear over and over and over again.
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Almost the same beats, almost the same type of gameplay.
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It's like Kojima said, How can I make this better and better and better?
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What did improv while also telling the same story over and over again, but making it more and more complicated.
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I was thinking the same thing earlier today where I was like, they really just did, and you know, uh a lot of the best developers, that's something that they did because you look at something like Super Metroid, it's basically just a remake of Metroid.
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You look at uh Super Mario World, it's just kind of like a remake of Super Mario Bros.
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3.
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It's just being able to take like the best, yeah.
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Maybe that was not a great example, but you know what I mean.
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Okay, a Link is the past Mario Bros.
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A Link to the Past is more of like a remake.
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A remake of Zelda.
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We'll fight we'll fight Lane on that one.
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Sorry.
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A link like a Link to the Past is like a better version of the first Zelda, right?
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Yes, so yeah, absolutely.
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That's but like Kojima and Konami, they took it like further and just like Chris was saying, just kind of like kept taking like the best ideas and remaking them.
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And even though they are like kind of the same game, but better in a lot of respects, it's still carrying the story forward.
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So it's like it's not a remake.
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It is technically a sequel though, but it's a little bit of both, if that makes sense.
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Yeah, I I would say that that's that's huge with at least solid.
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Again, from the little bit that I played of Metal Gear 2, which is gonna be the next episode, the beginning is literally the beginning to Metal Gear Solid.
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It is almost shot for shot, the whole exact same thing.
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And it it serves a story purpose, but I I don't know how I'm gonna feel after playing it.
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Even though right now I feel like the original Metal Gear was such a I wouldn't say that I I needed it, that it was necessary to play as a gamer, but it is nice to know where everything started, and it is nice to know that okay, things make a little bit more sense or I have this context that it wasn't necessary to appreciate it even more.
00:20:34.720 --> 00:20:49.039
I I think because we're gonna do all of them and sort of probably break down the plots and all the story beats, I think it is important that we play this game, especially when there's gonna be plot elements in this game that carry all the way to like MGS 5, you know?
00:20:49.359 --> 00:20:51.279
Like the continuity gets established here.
00:20:51.359 --> 00:21:02.240
So yeah, it may not be important like to play it first or whatever if you just want to experience Metal Gear, but if I mean if you want to know the whole series, I think this isn't really a bad place to start.
00:21:02.720 --> 00:21:06.480
Especially when what we're gonna do is play all of them chronologically.
00:21:06.720 --> 00:21:12.240
You know, it it it's good to play this one now, because like don't play this one after like MGS five.
00:21:12.319 --> 00:21:13.759
You will you will be shell-shocked.
00:21:16.079 --> 00:21:16.480
I don't know.
00:21:17.680 --> 00:21:20.640
Maybe five just loops into it.
00:21:20.799 --> 00:21:26.240
It it you're gonna need the context eventually of who the fuck are these people in five.
00:21:26.640 --> 00:21:27.519
Exactly.
00:21:28.079 --> 00:21:32.079
Uh let's get into gameplay.
00:21:32.880 --> 00:21:36.480
So uh Eric, tell tell me about the gameplay.
00:21:36.880 --> 00:21:52.960
Yeah, so like we kind of talked about before, uh, the reason this game leans so heavily into the stealth elements was because they were worried about how much the action shooter elements, if they went that route, would slow down the hardware and make the game hard to play.
00:21:53.200 --> 00:21:56.799
Um so that necessitated this kind of stealth action approach.
00:21:56.880 --> 00:21:59.759
And so instead of like bursting into this base and just like shooting.
00:22:00.160 --> 00:22:01.359
And killing all these dudes, right?
00:22:01.519 --> 00:22:03.680
Which again would make would make a fine game.
00:22:03.759 --> 00:22:06.480
Like we've seen that before, and that would that would be fun.
00:22:06.640 --> 00:22:10.720
Um, they really put this emphasis on kind of stealth, right?
00:22:10.880 --> 00:22:12.079
Not being discovered.
00:22:12.160 --> 00:22:26.160
Like you can, you once you discover the weapons, like you can go through the base and discover weapons and stuff and have that option to like go loud and just kind of run through and start shooting stuff, but it definitely makes the game a lot harder if you choose not to engage with those stealth elements.
00:22:26.319 --> 00:22:28.000
Like it really uh oh.
00:22:28.640 --> 00:22:45.519
Like it really gives you uh like it really gives you that incentive to want to go to each screen and be as stealthy as possible and try and take out a guard when their routes are optimal and not alert the other guard and not like set off the alarm and have all the other guards come run and swarm you.
00:22:45.599 --> 00:22:48.240
And that's basically how the entire game is.
00:22:48.319 --> 00:22:52.400
You're going throughout this base, which is called outer outer heaven, I believe.
00:22:52.640 --> 00:22:53.359
Outer heaven, yes.
00:22:53.599 --> 00:22:59.680
Yes, and you're just going through and trying to stop the the master weapon, the the metal gear.
00:22:59.839 --> 00:23:04.480
And the more stealthily you do it, the easier of a time that I think you definitely have.
00:23:04.640 --> 00:23:13.519
And the game rewards you for engaging with those stealth elements by making it an easier time, and it gives you tools to be able to enhance those kind of stealth elements.
00:23:13.680 --> 00:23:18.319
Um, sometimes I found myself thinking that like the stealth elements maybe worked a little bit too well.
00:23:18.400 --> 00:23:25.119
Like I felt like I was like in the line of sight of like a soldier and he didn't see me and I was able to just like walk up and punch him and he would die.
00:23:25.279 --> 00:23:33.440
I realize it's like earlier gaming hardware and they were doing the best they could, but uh yeah, I I'm not usually like a like a stealth gamer.
00:23:33.519 --> 00:23:35.039
I don't usually like to play stealthily.
00:23:35.279 --> 00:23:38.559
My patience isn't really I don't really have the patience for that.
00:23:38.720 --> 00:23:42.079
I like to play fast and kind of just where's the action at?
00:23:42.240 --> 00:23:50.000
But I found myself like willing to stop and slow down and engage with that element of the game a little bit more, and I found it really cool and really rewarding.
00:23:50.160 --> 00:24:05.440
So yeah, the whole game is built around this premise of you are a guy who is infiltrating a base and you are trying to do it as sneakily and quietly as possible, and not alert anybody in the base as to like what you're doing, and that it's very much built around that whole premise.
00:24:05.519 --> 00:24:07.599
And yeah, I thought it was pretty cool.
00:24:07.920 --> 00:24:25.440
What I find interesting, I know this is in like the Wikipedia article again, but um, it was designed to where like when you get discovered that all the enemies start behaving like Pac-Man ghosts, which kind of makes sense because if you get discovered, they all just kind of go fucking nuts and do all this weird pattern shit and all that.
00:24:25.599 --> 00:24:25.839
Yeah.
00:24:26.000 --> 00:24:30.240
Which which honestly was also kind of entertaining just to see how I did like that, it was very cool, yes.
00:24:30.480 --> 00:24:31.359
Yeah, yeah.
00:24:31.680 --> 00:24:41.440
Um, but yeah, the game definitely rewards you being like patient and slow and taking your time and and trying to study everybody's routes and seeing like what they do and all that.
00:24:41.599 --> 00:24:43.200
And and it definitely feels good.
00:24:43.359 --> 00:24:46.720
Like you feel good if you are able to sneak by without getting noticed at all.
00:24:46.960 --> 00:24:50.799
Yeah, or if you're able to clear the whole room without without gings being spotted.
00:24:51.039 --> 00:24:56.079
Yeah, because it's so funny when you walk up to enemies, as you said, like and you just start punching them, it doesn't matter.
00:24:56.160 --> 00:25:01.200
They just they won't they'll just sit there and just yeah, they just get stun locked, yeah.
00:25:01.279 --> 00:25:04.240
Yeah, which is what happens to me when someone just walks up and starts punching me.
00:25:04.319 --> 00:25:07.279
So I mean, I mean I'm gonna try these, I don't know what to do.
00:25:07.839 --> 00:25:20.880
It wasn't until later in the game where I actually felt like I had to um interact with the stealth elements of the game because uh towards the end of the game it actually does get pretty challenging.
00:25:21.200 --> 00:25:27.119
Um but for like the first, like I don't know, good third of the game, I was just knocking people out.
00:25:27.599 --> 00:25:29.440
I didn't use a lot of ammunition.
00:25:29.599 --> 00:25:42.240
Uh there's plenty so uh one of the very valid ways of going through this game is when you go in and out of a room, uh you can just keep up keep picking up rations and ammunition.
00:25:42.640 --> 00:25:47.599
It'll it'll um respawn every time you enter and re-enter a room.
00:25:47.759 --> 00:25:48.480
Oh god.
00:25:48.960 --> 00:25:54.720
So uh while while Keith comes back, um how how long did it take you guys to beat the game?
00:25:54.880 --> 00:25:59.119
It took me around three hours and twenty-three minutes to to get it out.
00:25:59.359 --> 00:26:01.200
You guys you guys good?
00:26:01.519 --> 00:26:01.839
Yes.
00:26:02.480 --> 00:26:03.200
We're good, man.
00:26:03.359 --> 00:26:04.000
Are you good?
00:26:04.559 --> 00:26:06.240
You you guys disappeared.
00:26:06.480 --> 00:26:08.160
You disappeared, James.
00:26:08.400 --> 00:26:09.839
What is happening?
00:26:10.480 --> 00:26:13.359
Grasslighting is what bugs the shit out of me.
00:26:16.960 --> 00:26:22.000
I was sitting here and then all three of you disappeared, and I'm like, okay, well, I I still see me.
00:26:22.240 --> 00:26:22.720
See, now you guys have to get away.
00:26:22.880 --> 00:26:23.519
It's a rafter, man.
00:26:23.680 --> 00:26:24.160
We're just gone.
00:26:24.319 --> 00:26:26.880
So, Chris, you I think you were talking about how long did it take us to beat the game?
00:26:26.960 --> 00:26:30.640
I think I clocked in a little over a little over four hours.
00:26:30.880 --> 00:26:32.000
Is how long it took me.
00:26:32.480 --> 00:26:34.000
It took me about three and a half.
00:26:34.240 --> 00:26:34.880
Yeah.
00:26:36.480 --> 00:26:41.519
Yeah, I I I fucking head butted the fuck out of that game.
00:26:41.759 --> 00:26:44.319
I can force my way through.
00:26:44.559 --> 00:26:45.920
Yeah, it it's that's the thing.
00:26:46.079 --> 00:26:47.920
It's not hard to brute force.
00:26:48.240 --> 00:26:58.000
Because there were there were certain sections where I did because I was trying to see if you could like save scum the game, because when I would save half the time it wouldn't save, and I was like, what the fuck is this?
00:26:58.079 --> 00:27:01.440
And then I Google and it's like, you can only save in the elevator shafts.
00:27:01.680 --> 00:27:08.079
And I'm like, uh, but once I figured that out, then there were certain sections where I would just like save scum in the elevator.
00:27:10.480 --> 00:27:11.759
Was it the elevator shafts?
00:27:11.839 --> 00:27:13.359
Because yeah, I experienced the same thing.
00:27:13.680 --> 00:27:16.480
Yeah, you can only you can only save in the elevator shafts.
00:27:16.559 --> 00:27:21.359
I think there are certain story bits with like bosses where you can save right after.
00:27:21.759 --> 00:27:25.359
Yeah, I felt like I could only save like after I had made like a little bit of progress.
00:27:25.440 --> 00:27:28.079
Like if I was to save after every screen, it wouldn't save.
00:27:28.160 --> 00:27:33.119
Yeah, but like after I made a little bit of when you hit the elevators and you move up, you can save then at any point.
00:27:33.359 --> 00:27:33.759
Interesting.
00:27:33.839 --> 00:27:34.799
Okay, that explains it.
00:27:35.039 --> 00:27:35.680
Yeah, that's interesting.
00:27:35.920 --> 00:27:37.519
Yeah, and that's the thing, the game doesn't tell you how to do that.
00:27:37.839 --> 00:27:38.799
How did you guys all play the game?
00:27:39.200 --> 00:27:42.720
There might be a codex call because I could save whenever, wherever.
00:27:45.119 --> 00:27:46.880
Assuming he said he could save whenever he wants.
00:27:47.039 --> 00:27:47.599
God damn it.
00:27:47.680 --> 00:28:00.000
Well, that that might be Well might have been safe stating, like actual like he was playing the Gog like modern PC version, they might have added in you could just save whenever you want.
00:28:00.160 --> 00:28:02.559
Yeah, I could just yeah, save wherever I wanted to.
00:28:02.720 --> 00:28:08.240
Oh, yeah, that might that might have been with the the modern like Gog version, because I was playing it on the PG collection.
00:28:08.720 --> 00:28:13.680
So I was playing on the the recently released uh volume one collection, I think like PS5.
00:28:13.839 --> 00:28:14.720
So that's how I was playing it.
00:28:14.880 --> 00:28:15.680
Yeah, yeah.
00:28:15.920 --> 00:28:17.519
Yeah, it's the one that I was playing.
00:28:17.759 --> 00:28:28.720
But the way that I brute forced it was that after you get killed three times, you get brought back, but you have like full items up until the point where your ranking is.
00:28:28.880 --> 00:28:29.200
Yes.
00:28:29.359 --> 00:28:40.240
So I was at rank one, and I had I think seven rations, uh 50 bullets, interesting, uh, whatever bombs, whatever rockets, everything.
00:28:40.480 --> 00:28:44.000
Yeah, if you yeah, and if you die enough times, it maxes you out.
00:28:44.319 --> 00:28:45.359
Interesting, right?
00:28:45.440 --> 00:28:53.039
And like after you get another ranking star and you do the same shit, you do enough, it will bring you back with everything.
00:28:53.279 --> 00:29:00.720
So I didn't even know about the respawning items, so like you could go into that one truck and keep coming out and getting as many reactions as you can.
00:29:01.039 --> 00:29:02.960
I did that every single time.
00:29:03.519 --> 00:29:06.559
I didn't know about that, so all I did was just keep dying.
00:29:06.799 --> 00:29:15.920
Apparently, keep dying a lot of times is a lot faster than then there are certain enemies that spawn items more than others.
00:29:16.079 --> 00:29:19.759
So there'll be times where you go into like one screen and there's one enemy that feels asleep.
00:29:19.920 --> 00:29:21.519
Oh, sorry, this is in the NES version.
00:29:21.599 --> 00:29:23.039
Um, and then but you can run up and punch him.
00:29:23.440 --> 00:29:24.079
Feel asleep.
00:29:24.319 --> 00:29:29.920
Yeah, but you could run up and punch him, and then maybe he'll drop an item or not, and then you can just leave and come right back.
00:29:30.160 --> 00:29:37.359
So I did that a couple times if I was in a spot where it's like I can't get to the ration truck, so I will see if I can do that here.
00:29:37.680 --> 00:29:53.119
Yeah, I didn't know about that because I there were multiple times in the game where I was like running low on things, and I was like, I need to make a run back to like where like the the timer bombs were or like where the remote control missiles were, like I need I needed those things, and so I didn't know if just dying would replenish that.
00:29:53.279 --> 00:29:55.680
And so like about halfway through the game I started to be smart.
00:29:55.839 --> 00:30:05.920
If I ever encountered like a room where like there was stuff or supplies it gave me, or like yeah, I encountered a guard that I knocked out that dropped like rations or ammo, I made sure I like maxed out before I like moved on.
00:30:06.160 --> 00:30:12.880
So when you got to the rooms that had like say the missiles or whatever, you didn't just run back in and out to just max it out before you left.
00:30:13.039 --> 00:30:13.839
I eventually did.
00:30:13.920 --> 00:30:25.680
I eventually did, but but I didn't do that because yeah, but through the halfway through the game, so there's that one part when you like uh are like in the very basement and there's like that winding around screen, it has like all the dogs on it, it's kind of like a maze and you go around.
00:30:25.839 --> 00:30:26.160
Oh yeah.
00:30:26.400 --> 00:30:28.799
I was like super low on health, and I was like out of ration.
00:30:28.960 --> 00:30:31.519
So I'm just like running around the square, like away from the dogs.
00:30:32.000 --> 00:30:34.640
And the dogs can follow you from screen to screen.
00:30:34.880 --> 00:30:37.119
You're the only enemy that can do that, too.
00:30:37.359 --> 00:30:37.920
Fuck.
00:30:38.160 --> 00:30:46.640
And also, if even if they're not in the same lane as you are, and you move the screen and the dog knows you're there, it'll show up in your fucking lane.
00:30:46.960 --> 00:30:48.240
Stay in your lane, dog.
00:30:49.039 --> 00:30:50.480
Stay in your lane, dog.
00:30:51.839 --> 00:30:53.680
I agree Andy Jackson.
00:30:54.160 --> 00:30:58.000
Yeah, I wasn't using a ton of ammunition in this game up until a lot later.
00:30:58.559 --> 00:31:01.839
It wasn't until a lot later where I was like, oh, I need to start using the weapons.
00:31:02.079 --> 00:31:02.319
Okay.
00:31:02.559 --> 00:31:03.119
Yeah, yeah.
00:31:03.279 --> 00:31:07.200
I I could see I could see people getting through a good chunk of the game just punching people.
00:31:07.359 --> 00:31:08.000
Yeah for real.
00:31:09.920 --> 00:31:14.319
And then and then I was for some reason I forgot the cardboard boxes in this game.
00:31:14.480 --> 00:31:18.160
But then I got so I was so hype when it showed up.
00:31:18.240 --> 00:31:19.119
I was like, there it is!
00:31:19.680 --> 00:31:21.039
It's in the first game.
00:31:21.359 --> 00:31:22.240
He already knew.
00:31:22.480 --> 00:31:23.920
And and it could just be me.
00:31:24.000 --> 00:31:25.839
I was terrible with using that thing.
00:31:26.000 --> 00:31:33.519
Because I think I felt like I was more comfortable that oh, I could like you know be more advantageous with it, but I would get caught so fucking much.
00:31:33.759 --> 00:31:37.119
I mean, I was just knocking everybody out anyway, so I was like, I don't really need to use this.
00:31:37.440 --> 00:31:37.759
That's fair.
00:31:37.920 --> 00:31:41.599
They can't they can't call reinforcements if there's nobody around to call.
00:31:41.759 --> 00:31:42.000
Right.
00:31:42.160 --> 00:31:43.440
So yeah.
00:31:43.519 --> 00:31:49.920
Um, but there are certain enemies that I think it's if they get like one exclamation point, if you just leave the screen, you're fine.
00:31:50.079 --> 00:31:52.000
But if they get two exclamation points, you have to find it.
00:31:52.160 --> 00:31:53.119
They'll follow you, I think.
00:31:53.440 --> 00:31:56.319
You have to leave the whole fucking floor for the alarm to go away.
00:31:56.720 --> 00:31:58.480
Keep talking like you just killed everyone.
00:31:58.720 --> 00:32:01.359
The one thing that really pissed me off about the gameplay is this game.
00:32:01.519 --> 00:32:11.279
So I went very old school method writing stuff down and writing um codec calls and stuff like the the the frequencies and stuff.
00:32:11.359 --> 00:32:14.880
Um I just had a walkthrough up and just referred to that.
00:32:15.680 --> 00:32:17.599
Dude, this game needs a map.
00:32:17.920 --> 00:32:19.920
I'm a bitch so bad.
00:32:20.240 --> 00:32:21.680
A map would be it for this game.
00:32:22.240 --> 00:32:23.680
A map would be helpful.
00:32:23.920 --> 00:32:26.319
Especially when you get to the parts with the with the elevator.
00:32:26.400 --> 00:32:36.319
I just for some reason my brain, like when you get to the elevators, my brain could not um or even say like when you're on the roof and you have to deal with all like the roof shit.
00:32:36.480 --> 00:32:43.200
It's like it's like you have to go on the roof just to like go to the end, get like a random item, and then get that elevator on the other side to go down.
00:32:44.000 --> 00:32:44.960
There's so much backtrackers.
00:32:46.480 --> 00:32:49.599
Yeah, this game would how did kids do this in the 80s, man?
00:32:49.759 --> 00:32:54.160
Yeah, this game would benefit from a map the way that the original Metroid would benefit from a map.
00:32:54.799 --> 00:32:55.119
Exactly.
00:32:55.279 --> 00:32:55.599
Yeah, yeah.
00:32:55.839 --> 00:32:57.359
That that that was my thought.
00:32:57.599 --> 00:32:58.079
For sure.
00:32:58.319 --> 00:32:59.519
Even Metroid 2.
00:32:59.680 --> 00:33:00.319
Yes.
00:33:00.720 --> 00:33:01.440
So one thing.
00:33:01.839 --> 00:33:09.599
Well, I wouldn't say this is as bad as Metroid, only because um everything in Metroid looks exactly the same.
00:33:09.839 --> 00:33:14.960
Like the stuff in Metal Gear, like you the rooms look different.
00:33:15.200 --> 00:33:16.559
So at least as that.
00:33:17.440 --> 00:33:17.920
That's true, yes.
00:33:18.240 --> 00:33:23.440
There is enough distinguishing elements between each of the screens on the floors to kind of help you track.
00:33:23.680 --> 00:33:24.960
Yeah, yeah, yeah, for sure.
00:33:25.119 --> 00:33:25.759
Yeah.
00:33:26.400 --> 00:33:35.680
So I wanted to say that something that I did that I absolutely loved was that whenever there was a boss fight, I would be like, This is not gonna be a fucking challenge.
00:33:35.759 --> 00:33:41.200
I just took out like the guided missiles and just like fucking missiled them to shit.
00:33:41.359 --> 00:33:41.519
Yeah.
00:33:41.759 --> 00:33:44.079
Every single fucking one of them.
00:33:44.400 --> 00:33:48.880
Well, there's one you can't do that with the shotgunner fucked me up.
00:33:49.920 --> 00:33:50.880
The chopper.
00:33:51.039 --> 00:33:51.759
No, the function.
00:33:51.920 --> 00:33:53.359
The one that fucked me up was the tank.
00:33:54.240 --> 00:33:55.680
The tank of the tank.
00:33:57.680 --> 00:34:03.200
Or the tank and also the um, what is it, like the like the was it like the bulldozer or something?
00:34:03.359 --> 00:34:03.920
The bulldozer.
00:34:04.240 --> 00:34:12.880
Yeah, where you have to lay where you have to run up and lay C4 and then run back, and you have to time it, and if you don't time it right, he will one-shot you, no matter how much your health is up.
00:34:12.960 --> 00:34:13.519
God, that's it.
00:34:13.679 --> 00:34:19.440
Eventually you just kind of with the with the vehicles, you just kind of figure out, okay, I need to either use the bind.
00:34:19.920 --> 00:34:20.800
I hated was uh the twist.
00:34:21.119 --> 00:34:21.920
Or the grenade launcher.
00:34:22.880 --> 00:34:23.519
Oh, the Arnolds?
00:34:23.760 --> 00:34:33.440
Yeah, the Arnolds, yeah, because it was like the one up top I could one-shot because there was a very specific spot you could stand, and he would rush you, but he wouldn't hit you.
00:34:33.599 --> 00:34:36.719
But you could hit him, and you just like one-shot him with a missile or something.
00:34:36.880 --> 00:34:38.960
The guy on the bottom, I couldn't figure it out.
00:34:39.119 --> 00:34:43.760
So I'm like, he has to have the same pixel perfect spot, but I couldn't figure it out.
00:34:43.840 --> 00:34:46.480
So it took me forever to beat that motherfucker, but I did.
00:34:46.719 --> 00:34:52.320
I feel like all the bosses have like some kind of like exploit with them because I remember a couple of them.
00:34:52.400 --> 00:34:57.920
Uh the one that sticks out to me most is like the hind on the roof where it like shoots in like a like an arc back and forth.
00:34:58.000 --> 00:35:01.920
But yeah, and it's is you go into the upper left and just blast it with the machine gun.
00:35:02.400 --> 00:35:09.440
Yeah, you can like just go like I'm in the upper left where like the arc bullets can't hit you, and then just like, yeah, I had full grenade launcher, so I just was grenade launching it.
00:35:09.760 --> 00:35:14.079
So yeah, there are there are a couple exploits like that I found, and then I love the two.
00:35:14.559 --> 00:35:16.320
But that's the thing, but that's the thing I like that.
00:35:16.400 --> 00:35:24.719
Yeah, I like that all the bosses are it feels like it was intentional that all the bosses have this like very weird sort of strategy where you can just knock them out really quickly.
00:35:24.880 --> 00:35:35.840
Yeah, you know, it kind of adds to the stealth, the stealth kind of strategy element to the game where it's like, you know, try like experiment with different techniques and different ideas, and you'll find something that works really, really well.
00:35:36.079 --> 00:35:38.880
Where it's like if you try to just brute force it, you're fucked.
00:35:38.960 --> 00:35:39.199
Right.
00:35:39.280 --> 00:35:40.719
You know, you kind of have to figure out something.
00:35:41.039 --> 00:35:43.039
I mean, I I brute forced it.
00:35:44.079 --> 00:35:45.199
I was fine.
00:35:46.960 --> 00:35:48.079
I could see that.
00:35:48.400 --> 00:35:52.320
I I I hated the the bulldozer, I hated the tank.
00:35:52.400 --> 00:35:54.239
Uh yeah, tank was kind of bullshit.
00:35:54.400 --> 00:35:57.840
So the tank was one where I had to go back and find mines for because I didn't have enough mines.
00:35:57.920 --> 00:35:59.119
And I was like, fuck.
00:36:00.079 --> 00:36:02.400
See, I did because I kept fucking dying.
00:36:02.559 --> 00:36:06.320
And for me, the most annoying part of the game was the desert with the scorpions.
00:36:06.559 --> 00:36:08.079
Yeah, fuck the scorpions.
00:36:08.320 --> 00:36:08.639
Yeah.
00:36:08.880 --> 00:36:13.360
Because I would try my best to avoid them, and one would always just beeline towards me, and it's like you're poisons.
00:36:13.599 --> 00:36:14.480
I'm like, god damn it.
00:36:14.639 --> 00:36:16.320
And that's the only time you use the poison name.
00:36:16.719 --> 00:36:17.119
The medicine?
00:36:17.280 --> 00:36:20.960
Yeah, I had the medicine, yeah, but it was annoying having to fucking use it every time.
00:36:21.760 --> 00:36:23.280
It's almost like you didn't die enough.
00:36:23.519 --> 00:36:24.960
No, I died, no issues.
00:36:25.440 --> 00:36:28.400
I died plenty, I can promise you that.
00:36:30.079 --> 00:36:34.159
I wish you kept track so that we could compare our death totals, our death totals.
00:36:34.880 --> 00:36:42.960
So there's a lot of the game that I saw a lot of stuff that we're definitely gonna see later on.
00:36:43.280 --> 00:36:48.719
Um, the part where you have to dress up as a soldier to go into that one place.
00:36:49.360 --> 00:36:55.920
The fight with the tank, the hind, the hind D, the uh what the fuck?
00:36:56.079 --> 00:36:59.599
Not the scorpions, they're they're kind that was kind of fucking stupid.
00:36:59.760 --> 00:37:01.679
Um yeah, yeah.
00:37:03.360 --> 00:37:09.920
There's a lot, a lot, a lot of little stuff that you're gonna see done a whole lot better later on in the series.
00:37:10.079 --> 00:37:14.800
The rooms with the falling floors, you're gonna see that in Metal Gear Solid.
00:37:15.039 --> 00:37:18.559
Um The Invisible Lasers they need the glasses.
00:37:18.800 --> 00:37:25.840
They need the glasses for, the guided missiles to blow up a specific part of the door, fucking Grey Fox.
00:37:27.599 --> 00:37:28.880
Grey Fox.
00:37:30.079 --> 00:37:32.400
Oh, I'm not gonna say anything about Grey Fox.
00:37:32.800 --> 00:37:36.639
I mean, we I mean we'll eventually oh shit, we eventually talk about the plot.
00:37:38.079 --> 00:37:38.960
Keith died.
00:37:39.199 --> 00:37:40.800
He wanted to talk about Grey Fox.
00:37:41.119 --> 00:37:48.159
I'm assuming that we all I'm assuming that we all died for him, so I mean Oh I I am I I suspect a DM real quick.
00:37:48.719 --> 00:37:51.119
Yeah, we're gonna get so much gaslighting.
00:37:52.320 --> 00:38:04.239
Yeah, so I I think the part I liked about the game, I I kept thinking about Metroid as I was playing the game because I felt like the the level I found the levels like really well laid out in general.
00:38:04.400 --> 00:38:14.000
Like, yeah, I think there's a lot, there's a lot to remember, but the fact that the rooms look different, like Keith pointed out, I think helps with like you being able to like identify where you are.
00:38:14.239 --> 00:38:29.360
And like kind of by the end of it, I was able to kind of go anywhere I wanted, just like off like my mind if I needed to backtrack or something, or I and I I felt like it was just laid out in a really kind of like a like a smart way, and in a way that I never really like saw from a game from this era before.
00:38:29.440 --> 00:38:32.719
Like most games are just like, oh, you move on to this screen, oh you move on to this screen.
00:38:32.800 --> 00:38:38.320
Like I'm thinking like like Mario's just like you're moving on to the next screen, or like Mega Man, you're moving on to the next screen, it's very, very linear.
00:38:38.880 --> 00:38:45.360
Like in that way, I think it's comparable to the original's Legends of Zelda, because I think the original Legend of Zelda is mapped out pretty well, also.
00:38:45.679 --> 00:38:46.159
Right, exactly.
00:38:46.320 --> 00:38:49.760
But like but this game is a lot smaller, so I think it's more manageable.
00:38:50.000 --> 00:38:50.480
Yes.
00:38:50.639 --> 00:38:57.840
You know, and it it it it's a nice size to where you can remember stuff, but it's not too big to where it feels overwhelming.
00:38:57.920 --> 00:39:06.320
Yeah, you know, like when you get to the floors, you're like, okay, I can kind of figure out where everything is and all that, and especially helps when you're trying to get all the hostages as well.
00:39:06.639 --> 00:39:13.599
Yeah, I think back in the day, if you were like playing this and experiencing it for like the first time, this would have probably taken you a while to like figure everything out for sure.
00:39:14.239 --> 00:39:16.239
Oh yeah, I would I would have been very confused.
00:39:16.559 --> 00:39:25.280
I think we benefited from the fact that you know modern gaming like has a lot of these different like a lot of this different stuff I've like see in like modern gaming today.
00:39:25.360 --> 00:39:30.400
So yeah, like like Chris mentioned, it feels like very much like a like a like a trailblazing game for sure.
00:39:30.559 --> 00:39:43.360
Um I thought the arsenal too was was pretty cool because it felt like throughout the entire game I was collecting an arsenal of weapons and things that could be used at any time to like overcome something or like solve a puzzle, right?
00:39:43.599 --> 00:39:51.920
And the way that you gather those items up, again, kind of reminded me of Metroid, where it's like, oh, now I have this new thing, maybe I can try that new thing here.
00:39:52.079 --> 00:39:59.760
Oh, I have a new key card, maybe it'll open those doors and I rescue more people or find the person I was looking for, or I have the the minesweeper now.
00:39:59.840 --> 00:40:03.760
Now I can run through the minefields and not get fucking blown up 30 times.
00:40:04.079 --> 00:40:05.039
Exactly.
00:40:05.360 --> 00:40:06.239
That's one thing I hated.
00:40:07.199 --> 00:40:08.800
That's one thing I hated was the key cards.
00:40:08.880 --> 00:40:10.639
Like, why are there eight of them?
00:40:10.880 --> 00:40:12.559
You probably could have cut back on the numbers.
00:40:12.800 --> 00:40:13.440
Yeah, yeah.
00:40:13.760 --> 00:40:21.599
Not it's not that they're there's eight of them, is that you have eight different ones to switch between to use all in different places.
00:40:21.760 --> 00:40:22.639
Yeah, it's fucking annoying.
00:40:23.280 --> 00:40:25.280
There's no consistency with the key cards at all.
00:40:25.519 --> 00:40:29.039
Especially with their soldiers walking around, and you're like, oh shit, oh shit, oh shit, oh shit.
00:40:29.280 --> 00:40:29.760
Is it five?
00:40:29.840 --> 00:40:29.920
No.
00:40:30.320 --> 00:40:31.039
Oh, it's you two.
00:40:31.119 --> 00:40:32.079
Oh, just the soldiers.
00:40:32.719 --> 00:40:34.079
No, or like you're in.
00:40:34.480 --> 00:40:37.039
Not just the soldiers, the rooms with the poison gas.
00:40:37.119 --> 00:40:39.440
You're fucking you have to take fucking damage to the city.
00:40:39.760 --> 00:40:44.320
Take your mask off and try each key card, and you're like, Solid niggas walking around like a fucking janitor.
00:40:47.440 --> 00:40:51.360
He has like a keyring just with a bunch of plastic like cards swiping them.
00:40:51.599 --> 00:40:54.880
Yeah, quality of life would have been like if you just had it, the door would open for you.
00:40:55.039 --> 00:40:55.599
Like that, right?
00:40:55.679 --> 00:40:57.280
That's a that's probably the quality of life thing.
00:40:57.440 --> 00:40:57.920
Yeah, yeah.
00:40:58.000 --> 00:41:00.880
Which I think some of the later ones definitely did that.
00:41:01.119 --> 00:41:02.320
No, no, definitely.
00:41:02.400 --> 00:41:11.840
They as you go on, uh, they they uh starting in in solid, I believe, once you get a new key card, it replaces the old one and you can access more.
00:41:12.239 --> 00:41:13.119
Yeah, that sounds right.
00:41:13.360 --> 00:41:19.679
Um and I think in two, whenever you have a key card, you don't even have to equip it.
00:41:19.920 --> 00:41:23.280
It just has to be it will be.
00:41:23.440 --> 00:41:28.320
Yeah, but yeah, the poison gas is bullshit because like how would you know that room is poison gas?
00:41:28.480 --> 00:41:32.400
You have to like walk into it, and that's like, why am I fucking taking damage, and you gotta throw the thing on.
00:41:32.559 --> 00:41:34.880
Then you get like the codec call, like, well, you're in the poison room.
00:41:34.960 --> 00:41:37.119
It's like the room is poison, you're like, I know, I'm dying in here.
00:41:37.360 --> 00:41:43.519
Be like, I'm literally somehow, somehow codecing with you is is not killing me, so thank you.
00:41:46.719 --> 00:41:48.719
God, so ridiculous, man.
00:41:48.960 --> 00:41:50.719
Oh game.
00:41:51.760 --> 00:41:53.039
I really enjoyed it.
00:41:53.119 --> 00:41:58.960
It's it's it's the and talking about it, it it makes me think back of yeah, it really wasn't bad.
00:41:59.039 --> 00:42:01.840
It was it was actually a very interesting game.
00:42:02.000 --> 00:42:06.559
Like, who the fuck comes up with this bullshit in this time period?
00:42:06.800 --> 00:42:08.480
We know who it's crazy.
00:42:08.719 --> 00:42:09.599
We know who.
00:42:10.320 --> 00:42:11.199
Right now we do.
00:42:11.360 --> 00:42:19.679
If if we played this, if we had access to an MSX, uh I mean, our minds, our little minds would have been fucking blown.
00:42:19.760 --> 00:42:22.960
Like this stuff stuff like this just wasn't around.
00:42:23.440 --> 00:42:24.639
I think he's still speaking.
00:42:24.719 --> 00:42:25.199
I'm not sure that.
00:42:25.440 --> 00:42:26.320
No, oh no, I'm done.
00:42:26.400 --> 00:42:26.639
That's it.
00:42:26.800 --> 00:42:31.840
Oh damn goddess.
00:42:32.079 --> 00:42:32.960
End of sentence.
00:42:35.280 --> 00:42:39.440
Um I had a point I was piggyback off at my I I totally forgot.
00:42:39.760 --> 00:42:41.039
Totally forgot.
00:42:41.280 --> 00:42:46.320
Um, so let's that's gameplay.
00:42:46.480 --> 00:42:47.280
Gameplay.
00:42:48.159 --> 00:42:48.719
It's fine.
00:42:49.360 --> 00:42:50.079
I don't I don't love it.
00:42:50.400 --> 00:42:50.800
It's fine.
00:42:50.880 --> 00:42:55.199
There's not a lot to talk about, but it works for what it's trying to do.
00:42:55.679 --> 00:43:00.079
I I was certainly less frustrated with this game than other games from this era for sure.
00:43:00.159 --> 00:43:00.960
Like, oh yeah.
00:43:01.199 --> 00:43:04.000
I don't particularly enjoy the the first Legend of Zelda.
00:43:04.079 --> 00:43:05.599
I don't I don't like it that much.
00:43:05.840 --> 00:43:06.400
It's fine.
00:43:06.559 --> 00:43:14.320
Yeah, but I think I I actually like had some enjoyment out of this, and I actually was like usually like a retro game would just piss me off and be like, fuck this, I'm out.
00:43:14.400 --> 00:43:19.840
But I committed to this, and I'm glad I did because I felt like the whole package was was pretty rewarding.
00:43:20.400 --> 00:43:23.840
It wasn't as archaic as I was afraid it was going to be.
00:43:24.000 --> 00:43:32.320
Yeah, it still is archaic, but in a way that kind of fits with how these games are and what it's trying to accomplish, you know.
00:43:33.199 --> 00:43:42.400
Yeah, so I mean, uh Thrak, you made a comment earlier that like if you play Metal Gear Solid 5 and then come back to this, like you might be um a little disgusted by it, but I don't know.
00:43:42.480 --> 00:43:48.159
I think if you want to jump into the series, this is like perfectly playable.
00:43:48.239 --> 00:43:54.719
It's not as you guys have already said, not as archaic as some retro games tend to be.
00:43:54.960 --> 00:43:59.599
And I don't know, yeah, of course I might be a little bit biased because I spent a lot of time playing.
00:44:00.159 --> 00:44:15.119
Lot of retro games, and this is just not like again, I was like incredibly surprised how easy it was to jump into, um, especially if you play the the GOG version, um, because it does have like those quality of life updates to it and stuff.
00:44:15.360 --> 00:44:15.599
Yeah.
00:44:15.760 --> 00:44:21.039
Um, so I mean, yeah, I this is this was incredible.
00:44:21.119 --> 00:44:29.760
I liked I loved spending time with this, and if you want to jump into the Metal Gear franchise, it's the perfect place to start.
00:44:29.840 --> 00:44:45.199
I I don't think anybody should be too um dissuaded by the look of the graphics or uh the the incredibly repetitive music, which we didn't really talk about, but um yeah, it's uh it's good.
00:44:45.280 --> 00:44:46.079
It it's really good.
00:44:46.159 --> 00:44:48.079
And I was I was really surprised.
00:44:50.079 --> 00:44:53.920
I was like really into his point where he's probably talking about like retro games or whatever.
00:44:54.079 --> 00:44:54.239
Yeah.
00:44:54.400 --> 00:45:06.960
But yeah, I I mean I mean to be fair, I think the whole like, oh, all all retro games are hard and unforgiving, I think is kind of like dumb, and that people make that argument when it's like like all you fucking play is Fortnite, dude.
00:45:07.039 --> 00:45:09.760
You don't know shit about old ass games, you know?
00:45:09.920 --> 00:45:16.000
Like, yes, a lot of them are brutally difficult and can be a pain in the ass, but they're not as bad as you'd think.
00:45:16.159 --> 00:45:16.320
No.
00:45:16.559 --> 00:45:18.000
Most of them are really aren't that bad.
00:45:18.239 --> 00:45:24.000
And there was a different philosophy back then, uh, because a lot of the time, like they're based on arcade games.
00:45:24.239 --> 00:45:31.360
Yes, and and as Keith mentioned earlier, and or uh a couple you guys mentioned earlier, it's like this was coming out of the like the video game crash.
00:45:31.440 --> 00:45:37.760
So like this is basically like restarting the video game industry, and people are making games for console, not just arcade anymore.
00:45:37.840 --> 00:45:42.400
So like there weren't really rules of like how well what was good game design.
00:45:42.480 --> 00:45:45.280
So people were literally just figuring it out on the fly.
00:45:45.679 --> 00:45:57.199
Yeah, there was no book on like how to make a game, you know, until like very creators came along and showed it, like Miyamoto with Mario, or like I think this game is a is a pretty good example of that.
00:45:57.280 --> 00:46:05.599
So yeah, yeah, and yeah, and it but I think a lot of them use the arcade design because arcades never arcades weren't affected by the video game crash.
00:46:05.679 --> 00:46:06.800
Like arcades were doing just fine.
00:46:06.960 --> 00:46:08.000
Yeah, arcades are fine.
00:46:08.159 --> 00:46:10.639
Yeah, so yeah, there he is.
00:46:11.679 --> 00:46:13.920
All right, uh let's move on.
00:46:15.039 --> 00:46:16.320
Nope, just a black screen.
00:46:16.639 --> 00:46:17.679
Spotty watch.
00:46:25.920 --> 00:46:26.480
I finished it.
00:46:26.719 --> 00:46:28.960
Chris Chris can flawlessly edit it.
00:46:29.039 --> 00:46:36.880
I did finish my point, but we're leaving you enough time uh if we hear you breaking up to like finish your point so we can like cut it in smartly.
00:46:37.039 --> 00:46:37.440
Yeah, okay.
00:46:39.679 --> 00:46:41.760
I don't know why this is happening with you guys.
00:46:41.920 --> 00:46:44.079
It doesn't happen with anybody else.
00:46:47.440 --> 00:46:49.679
Yeah, of course.
00:46:52.400 --> 00:46:54.000
I couldn't agree more, buddy.
00:46:54.159 --> 00:46:55.039
This is stupid.
00:46:56.239 --> 00:46:57.679
The fucking Patriots, dude.
00:46:57.760 --> 00:46:58.800
They are fucking us up.
00:46:58.960 --> 00:47:02.880
They're not fucking patriots.
00:47:03.119 --> 00:47:04.480
That goddamn Tom Brady.
00:47:04.800 --> 00:47:06.320
I understood that reference.
00:47:07.760 --> 00:47:09.920
Bill Belishek's fault, clearly.
00:47:10.480 --> 00:47:12.159
He's in UNC now.
00:47:12.320 --> 00:47:13.199
Yeah, right.
00:47:14.960 --> 00:47:15.280
Okay.
00:47:15.599 --> 00:47:16.559
Um go to the next one.
00:47:16.960 --> 00:47:20.079
Let's get into the story because the the story's gonna be quick.
00:47:20.320 --> 00:47:26.960
Uh basically, Solid Snake sneaks in to Otter Heaven, take out Metal Gear.
00:47:27.119 --> 00:47:32.000
Uh, and at the end of the day, your commanding officer, big boss, is the bad guy.
00:47:32.480 --> 00:47:34.559
And uh twist you have to.
00:47:35.920 --> 00:47:38.320
He was the easiest boss fight, too.
00:47:39.280 --> 00:47:40.079
You think so?
00:47:40.400 --> 00:47:40.880
Was he?
00:47:41.039 --> 00:47:42.559
I knocked him out in like two shots.
00:47:42.719 --> 00:47:43.840
Two shots dead for a shot.
00:47:44.079 --> 00:47:48.239
I think I had maximum rocket launcher ammo, so I just unloaded it out.
00:47:48.559 --> 00:47:48.719
Nothing.
00:47:48.960 --> 00:47:49.840
It's pretty anticlimatic.
00:47:50.480 --> 00:47:55.599
It kind of did you guys smoke the cigs at the end to uh to extend the time?
00:47:56.159 --> 00:47:57.039
No, you can do that.
00:47:57.280 --> 00:48:04.559
No, yes, that's the only thing that's the only thing the cigarettes have, and that's when the countdown starts, if you start smoking, it'll give you extra time.
00:48:04.880 --> 00:48:05.519
No way.
00:48:06.159 --> 00:48:06.960
Thanks, Internet.
00:48:09.360 --> 00:48:12.480
So smoking prolongs your life, not doesn't kill you.
00:48:14.000 --> 00:48:15.760
It prolongs countdown timers.
00:48:16.000 --> 00:48:21.440
Like like at the end of Super Metroid, if Samus just started smoking an unfiltered camel, she would have been fine.
00:48:21.760 --> 00:48:23.679
Or Space Station would have stopped blowing up.
00:48:24.000 --> 00:48:25.679
You know that's what she would smoke, too.
00:48:25.840 --> 00:48:27.199
She's been through some shit, okay?
00:48:27.360 --> 00:48:31.679
Or so if like Russia launched the nukes at us, if I need time to get out, I'll just yeah.
00:48:33.920 --> 00:48:37.760
If Samus opened up her helmet, she would die because it's outer space.
00:48:37.840 --> 00:48:39.679
So she would be hotboxing her helmet, right?
00:48:39.840 --> 00:48:40.239
Right, yeah.
00:48:40.559 --> 00:48:43.119
Cigarettes inside that steak.
00:48:43.440 --> 00:48:44.960
Yeah, hotboxing a steak.
00:48:45.119 --> 00:48:46.159
The worst thing you can do.
00:48:46.400 --> 00:48:48.000
Yeah, the worst hotbox.
00:48:48.159 --> 00:48:49.280
Oh my god.
00:48:50.000 --> 00:48:52.000
So that's why her hair is so yellow.
00:48:53.280 --> 00:48:54.000
Jesus.
00:48:54.239 --> 00:48:54.559
Wow.
00:48:54.800 --> 00:48:56.000
And her skin.
00:48:56.800 --> 00:48:57.440
Wow.
00:48:58.559 --> 00:49:06.960
Um I think I think we already covered uh the boss fights, so we're not gonna not touch into that, but let's talk a little bit more story.
00:49:07.199 --> 00:49:11.280
Um what barely any.
00:49:11.440 --> 00:49:14.400
What did you guys think about that dumbass plot at the end?
00:49:14.719 --> 00:49:18.719
I was kind of surprised at how little story was in this game.
00:49:18.800 --> 00:49:26.239
And it's probably the only time we're gonna say this in this entire series is that there's not a lot of story here.
00:49:26.559 --> 00:49:36.000
Um because like you open the game and like you know, Big Boss does his thing where he's like going to outer heaven, N313, save everybody, you know, uh get pussy, whatever, right?
00:49:36.079 --> 00:49:47.360
And then you're doing the thing, and as but as you're freeing the hostage hostages, occasionally they will spout a little uh some things at you, like, oh, this thing's kind of weird, or focus on this or whatever.
00:49:47.679 --> 00:49:54.159
And then you like you save the scientist, and he's like, No, go save my daughter, and then you go save his daughter, and then you have to go save him again.
00:49:54.639 --> 00:49:55.679
He's like, Okay, thank you.
00:49:55.760 --> 00:49:57.119
Now we can do it for real this time.
00:49:57.280 --> 00:49:59.519
And then, like, you know, you go and save Grey Fox.
00:49:59.920 --> 00:50:04.960
Um, like there's little like sprinkles of story here and there, you know what I mean?
00:50:05.199 --> 00:50:08.960
Um like it's cool that it has a fourth wall break in it.
00:50:09.280 --> 00:50:17.519
Like there's a certain I forget what where you are specifically, but when you go and you get an immediate codex call and big boss is like, turn the game off, like the mission's aborted.
00:50:17.679 --> 00:50:19.920
You know, it was cool playing it on my Xbox.
00:50:20.000 --> 00:50:22.719
It said, like, turn off your Xbox system and run away, or whatever.
00:50:22.960 --> 00:50:24.000
Oh, it's something different.
00:50:24.239 --> 00:50:24.800
Oh, that's cool.
00:50:25.199 --> 00:50:30.000
Yeah, they adjusted it for like I think also on uh the PS2 version, it'll say like turn off your PlayStation.
00:50:30.159 --> 00:50:31.039
Oh, turn off your Xbox.
00:50:31.599 --> 00:50:35.199
I was just surprised at like how early on Kojima pulled something like this.
00:50:35.280 --> 00:50:37.519
That's yeah, that's what I was really surprised about.
00:50:37.760 --> 00:50:39.920
I think they said like turn the game machine off.
00:50:40.079 --> 00:50:47.119
It was like turn the game machine off because it was I think the collection came out on like PlayStation Xbox, so they're probably just like fuck it, put game machine on there.
00:50:47.360 --> 00:50:48.400
Yeah, yeah, yeah.
00:50:48.559 --> 00:50:54.079
Um yeah, I I really, yeah, I really I really like that whole th um thing in there, you know.
00:50:54.159 --> 00:51:03.440
And it it you can tell with like as far as stories go, it's not like like an RPG of the time, which was like trying to have a big expansive story and you know at the time.
00:51:04.880 --> 00:51:08.320
RPGs at those times did not have very good stories.
00:51:09.039 --> 00:51:10.079
Yeah, Dragon Quest one.
00:51:10.559 --> 00:51:11.840
They were trying, okay.
00:51:12.079 --> 00:51:15.199
I'm not saying they succeeded, I'm just saying they were trying.
00:51:15.360 --> 00:51:21.599
Like this isn't trying to be that, it it's trying to tell like a almost like an 80s action movie story, you know?
00:51:21.920 --> 00:51:34.000
And maybe they'll flesh it out in one of the later games, but I just didn't understand the the double cross from Big Boss because what was his whole thing like feeding us false information?
00:51:34.159 --> 00:51:36.079
Like I I don't know.
00:51:36.239 --> 00:51:39.280
Because obviously, like he was in on the whole thing, right?
00:51:39.519 --> 00:51:42.480
So why are we there in the first place?
00:51:43.679 --> 00:51:44.239
Let's see.
00:51:44.400 --> 00:51:49.199
Uh accord here, according to Wikipedia's synopsis of the plot.
00:51:49.599 --> 00:51:49.840
Perfect.
00:51:50.159 --> 00:51:51.039
Just letting you all know.
00:51:51.199 --> 00:51:59.039
It says the corrupt leader reveals that he had been using his connections to steal military intelligence, establish his own mercenary force, and fund his activities.
00:51:59.199 --> 00:52:06.000
It was his aim to have Outer Heaven become the world's greatest superpower, being able to able to bring even the West to its knees.
00:52:06.159 --> 00:52:14.559
He had had the rookie snake sent in, hoping to have him captured and feed misinformation to authorities, but had quite obviously underestimated his capabilities.
00:52:14.719 --> 00:52:17.280
So I think the idea was convoluted.
00:52:17.920 --> 00:52:18.239
Yeah.
00:52:18.880 --> 00:52:19.840
A little bit.
00:52:19.920 --> 00:52:21.360
I mean, who are we talking about?
00:52:21.679 --> 00:52:23.119
A lot of extra steps.
00:52:23.599 --> 00:52:26.480
Yeah, solid five.
00:52:26.639 --> 00:52:37.920
After playing uh the Phantom Pain, um I can happily say that that everything that Threck just read is American military propaganda.
00:52:39.679 --> 00:52:45.920
It is fucking lies, and we will find out in about two years what actually happened.
00:52:46.079 --> 00:52:46.239
All right.
00:52:46.400 --> 00:52:48.320
I mean, I'll tell hey, I'll take your word on it.
00:52:48.400 --> 00:52:49.519
You've played it more than I have.
00:52:49.679 --> 00:52:55.519
I mean, it it feels like the whole like, oh, the guy who's been helping you the most is actually the villain.
00:52:55.679 --> 00:53:04.320
I think Kojima liked the idea of that twist, but then yeah, when it came to having to explain it, he's like, um, uh fuck, I don't know.
00:53:04.880 --> 00:53:28.400
Because I guess that implies like you're working for the US government, and then Big Boss is trying to be like, no, yeah, the CIA, and Big Boss is like, no, I want to like separate and be my own, you know, megalomaniac power, you know, and use Metal Gear to bring it everything to its knees, even though he has you just well, actually, you don't destroy metal gear, he doesn't have you destroy metal gear, because when you get closer to it is when he's like trying to tell you to fucking leave.
00:53:29.280 --> 00:53:33.360
So I'm I'm gonna get a little bit ahead and I'm gonna try not to spoil anything.
00:53:33.599 --> 00:53:49.920
Um but starting at in Metal Gear Solid 3, you can see a huge uh pivot from the characters trying to get away from the United States military and the United States government.
00:53:50.079 --> 00:53:55.119
You also see it in in two, but not not as because that's the fucking message of three.
00:53:55.199 --> 00:53:57.599
It's like holy shit, the United States is evil.
00:53:57.840 --> 00:54:09.039
Yeah, um, like the like in M like in MGS 3, they are trying to plant the seeds for why Big Boss does what he does in Metal Gear 1.
00:54:09.119 --> 00:54:09.360
Yes.
00:54:09.519 --> 00:54:12.079
You can very much make those connections, yeah.
00:54:12.480 --> 00:54:30.000
And when you play uh I'm guessing Peacewalk, I never played Peacewalker, so when you play Peace Walker and Ground Zeroes and then the Phantom Pain, and you see everything that Big Boss did, he was right.
00:54:30.239 --> 00:54:30.800
He was right.
00:54:31.360 --> 00:54:32.000
Oh, he did.
00:54:32.639 --> 00:54:34.880
He was right to do what he did.
00:54:35.199 --> 00:54:42.800
And then now that I hear what the fuck the story is for this one, I'm like, wow, this is bad.
00:54:43.039 --> 00:54:44.639
This is not interesting.
00:54:44.880 --> 00:54:47.760
It's it's honestly it's honestly not a great story.
00:54:47.920 --> 00:54:48.639
It really isn't.
00:54:48.880 --> 00:54:52.320
But can I can I fault a game from 1987?
00:54:52.719 --> 00:54:52.880
Right.
00:54:52.960 --> 00:54:54.079
I was like, there's nothing.
00:54:54.320 --> 00:54:56.639
Yeah, there's more in here than I expected.
00:54:57.199 --> 00:54:58.239
Yeah, that's true.
00:54:58.559 --> 00:55:05.440
It's probably a lot of it's like in the manual, or probably like Kojima interviews where someone's like, why did this thing happen?
00:55:05.519 --> 00:55:06.639
And he's like, Oh, because of this.
00:55:06.719 --> 00:55:13.119
And it's like, I'm not saying I looked at the manual because I expected some Kojima fuckery.
00:55:13.280 --> 00:55:16.639
Like I would probably need to read the manual to like get into something.
00:55:17.039 --> 00:55:19.920
And the story's pretty minimal in there, actually.
00:55:21.519 --> 00:55:25.039
So I'm not saying it's badass and it it's a bad story.
00:55:25.119 --> 00:55:33.679
I'm saying when you look at the entire scope of the series and you see this is what they're telling you that's happening.
00:55:35.599 --> 00:55:37.920
The people telling you are bad.
00:55:38.480 --> 00:55:42.159
They're fucking evil, they are lying to you.
00:55:42.480 --> 00:55:48.639
And it it's a whole it just feels like a whole meta commentary once you know the entire story.
00:55:48.800 --> 00:55:54.239
Yeah, yeah, it feels like that idea gets uh explored more in like City of Metal Gear Solid 2.
00:55:55.440 --> 00:56:02.400
I do say I I personally as like a person that came in not knowing literally anything, uh the twist was surprising to me.
00:56:02.480 --> 00:56:03.519
It caught me off guard.
00:56:03.599 --> 00:56:05.760
I was not I was not expecting it.
00:56:05.840 --> 00:56:09.280
So that was it was a pleasant, kind of a pleasant surprise there.
00:56:09.519 --> 00:56:13.920
Um for what limited story there was, again, game in 1987.
00:56:14.000 --> 00:56:19.360
I feel like this game definitely had more than most, tried to make that world believable more than most.
00:56:19.440 --> 00:56:22.960
I mean, just think about the games like Legend of Zelda, you don't really get told what you're doing.
00:56:23.039 --> 00:56:26.159
You're a guy with a sword fighting pig man, get triangle pieces.
00:56:26.239 --> 00:56:27.280
Woo-hoo, let's go.
00:56:27.360 --> 00:56:30.000
Um Zelda's never been big on the story.
00:56:30.239 --> 00:56:30.960
Right, right.
00:56:31.840 --> 00:56:46.000
But uh one thing I really did like when they did like try to have like little bit of story elements is I liked how the transceiver kind of played into that because I felt like it was like a in-game like diegetic way for like story to be conveyed, right?
00:56:46.079 --> 00:56:54.000
Like, of course, you'd be this dude in this in doing this infiltration in this secret base, and like yeah, you have like a little earpiece and they would be like chatting.
00:56:54.079 --> 00:57:01.519
And as you go through the game, like you discover other people, like, oh, I can talk to Schneider now, he's like a member of the resistance, and he'll give me like some little hints here.
00:57:01.679 --> 00:57:09.119
And you can talk to Jennifer, and if you rescue Jennifer's like boy brother or boyfriend or whatever, like she'll she'll help you like tell you where the rockets are.
00:57:09.199 --> 00:57:15.920
So, like little like things like that made the world feel like more believable, like there were people like on the inside like helping you.
00:57:16.079 --> 00:57:17.199
And I just thought that was really cool.
00:57:17.280 --> 00:57:28.000
And Kojima even thinks that more than like his stealth game in this game, that the transceiver concept that he came up with to like communicate story was like really innovative at the at the time.
00:57:28.159 --> 00:57:29.519
Like he says that in interviews.
00:57:29.679 --> 00:57:46.239
He's like, Yeah, the stealth was like cool and like not really done before, but the use of the transceiver as a uh efficient way to tell story when they were trying to save like space was something that he valued very highly and thought was a really big innovation.
00:57:47.280 --> 00:57:54.960
Yes, and then and and it's also it's not overdone like some of the later games where they're codexing you every two fucking seconds.
00:57:55.119 --> 00:57:57.039
Like this game does a pretty good job.
00:57:57.199 --> 00:57:59.920
Oh, trust me, the codex can get annoying in some of the later games.
00:58:00.000 --> 00:58:00.239
Right.
00:58:00.320 --> 00:58:03.760
Um, and this one it it it it's spaced out very well.
00:58:04.079 --> 00:58:08.960
Yeah, also like the dialogue is like very much like the the people can't shut up fast enough.
00:58:09.039 --> 00:58:10.800
They're just like, this is what you need to know.
00:58:10.960 --> 00:58:12.000
All right, see ya.
00:58:12.320 --> 00:58:21.360
You know, instead of just like boss is like, I'm on I'm on uh uh channel 185 through or whatever.
00:58:21.679 --> 00:58:22.800
Talk to me if you need me.
00:58:22.880 --> 00:58:23.519
Fuck out.
00:58:23.840 --> 00:58:25.679
Can we talk about Steve?
00:58:28.239 --> 00:58:29.920
Do you guys remember Steve?
00:58:30.000 --> 00:58:33.840
You know, when you call, try to call Diane, and then like her boyfriend.
00:58:34.159 --> 00:58:37.679
Steve, her boyfriend picks up and he's like, Yeah, this is Steve.
00:58:37.840 --> 00:58:47.519
Uh Diane's but uh like every time I called, I was just like, Am I calling a landline?
00:58:47.760 --> 00:58:50.559
Like, why is this guy picking up somebody's called codec?
00:58:50.719 --> 00:58:51.360
Like, what the hell?
00:58:51.599 --> 00:58:54.639
I mean, it was the 80s, you could have been called a sex line.
00:58:54.719 --> 00:58:54.800
Right.
00:58:54.960 --> 00:58:58.719
Like, why did Big Boss give me Diane's direct landline number?
00:58:59.039 --> 00:58:59.599
Right.
00:58:59.920 --> 00:59:01.440
It's the easiest way to contact you.
00:59:01.840 --> 00:59:02.639
But it's funny though.
00:59:02.800 --> 00:59:08.079
It's funny though, because you know, I was writing down the codec numbers in case I needed to remember them.
00:59:08.400 --> 00:59:13.920
And just instinctively, like, Diane's like one of the other first frequencies that you get.
00:59:14.159 --> 00:59:17.519
And I instinctively put a little, I sent you guys a heart or a heart.
00:59:17.599 --> 00:59:20.400
I sent you a picture of the heart I drew next to Diane's name.
00:59:20.480 --> 00:59:25.920
And then towards the end of the game, she calls you and she's just like, So you want to fuck?
00:59:26.079 --> 00:59:27.760
You want to go on a date and fuck?
00:59:28.400 --> 00:59:30.880
I was just like, There it is, it's what I do.
00:59:31.039 --> 00:59:31.599
Yeah.
00:59:33.119 --> 00:59:36.000
You're so you're so tapped into Kojima's mentality.
00:59:36.079 --> 00:59:37.599
You just play too many of these games.
00:59:37.760 --> 00:59:41.440
He was probably towards the end of development, so I understandable.
00:59:42.880 --> 00:59:46.480
I mean, it's not a video game unless a woman wants to fuck you at the end, right?
00:59:46.639 --> 00:59:46.880
Right.
00:59:46.960 --> 00:59:47.039
Right.
00:59:47.360 --> 00:59:49.119
She meets snake.
00:59:49.360 --> 00:59:49.760
Yeah.
00:59:50.559 --> 00:59:51.840
She wanted to get that solid stick.
00:59:51.920 --> 00:59:53.360
Oh my god, it just hit me, you guys.
00:59:53.440 --> 00:59:54.000
Yeah, that's why.
00:59:57.199 --> 01:00:02.320
Oh, I knew snake in a box.
01:00:03.280 --> 01:00:03.679
Yeah.
01:00:03.920 --> 01:00:04.880
Oh my god.
01:00:05.280 --> 01:00:05.920
Snake in a box.
01:00:06.159 --> 01:00:06.480
Oh, dude.
01:00:06.800 --> 01:00:07.119
Interesting.
01:00:07.519 --> 01:00:08.559
No, don't do this.
01:00:08.880 --> 01:00:11.360
Dude, I love the I love the lonely island.
01:00:11.599 --> 01:00:15.440
It's like it's like Alice and Chains, but not.
01:00:15.599 --> 01:00:16.239
Yeah.
01:00:16.719 --> 01:00:17.039
Yes.
01:00:18.559 --> 01:00:20.400
The burn in the box.
01:00:21.360 --> 01:00:22.000
Holy shit.
01:00:22.320 --> 01:00:23.920
Snark and the box.
01:00:27.599 --> 01:00:28.960
Oh, Lang Staley.
01:00:29.360 --> 01:00:34.159
So I had I I was gonna look up fun facts, but I I completely forgot.
01:00:34.400 --> 01:00:37.440
Uh the front cover is Kyle Reese from The Terminator.
01:00:37.679 --> 01:00:38.079
It is.
01:00:38.320 --> 01:00:38.719
It is.
01:00:38.880 --> 01:00:39.119
Yes.
01:00:39.280 --> 01:00:39.440
Yes.
01:00:39.599 --> 01:00:39.679
Yeah.
01:00:41.039 --> 01:00:42.320
That's been well documenting.
01:00:42.480 --> 01:00:42.960
Documenting.
01:00:43.039 --> 01:00:43.920
Yeah, I like it.
01:00:44.000 --> 01:00:48.800
Um, it it it feels very Metal Gear, even though it really has nothing to do with any of that.
01:00:48.880 --> 01:00:48.960
Yeah.
01:00:49.280 --> 01:00:52.880
Just like, yeah, we need something to look like Snake this guy.
01:00:53.039 --> 01:00:53.440
Sure.
01:00:54.079 --> 01:00:54.239
Sure.
01:00:55.119 --> 01:00:55.599
Metal Gear.
01:00:55.679 --> 01:00:57.840
We didn't talk about fighting Metal Gear and how terrible it was.
01:00:58.400 --> 01:00:59.360
Oh, yeah, yeah, yeah, yeah, yeah.
01:00:59.599 --> 01:01:06.559
Basic basically, if you want to beat Metal Gear, you have to do like the key thing, and that's when they tell you the sequence, you write it down.
01:01:06.800 --> 01:01:07.199
Yeah, Dr.
01:01:08.320 --> 01:01:09.360
Petrodov or whatever.
01:01:09.679 --> 01:01:10.880
I tell you how to do it.
01:01:11.119 --> 01:01:13.760
I when it when he started rallying it off, I I like took a picture.
01:01:14.159 --> 01:01:15.039
Smart man, yes.
01:01:15.280 --> 01:01:18.480
And it's yeah, and it's like right, left, left, right, whatever.
01:01:18.719 --> 01:01:18.960
Yeah.
01:01:19.199 --> 01:01:24.880
The boss wasn't hard though, because like it's easy to avoid the lasers, it's just trying to remember which ones to fucking.
01:01:25.599 --> 01:01:30.239
Or or you can do the the thing that I did, and it is you use spammed missiles.
01:01:32.000 --> 01:01:33.360
Just use rations non-stop.
01:01:33.519 --> 01:01:33.679
True.
01:01:33.760 --> 01:01:35.360
I was about to say, did you spam missiles?
01:01:35.440 --> 01:01:36.559
Because I don't think that works.
01:01:36.960 --> 01:01:38.320
No, no, it's only C4.
01:01:38.559 --> 01:01:39.119
You can only take it down.
01:01:39.599 --> 01:01:40.320
Yeah, I figured.
01:01:40.480 --> 01:01:48.639
So it gives you you have to bomb the feet with the mind fit 16 times, and I think he only gives you like the first 15, so you have to guess on the last one.
01:01:48.800 --> 01:01:49.119
Yep.
01:01:49.280 --> 01:01:49.840
Essentially.
01:01:50.000 --> 01:01:52.719
So and if you have a walkthrough, you would know that it's right.
01:01:52.880 --> 01:01:53.440
Right, yes.
01:01:53.679 --> 01:01:54.800
Of course I did.
01:01:55.119 --> 01:02:02.079
I think I guessed wrong because I just had the picture, and then I just like fuck it, middle.
01:02:02.239 --> 01:02:02.639
Right in the middle.
01:02:03.039 --> 01:02:04.079
I put it like right in the middle.
01:02:04.719 --> 01:02:05.760
Smart was fine.
01:02:07.119 --> 01:02:07.760
Yeah.
01:02:08.079 --> 01:02:10.639
The game's only going to register the correct one.
01:02:13.760 --> 01:02:14.159
But yes.
01:02:14.400 --> 01:02:16.000
Okay, so I found a fun fact.
01:02:16.239 --> 01:02:25.119
Um, one of the fun facts is that uh there is a choose your own adventure book novel sequel for the original metal game.
01:02:25.280 --> 01:02:25.920
Oh, hell yeah.
01:02:26.239 --> 01:02:27.119
I feel like we have to review it.
01:02:27.440 --> 01:02:28.559
Do we need to read this?
01:02:28.800 --> 01:02:29.199
Yeah.
01:02:29.440 --> 01:02:30.400
Is it canon?
01:02:30.559 --> 01:02:31.360
Is it canon?
01:02:31.440 --> 01:02:32.079
Yeah.
01:02:32.400 --> 01:02:32.960
Probably not.
01:02:33.039 --> 01:02:33.199
Yeah.
01:02:33.760 --> 01:02:36.159
Kojima's answer would be if you want it to be.
01:02:36.320 --> 01:02:39.440
Is one of the choose my adventure paths I get to fuck Diane.
01:02:42.559 --> 01:02:44.239
No, that happens regardless.
01:02:44.480 --> 01:02:45.039
Yeah, right.
01:02:45.199 --> 01:02:48.559
That's happens at the end of the adventure, no matter what.
01:02:48.719 --> 01:02:49.199
Yeah.
01:02:51.679 --> 01:02:53.920
Um let me see.
01:02:54.079 --> 01:02:56.719
I have a couple of Hideo Kojima's second game.
01:02:57.679 --> 01:02:59.760
Everything else we've told, we've said already.
01:03:00.000 --> 01:03:00.880
I have a couple of fun notes.
01:03:01.519 --> 01:03:04.480
This is probably one of Jeff Keeley's favorite games ever made.
01:03:05.440 --> 01:03:12.320
Um so it was mostly with the the NES version, which I found fascinating, the history of this, right?
01:03:12.639 --> 01:03:19.280
Um, so they gave the source code for the game to the NES port team without Kojima's consent.
01:03:19.440 --> 01:03:21.440
He was not involved with it at all.
01:03:21.599 --> 01:03:25.760
Uh and they only gave them three months to port it, essentially.
01:03:26.000 --> 01:03:27.519
Uh, which is nuts.
01:03:27.679 --> 01:03:29.440
And they changed like a bunch of shit.
01:03:29.599 --> 01:03:32.960
Like the last boss is not the metal gear, it's like a supercomputer.
01:03:33.360 --> 01:03:36.000
It's a supercomputer that powers the metal gear.
01:03:36.239 --> 01:03:36.639
Yes.
01:03:36.800 --> 01:03:38.000
So that's pretty crazy.
01:03:38.079 --> 01:03:40.480
Uh then That's like some fallout shit.
01:03:40.719 --> 01:03:42.159
That is some fallout shit, yeah.
01:03:42.239 --> 01:03:42.559
100%.
01:03:42.960 --> 01:03:43.519
Absolutely.
01:03:43.679 --> 01:03:51.920
And then uh the other thing I found interesting was like the first level isn't like where you like swim up and do the water infiltration, you like drop in a jungle with like other people.
01:03:52.320 --> 01:03:56.000
Yeah, you parachute with like three other dudes and you never see the three other dudes.
01:03:56.159 --> 01:03:57.760
Yeah, they just die on the way down, I guess.
01:03:57.920 --> 01:04:03.360
So but but yeah, did any of you guys play the NES one?
01:04:04.000 --> 01:04:04.559
Uh no.
01:04:05.199 --> 01:04:08.239
For like five minutes, like five years ago.
01:04:08.480 --> 01:04:14.239
I I I've I've never beaten the NES version, but I I've got like the halfway point.
01:04:14.639 --> 01:04:16.800
Um it plays fine.
01:04:17.039 --> 01:04:21.360
Like it in a weird way, it still is Metal Gear.
01:04:21.599 --> 01:04:32.800
It's not the preferred version, but it's it has enough changes to where it's kind of weird, you know, and of course a lot of really bad translation stuff, like the I feel asleep, which is like right at the start.
01:04:32.880 --> 01:04:33.039
Yeah.
01:04:33.280 --> 01:04:38.000
Like there's some really bad mistranslation to the or the truck have started to move.
01:04:39.199 --> 01:04:40.400
Yeah, exactly.
01:04:40.639 --> 01:05:01.280
Um, yeah, it just has a lot of like weird stuff about it that I don't know why they changed that stuff unless they were trying to make the NES version like separate enough from the MSX2 version, so that like say Japanese and European players, if they bought the NES version or the Famicom version, they were gonna get something a little bit different, you know.
01:05:01.679 --> 01:05:10.719
And then but because this was the only North American version we got for a very long time, like so many people probably assumed this was just Metal Gear.
01:05:11.440 --> 01:05:11.679
You know?
01:05:12.480 --> 01:05:22.880
So my question is not knowing a lot about like hardware or anything, would the I I I take it to assume that the NES would not have been more powerful than the MSX.
01:05:23.360 --> 01:05:28.559
No, because the hardware for the NES came out in like 1983.
01:05:29.039 --> 01:05:36.719
And the MSX was later, so yeah, okay I th yeah, well, it was for the MSX2, which was an upgrade to the original because the MSX was the same year.
01:05:37.280 --> 01:05:40.880
But the MSX2 came out a couple years later and was more powerful.
01:05:41.199 --> 01:05:43.119
So in a way, they did have to downgrade it.
01:05:43.199 --> 01:05:46.880
But I mean, if you compare the two games side by side, they're not that different.
01:05:47.440 --> 01:05:59.760
You know, it's just the MSX, like the sprites have a little bit more detail to them compared to the MSX2 version or whatever, but like it's not a super huge difference, and it doesn't explain why they change the game.
01:06:00.159 --> 01:06:01.599
Game in a lot of drastic ways.
01:06:02.000 --> 01:06:09.679
And I was going to say, Steve, if you look at Japan, I mean the Famicom got an upgrade like a year later for the Famicom disc system.
01:06:10.159 --> 01:06:17.199
Though I don't know that that wasn't like still on the same level as the MSX, though, either.
01:06:17.280 --> 01:06:18.079
So Yeah, yeah.
01:06:18.159 --> 01:06:22.559
And I think they didn't bother with that because this system wasn't overseas.
01:06:23.119 --> 01:06:27.039
And basically the reason they did Metal Gear on the NES was for the Western market.
01:06:27.199 --> 01:06:27.360
Right.
01:06:27.760 --> 01:06:28.239
That's why.
01:06:28.400 --> 01:06:30.079
Because it was such a big hit in Japan.
01:06:30.159 --> 01:06:32.239
They're like, we have to port this to see if it'll work.
01:06:32.320 --> 01:06:33.039
And that's the thing.
01:06:33.199 --> 01:06:34.079
It did really well.
01:06:34.239 --> 01:06:37.199
The NES version sold like I think it was like a million copies of something.
01:06:37.920 --> 01:06:39.920
It was one of the best-selling games that year.
01:06:40.079 --> 01:06:41.360
It came out, you know.
01:06:41.599 --> 01:06:46.000
And it it was Konami, but it was when they did the their like ultra games division.
01:06:46.239 --> 01:06:47.840
Yes, it was under the Ultra Games, yeah.
01:06:48.239 --> 01:06:51.119
Because Nintendo had that really stupid policy about releasing games.
01:06:51.280 --> 01:06:52.800
So you know Keith and I talked about it.
01:06:52.960 --> 01:06:55.119
Publishers, yeah, publishers had all this different bullshit.
01:06:55.440 --> 01:07:07.360
Yeah, Konami apparently wouldn't have even spotlighted another Middle Gear game if it wasn't for the NES sales, which I alluded to earlier when I was like, yeah, I mean, everybody had an NES.
01:07:07.519 --> 01:07:09.280
Nobody really had an MSX.
01:07:11.519 --> 01:07:11.840
Yeah.
01:07:12.159 --> 01:07:12.639
That's it.
01:07:13.039 --> 01:07:13.440
That's it.
01:07:13.519 --> 01:07:14.079
I'm still here.
01:07:14.239 --> 01:07:14.800
That's it.
01:07:14.960 --> 01:07:15.280
Yeah.
01:07:15.519 --> 01:07:18.159
I feel like I have to just add that every time.
01:07:18.960 --> 01:07:19.599
Uh yeah.
01:07:19.760 --> 01:07:25.360
And apparently the NES version also served as ports for uh the Commodore and to DOS as well back in the day.
01:07:25.599 --> 01:07:28.559
Oh god, can you imagine playing this fucking thing on a Commodore?
01:07:28.880 --> 01:07:29.440
God damn.
01:07:30.400 --> 01:07:33.360
Yeah, you're probably trying to fucking talk to us on a Commodore 6.
01:07:33.760 --> 01:07:37.519
How many how many discs do you have to put in to make that thing fucking play?
01:07:38.800 --> 01:07:44.079
I do know that uh in the NES version is perfectly fine.
01:07:44.320 --> 01:07:46.639
Um Kojima doesn't recognize it though.
01:07:46.800 --> 01:07:50.239
He's like this not the MSX2 version is the better version.
01:07:50.480 --> 01:07:52.960
Yeah, he kind of disowns that the NES version.
01:07:53.199 --> 01:07:54.559
He's like, I didn't have anything to do with that.
01:07:54.639 --> 01:07:56.480
That's not the legitimate version.
01:07:57.119 --> 01:07:58.320
No, and it it and it's not.
01:07:58.400 --> 01:07:58.800
It's not.
01:07:58.880 --> 01:08:10.880
And apparently uh back in the day when he was working on MGS 5, um, Kojima had expressed interest in wanting to remake Metal Gear 1 and 2 in order to sort of tighten up their continuity a little bit.
01:08:11.280 --> 01:08:15.760
Especially because MGS 5 takes place right before Metal Gear in the timeline.
01:08:16.000 --> 01:08:29.520
So I think his idea was like, oh, I'll go back and remake Metal Gear 1 and try to connect it more, you know, like tech-wise and everything to the newer games in the series, but also clean up the continuity, say like what Capcom's been doing with the Resident Evil remakes.
01:08:29.840 --> 01:08:33.520
So it's a shame we never got like that proper remake of Metal Gear 1.
01:08:33.760 --> 01:08:33.920
Nice.
01:08:34.960 --> 01:08:35.600
That would have been fascinating.
01:08:36.560 --> 01:08:39.600
You make strand type games now, so strand type, right?
01:08:39.920 --> 01:08:40.720
Death Stranding Solid.
01:08:40.880 --> 01:08:42.479
Whatever the fuck that's mean.
01:08:43.199 --> 01:08:44.880
I'll play Death Stranding one of these days.
01:08:46.079 --> 01:08:48.960
So uh final thoughts.
01:08:50.560 --> 01:08:56.880
I I I've said it a bunch of times, um and I'm gonna say it again.
01:08:57.520 --> 01:09:05.279
Having played the entire series, I don't think this game is necessary to enjoy the entire thing, but it's nice to know what happens.
01:09:05.439 --> 01:09:10.239
Um I don't think it's necessary because the story there's not a lot of story, there's not a lot that happens.
01:09:10.399 --> 01:09:15.279
Um, the bosses are shotgun guy and Heinze Bulldozer and shit.
01:09:15.600 --> 01:09:18.079
What was uh what was the the guy?
01:09:18.239 --> 01:09:21.439
His name was like Duck something, the mad duck or something like that.
01:09:21.520 --> 01:09:22.239
Yeah, yeah.
01:09:22.960 --> 01:09:23.840
I love that guy.
01:09:24.000 --> 01:09:24.640
I love that guy.
01:09:24.720 --> 01:09:26.159
He's like, I'm the mad duck.
01:09:26.239 --> 01:09:28.399
I'm gonna you know, I'm gonna duck you up.
01:09:28.479 --> 01:09:29.840
You know, I love I love that guy.
01:09:30.319 --> 01:09:32.880
I was like burning Kevin or something.
01:09:33.680 --> 01:09:34.960
Yeah, really weird.
01:09:35.039 --> 01:09:35.199
Yeah.
01:09:36.319 --> 01:09:39.119
There's little bits of Kojima comedy in there as well, you know?
01:09:39.279 --> 01:09:40.239
Yeah, right, right.
01:09:40.479 --> 01:09:43.119
Like there's there's two bosses just called the Arnolds.
01:09:43.520 --> 01:09:45.279
It's it's super like he knew what he was doing.
01:09:45.439 --> 01:09:49.680
Like I didn't mean to know about the fucking Arnold so that I can enjoy the rest of the series.
01:09:49.920 --> 01:10:04.239
No, like Metal Gear, Metal Gear 1 is a lot like say the original Mario, the original Zelda, even the original Metroid, where it's important to like the history of the series, but do you have to play it to get the series?
01:10:04.560 --> 01:10:04.880
No.
01:10:05.680 --> 01:10:06.560
You don't.
01:10:07.039 --> 01:10:10.479
Like, you don't have to play Mario 1 to understand the importance of Mario.
01:10:10.560 --> 01:10:11.279
You really don't.
01:10:11.520 --> 01:10:13.199
Oh, I just found something out.
01:10:13.359 --> 01:10:14.800
I died 31 times.
01:10:15.039 --> 01:10:18.560
So it takes 31 times to die to actually be really good at this game.
01:10:19.119 --> 01:10:19.760
Nice.
01:10:20.319 --> 01:10:23.279
And you played it on very easy, didn't you?
01:10:23.760 --> 01:10:24.640
Yes, I did.
01:10:24.880 --> 01:10:28.720
I played it on the easiest difficulty available because I am not fucking struggling.
01:10:28.800 --> 01:10:29.279
I am old.
01:10:29.439 --> 01:10:29.680
I know.
01:10:30.960 --> 01:10:31.600
I did too, Chris.
01:10:31.680 --> 01:10:32.319
So I'm right there with you.
01:10:32.399 --> 01:10:32.960
It's okay.
01:10:33.279 --> 01:10:34.319
I played it on normal.
01:10:34.479 --> 01:10:35.760
I played on fucking normal.
01:10:36.239 --> 01:10:36.880
Go find it.
01:10:38.000 --> 01:10:39.439
It's not even really that tough.
01:10:39.600 --> 01:10:42.479
There was just a couple sections where I where I struggled.
01:10:42.800 --> 01:10:43.439
Exactly.
01:10:43.600 --> 01:10:43.920
Right?
01:10:44.079 --> 01:10:44.479
Yeah.
01:10:44.640 --> 01:10:46.159
And don't play it on hard.
01:10:46.239 --> 01:10:47.199
It's probably insane.
01:10:47.359 --> 01:10:48.960
No European extreme here.
01:10:50.000 --> 01:10:51.680
So I I thought it was fine.
01:10:51.920 --> 01:10:58.399
Um I did enjoy pretty much the entire entire thing.
01:10:58.560 --> 01:11:08.159
There were a couple of things that I found completely fucking annoying, like the respawning enemies and the rooftop, having to go around the fucking rooftop so you can get to the elevator and go back to the floor you missed.
01:11:08.399 --> 01:11:13.760
Oh, yeah, because there's like the like the windsuits and all this other weird shit to bring you from getting blown off the roof.
01:11:13.840 --> 01:11:20.880
And there's that one point where you have to like repel like a very specific spot where you have to repel, and yeah.
01:11:21.119 --> 01:11:38.399
Very like stuff that the game does an average job of telling you like how to do it, but you know, I think it's just our modern sensibilities kind of clash with this game's sort of the way it explains things is a lot different from how games do it now.
01:11:39.279 --> 01:11:39.760
You know?
01:11:40.079 --> 01:11:40.720
Yeah.
01:11:41.279 --> 01:11:44.479
So I I enjoyed most of the game.
01:11:44.640 --> 01:11:46.960
I got the code name Deer at the end.
01:11:47.039 --> 01:11:49.760
Like I I was just fucking Target the entire time.
01:11:50.000 --> 01:11:51.520
I can't remember which code name I had.
01:11:51.600 --> 01:11:53.279
I should, I should have, I should have checked.
01:11:55.359 --> 01:12:04.960
So I did play again, like I've said, the beginnings of Metal Gear 2, and it is, I'm gonna say right now, it is night and day.
01:12:05.279 --> 01:12:06.640
That's what I've heard.
01:12:07.119 --> 01:12:27.359
Metal Gear on the MSX, and I am very excited to go through it because I just from the little bit that I played, I see a lot of Metal Gear Solid and Solid 2 in it, and I just want a Metal Gear Solid experience, but you know, not in 3D.
01:12:27.600 --> 01:12:31.520
I think it it would be it would it would be a really fun experience.
01:12:31.840 --> 01:12:34.000
We're gonna talk about Snake's Revenge too, right?
01:12:37.119 --> 01:12:39.279
We don't have to talk about Snake's Revenge.
01:12:39.680 --> 01:12:48.800
I I've played I've played a bit of Snake's Revenge, it's not really a Metal Gear game, it's a very average NES era action game.
01:12:49.680 --> 01:12:50.800
So there you go.
01:12:51.760 --> 01:12:53.920
You can test it out if you want, out of curiosity.
01:12:54.079 --> 01:12:55.199
It's in the Master Collection.
01:12:55.680 --> 01:12:56.800
It is in the Master Collection.
01:12:57.039 --> 01:12:59.680
Uh Eric, what about you?
01:12:59.760 --> 01:13:00.560
Give me final thoughts.
01:13:00.800 --> 01:13:12.479
Yeah, so I gotta say, uh, from not having any expectations going into this or not knowing what to expect, just knowing kind of the what you guys have told me about what is ahead.
01:13:12.640 --> 01:13:18.800
Uh I was pleasantly I was pleasantly surprised with what I experienced.
01:13:19.279 --> 01:13:25.520
Uh usually with when I go back and play some older games, there's usually like a little bit of a level of frustration that I experience.
01:13:25.760 --> 01:13:27.520
Uh there was none of that here.
01:13:27.600 --> 01:13:34.560
I I was willing to engage with the game on its terms, and I came away pleasantly surprised.
01:13:34.640 --> 01:13:37.199
I I liked it more than I thought that I would.
01:13:37.279 --> 01:13:42.319
I didn't think I would really start to get into things until we got to like the PS1, PS2 era.
01:13:42.800 --> 01:13:50.560
But uh yeah, I think it's you know, from Chris's explanation, it sounds kind of like the because I have to relate everything to Kingdom Hearts.
01:13:50.720 --> 01:13:53.119
It sounds like the chain of memories of the Metal Gear series.
01:13:53.199 --> 01:13:54.479
It's like you don't really have to play it.
01:13:54.560 --> 01:13:57.199
Like it's a neat, it's a neat thing, but you don't have to play it to understand what's going on.
01:13:57.439 --> 01:13:59.279
This game's better than Chain of Memories.
01:13:59.520 --> 01:14:01.760
Uh depends on which one.
01:14:01.840 --> 01:14:06.159
The the three the GBA version is super cool.
01:14:06.399 --> 01:14:07.439
I hate Chain of Memories.
01:14:07.760 --> 01:14:08.800
The GBA version is so good.
01:14:09.119 --> 01:14:10.399
The GBA version is is gorgeous.
01:14:10.640 --> 01:14:12.239
I hate that game was the bane of my existence.
01:14:13.279 --> 01:14:16.479
You just make a deck with all slides and then it's game over.
01:14:16.800 --> 01:14:19.600
Yeah, nobody told me that back then, goddammit.
01:14:19.920 --> 01:14:26.640
But um, yeah, I was I was pleasantly I was pleasantly surprised with how much I enjoyed it.
01:14:26.800 --> 01:14:42.000
And I would tell people that I I think you know, if you if you're a Metal Gear fan, you haven't experienced this, I think I think it's worth going back and and checking out just to kind of see where the series roots came from, especially if you're like us, if you're an appreciator of of video game history.
01:14:42.239 --> 01:14:46.560
Uh I think this is something that is that is really, really cool to to check out.
01:14:46.720 --> 01:14:56.239
And it certainly set my expectations for the rest of the series much higher going forward, and it's made me really more excited for this project than I already was.
01:14:56.319 --> 01:15:01.359
So yeah, this was this was super neat, and yeah, it's super neat.
01:15:03.199 --> 01:15:05.359
Eric uh Eric, you already went.
01:15:05.600 --> 01:15:07.039
Keith, final thoughts.
01:15:07.359 --> 01:15:28.960
Yeah, I mean I'm just gonna pretty much echo everything you guys said and uh uh and my own thoughts that I stated previously, and that I was just um incredibly surprised at how well this game stood the test of time and just how much of it is implemented in the later games that we're we're gonna see going forward.
01:15:29.279 --> 01:15:40.319
And um, yeah, like I said, don't if if you're looking at this game and uh you want someplace to start with the Metal Gear series, I would say go ahead and start here.
01:15:40.399 --> 01:15:46.319
There's really not, you know, there's nothing really wrong with this game.
01:15:46.560 --> 01:15:50.560
Um again, you could be like Thrack, just pop open a guide if you get lost.
01:15:50.640 --> 01:15:51.520
You will get lost.
01:15:51.600 --> 01:15:52.800
Uh I got lost.
01:15:53.039 --> 01:15:59.760
Um, you know, I'm not I'm not made of uh I don't know, uh gate gamer brain.
01:16:00.079 --> 01:16:00.960
Yeah, I don't know.
01:16:02.640 --> 01:16:04.960
More 80s references, more 80s references.
01:16:06.399 --> 01:16:10.159
I play a lot of retro games, but I you know I still suck at them, you know.
01:16:10.319 --> 01:16:14.239
So um so yeah, who needs to be good at video games?
01:16:14.319 --> 01:16:15.039
Who fucking cares?
01:16:15.359 --> 01:16:24.319
There's there's a as as we said, there's a lot of um a lot of waiting around in the later games, and this one just like cuts to the chase, you know, gets right to the point.
01:16:24.560 --> 01:16:28.720
Um so yeah, um, yeah, very surprised, very surprised.
01:16:28.880 --> 01:16:36.319
I had a really good time playing this, and I uh I'm actually like really happy that we got to do this so I could actually finally play it.
01:16:38.800 --> 01:16:39.119
Okay.
01:16:39.520 --> 01:16:41.840
You have any expectations for the for the next game?
01:16:42.159 --> 01:16:45.920
Man, I have high expectations after playing this, actually.
01:16:46.239 --> 01:16:47.680
Have you not played Metal Gear 2?
01:16:48.000 --> 01:16:48.960
No, no, I haven't.
01:16:49.520 --> 01:16:53.279
So um I've haven't heard anybody talk about it.
01:16:53.439 --> 01:17:02.000
I've always heard people talk about Metal Gear when it comes to like the original um, I guess, series or whatever you want to call it.
01:17:02.159 --> 01:17:07.760
Um, because it's Metal Gear, and then it goes to Metal Gear Solid, which is kind of another series.
01:17:08.079 --> 01:17:16.000
Anyway, I always hear people talk about Metal Gear, never Metal Gear 2, so I have I don't know anything about it.
01:17:16.159 --> 01:17:18.880
I don't think I've even seen a fucking screenshot.
01:17:19.600 --> 01:17:23.439
Are we gonna be the first people ever to talk about Metal Gear 2?
01:17:23.920 --> 01:17:25.199
We might probably not.
01:17:25.439 --> 01:17:26.079
Probably not.
01:17:26.319 --> 01:17:33.680
No, yes, I think I think I think with Metal Gear 2 is that it never got a North American release until the MGS 3 subsistence.
01:17:33.920 --> 01:17:34.319
Yeah.
01:17:34.560 --> 01:17:39.600
So it was just kind of this probably outside of Japan, just like an Urban Legend type of game.
01:17:39.920 --> 01:17:46.319
Fuck, am I gonna have to spend money to well I spent money on Metal Gear, but am I have to spend more money to get Metal Gear 2?
01:17:46.399 --> 01:17:47.279
Do I have to get that collection?
01:17:47.359 --> 01:17:48.640
Is that the only way to play it?
01:17:48.960 --> 01:17:50.880
Um there's on the collection, yeah.
01:17:51.119 --> 01:17:55.439
Yeah, but there's that like Metal Gear 1 and Metal Gear 2, you can buy them separately.
01:17:56.159 --> 01:17:56.640
Oh right.
01:17:56.720 --> 01:17:57.359
Oh, right, right, right.
01:17:58.800 --> 01:17:59.119
Yeah.
01:17:59.359 --> 01:18:01.840
Which is what I did for Metal Gear 1 and 2.
01:18:01.920 --> 01:18:07.119
Like I played Metal Gear 1 on the HD collection, but Metal Gear 2 I'm gonna play separately.
01:18:07.760 --> 01:18:07.920
Okay.
01:18:08.640 --> 01:18:16.159
If you have uh pirating skills, uh you could just download it's right there.
01:18:16.399 --> 01:18:19.840
Why not give Konami my money so they can make another health spa?
01:18:20.319 --> 01:18:22.479
Surve so they can make survive 2.
01:18:22.640 --> 01:18:22.880
Yeah.
01:18:23.600 --> 01:18:24.399
Survive 2.
01:18:25.039 --> 01:18:25.520
Alright.
01:18:26.399 --> 01:18:27.039
Final thoughts.
01:18:27.279 --> 01:18:27.920
Okay, yeah.
01:18:28.000 --> 01:18:31.920
Um I did enjoy this game to a certain extent.
01:18:32.079 --> 01:18:40.079
It felt like playing it was like when you have to do like a pre-rec in college before you do a course you actually want to do.
01:18:40.399 --> 01:18:41.199
You know what I mean?
01:18:41.359 --> 01:18:42.560
Like it feels like a pre-reck.
01:18:43.199 --> 01:18:44.079
That's a good description.
01:18:44.479 --> 01:18:47.520
But I ended up but I kind of liked it more than I expected.
01:18:47.600 --> 01:18:55.600
Yeah, it's very simple and for like historical purposes, it deserves like all the accolades that it gets, you know.
01:18:55.840 --> 01:19:06.319
Being sort of the first landmark stealth action game, um, establishing a very popular series and establishing one of the most acclaimed video game creators of our time.
01:19:06.640 --> 01:19:08.640
It's very important for that.
01:19:08.960 --> 01:19:14.319
And and for a lot of games that do that establishing, it holds up better than you'd think.
01:19:15.119 --> 01:19:18.479
Um you know, very very simple, very to the point.
01:19:18.720 --> 01:19:21.199
Not a huge amount of story gameplays.
01:19:21.920 --> 01:19:29.439
You know, it it does everything it needs to do, which is create a unique experience and left people wanting more.
01:19:30.079 --> 01:19:34.479
And at first they weren't gonna get more because Gojima did not want to make a sequel.
01:19:34.800 --> 01:19:39.760
But as we will explain in the next episode, he did end up making a sequel.
01:19:40.720 --> 01:19:42.560
And we will talk about it next time.
01:19:43.680 --> 01:19:44.239
Nice.
01:19:44.800 --> 01:19:51.039
So um, I did want to bring up there is a game uh it released a few years ago.
01:19:51.199 --> 01:19:52.720
Let me see if I can find it.
01:19:52.960 --> 01:19:54.640
It's called Unmetal.
01:19:55.199 --> 01:19:58.560
It is basically Metal Gear, but funny.
01:20:00.159 --> 01:20:03.840
Um has anybody ever heard of it?
01:20:04.079 --> 01:20:05.680
It's got a nine out of ten on Steam.
01:20:05.920 --> 01:20:07.680
No, this game looks cool as shit.
01:20:10.079 --> 01:20:11.279
Oh, that's interesting.
01:20:12.079 --> 01:20:19.039
It looks a little closer to uh like Metal Gear 2, but yeah, very much inspired by the pre-Solid days.
01:20:22.000 --> 01:20:24.560
I've been thinking about playing it, especially since we're doing this shit.
01:20:24.640 --> 01:20:26.079
Might as well just go ahead and play it now.
01:20:26.159 --> 01:20:27.279
So go for it.
01:20:27.439 --> 01:20:28.800
Let us know what you think.
01:20:29.439 --> 01:20:29.760
Right.
01:20:30.000 --> 01:20:32.720
Maybe for the next uh episode I'll I'll have something to say.
01:20:32.960 --> 01:20:33.840
It's only 20 bucks.
01:20:34.000 --> 01:20:37.680
Um I I have it on Switch, I just haven't played it.
01:20:37.920 --> 01:20:44.800
I also have probably close to 300 games on Switch that I played.
01:20:47.520 --> 01:20:48.800
Jesus, man.
01:20:49.119 --> 01:20:54.399
I mean, when I look at my Xbox library and I see like hundreds of games, and I just go, what did I do to myself?
01:20:55.359 --> 01:20:56.960
And that's not including Game Pass.
01:20:57.439 --> 01:20:59.039
Down payment for a house now.
01:20:59.439 --> 01:21:00.720
I could have paid off all my debt.
01:21:02.079 --> 01:21:02.720
Right.
01:21:03.439 --> 01:21:07.359
Um, so uh let's go into plugs.
01:21:08.800 --> 01:21:10.159
Uh let's see.
01:21:10.479 --> 01:21:11.920
Can Keith come back and plug?
01:21:12.159 --> 01:21:13.119
It's weird he left.
01:21:13.199 --> 01:21:15.520
He was actually like that last bit was good.
01:21:16.880 --> 01:21:21.760
I thought and I was like, of course, yeah, and I was like, of course, at the end it's gonna figure itself out.
01:21:22.159 --> 01:21:23.279
Yeah, I don't know what's going on.
01:21:23.439 --> 01:21:24.159
That's so weird.
01:21:24.479 --> 01:21:25.039
It sucks.
01:21:25.439 --> 01:21:29.600
So I don't think anybody here is confused about the plot to this game.
01:21:29.840 --> 01:21:30.079
No.
01:21:30.319 --> 01:21:33.279
Um pretty straightforward.
01:21:33.600 --> 01:21:36.000
Yeah, let's start with with you, Thrack.
01:21:36.079 --> 01:21:37.439
What what give me your plugs?
01:21:37.920 --> 01:21:57.039
Well, if you if you enjoy my sultry tones, uh you can listen to me on the 3DO experience, where every week me and Bill are going through the history of the 3DO, chronicling the history, the games, the creators, weird topics, uh even discussing 3DO as a third-party company, and occasionally talking about other random stuff too.
01:21:57.279 --> 01:21:58.880
So be sure to check that out.
01:21:59.039 --> 01:22:03.279
I'm in the a novel console Discord at Thrack, so you can find me there.
01:22:03.359 --> 01:22:06.880
I'm on Blue Sky at Thrack if you want to chat with me on that.
01:22:07.199 --> 01:22:09.680
Um and yeah, that's pretty much it.
01:22:09.840 --> 01:22:13.760
I also have a Twitch, which I may get back to streaming one of these days.
01:22:13.920 --> 01:22:18.960
So go to Thrack 94 and follow me there as well if you want to see me play random bullshit.
01:22:20.159 --> 01:22:20.960
Sweet.
01:22:21.840 --> 01:22:22.960
Keith, plugs.
01:22:23.279 --> 01:22:23.520
What?
01:22:23.600 --> 01:22:25.359
Oh, oh, so it's the end of the episode.
01:22:25.520 --> 01:22:26.800
Okay, I missed everything.
01:22:27.760 --> 01:22:29.439
Before you leave again.
01:22:31.520 --> 01:22:57.119
Uh, you can find me on the ManQuest Podcast, talk a lot uh about a lot of old retro games similar to these, and um yeah, just plug that into your favorite pod catcher podcasting app, Manquest Podcast, uh, or the link tree, uh linktr.ee forward slash manquest pod, and there's all sorts of uh fun goodies over there for you guys to check out.
01:22:58.640 --> 01:23:03.439
Okay, well I'll stretch it out.
01:23:03.520 --> 01:23:04.399
I'll I'll add it.
01:23:04.479 --> 01:23:05.039
I'll add it on.
01:23:05.119 --> 01:23:06.479
I'll add more time if we have to.
01:23:06.720 --> 01:23:06.880
Okay.
01:23:08.560 --> 01:23:09.199
Eric.
01:23:09.520 --> 01:23:10.560
Uh yeah, I'm Eric.
01:23:10.640 --> 01:23:13.359
I host the Unlockables Podcast, which appeals a story of video games.
01:23:13.439 --> 01:23:15.199
People play the memories made along the way.
01:23:15.279 --> 01:23:17.680
Uh, I'm better known as the Kingdom Hearts guy.
01:23:17.920 --> 01:23:20.640
Uh yeah, go listen to all that nonsense.
01:23:20.720 --> 01:23:27.359
Uh, if you want to find any of my socials or anything, uh links to the show, linktr.ee forward slash unlockables podcast.
01:23:27.439 --> 01:23:29.840
Uh, I've been doing more short form video lately.
01:23:30.000 --> 01:23:42.079
So if you go and follow me on the short form video apps, uh TikTok as long as it's around, uh, at Unlockables Pod and YouTube, which I think is just the Unlockables, youtube.com slash the Unlockables, I believe it is.
01:23:42.239 --> 01:23:52.159
Um, posting a lot more short form video stuff just to try and get more engagement because my show is kind of I took a lengthy, well-needed break from my show after finishing up my Kingdom Hearts series.
01:23:52.239 --> 01:23:57.359
So uh I've just been dabbling in some short video stuff in the meantime.
01:23:58.640 --> 01:24:00.640
Yeah, you need some short games in your life.
01:24:00.960 --> 01:24:01.520
Definitely.
01:24:01.680 --> 01:24:04.880
Like I keep I just keep seeing you pop up talking about Kingdom Hearts.
01:24:05.119 --> 01:24:07.279
I'm like, Jesus Christ, this is a lot of material.
01:24:07.600 --> 01:24:11.439
I just took the it's so much I just took an hour-long podcast, chopped it up into 47 parts.
01:24:11.520 --> 01:24:12.880
It's all it's fine.
01:24:13.680 --> 01:24:14.239
Perfect.
01:24:14.399 --> 01:24:16.399
It works, engagement, baby.
01:24:17.199 --> 01:24:17.840
Content.
01:24:18.159 --> 01:24:18.640
Yep.
01:24:18.880 --> 01:24:20.399
Um must feed the elbow.
01:24:20.640 --> 01:24:24.399
So if you're if you're listening to this, obviously, you know a novel console.
01:24:24.560 --> 01:24:27.520
Um, what you probably don't know about is consoles and stuff.
01:24:27.600 --> 01:24:31.039
So consoles n, the letter n stuff.com.
01:24:31.279 --> 01:24:33.279
You'll find our links to everything.
01:24:33.359 --> 01:24:40.239
We're going big into Encore, we're giving away a game every single week completely for free.
01:24:40.399 --> 01:24:49.359
All you have to do is follow me, enter the giveaway, uh, keep your notifications on, and stay followed so that you can be eligible to win.
01:24:49.439 --> 01:24:50.880
It's 100% free.
01:24:51.039 --> 01:24:53.520
I put up the game, Encore pays for the shipping.
01:24:53.680 --> 01:24:55.680
All you have to do is just sit there and wait.
01:24:55.920 --> 01:25:02.159
Um, and uh, yeah, we have a bunch of auctions starting at one dollar, so go ahead and check us out.
01:25:02.399 --> 01:25:07.600
Encore uh slash consoles and stuff and uh consolesandstuff.com.
01:25:07.840 --> 01:25:10.399
First link is Encore, that'll get you there.
01:25:10.560 --> 01:25:13.359
And uh, if you have any games you're looking to get rid of, let me know.
01:25:13.439 --> 01:25:15.920
Also, Funko Pops selling a bunch of Funko Pops.
01:25:16.000 --> 01:25:18.960
So let me know if you have any, I'll buy them off of you and I'll go ahead and sell them.
01:25:20.399 --> 01:25:22.479
As Eric motions to his wall.
01:25:22.560 --> 01:25:24.319
Do you want to sell me your wall of Funko's?
01:25:24.479 --> 01:25:27.840
Oh, I gotta sell them before my baby ruins them.
01:25:28.000 --> 01:25:32.319
So do you guys still get them into the hands of a bunch of collectors?
01:25:32.479 --> 01:25:36.960
Do you think those guys will will be worth something in like 10 years or will they just be nothing?
01:25:37.760 --> 01:25:40.399
I I have some from 10 years ago that are worth something.
01:25:40.640 --> 01:25:40.880
Okay.
01:25:41.039 --> 01:25:42.479
I'll just melt them down and build a wall.
01:25:44.560 --> 01:25:49.279
Most of my wall was stuff from 10 years ago, and most of it is gone.
01:25:49.520 --> 01:25:51.520
So um make that money.
01:25:51.760 --> 01:25:52.560
But yeah.
01:25:52.880 --> 01:25:54.640
That's it for this episode.
01:25:54.800 --> 01:26:00.479
Um, Keith unfortunately had to dip because his internet uh wants to fight us for some reason.
01:26:00.720 --> 01:26:04.720
Yeah, you you guys can't hear it, but his his connection is awful.
01:26:04.880 --> 01:26:06.319
But we will win.
01:26:06.800 --> 01:26:09.119
We will beat his wifi into submission.
01:26:09.600 --> 01:26:13.039
Like Diane wants to want Solid Snake to do.
01:26:13.439 --> 01:26:14.479
Oh my god.
01:26:18.239 --> 01:26:21.840
So on behalf of Keith, goodbye, everyone.
01:26:21.920 --> 01:26:24.800
Uh Thrack, Eric, do you want to say goodbye?
01:26:25.119 --> 01:26:26.159
Goodbye.
01:26:29.359 --> 01:26:30.640
Bye, everyone.
01:26:30.960 --> 01:26:31.279
Okay.
01:26:31.520 --> 01:26:32.479
Bye, Chris.
01:26:32.720 --> 01:26:33.199
Love you.
01:26:33.439 --> 01:26:34.479
Spooches.
00:00:00.239 --> 00:00:12.640
Hello everyone, welcome to the second episode of Solid Boys with the amazing Keith Gasper, the excellent Eric Guess, and the fantastic single named Thrak.
00:00:13.199 --> 00:00:14.400
My name is Chris.
00:00:14.560 --> 00:00:17.120
I am your main host of this series.
00:00:17.280 --> 00:00:21.120
We are covering today Metal Gear 1 for the MSX.
00:00:22.160 --> 00:00:35.280
I don't have the boys introducing themselves sadly because of issues with my audio, but I do have most of the episode, and the editing is gonna be a little choppy, so I apologize for that.
00:00:35.520 --> 00:00:57.600
Um, we have uh Keith starting off with his expectations of what Metal Gear for the MSX would be, and honestly, I think this is a great episode, and I hope we can come back to the series at some point soon because I am itching for a very Metal Gear uh life.
00:00:57.840 --> 00:01:05.040
I haven't had a Metal Gear life since I was a teenager, so but here is Solid Boys Episode Two.
00:01:05.200 --> 00:02:24.159
I hope you all enjoyed it, but it's a very important thing.
00:03:57.360 --> 00:04:09.520
Um being that I covered a ton of games on my own show around this era, and I was aware that the MSX version was the game to play.
00:04:09.680 --> 00:04:37.759
The NES one, though it sold better than the MSX version because a lot of more people had an NES than they had an MSX, um it was not the uh it was not the port to play, uh just because of a lot of the gameplay things, and um they switched the story up a little bit from my understanding, and um also the the uh localization was absolutely horrible.
00:04:38.000 --> 00:04:50.079
Um the MSX version, I was always kind of like, I don't I don't know like I have access to an NES and I do have that version on my NES Mini.
00:04:50.800 --> 00:05:05.680
Um But when you guys when we were talking about like how we were going to play this game, um I ended up getting the good old games copy on good old on good old games, and it was like I don't know, five dollars or something like that.
00:05:05.920 --> 00:05:15.360
And um I mean we'll talk about it, but man, I was uh really, really surprised, like more than I thought I would be.
00:05:15.439 --> 00:05:21.279
Because like I said, I've I've always heard that this was like the better version of the two.
00:05:21.759 --> 00:05:29.279
I just didn't realize uh I guess how actually like good it actually is.
00:05:29.680 --> 00:05:34.240
Um and I guess we'll we might get in obviously we'll get into that a little bit later.
00:05:34.319 --> 00:05:36.319
But that was that was my expectations going in.
00:05:36.399 --> 00:05:38.720
I I really didn't have any.
00:05:38.879 --> 00:05:51.360
You know, I I always every time I go into a game uh blind basically, I I go in with uh basically my best foot forward, giving it the benefit of a doubt, and then just letting the game f speak for itself, really.
00:05:51.519 --> 00:05:53.040
So Gotcha.
00:05:53.199 --> 00:05:54.879
Uh what about you, Thrack?
00:05:56.800 --> 00:06:07.279
So for this, uh I had played it a little bit before, as I had mentioned, because uh, it was on Metal Gear Solid 3 Subsistence, which you know includes Metal Gear 1 and 2.
00:06:07.439 --> 00:06:15.839
Um, I actually had an NES copy of the original as well, so I've dabbled in both of them, but I never like completely played the entire thing.
00:06:15.920 --> 00:06:26.800
And my expectation was more it's the first in the series, it's you know the late 80s, this genre hasn't really been refined yet, so I was expecting it to be very kind of simple.
00:06:27.199 --> 00:06:32.800
Not simplistic, but just not too in-depth compared to the later games in the series.
00:06:32.879 --> 00:06:40.800
And I was correct, it it it it it's very simple, but uh it worked uh pretty well for what it was trying to do.
00:06:40.959 --> 00:06:46.800
It's uh it's decently ambitious, but it's not overly ambitious that it kind of stumbles over itself.
00:06:46.959 --> 00:06:52.480
It is a surprisingly consistently well-made and told story um for what it is.
00:06:52.720 --> 00:06:57.600
So yeah, my expectations were kind of low, but I think it met those pretty well.
00:06:57.839 --> 00:06:59.680
And low didn't mean that the game was gonna be bad.
00:06:59.759 --> 00:07:00.800
It's not a bad game at all.
00:07:01.040 --> 00:07:06.079
And we and we can get into the differences between the MSX and the NES versions and all of that stuff.
00:07:06.560 --> 00:07:09.680
So sweet, sweet.
00:07:09.920 --> 00:07:18.399
I just realized that it my fucking audacity didn't record jack shit from my site, but uh I will fix that in post.
00:07:18.480 --> 00:07:19.279
It doesn't really matter.
00:07:19.600 --> 00:07:21.120
Are you recording anyways?
00:07:21.439 --> 00:07:22.639
Yeah, it's recording now.
00:07:22.720 --> 00:07:23.759
It's it's got me now.
00:07:23.920 --> 00:07:24.720
Yeah, yeah.
00:07:24.959 --> 00:07:30.240
I closed it out, so the first fake first six minutes are absolutely gone on my side, but I think I can bullshit my way through.
00:07:30.480 --> 00:07:31.199
Don't make me do a second take.
00:07:31.519 --> 00:07:33.040
Don't make me do a second take of that.
00:07:33.199 --> 00:07:36.319
No, no, no, we're doing shit.
00:07:37.120 --> 00:07:38.639
I'll fix it in post.
00:07:39.040 --> 00:07:40.959
Yeah, everything's fixable in post.
00:07:41.759 --> 00:07:42.160
Yeah.
00:07:42.319 --> 00:07:43.279
Uh Eric.
00:07:44.560 --> 00:07:48.240
Yeah, uh, I guess I'm kind of on the same page as as Keith here.
00:07:48.319 --> 00:07:50.240
I didn't really know what to expect going into this.
00:07:50.399 --> 00:08:01.360
When it comes to like retro gaming, once we start getting further back than like the Super Nintendo and the Genesis, my knowledge and experience really kind of starts to fall off definitely.
00:08:01.439 --> 00:08:08.399
And I definitely know that I've never had any kind of experience with like the MSX or consoles like it.
00:08:08.480 --> 00:08:17.839
And I think the only one I can think of off the top of my head is probably like the Commodore 64 and and I guess these like pre-Windows PC kind of like systems.
00:08:18.000 --> 00:08:20.560
So the Amiga, the Atari 800.
00:08:20.959 --> 00:08:22.879
Sure, yes, all of those.
00:08:23.439 --> 00:08:32.879
Um, so it was really interesting to kind of like do a little bit of research on like what the system was like, and oh, this was it was actually pretty popular in Japan and pretty popular in Europe.
00:08:33.039 --> 00:08:38.000
So um anytime I get the chance to learn about more like video game history or hardware, I really jump on that.
00:08:38.080 --> 00:08:41.519
Um Metal Gear, I'd never seen the original Metal Metal Gear before.
00:08:41.679 --> 00:08:48.960
My only experien, my only like frame of reference for like how far back the series goes is Metal Gear Solid 1 on the PlayStation 1.
00:08:49.039 --> 00:08:53.679
I've seen plenty of that game in like in like YouTube videos and stuff like that.
00:08:53.840 --> 00:09:06.480
So um seeing this, I think my first initial impression when you have like the first scene where he like swims out of the water and like starts to infiltrate the base was it kind of looks like the style of any other kind of like NES shooter that I have played.
00:09:06.559 --> 00:09:15.039
I think my mind immediately like went to Contra for some reason, just because of like kind of how like blocky the dudes look, and I I just kind of saw playing similarly to that.
00:09:15.120 --> 00:09:17.759
But um, there is that Konami connection as well.
00:09:18.000 --> 00:09:18.960
Yes, exactly.
00:09:19.039 --> 00:09:28.799
Uh and so I think when I started playing it, I was pleasantly surprised at what it was able to achieve and kind of doing some of the research.
00:09:28.960 --> 00:09:41.840
I find it fascinating that the game was designed the way it was because of hardware limitations, and that's one of my favorite aspects about this era of video games specifically, is how creative they had to be to get around some of the hardware limitations.
00:09:42.000 --> 00:09:47.840
I I really, really love that about early video games because now it's like pretty much anything you can do, you can do it.
00:09:47.919 --> 00:09:53.519
I mean, Call of Duty can be fucking 700 gigabytes on your hard drive and just be like, oh, we'll do whatever we want.
00:09:53.600 --> 00:10:08.720
But back then, you only had so much memory and so much storage to be able to do stuff, and it really caused these guys to be super creative, and I think we'll talk about why a lot of the stealth elements and stuff came into came into play when we kind of break down break down the game a little bit.
00:10:08.799 --> 00:10:17.279
And yeah, this is the game that I can honestly say, as far back as I have gone, that I've kind of seen some of these more stealth elements emphasized before.
00:10:17.360 --> 00:10:27.759
I think in my research I read that on the Apple II there was like a Castle Wolfenstein game that had like some stealth elements to it, but like nobody played the Apple II, and nobody gamed on Apple, so it's let's let's be honest.
00:10:27.840 --> 00:10:30.879
So um but Apple II was a popular computer in its own.
00:10:31.039 --> 00:10:31.759
Yeah, careful now.
00:10:32.000 --> 00:10:32.720
Uh fair, fair.
00:10:32.799 --> 00:10:33.279
I'm I'm sorry.
00:10:33.600 --> 00:10:35.600
You're gonna get some old man really angry at us.
00:10:35.840 --> 00:10:40.799
Yeah, well, but but but I get it, like pre-Mackintosh, which is the full name of the Mac.
00:10:41.120 --> 00:10:48.159
Like, I totally get people downplaying that, you know, like like downplaying the history of like PCs before Windows 95 as well.
00:10:48.399 --> 00:10:48.480
Right.
00:10:48.559 --> 00:10:49.360
And I feel like PC Games.
00:10:49.679 --> 00:10:50.799
Who gives a shit about DOS?
00:10:51.039 --> 00:10:52.799
And it's like DOS is very important.
00:10:53.200 --> 00:11:07.279
I feel like kind of I've been really making an effort to learn more about video game history, and I feel like PC gaming kind of more came into its own like post uh North American video game crash because that's when everyone was like, it's safer to make games on PC because consoles are just a fucking disaster.
00:11:07.440 --> 00:11:09.360
So um no disrespect.
00:11:09.600 --> 00:11:29.519
Sorry for the disrespect for the early PC gaming, but but anyways, yeah, um I was pleasantly surprised with what I experienced because my expectations were just kind of literally non-existent, and I went in and actually had like a really, really good time with this game, which is not something I can say about a lot of older video games I've I've gone back and played.
00:11:29.600 --> 00:11:36.559
There it seems like the the quality titles are further between uh back in the day as they were still trying to learn how to design stuff.
00:11:36.720 --> 00:11:43.840
So um yeah, this was a really cool starting experience to kind of my Hideo Kojima journey that I'm about to go on here.
00:11:44.080 --> 00:11:44.320
Yeah.
00:11:44.559 --> 00:12:06.639
Yeah, you mentioned uh obviously you mentioned uh Contra Parallels and the uh uh Cathol Castle Wolfenstein stuff, and one of the things that I was trying to think about when it came to I guess uh what may have um what's the word I'm looking for, uh influenced this game.
00:12:06.879 --> 00:12:13.200
Like obviously a lot of Kojima's movie references like he wears on his sleeve.
00:12:13.279 --> 00:12:25.840
Um, so a lot of like the movie references like are very obvious in games like these, but I wonder like what games he was pulling from, and like the only two games that I could think of, which is kind of a weird pull.
00:12:26.080 --> 00:12:27.120
One not so much.
00:12:27.279 --> 00:12:31.120
The first one I was thinking about was Bionic Commando, which came out the same year as this.
00:12:31.279 --> 00:12:34.960
Uh, a little bit different, and a Capcom game as well.
00:12:35.200 --> 00:12:44.240
Um, and then the other game was Elevator Action, which is like the weird one that I was going to pull from.
00:12:44.399 --> 00:12:55.519
Um, because Elevator Action has a lot of uh I don't want to call it stealth, but you're mostly you're not you're not actually fighting the enemies, you're trying to avoid the enemies.
00:12:55.759 --> 00:12:58.320
So um yeah, I don't I don't know.
00:12:59.519 --> 00:13:07.679
I don't know what his influences were gaming-wise, but I definitely obviously like the apocalypse now stuff, and then I don't know, whatever.
00:13:08.080 --> 00:13:10.399
So one of the Oh, go ahead.
00:13:10.639 --> 00:13:13.120
Sorry, so one of the games you referenced was Elevator Action, right?
00:13:13.200 --> 00:13:13.919
What was the other one?
00:13:14.080 --> 00:13:15.759
You're kind of cutting in and out again.
00:13:16.159 --> 00:13:17.440
Uh Bionna Commando.
00:13:17.600 --> 00:13:18.080
Oh, yeah.
00:13:18.159 --> 00:13:18.320
Okay.
00:13:18.559 --> 00:13:18.639
Yeah.
00:13:19.120 --> 00:13:20.879
Wasn't Bionna Commando after?
00:13:21.679 --> 00:13:22.639
The same year.
00:13:22.879 --> 00:13:24.159
Okay, same year, yeah.
00:13:24.399 --> 00:13:31.600
Because l uh the little bit of I've seen is that um I don't know, like maybe Scramble was an influence as well.
00:13:31.840 --> 00:13:37.279
Um the the main influence for Metal Gear movie-wise was a movie called The Great Escape.
00:13:37.440 --> 00:13:39.360
Um, I don't know if you guys have seen The Great Escape.
00:13:39.440 --> 00:13:40.320
If not, you totally should.
00:13:40.639 --> 00:13:40.960
Oh, yeah.
00:13:41.279 --> 00:13:42.639
It is a classic movie.
00:13:42.799 --> 00:13:46.960
Uh they even got its own PS2 game that's dog shit, but we're not here to talk about that.
00:13:47.200 --> 00:13:51.759
Um But yeah, but like it's weird.
00:13:51.840 --> 00:13:57.600
I've seen like a little bit of revisionist history with this game in terms of why it's like a stealth game.
00:13:58.080 --> 00:14:09.279
Because there were like I like my initial when I was learning about this game way back in the day was people saying, like, oh Kojima wanted to make a stealth game because he was trying to say something against like the action games of the time.
00:14:09.600 --> 00:14:17.279
But really, if you look at it now, it's just that the game he was trying to make was going to be more of a shoot 'em up type of game, but the hardware couldn't handle it.
00:14:17.519 --> 00:14:24.240
So they're like, oh, we'll try some a little different, so there's less enemies and you have to avoid them to sort of combat the hardware, like you said before, Eric.
00:14:24.559 --> 00:14:34.720
Yeah, I think that I think I read in like my research they were worried about like the number of bullets that were gonna be able to be on screen, and like once like the number of bullets got too many, the game like really started to chug.
00:14:34.960 --> 00:14:37.039
So that's just that's just kind of what I read.
00:14:37.360 --> 00:14:38.240
Yeah, yeah.
00:14:38.320 --> 00:14:40.879
But I I can definitely see the elevator action influence.
00:14:40.960 --> 00:14:41.759
I've played that game.
00:14:41.840 --> 00:14:42.799
Not bad.
00:14:43.039 --> 00:14:44.559
That's quite a poll.
00:14:44.960 --> 00:14:46.639
It is quite a pull, actually.
00:14:46.720 --> 00:14:47.360
Yeah.
00:14:49.279 --> 00:14:53.759
See, I didn't do any research at all because I got so that's it.
00:14:53.840 --> 00:14:56.080
That's that's I expect that from you.
00:14:57.200 --> 00:15:01.200
I got swept up and over this stuff, and I'm like, it's a game from 1987.
00:15:01.919 --> 00:15:04.000
How much can we find out about it?
00:15:04.799 --> 00:15:08.000
There's only about 10 years prior of gaming history before this game.
00:15:08.240 --> 00:15:10.240
How how published it could possibly be?
00:15:10.960 --> 00:15:18.000
And you have to think when this game came out in 87, like this was when video games were really starting to find themselves.
00:15:18.080 --> 00:15:35.039
I mean, hell, like the couple years prior, you had the NES come out, and then say like 1986 was a big year, because you had Zelda and Metroid and Kid Icarus, like you had like prominent game franchises starting to pop up in the last couple years, like concurrently around this time, like Castlevania was starting to become a thing.
00:15:35.200 --> 00:15:49.120
I think Bomberman was starting to become a thing as well, and so like Metal Gear is just another line in sort of establishing sort of that I wouldn't say pre-history for video games, that's like Atari, but this is sort of like how would I describe it?
00:15:49.200 --> 00:15:50.080
Just like beginnings.
00:15:50.320 --> 00:15:54.879
Yeah, like the like the beginnings, yeah, yeah, like the like the early, early stuff.
00:15:55.200 --> 00:15:59.360
And and this game kind of falls right into that line of setting everything up.
00:16:00.960 --> 00:16:01.279
Right.
00:16:01.440 --> 00:16:06.879
So I know that uh Kojima was inspired a lot by uh fuck, what's this called?
00:16:06.960 --> 00:16:07.440
What's it called?
00:16:07.679 --> 00:16:11.039
Escape from New York, uh Iroquois Pliskin.
00:16:11.200 --> 00:16:11.279
Yes.
00:16:11.840 --> 00:16:12.480
Snake Plisken.
00:16:17.039 --> 00:16:17.840
A great movie.
00:16:18.159 --> 00:16:18.879
That's David Hayter.
00:16:19.519 --> 00:16:20.639
That's fucking David Hayter.
00:16:20.799 --> 00:16:21.519
It's a great movie.
00:16:21.600 --> 00:16:22.960
Uh who plays him, Chris?
00:16:23.039 --> 00:16:24.159
Who's the actor?
00:16:24.559 --> 00:16:26.639
Uh Kurt Russell.
00:16:26.799 --> 00:16:27.120
There you go.
00:16:27.200 --> 00:16:29.120
If y'all haven't seen Escape from New York, you should.
00:16:29.200 --> 00:16:29.840
It's a very good movie.
00:16:30.000 --> 00:16:31.440
One of John Carpenter's best.
00:16:32.639 --> 00:16:35.840
So I heard of this game.
00:16:35.919 --> 00:16:43.759
I saw this game in the Metal Gear Solid 3 subsistence menu way back on the PS2 days.
00:16:44.000 --> 00:16:45.360
Never gave a shit about it.
00:16:45.519 --> 00:16:46.720
I've never wanted to play it.
00:16:47.039 --> 00:16:48.480
Because you got the Ape Escape game.
00:16:48.639 --> 00:16:50.480
Who the fuck needs this MSX crap?
00:16:50.799 --> 00:16:52.320
Man, fuck those monkeys.
00:16:52.399 --> 00:16:54.080
I don't want to fuck around with those monkeys either.
00:16:54.240 --> 00:16:54.879
That's sacrilege.
00:16:55.120 --> 00:16:55.600
How dare you?
00:16:55.759 --> 00:16:56.879
The Ape Escape game is great.
00:16:58.960 --> 00:17:00.559
Bill would be so mad right now.
00:17:00.799 --> 00:17:01.679
Yeah, he would be.
00:17:01.840 --> 00:17:03.279
I think Aaron would be more mad.
00:17:04.559 --> 00:17:15.200
So, but but I've heard this game, you know, it's it's from playing uh Acid that this game, you know, it it the whole series spun off of it.
00:17:15.279 --> 00:17:15.839
It it's important.
00:17:16.000 --> 00:17:16.319
Yes.
00:17:16.480 --> 00:17:20.319
So playing it now for the first time, like it it's it's it's big.
00:17:20.400 --> 00:17:23.200
It feels like a monumental step.
00:17:23.440 --> 00:17:34.720
It's one of those first steps into a series, kind of like playing the original Mario Bros or the original Zelda, or I I don't fucking know.
00:17:34.799 --> 00:17:35.839
Like some the first song.
00:17:36.079 --> 00:17:36.720
The original Metroid.
00:17:36.960 --> 00:17:39.039
It feels like play the original Metroid.
00:17:39.119 --> 00:17:42.559
It feels but for that you're gonna want to play Zero Mission.
00:17:42.960 --> 00:17:43.359
Agreed.
00:17:43.519 --> 00:17:44.000
Yeah, yeah.
00:17:44.240 --> 00:17:44.640
Agreed.
00:17:44.799 --> 00:17:44.960
Yeah.
00:17:45.200 --> 00:17:46.000
I get what you're saying.
00:17:46.160 --> 00:17:52.960
But anyways, it's like it's like knocking down this this giant, right?
00:17:53.119 --> 00:18:00.640
And and being able to say, I know where the rest of the series took its inspiration from.
00:18:00.720 --> 00:18:16.240
What because if if you look at Metal Gear Solid 1 and 2, and I'm I'm gonna say from the little bit of that I played of Metal Gear 2, it's all just Metal Gear over and over and over again.
00:18:16.559 --> 00:18:20.079
Almost the same beats, almost the same type of gameplay.
00:18:20.960 --> 00:18:24.960
It's like Kojima said, How can I make this better and better and better?
00:18:25.200 --> 00:18:30.319
What did improv while also telling the same story over and over again, but making it more and more complicated.
00:18:30.880 --> 00:18:44.799
I was thinking the same thing earlier today where I was like, they really just did, and you know, uh a lot of the best developers, that's something that they did because you look at something like Super Metroid, it's basically just a remake of Metroid.
00:18:45.119 --> 00:18:49.519
You look at uh Super Mario World, it's just kind of like a remake of Super Mario Bros.
00:18:49.680 --> 00:18:50.079
3.
00:18:50.240 --> 00:18:53.279
It's just being able to take like the best, yeah.
00:18:53.359 --> 00:18:56.079
Maybe that was not a great example, but you know what I mean.
00:18:56.400 --> 00:18:58.079
Okay, a Link is the past Mario Bros.
00:18:58.319 --> 00:19:00.160
A Link to the Past is more of like a remake.
00:19:01.839 --> 00:19:02.640
A remake of Zelda.
00:19:02.880 --> 00:19:05.119
We'll fight we'll fight Lane on that one.
00:19:06.079 --> 00:19:06.480
Sorry.
00:19:06.799 --> 00:19:10.799
A link like a Link to the Past is like a better version of the first Zelda, right?
00:19:11.039 --> 00:19:13.279
Yes, so yeah, absolutely.
00:19:13.519 --> 00:19:24.240
That's but like Kojima and Konami, they took it like further and just like Chris was saying, just kind of like kept taking like the best ideas and remaking them.
00:19:24.400 --> 00:19:32.799
And even though they are like kind of the same game, but better in a lot of respects, it's still carrying the story forward.
00:19:32.960 --> 00:19:36.079
So it's like it's not a remake.
00:19:36.640 --> 00:19:42.000
It is technically a sequel though, but it's a little bit of both, if that makes sense.
00:19:42.960 --> 00:19:47.920
Yeah, I I would say that that's that's huge with at least solid.
00:19:48.799 --> 00:19:57.759
Again, from the little bit that I played of Metal Gear 2, which is gonna be the next episode, the beginning is literally the beginning to Metal Gear Solid.
00:19:58.079 --> 00:20:03.200
It is almost shot for shot, the whole exact same thing.
00:20:04.319 --> 00:20:10.720
And it it serves a story purpose, but I I don't know how I'm gonna feel after playing it.
00:20:11.279 --> 00:20:34.160
Even though right now I feel like the original Metal Gear was such a I wouldn't say that I I needed it, that it was necessary to play as a gamer, but it is nice to know where everything started, and it is nice to know that okay, things make a little bit more sense or I have this context that it wasn't necessary to appreciate it even more.
00:20:34.720 --> 00:20:49.039
I I think because we're gonna do all of them and sort of probably break down the plots and all the story beats, I think it is important that we play this game, especially when there's gonna be plot elements in this game that carry all the way to like MGS 5, you know?
00:20:49.359 --> 00:20:51.279
Like the continuity gets established here.
00:20:51.359 --> 00:21:02.240
So yeah, it may not be important like to play it first or whatever if you just want to experience Metal Gear, but if I mean if you want to know the whole series, I think this isn't really a bad place to start.
00:21:02.720 --> 00:21:06.480
Especially when what we're gonna do is play all of them chronologically.
00:21:06.720 --> 00:21:12.240
You know, it it it's good to play this one now, because like don't play this one after like MGS five.
00:21:12.319 --> 00:21:13.759
You will you will be shell-shocked.
00:21:16.079 --> 00:21:16.480
I don't know.
00:21:17.680 --> 00:21:20.640
Maybe five just loops into it.
00:21:20.799 --> 00:21:26.240
It it you're gonna need the context eventually of who the fuck are these people in five.
00:21:26.640 --> 00:21:27.519
Exactly.
00:21:28.079 --> 00:21:32.079
Uh let's get into gameplay.
00:21:32.880 --> 00:21:36.480
So uh Eric, tell tell me about the gameplay.
00:21:36.880 --> 00:21:52.960
Yeah, so like we kind of talked about before, uh, the reason this game leans so heavily into the stealth elements was because they were worried about how much the action shooter elements, if they went that route, would slow down the hardware and make the game hard to play.
00:21:53.200 --> 00:21:56.799
Um so that necessitated this kind of stealth action approach.
00:21:56.880 --> 00:21:59.759
And so instead of like bursting into this base and just like shooting.
00:22:00.160 --> 00:22:01.359
And killing all these dudes, right?
00:22:01.519 --> 00:22:03.680
Which again would make would make a fine game.
00:22:03.759 --> 00:22:06.480
Like we've seen that before, and that would that would be fun.
00:22:06.640 --> 00:22:10.720
Um, they really put this emphasis on kind of stealth, right?
00:22:10.880 --> 00:22:12.079
Not being discovered.
00:22:12.160 --> 00:22:26.160
Like you can, you once you discover the weapons, like you can go through the base and discover weapons and stuff and have that option to like go loud and just kind of run through and start shooting stuff, but it definitely makes the game a lot harder if you choose not to engage with those stealth elements.
00:22:26.319 --> 00:22:28.000
Like it really uh oh.
00:22:28.640 --> 00:22:45.519
Like it really gives you uh like it really gives you that incentive to want to go to each screen and be as stealthy as possible and try and take out a guard when their routes are optimal and not alert the other guard and not like set off the alarm and have all the other guards come run and swarm you.
00:22:45.599 --> 00:22:48.240
And that's basically how the entire game is.
00:22:48.319 --> 00:22:52.400
You're going throughout this base, which is called outer outer heaven, I believe.
00:22:52.640 --> 00:22:53.359
Outer heaven, yes.
00:22:53.599 --> 00:22:59.680
Yes, and you're just going through and trying to stop the the master weapon, the the metal gear.
00:22:59.839 --> 00:23:04.480
And the more stealthily you do it, the easier of a time that I think you definitely have.
00:23:04.640 --> 00:23:13.519
And the game rewards you for engaging with those stealth elements by making it an easier time, and it gives you tools to be able to enhance those kind of stealth elements.
00:23:13.680 --> 00:23:18.319
Um, sometimes I found myself thinking that like the stealth elements maybe worked a little bit too well.
00:23:18.400 --> 00:23:25.119
Like I felt like I was like in the line of sight of like a soldier and he didn't see me and I was able to just like walk up and punch him and he would die.
00:23:25.279 --> 00:23:33.440
I realize it's like earlier gaming hardware and they were doing the best they could, but uh yeah, I I'm not usually like a like a stealth gamer.
00:23:33.519 --> 00:23:35.039
I don't usually like to play stealthily.
00:23:35.279 --> 00:23:38.559
My patience isn't really I don't really have the patience for that.
00:23:38.720 --> 00:23:42.079
I like to play fast and kind of just where's the action at?
00:23:42.240 --> 00:23:50.000
But I found myself like willing to stop and slow down and engage with that element of the game a little bit more, and I found it really cool and really rewarding.
00:23:50.160 --> 00:24:05.440
So yeah, the whole game is built around this premise of you are a guy who is infiltrating a base and you are trying to do it as sneakily and quietly as possible, and not alert anybody in the base as to like what you're doing, and that it's very much built around that whole premise.
00:24:05.519 --> 00:24:07.599
And yeah, I thought it was pretty cool.
00:24:07.920 --> 00:24:25.440
What I find interesting, I know this is in like the Wikipedia article again, but um, it was designed to where like when you get discovered that all the enemies start behaving like Pac-Man ghosts, which kind of makes sense because if you get discovered, they all just kind of go fucking nuts and do all this weird pattern shit and all that.
00:24:25.599 --> 00:24:25.839
Yeah.
00:24:26.000 --> 00:24:30.240
Which which honestly was also kind of entertaining just to see how I did like that, it was very cool, yes.
00:24:30.480 --> 00:24:31.359
Yeah, yeah.
00:24:31.680 --> 00:24:41.440
Um, but yeah, the game definitely rewards you being like patient and slow and taking your time and and trying to study everybody's routes and seeing like what they do and all that.
00:24:41.599 --> 00:24:43.200
And and it definitely feels good.
00:24:43.359 --> 00:24:46.720
Like you feel good if you are able to sneak by without getting noticed at all.
00:24:46.960 --> 00:24:50.799
Yeah, or if you're able to clear the whole room without without gings being spotted.
00:24:51.039 --> 00:24:56.079
Yeah, because it's so funny when you walk up to enemies, as you said, like and you just start punching them, it doesn't matter.
00:24:56.160 --> 00:25:01.200
They just they won't they'll just sit there and just yeah, they just get stun locked, yeah.
00:25:01.279 --> 00:25:04.240
Yeah, which is what happens to me when someone just walks up and starts punching me.
00:25:04.319 --> 00:25:07.279
So I mean, I mean I'm gonna try these, I don't know what to do.
00:25:07.839 --> 00:25:20.880
It wasn't until later in the game where I actually felt like I had to um interact with the stealth elements of the game because uh towards the end of the game it actually does get pretty challenging.
00:25:21.200 --> 00:25:27.119
Um but for like the first, like I don't know, good third of the game, I was just knocking people out.
00:25:27.599 --> 00:25:29.440
I didn't use a lot of ammunition.
00:25:29.599 --> 00:25:42.240
Uh there's plenty so uh one of the very valid ways of going through this game is when you go in and out of a room, uh you can just keep up keep picking up rations and ammunition.
00:25:42.640 --> 00:25:47.599
It'll it'll um respawn every time you enter and re-enter a room.
00:25:47.759 --> 00:25:48.480
Oh god.
00:25:48.960 --> 00:25:54.720
So uh while while Keith comes back, um how how long did it take you guys to beat the game?
00:25:54.880 --> 00:25:59.119
It took me around three hours and twenty-three minutes to to get it out.
00:25:59.359 --> 00:26:01.200
You guys you guys good?
00:26:01.519 --> 00:26:01.839
Yes.
00:26:02.480 --> 00:26:03.200
We're good, man.
00:26:03.359 --> 00:26:04.000
Are you good?
00:26:04.559 --> 00:26:06.240
You you guys disappeared.
00:26:06.480 --> 00:26:08.160
You disappeared, James.
00:26:08.400 --> 00:26:09.839
What is happening?
00:26:10.480 --> 00:26:13.359
Grasslighting is what bugs the shit out of me.
00:26:16.960 --> 00:26:22.000
I was sitting here and then all three of you disappeared, and I'm like, okay, well, I I still see me.
00:26:22.240 --> 00:26:22.720
See, now you guys have to get away.
00:26:22.880 --> 00:26:23.519
It's a rafter, man.
00:26:23.680 --> 00:26:24.160
We're just gone.
00:26:24.319 --> 00:26:26.880
So, Chris, you I think you were talking about how long did it take us to beat the game?
00:26:26.960 --> 00:26:30.640
I think I clocked in a little over a little over four hours.
00:26:30.880 --> 00:26:32.000
Is how long it took me.
00:26:32.480 --> 00:26:34.000
It took me about three and a half.
00:26:34.240 --> 00:26:34.880
Yeah.
00:26:36.480 --> 00:26:41.519
Yeah, I I I fucking head butted the fuck out of that game.
00:26:41.759 --> 00:26:44.319
I can force my way through.
00:26:44.559 --> 00:26:45.920
Yeah, it it's that's the thing.
00:26:46.079 --> 00:26:47.920
It's not hard to brute force.
00:26:48.240 --> 00:26:58.000
Because there were there were certain sections where I did because I was trying to see if you could like save scum the game, because when I would save half the time it wouldn't save, and I was like, what the fuck is this?
00:26:58.079 --> 00:27:01.440
And then I Google and it's like, you can only save in the elevator shafts.
00:27:01.680 --> 00:27:08.079
And I'm like, uh, but once I figured that out, then there were certain sections where I would just like save scum in the elevator.
00:27:10.480 --> 00:27:11.759
Was it the elevator shafts?
00:27:11.839 --> 00:27:13.359
Because yeah, I experienced the same thing.
00:27:13.680 --> 00:27:16.480
Yeah, you can only you can only save in the elevator shafts.
00:27:16.559 --> 00:27:21.359
I think there are certain story bits with like bosses where you can save right after.
00:27:21.759 --> 00:27:25.359
Yeah, I felt like I could only save like after I had made like a little bit of progress.
00:27:25.440 --> 00:27:28.079
Like if I was to save after every screen, it wouldn't save.
00:27:28.160 --> 00:27:33.119
Yeah, but like after I made a little bit of when you hit the elevators and you move up, you can save then at any point.
00:27:33.359 --> 00:27:33.759
Interesting.
00:27:33.839 --> 00:27:34.799
Okay, that explains it.
00:27:35.039 --> 00:27:35.680
Yeah, that's interesting.
00:27:35.920 --> 00:27:37.519
Yeah, and that's the thing, the game doesn't tell you how to do that.
00:27:37.839 --> 00:27:38.799
How did you guys all play the game?
00:27:39.200 --> 00:27:42.720
There might be a codex call because I could save whenever, wherever.
00:27:45.119 --> 00:27:46.880
Assuming he said he could save whenever he wants.
00:27:47.039 --> 00:27:47.599
God damn it.
00:27:47.680 --> 00:28:00.000
Well, that that might be Well might have been safe stating, like actual like he was playing the Gog like modern PC version, they might have added in you could just save whenever you want.
00:28:00.160 --> 00:28:02.559
Yeah, I could just yeah, save wherever I wanted to.
00:28:02.720 --> 00:28:08.240
Oh, yeah, that might that might have been with the the modern like Gog version, because I was playing it on the PG collection.
00:28:08.720 --> 00:28:13.680
So I was playing on the the recently released uh volume one collection, I think like PS5.
00:28:13.839 --> 00:28:14.720
So that's how I was playing it.
00:28:14.880 --> 00:28:15.680
Yeah, yeah.
00:28:15.920 --> 00:28:17.519
Yeah, it's the one that I was playing.
00:28:17.759 --> 00:28:28.720
But the way that I brute forced it was that after you get killed three times, you get brought back, but you have like full items up until the point where your ranking is.
00:28:28.880 --> 00:28:29.200
Yes.
00:28:29.359 --> 00:28:40.240
So I was at rank one, and I had I think seven rations, uh 50 bullets, interesting, uh, whatever bombs, whatever rockets, everything.
00:28:40.480 --> 00:28:44.000
Yeah, if you yeah, and if you die enough times, it maxes you out.
00:28:44.319 --> 00:28:45.359
Interesting, right?
00:28:45.440 --> 00:28:53.039
And like after you get another ranking star and you do the same shit, you do enough, it will bring you back with everything.
00:28:53.279 --> 00:29:00.720
So I didn't even know about the respawning items, so like you could go into that one truck and keep coming out and getting as many reactions as you can.
00:29:01.039 --> 00:29:02.960
I did that every single time.
00:29:03.519 --> 00:29:06.559
I didn't know about that, so all I did was just keep dying.
00:29:06.799 --> 00:29:15.920
Apparently, keep dying a lot of times is a lot faster than then there are certain enemies that spawn items more than others.
00:29:16.079 --> 00:29:19.759
So there'll be times where you go into like one screen and there's one enemy that feels asleep.
00:29:19.920 --> 00:29:21.519
Oh, sorry, this is in the NES version.
00:29:21.599 --> 00:29:23.039
Um, and then but you can run up and punch him.
00:29:23.440 --> 00:29:24.079
Feel asleep.
00:29:24.319 --> 00:29:29.920
Yeah, but you could run up and punch him, and then maybe he'll drop an item or not, and then you can just leave and come right back.
00:29:30.160 --> 00:29:37.359
So I did that a couple times if I was in a spot where it's like I can't get to the ration truck, so I will see if I can do that here.
00:29:37.680 --> 00:29:53.119
Yeah, I didn't know about that because I there were multiple times in the game where I was like running low on things, and I was like, I need to make a run back to like where like the the timer bombs were or like where the remote control missiles were, like I need I needed those things, and so I didn't know if just dying would replenish that.
00:29:53.279 --> 00:29:55.680
And so like about halfway through the game I started to be smart.
00:29:55.839 --> 00:30:05.920
If I ever encountered like a room where like there was stuff or supplies it gave me, or like yeah, I encountered a guard that I knocked out that dropped like rations or ammo, I made sure I like maxed out before I like moved on.
00:30:06.160 --> 00:30:12.880
So when you got to the rooms that had like say the missiles or whatever, you didn't just run back in and out to just max it out before you left.
00:30:13.039 --> 00:30:13.839
I eventually did.
00:30:13.920 --> 00:30:25.680
I eventually did, but but I didn't do that because yeah, but through the halfway through the game, so there's that one part when you like uh are like in the very basement and there's like that winding around screen, it has like all the dogs on it, it's kind of like a maze and you go around.
00:30:25.839 --> 00:30:26.160
Oh yeah.
00:30:26.400 --> 00:30:28.799
I was like super low on health, and I was like out of ration.
00:30:28.960 --> 00:30:31.519
So I'm just like running around the square, like away from the dogs.
00:30:32.000 --> 00:30:34.640
And the dogs can follow you from screen to screen.
00:30:34.880 --> 00:30:37.119
You're the only enemy that can do that, too.
00:30:37.359 --> 00:30:37.920
Fuck.
00:30:38.160 --> 00:30:46.640
And also, if even if they're not in the same lane as you are, and you move the screen and the dog knows you're there, it'll show up in your fucking lane.
00:30:46.960 --> 00:30:48.240
Stay in your lane, dog.
00:30:49.039 --> 00:30:50.480
Stay in your lane, dog.
00:30:51.839 --> 00:30:53.680
I agree Andy Jackson.
00:30:54.160 --> 00:30:58.000
Yeah, I wasn't using a ton of ammunition in this game up until a lot later.
00:30:58.559 --> 00:31:01.839
It wasn't until a lot later where I was like, oh, I need to start using the weapons.
00:31:02.079 --> 00:31:02.319
Okay.
00:31:02.559 --> 00:31:03.119
Yeah, yeah.
00:31:03.279 --> 00:31:07.200
I I could see I could see people getting through a good chunk of the game just punching people.
00:31:07.359 --> 00:31:08.000
Yeah for real.
00:31:09.920 --> 00:31:14.319
And then and then I was for some reason I forgot the cardboard boxes in this game.
00:31:14.480 --> 00:31:18.160
But then I got so I was so hype when it showed up.
00:31:18.240 --> 00:31:19.119
I was like, there it is!
00:31:19.680 --> 00:31:21.039
It's in the first game.
00:31:21.359 --> 00:31:22.240
He already knew.
00:31:22.480 --> 00:31:23.920
And and it could just be me.
00:31:24.000 --> 00:31:25.839
I was terrible with using that thing.
00:31:26.000 --> 00:31:33.519
Because I think I felt like I was more comfortable that oh, I could like you know be more advantageous with it, but I would get caught so fucking much.
00:31:33.759 --> 00:31:37.119
I mean, I was just knocking everybody out anyway, so I was like, I don't really need to use this.
00:31:37.440 --> 00:31:37.759
That's fair.
00:31:37.920 --> 00:31:41.599
They can't they can't call reinforcements if there's nobody around to call.
00:31:41.759 --> 00:31:42.000
Right.
00:31:42.160 --> 00:31:43.440
So yeah.
00:31:43.519 --> 00:31:49.920
Um, but there are certain enemies that I think it's if they get like one exclamation point, if you just leave the screen, you're fine.
00:31:50.079 --> 00:31:52.000
But if they get two exclamation points, you have to find it.
00:31:52.160 --> 00:31:53.119
They'll follow you, I think.
00:31:53.440 --> 00:31:56.319
You have to leave the whole fucking floor for the alarm to go away.
00:31:56.720 --> 00:31:58.480
Keep talking like you just killed everyone.
00:31:58.720 --> 00:32:01.359
The one thing that really pissed me off about the gameplay is this game.
00:32:01.519 --> 00:32:11.279
So I went very old school method writing stuff down and writing um codec calls and stuff like the the the frequencies and stuff.
00:32:11.359 --> 00:32:14.880
Um I just had a walkthrough up and just referred to that.
00:32:15.680 --> 00:32:17.599
Dude, this game needs a map.
00:32:17.920 --> 00:32:19.920
I'm a bitch so bad.
00:32:20.240 --> 00:32:21.680
A map would be it for this game.
00:32:22.240 --> 00:32:23.680
A map would be helpful.
00:32:23.920 --> 00:32:26.319
Especially when you get to the parts with the with the elevator.
00:32:26.400 --> 00:32:36.319
I just for some reason my brain, like when you get to the elevators, my brain could not um or even say like when you're on the roof and you have to deal with all like the roof shit.
00:32:36.480 --> 00:32:43.200
It's like it's like you have to go on the roof just to like go to the end, get like a random item, and then get that elevator on the other side to go down.
00:32:44.000 --> 00:32:44.960
There's so much backtrackers.
00:32:46.480 --> 00:32:49.599
Yeah, this game would how did kids do this in the 80s, man?
00:32:49.759 --> 00:32:54.160
Yeah, this game would benefit from a map the way that the original Metroid would benefit from a map.
00:32:54.799 --> 00:32:55.119
Exactly.
00:32:55.279 --> 00:32:55.599
Yeah, yeah.
00:32:55.839 --> 00:32:57.359
That that that was my thought.
00:32:57.599 --> 00:32:58.079
For sure.
00:32:58.319 --> 00:32:59.519
Even Metroid 2.
00:32:59.680 --> 00:33:00.319
Yes.
00:33:00.720 --> 00:33:01.440
So one thing.
00:33:01.839 --> 00:33:09.599
Well, I wouldn't say this is as bad as Metroid, only because um everything in Metroid looks exactly the same.
00:33:09.839 --> 00:33:14.960
Like the stuff in Metal Gear, like you the rooms look different.
00:33:15.200 --> 00:33:16.559
So at least as that.
00:33:17.440 --> 00:33:17.920
That's true, yes.
00:33:18.240 --> 00:33:23.440
There is enough distinguishing elements between each of the screens on the floors to kind of help you track.
00:33:23.680 --> 00:33:24.960
Yeah, yeah, yeah, for sure.
00:33:25.119 --> 00:33:25.759
Yeah.
00:33:26.400 --> 00:33:35.680
So I wanted to say that something that I did that I absolutely loved was that whenever there was a boss fight, I would be like, This is not gonna be a fucking challenge.
00:33:35.759 --> 00:33:41.200
I just took out like the guided missiles and just like fucking missiled them to shit.
00:33:41.359 --> 00:33:41.519
Yeah.
00:33:41.759 --> 00:33:44.079
Every single fucking one of them.
00:33:44.400 --> 00:33:48.880
Well, there's one you can't do that with the shotgunner fucked me up.
00:33:49.920 --> 00:33:50.880
The chopper.
00:33:51.039 --> 00:33:51.759
No, the function.
00:33:51.920 --> 00:33:53.359
The one that fucked me up was the tank.
00:33:54.240 --> 00:33:55.680
The tank of the tank.
00:33:57.680 --> 00:34:03.200
Or the tank and also the um, what is it, like the like the was it like the bulldozer or something?
00:34:03.359 --> 00:34:03.920
The bulldozer.
00:34:04.240 --> 00:34:12.880
Yeah, where you have to lay where you have to run up and lay C4 and then run back, and you have to time it, and if you don't time it right, he will one-shot you, no matter how much your health is up.
00:34:12.960 --> 00:34:13.519
God, that's it.
00:34:13.679 --> 00:34:19.440
Eventually you just kind of with the with the vehicles, you just kind of figure out, okay, I need to either use the bind.
00:34:19.920 --> 00:34:20.800
I hated was uh the twist.
00:34:21.119 --> 00:34:21.920
Or the grenade launcher.
00:34:22.880 --> 00:34:23.519
Oh, the Arnolds?
00:34:23.760 --> 00:34:33.440
Yeah, the Arnolds, yeah, because it was like the one up top I could one-shot because there was a very specific spot you could stand, and he would rush you, but he wouldn't hit you.
00:34:33.599 --> 00:34:36.719
But you could hit him, and you just like one-shot him with a missile or something.
00:34:36.880 --> 00:34:38.960
The guy on the bottom, I couldn't figure it out.
00:34:39.119 --> 00:34:43.760
So I'm like, he has to have the same pixel perfect spot, but I couldn't figure it out.
00:34:43.840 --> 00:34:46.480
So it took me forever to beat that motherfucker, but I did.
00:34:46.719 --> 00:34:52.320
I feel like all the bosses have like some kind of like exploit with them because I remember a couple of them.
00:34:52.400 --> 00:34:57.920
Uh the one that sticks out to me most is like the hind on the roof where it like shoots in like a like an arc back and forth.
00:34:58.000 --> 00:35:01.920
But yeah, and it's is you go into the upper left and just blast it with the machine gun.
00:35:02.400 --> 00:35:09.440
Yeah, you can like just go like I'm in the upper left where like the arc bullets can't hit you, and then just like, yeah, I had full grenade launcher, so I just was grenade launching it.
00:35:09.760 --> 00:35:14.079
So yeah, there are there are a couple exploits like that I found, and then I love the two.
00:35:14.559 --> 00:35:16.320
But that's the thing, but that's the thing I like that.
00:35:16.400 --> 00:35:24.719
Yeah, I like that all the bosses are it feels like it was intentional that all the bosses have this like very weird sort of strategy where you can just knock them out really quickly.
00:35:24.880 --> 00:35:35.840
Yeah, you know, it kind of adds to the stealth, the stealth kind of strategy element to the game where it's like, you know, try like experiment with different techniques and different ideas, and you'll find something that works really, really well.
00:35:36.079 --> 00:35:38.880
Where it's like if you try to just brute force it, you're fucked.
00:35:38.960 --> 00:35:39.199
Right.
00:35:39.280 --> 00:35:40.719
You know, you kind of have to figure out something.
00:35:41.039 --> 00:35:43.039
I mean, I I brute forced it.
00:35:44.079 --> 00:35:45.199
I was fine.
00:35:46.960 --> 00:35:48.079
I could see that.
00:35:48.400 --> 00:35:52.320
I I I hated the the bulldozer, I hated the tank.
00:35:52.400 --> 00:35:54.239
Uh yeah, tank was kind of bullshit.
00:35:54.400 --> 00:35:57.840
So the tank was one where I had to go back and find mines for because I didn't have enough mines.
00:35:57.920 --> 00:35:59.119
And I was like, fuck.
00:36:00.079 --> 00:36:02.400
See, I did because I kept fucking dying.
00:36:02.559 --> 00:36:06.320
And for me, the most annoying part of the game was the desert with the scorpions.
00:36:06.559 --> 00:36:08.079
Yeah, fuck the scorpions.
00:36:08.320 --> 00:36:08.639
Yeah.
00:36:08.880 --> 00:36:13.360
Because I would try my best to avoid them, and one would always just beeline towards me, and it's like you're poisons.
00:36:13.599 --> 00:36:14.480
I'm like, god damn it.
00:36:14.639 --> 00:36:16.320
And that's the only time you use the poison name.
00:36:16.719 --> 00:36:17.119
The medicine?
00:36:17.280 --> 00:36:20.960
Yeah, I had the medicine, yeah, but it was annoying having to fucking use it every time.
00:36:21.760 --> 00:36:23.280
It's almost like you didn't die enough.
00:36:23.519 --> 00:36:24.960
No, I died, no issues.
00:36:25.440 --> 00:36:28.400
I died plenty, I can promise you that.
00:36:30.079 --> 00:36:34.159
I wish you kept track so that we could compare our death totals, our death totals.
00:36:34.880 --> 00:36:42.960
So there's a lot of the game that I saw a lot of stuff that we're definitely gonna see later on.
00:36:43.280 --> 00:36:48.719
Um, the part where you have to dress up as a soldier to go into that one place.
00:36:49.360 --> 00:36:55.920
The fight with the tank, the hind, the hind D, the uh what the fuck?
00:36:56.079 --> 00:36:59.599
Not the scorpions, they're they're kind that was kind of fucking stupid.
00:36:59.760 --> 00:37:01.679
Um yeah, yeah.
00:37:03.360 --> 00:37:09.920
There's a lot, a lot, a lot of little stuff that you're gonna see done a whole lot better later on in the series.
00:37:10.079 --> 00:37:14.800
The rooms with the falling floors, you're gonna see that in Metal Gear Solid.
00:37:15.039 --> 00:37:18.559
Um The Invisible Lasers they need the glasses.
00:37:18.800 --> 00:37:25.840
They need the glasses for, the guided missiles to blow up a specific part of the door, fucking Grey Fox.
00:37:27.599 --> 00:37:28.880
Grey Fox.
00:37:30.079 --> 00:37:32.400
Oh, I'm not gonna say anything about Grey Fox.
00:37:32.800 --> 00:37:36.639
I mean, we I mean we'll eventually oh shit, we eventually talk about the plot.
00:37:38.079 --> 00:37:38.960
Keith died.
00:37:39.199 --> 00:37:40.800
He wanted to talk about Grey Fox.
00:37:41.119 --> 00:37:48.159
I'm assuming that we all I'm assuming that we all died for him, so I mean Oh I I am I I suspect a DM real quick.
00:37:48.719 --> 00:37:51.119
Yeah, we're gonna get so much gaslighting.
00:37:52.320 --> 00:38:04.239
Yeah, so I I think the part I liked about the game, I I kept thinking about Metroid as I was playing the game because I felt like the the level I found the levels like really well laid out in general.
00:38:04.400 --> 00:38:14.000
Like, yeah, I think there's a lot, there's a lot to remember, but the fact that the rooms look different, like Keith pointed out, I think helps with like you being able to like identify where you are.
00:38:14.239 --> 00:38:29.360
And like kind of by the end of it, I was able to kind of go anywhere I wanted, just like off like my mind if I needed to backtrack or something, or I and I I felt like it was just laid out in a really kind of like a like a smart way, and in a way that I never really like saw from a game from this era before.
00:38:29.440 --> 00:38:32.719
Like most games are just like, oh, you move on to this screen, oh you move on to this screen.
00:38:32.800 --> 00:38:38.320
Like I'm thinking like like Mario's just like you're moving on to the next screen, or like Mega Man, you're moving on to the next screen, it's very, very linear.
00:38:38.880 --> 00:38:45.360
Like in that way, I think it's comparable to the original's Legends of Zelda, because I think the original Legend of Zelda is mapped out pretty well, also.
00:38:45.679 --> 00:38:46.159
Right, exactly.
00:38:46.320 --> 00:38:49.760
But like but this game is a lot smaller, so I think it's more manageable.
00:38:50.000 --> 00:38:50.480
Yes.
00:38:50.639 --> 00:38:57.840
You know, and it it it it's a nice size to where you can remember stuff, but it's not too big to where it feels overwhelming.
00:38:57.920 --> 00:39:06.320
Yeah, you know, like when you get to the floors, you're like, okay, I can kind of figure out where everything is and all that, and especially helps when you're trying to get all the hostages as well.
00:39:06.639 --> 00:39:13.599
Yeah, I think back in the day, if you were like playing this and experiencing it for like the first time, this would have probably taken you a while to like figure everything out for sure.
00:39:14.239 --> 00:39:16.239
Oh yeah, I would I would have been very confused.
00:39:16.559 --> 00:39:25.280
I think we benefited from the fact that you know modern gaming like has a lot of these different like a lot of this different stuff I've like see in like modern gaming today.
00:39:25.360 --> 00:39:30.400
So yeah, like like Chris mentioned, it feels like very much like a like a like a trailblazing game for sure.
00:39:30.559 --> 00:39:43.360
Um I thought the arsenal too was was pretty cool because it felt like throughout the entire game I was collecting an arsenal of weapons and things that could be used at any time to like overcome something or like solve a puzzle, right?
00:39:43.599 --> 00:39:51.920
And the way that you gather those items up, again, kind of reminded me of Metroid, where it's like, oh, now I have this new thing, maybe I can try that new thing here.
00:39:52.079 --> 00:39:59.760
Oh, I have a new key card, maybe it'll open those doors and I rescue more people or find the person I was looking for, or I have the the minesweeper now.
00:39:59.840 --> 00:40:03.760
Now I can run through the minefields and not get fucking blown up 30 times.
00:40:04.079 --> 00:40:05.039
Exactly.
00:40:05.360 --> 00:40:06.239
That's one thing I hated.
00:40:07.199 --> 00:40:08.800
That's one thing I hated was the key cards.
00:40:08.880 --> 00:40:10.639
Like, why are there eight of them?
00:40:10.880 --> 00:40:12.559
You probably could have cut back on the numbers.
00:40:12.800 --> 00:40:13.440
Yeah, yeah.
00:40:13.760 --> 00:40:21.599
Not it's not that they're there's eight of them, is that you have eight different ones to switch between to use all in different places.
00:40:21.760 --> 00:40:22.639
Yeah, it's fucking annoying.
00:40:23.280 --> 00:40:25.280
There's no consistency with the key cards at all.
00:40:25.519 --> 00:40:29.039
Especially with their soldiers walking around, and you're like, oh shit, oh shit, oh shit, oh shit.
00:40:29.280 --> 00:40:29.760
Is it five?
00:40:29.840 --> 00:40:29.920
No.
00:40:30.320 --> 00:40:31.039
Oh, it's you two.
00:40:31.119 --> 00:40:32.079
Oh, just the soldiers.
00:40:32.719 --> 00:40:34.079
No, or like you're in.
00:40:34.480 --> 00:40:37.039
Not just the soldiers, the rooms with the poison gas.
00:40:37.119 --> 00:40:39.440
You're fucking you have to take fucking damage to the city.
00:40:39.760 --> 00:40:44.320
Take your mask off and try each key card, and you're like, Solid niggas walking around like a fucking janitor.
00:40:47.440 --> 00:40:51.360
He has like a keyring just with a bunch of plastic like cards swiping them.
00:40:51.599 --> 00:40:54.880
Yeah, quality of life would have been like if you just had it, the door would open for you.
00:40:55.039 --> 00:40:55.599
Like that, right?
00:40:55.679 --> 00:40:57.280
That's a that's probably the quality of life thing.
00:40:57.440 --> 00:40:57.920
Yeah, yeah.
00:40:58.000 --> 00:41:00.880
Which I think some of the later ones definitely did that.
00:41:01.119 --> 00:41:02.320
No, no, definitely.
00:41:02.400 --> 00:41:11.840
They as you go on, uh, they they uh starting in in solid, I believe, once you get a new key card, it replaces the old one and you can access more.
00:41:12.239 --> 00:41:13.119
Yeah, that sounds right.
00:41:13.360 --> 00:41:19.679
Um and I think in two, whenever you have a key card, you don't even have to equip it.
00:41:19.920 --> 00:41:23.280
It just has to be it will be.
00:41:23.440 --> 00:41:28.320
Yeah, but yeah, the poison gas is bullshit because like how would you know that room is poison gas?
00:41:28.480 --> 00:41:32.400
You have to like walk into it, and that's like, why am I fucking taking damage, and you gotta throw the thing on.
00:41:32.559 --> 00:41:34.880
Then you get like the codec call, like, well, you're in the poison room.
00:41:34.960 --> 00:41:37.119
It's like the room is poison, you're like, I know, I'm dying in here.
00:41:37.360 --> 00:41:43.519
Be like, I'm literally somehow, somehow codecing with you is is not killing me, so thank you.
00:41:46.719 --> 00:41:48.719
God, so ridiculous, man.
00:41:48.960 --> 00:41:50.719
Oh game.
00:41:51.760 --> 00:41:53.039
I really enjoyed it.
00:41:53.119 --> 00:41:58.960
It's it's it's the and talking about it, it it makes me think back of yeah, it really wasn't bad.
00:41:59.039 --> 00:42:01.840
It was it was actually a very interesting game.
00:42:02.000 --> 00:42:06.559
Like, who the fuck comes up with this bullshit in this time period?
00:42:06.800 --> 00:42:08.480
We know who it's crazy.
00:42:08.719 --> 00:42:09.599
We know who.
00:42:10.320 --> 00:42:11.199
Right now we do.
00:42:11.360 --> 00:42:19.679
If if we played this, if we had access to an MSX, uh I mean, our minds, our little minds would have been fucking blown.
00:42:19.760 --> 00:42:22.960
Like this stuff stuff like this just wasn't around.
00:42:23.440 --> 00:42:24.639
I think he's still speaking.
00:42:24.719 --> 00:42:25.199
I'm not sure that.
00:42:25.440 --> 00:42:26.320
No, oh no, I'm done.
00:42:26.400 --> 00:42:26.639
That's it.
00:42:26.800 --> 00:42:31.840
Oh damn goddess.
00:42:32.079 --> 00:42:32.960
End of sentence.
00:42:35.280 --> 00:42:39.440
Um I had a point I was piggyback off at my I I totally forgot.
00:42:39.760 --> 00:42:41.039
Totally forgot.
00:42:41.280 --> 00:42:46.320
Um, so let's that's gameplay.
00:42:46.480 --> 00:42:47.280
Gameplay.
00:42:48.159 --> 00:42:48.719
It's fine.
00:42:49.360 --> 00:42:50.079
I don't I don't love it.
00:42:50.400 --> 00:42:50.800
It's fine.
00:42:50.880 --> 00:42:55.199
There's not a lot to talk about, but it works for what it's trying to do.
00:42:55.679 --> 00:43:00.079
I I was certainly less frustrated with this game than other games from this era for sure.
00:43:00.159 --> 00:43:00.960
Like, oh yeah.
00:43:01.199 --> 00:43:04.000
I don't particularly enjoy the the first Legend of Zelda.
00:43:04.079 --> 00:43:05.599
I don't I don't like it that much.
00:43:05.840 --> 00:43:06.400
It's fine.
00:43:06.559 --> 00:43:14.320
Yeah, but I think I I actually like had some enjoyment out of this, and I actually was like usually like a retro game would just piss me off and be like, fuck this, I'm out.
00:43:14.400 --> 00:43:19.840
But I committed to this, and I'm glad I did because I felt like the whole package was was pretty rewarding.
00:43:20.400 --> 00:43:23.840
It wasn't as archaic as I was afraid it was going to be.
00:43:24.000 --> 00:43:32.320
Yeah, it still is archaic, but in a way that kind of fits with how these games are and what it's trying to accomplish, you know.
00:43:33.199 --> 00:43:42.400
Yeah, so I mean, uh Thrak, you made a comment earlier that like if you play Metal Gear Solid 5 and then come back to this, like you might be um a little disgusted by it, but I don't know.
00:43:42.480 --> 00:43:48.159
I think if you want to jump into the series, this is like perfectly playable.
00:43:48.239 --> 00:43:54.719
It's not as you guys have already said, not as archaic as some retro games tend to be.
00:43:54.960 --> 00:43:59.599
And I don't know, yeah, of course I might be a little bit biased because I spent a lot of time playing.
00:44:00.159 --> 00:44:15.119
Lot of retro games, and this is just not like again, I was like incredibly surprised how easy it was to jump into, um, especially if you play the the GOG version, um, because it does have like those quality of life updates to it and stuff.
00:44:15.360 --> 00:44:15.599
Yeah.
00:44:15.760 --> 00:44:21.039
Um, so I mean, yeah, I this is this was incredible.
00:44:21.119 --> 00:44:29.760
I liked I loved spending time with this, and if you want to jump into the Metal Gear franchise, it's the perfect place to start.
00:44:29.840 --> 00:44:45.199
I I don't think anybody should be too um dissuaded by the look of the graphics or uh the the incredibly repetitive music, which we didn't really talk about, but um yeah, it's uh it's good.
00:44:45.280 --> 00:44:46.079
It it's really good.
00:44:46.159 --> 00:44:48.079
And I was I was really surprised.
00:44:50.079 --> 00:44:53.920
I was like really into his point where he's probably talking about like retro games or whatever.
00:44:54.079 --> 00:44:54.239
Yeah.
00:44:54.400 --> 00:45:06.960
But yeah, I I mean I mean to be fair, I think the whole like, oh, all all retro games are hard and unforgiving, I think is kind of like dumb, and that people make that argument when it's like like all you fucking play is Fortnite, dude.
00:45:07.039 --> 00:45:09.760
You don't know shit about old ass games, you know?
00:45:09.920 --> 00:45:16.000
Like, yes, a lot of them are brutally difficult and can be a pain in the ass, but they're not as bad as you'd think.
00:45:16.159 --> 00:45:16.320
No.
00:45:16.559 --> 00:45:18.000
Most of them are really aren't that bad.
00:45:18.239 --> 00:45:24.000
And there was a different philosophy back then, uh, because a lot of the time, like they're based on arcade games.
00:45:24.239 --> 00:45:31.360
Yes, and and as Keith mentioned earlier, and or uh a couple you guys mentioned earlier, it's like this was coming out of the like the video game crash.
00:45:31.440 --> 00:45:37.760
So like this is basically like restarting the video game industry, and people are making games for console, not just arcade anymore.
00:45:37.840 --> 00:45:42.400
So like there weren't really rules of like how well what was good game design.
00:45:42.480 --> 00:45:45.280
So people were literally just figuring it out on the fly.
00:45:45.679 --> 00:45:57.199
Yeah, there was no book on like how to make a game, you know, until like very creators came along and showed it, like Miyamoto with Mario, or like I think this game is a is a pretty good example of that.
00:45:57.280 --> 00:46:05.599
So yeah, yeah, and yeah, and it but I think a lot of them use the arcade design because arcades never arcades weren't affected by the video game crash.
00:46:05.679 --> 00:46:06.800
Like arcades were doing just fine.
00:46:06.960 --> 00:46:08.000
Yeah, arcades are fine.
00:46:08.159 --> 00:46:10.639
Yeah, so yeah, there he is.
00:46:11.679 --> 00:46:13.920
All right, uh let's move on.
00:46:15.039 --> 00:46:16.320
Nope, just a black screen.
00:46:16.639 --> 00:46:17.679
Spotty watch.
00:46:25.920 --> 00:46:26.480
I finished it.
00:46:26.719 --> 00:46:28.960
Chris Chris can flawlessly edit it.
00:46:29.039 --> 00:46:36.880
I did finish my point, but we're leaving you enough time uh if we hear you breaking up to like finish your point so we can like cut it in smartly.
00:46:37.039 --> 00:46:37.440
Yeah, okay.
00:46:39.679 --> 00:46:41.760
I don't know why this is happening with you guys.
00:46:41.920 --> 00:46:44.079
It doesn't happen with anybody else.
00:46:47.440 --> 00:46:49.679
Yeah, of course.
00:46:52.400 --> 00:46:54.000
I couldn't agree more, buddy.
00:46:54.159 --> 00:46:55.039
This is stupid.
00:46:56.239 --> 00:46:57.679
The fucking Patriots, dude.
00:46:57.760 --> 00:46:58.800
They are fucking us up.
00:46:58.960 --> 00:47:02.880
They're not fucking patriots.
00:47:03.119 --> 00:47:04.480
That goddamn Tom Brady.
00:47:04.800 --> 00:47:06.320
I understood that reference.
00:47:07.760 --> 00:47:09.920
Bill Belishek's fault, clearly.
00:47:10.480 --> 00:47:12.159
He's in UNC now.
00:47:12.320 --> 00:47:13.199
Yeah, right.
00:47:14.960 --> 00:47:15.280
Okay.
00:47:15.599 --> 00:47:16.559
Um go to the next one.
00:47:16.960 --> 00:47:20.079
Let's get into the story because the the story's gonna be quick.
00:47:20.320 --> 00:47:26.960
Uh basically, Solid Snake sneaks in to Otter Heaven, take out Metal Gear.
00:47:27.119 --> 00:47:32.000
Uh, and at the end of the day, your commanding officer, big boss, is the bad guy.
00:47:32.480 --> 00:47:34.559
And uh twist you have to.
00:47:35.920 --> 00:47:38.320
He was the easiest boss fight, too.
00:47:39.280 --> 00:47:40.079
You think so?
00:47:40.400 --> 00:47:40.880
Was he?
00:47:41.039 --> 00:47:42.559
I knocked him out in like two shots.
00:47:42.719 --> 00:47:43.840
Two shots dead for a shot.
00:47:44.079 --> 00:47:48.239
I think I had maximum rocket launcher ammo, so I just unloaded it out.
00:47:48.559 --> 00:47:48.719
Nothing.
00:47:48.960 --> 00:47:49.840
It's pretty anticlimatic.
00:47:50.480 --> 00:47:55.599
It kind of did you guys smoke the cigs at the end to uh to extend the time?
00:47:56.159 --> 00:47:57.039
No, you can do that.
00:47:57.280 --> 00:48:04.559
No, yes, that's the only thing that's the only thing the cigarettes have, and that's when the countdown starts, if you start smoking, it'll give you extra time.
00:48:04.880 --> 00:48:05.519
No way.
00:48:06.159 --> 00:48:06.960
Thanks, Internet.
00:48:09.360 --> 00:48:12.480
So smoking prolongs your life, not doesn't kill you.
00:48:14.000 --> 00:48:15.760
It prolongs countdown timers.
00:48:16.000 --> 00:48:21.440
Like like at the end of Super Metroid, if Samus just started smoking an unfiltered camel, she would have been fine.
00:48:21.760 --> 00:48:23.679
Or Space Station would have stopped blowing up.
00:48:24.000 --> 00:48:25.679
You know that's what she would smoke, too.
00:48:25.840 --> 00:48:27.199
She's been through some shit, okay?
00:48:27.360 --> 00:48:31.679
Or so if like Russia launched the nukes at us, if I need time to get out, I'll just yeah.
00:48:33.920 --> 00:48:37.760
If Samus opened up her helmet, she would die because it's outer space.
00:48:37.840 --> 00:48:39.679
So she would be hotboxing her helmet, right?
00:48:39.840 --> 00:48:40.239
Right, yeah.
00:48:40.559 --> 00:48:43.119
Cigarettes inside that steak.
00:48:43.440 --> 00:48:44.960
Yeah, hotboxing a steak.
00:48:45.119 --> 00:48:46.159
The worst thing you can do.
00:48:46.400 --> 00:48:48.000
Yeah, the worst hotbox.
00:48:48.159 --> 00:48:49.280
Oh my god.
00:48:50.000 --> 00:48:52.000
So that's why her hair is so yellow.
00:48:53.280 --> 00:48:54.000
Jesus.
00:48:54.239 --> 00:48:54.559
Wow.
00:48:54.800 --> 00:48:56.000
And her skin.
00:48:56.800 --> 00:48:57.440
Wow.
00:48:58.559 --> 00:49:06.960
Um I think I think we already covered uh the boss fights, so we're not gonna not touch into that, but let's talk a little bit more story.
00:49:07.199 --> 00:49:11.280
Um what barely any.
00:49:11.440 --> 00:49:14.400
What did you guys think about that dumbass plot at the end?
00:49:14.719 --> 00:49:18.719
I was kind of surprised at how little story was in this game.
00:49:18.800 --> 00:49:26.239
And it's probably the only time we're gonna say this in this entire series is that there's not a lot of story here.
00:49:26.559 --> 00:49:36.000
Um because like you open the game and like you know, Big Boss does his thing where he's like going to outer heaven, N313, save everybody, you know, uh get pussy, whatever, right?
00:49:36.079 --> 00:49:47.360
And then you're doing the thing, and as but as you're freeing the hostage hostages, occasionally they will spout a little uh some things at you, like, oh, this thing's kind of weird, or focus on this or whatever.
00:49:47.679 --> 00:49:54.159
And then you like you save the scientist, and he's like, No, go save my daughter, and then you go save his daughter, and then you have to go save him again.
00:49:54.639 --> 00:49:55.679
He's like, Okay, thank you.
00:49:55.760 --> 00:49:57.119
Now we can do it for real this time.
00:49:57.280 --> 00:49:59.519
And then, like, you know, you go and save Grey Fox.
00:49:59.920 --> 00:50:04.960
Um, like there's little like sprinkles of story here and there, you know what I mean?
00:50:05.199 --> 00:50:08.960
Um like it's cool that it has a fourth wall break in it.
00:50:09.280 --> 00:50:17.519
Like there's a certain I forget what where you are specifically, but when you go and you get an immediate codex call and big boss is like, turn the game off, like the mission's aborted.
00:50:17.679 --> 00:50:19.920
You know, it was cool playing it on my Xbox.
00:50:20.000 --> 00:50:22.719
It said, like, turn off your Xbox system and run away, or whatever.
00:50:22.960 --> 00:50:24.000
Oh, it's something different.
00:50:24.239 --> 00:50:24.800
Oh, that's cool.
00:50:25.199 --> 00:50:30.000
Yeah, they adjusted it for like I think also on uh the PS2 version, it'll say like turn off your PlayStation.
00:50:30.159 --> 00:50:31.039
Oh, turn off your Xbox.
00:50:31.599 --> 00:50:35.199
I was just surprised at like how early on Kojima pulled something like this.
00:50:35.280 --> 00:50:37.519
That's yeah, that's what I was really surprised about.
00:50:37.760 --> 00:50:39.920
I think they said like turn the game machine off.
00:50:40.079 --> 00:50:47.119
It was like turn the game machine off because it was I think the collection came out on like PlayStation Xbox, so they're probably just like fuck it, put game machine on there.
00:50:47.360 --> 00:50:48.400
Yeah, yeah, yeah.
00:50:48.559 --> 00:50:54.079
Um yeah, I I really, yeah, I really I really like that whole th um thing in there, you know.
00:50:54.159 --> 00:51:03.440
And it it you can tell with like as far as stories go, it's not like like an RPG of the time, which was like trying to have a big expansive story and you know at the time.
00:51:04.880 --> 00:51:08.320
RPGs at those times did not have very good stories.
00:51:09.039 --> 00:51:10.079
Yeah, Dragon Quest one.
00:51:10.559 --> 00:51:11.840
They were trying, okay.
00:51:12.079 --> 00:51:15.199
I'm not saying they succeeded, I'm just saying they were trying.
00:51:15.360 --> 00:51:21.599
Like this isn't trying to be that, it it's trying to tell like a almost like an 80s action movie story, you know?
00:51:21.920 --> 00:51:34.000
And maybe they'll flesh it out in one of the later games, but I just didn't understand the the double cross from Big Boss because what was his whole thing like feeding us false information?
00:51:34.159 --> 00:51:36.079
Like I I don't know.
00:51:36.239 --> 00:51:39.280
Because obviously, like he was in on the whole thing, right?
00:51:39.519 --> 00:51:42.480
So why are we there in the first place?
00:51:43.679 --> 00:51:44.239
Let's see.
00:51:44.400 --> 00:51:49.199
Uh accord here, according to Wikipedia's synopsis of the plot.
00:51:49.599 --> 00:51:49.840
Perfect.
00:51:50.159 --> 00:51:51.039
Just letting you all know.
00:51:51.199 --> 00:51:59.039
It says the corrupt leader reveals that he had been using his connections to steal military intelligence, establish his own mercenary force, and fund his activities.
00:51:59.199 --> 00:52:06.000
It was his aim to have Outer Heaven become the world's greatest superpower, being able to able to bring even the West to its knees.
00:52:06.159 --> 00:52:14.559
He had had the rookie snake sent in, hoping to have him captured and feed misinformation to authorities, but had quite obviously underestimated his capabilities.
00:52:14.719 --> 00:52:17.280
So I think the idea was convoluted.
00:52:17.920 --> 00:52:18.239
Yeah.
00:52:18.880 --> 00:52:19.840
A little bit.
00:52:19.920 --> 00:52:21.360
I mean, who are we talking about?
00:52:21.679 --> 00:52:23.119
A lot of extra steps.
00:52:23.599 --> 00:52:26.480
Yeah, solid five.
00:52:26.639 --> 00:52:37.920
After playing uh the Phantom Pain, um I can happily say that that everything that Threck just read is American military propaganda.
00:52:39.679 --> 00:52:45.920
It is fucking lies, and we will find out in about two years what actually happened.
00:52:46.079 --> 00:52:46.239
All right.
00:52:46.400 --> 00:52:48.320
I mean, I'll tell hey, I'll take your word on it.
00:52:48.400 --> 00:52:49.519
You've played it more than I have.
00:52:49.679 --> 00:52:55.519
I mean, it it feels like the whole like, oh, the guy who's been helping you the most is actually the villain.
00:52:55.679 --> 00:53:04.320
I think Kojima liked the idea of that twist, but then yeah, when it came to having to explain it, he's like, um, uh fuck, I don't know.
00:53:04.880 --> 00:53:28.400
Because I guess that implies like you're working for the US government, and then Big Boss is trying to be like, no, yeah, the CIA, and Big Boss is like, no, I want to like separate and be my own, you know, megalomaniac power, you know, and use Metal Gear to bring it everything to its knees, even though he has you just well, actually, you don't destroy metal gear, he doesn't have you destroy metal gear, because when you get closer to it is when he's like trying to tell you to fucking leave.
00:53:29.280 --> 00:53:33.360
So I'm I'm gonna get a little bit ahead and I'm gonna try not to spoil anything.
00:53:33.599 --> 00:53:49.920
Um but starting at in Metal Gear Solid 3, you can see a huge uh pivot from the characters trying to get away from the United States military and the United States government.
00:53:50.079 --> 00:53:55.119
You also see it in in two, but not not as because that's the fucking message of three.
00:53:55.199 --> 00:53:57.599
It's like holy shit, the United States is evil.
00:53:57.840 --> 00:54:09.039
Yeah, um, like the like in M like in MGS 3, they are trying to plant the seeds for why Big Boss does what he does in Metal Gear 1.
00:54:09.119 --> 00:54:09.360
Yes.
00:54:09.519 --> 00:54:12.079
You can very much make those connections, yeah.
00:54:12.480 --> 00:54:30.000
And when you play uh I'm guessing Peacewalk, I never played Peacewalker, so when you play Peace Walker and Ground Zeroes and then the Phantom Pain, and you see everything that Big Boss did, he was right.
00:54:30.239 --> 00:54:30.800
He was right.
00:54:31.360 --> 00:54:32.000
Oh, he did.
00:54:32.639 --> 00:54:34.880
He was right to do what he did.
00:54:35.199 --> 00:54:42.800
And then now that I hear what the fuck the story is for this one, I'm like, wow, this is bad.
00:54:43.039 --> 00:54:44.639
This is not interesting.
00:54:44.880 --> 00:54:47.760
It's it's honestly it's honestly not a great story.
00:54:47.920 --> 00:54:48.639
It really isn't.
00:54:48.880 --> 00:54:52.320
But can I can I fault a game from 1987?
00:54:52.719 --> 00:54:52.880
Right.
00:54:52.960 --> 00:54:54.079
I was like, there's nothing.
00:54:54.320 --> 00:54:56.639
Yeah, there's more in here than I expected.
00:54:57.199 --> 00:54:58.239
Yeah, that's true.
00:54:58.559 --> 00:55:05.440
It's probably a lot of it's like in the manual, or probably like Kojima interviews where someone's like, why did this thing happen?
00:55:05.519 --> 00:55:06.639
And he's like, Oh, because of this.
00:55:06.719 --> 00:55:13.119
And it's like, I'm not saying I looked at the manual because I expected some Kojima fuckery.
00:55:13.280 --> 00:55:16.639
Like I would probably need to read the manual to like get into something.
00:55:17.039 --> 00:55:19.920
And the story's pretty minimal in there, actually.
00:55:21.519 --> 00:55:25.039
So I'm not saying it's badass and it it's a bad story.
00:55:25.119 --> 00:55:33.679
I'm saying when you look at the entire scope of the series and you see this is what they're telling you that's happening.
00:55:35.599 --> 00:55:37.920
The people telling you are bad.
00:55:38.480 --> 00:55:42.159
They're fucking evil, they are lying to you.
00:55:42.480 --> 00:55:48.639
And it it's a whole it just feels like a whole meta commentary once you know the entire story.
00:55:48.800 --> 00:55:54.239
Yeah, yeah, it feels like that idea gets uh explored more in like City of Metal Gear Solid 2.
00:55:55.440 --> 00:56:02.400
I do say I I personally as like a person that came in not knowing literally anything, uh the twist was surprising to me.
00:56:02.480 --> 00:56:03.519
It caught me off guard.
00:56:03.599 --> 00:56:05.760
I was not I was not expecting it.
00:56:05.840 --> 00:56:09.280
So that was it was a pleasant, kind of a pleasant surprise there.
00:56:09.519 --> 00:56:13.920
Um for what limited story there was, again, game in 1987.
00:56:14.000 --> 00:56:19.360
I feel like this game definitely had more than most, tried to make that world believable more than most.
00:56:19.440 --> 00:56:22.960
I mean, just think about the games like Legend of Zelda, you don't really get told what you're doing.
00:56:23.039 --> 00:56:26.159
You're a guy with a sword fighting pig man, get triangle pieces.
00:56:26.239 --> 00:56:27.280
Woo-hoo, let's go.
00:56:27.360 --> 00:56:30.000
Um Zelda's never been big on the story.
00:56:30.239 --> 00:56:30.960
Right, right.
00:56:31.840 --> 00:56:46.000
But uh one thing I really did like when they did like try to have like little bit of story elements is I liked how the transceiver kind of played into that because I felt like it was like a in-game like diegetic way for like story to be conveyed, right?
00:56:46.079 --> 00:56:54.000
Like, of course, you'd be this dude in this in doing this infiltration in this secret base, and like yeah, you have like a little earpiece and they would be like chatting.
00:56:54.079 --> 00:57:01.519
And as you go through the game, like you discover other people, like, oh, I can talk to Schneider now, he's like a member of the resistance, and he'll give me like some little hints here.
00:57:01.679 --> 00:57:09.119
And you can talk to Jennifer, and if you rescue Jennifer's like boy brother or boyfriend or whatever, like she'll she'll help you like tell you where the rockets are.
00:57:09.199 --> 00:57:15.920
So, like little like things like that made the world feel like more believable, like there were people like on the inside like helping you.
00:57:16.079 --> 00:57:17.199
And I just thought that was really cool.
00:57:17.280 --> 00:57:28.000
And Kojima even thinks that more than like his stealth game in this game, that the transceiver concept that he came up with to like communicate story was like really innovative at the at the time.
00:57:28.159 --> 00:57:29.519
Like he says that in interviews.
00:57:29.679 --> 00:57:46.239
He's like, Yeah, the stealth was like cool and like not really done before, but the use of the transceiver as a uh efficient way to tell story when they were trying to save like space was something that he valued very highly and thought was a really big innovation.
00:57:47.280 --> 00:57:54.960
Yes, and then and and it's also it's not overdone like some of the later games where they're codexing you every two fucking seconds.
00:57:55.119 --> 00:57:57.039
Like this game does a pretty good job.
00:57:57.199 --> 00:57:59.920
Oh, trust me, the codex can get annoying in some of the later games.
00:58:00.000 --> 00:58:00.239
Right.
00:58:00.320 --> 00:58:03.760
Um, and this one it it it it's spaced out very well.
00:58:04.079 --> 00:58:08.960
Yeah, also like the dialogue is like very much like the the people can't shut up fast enough.
00:58:09.039 --> 00:58:10.800
They're just like, this is what you need to know.
00:58:10.960 --> 00:58:12.000
All right, see ya.
00:58:12.320 --> 00:58:21.360
You know, instead of just like boss is like, I'm on I'm on uh uh channel 185 through or whatever.
00:58:21.679 --> 00:58:22.800
Talk to me if you need me.
00:58:22.880 --> 00:58:23.519
Fuck out.
00:58:23.840 --> 00:58:25.679
Can we talk about Steve?
00:58:28.239 --> 00:58:29.920
Do you guys remember Steve?
00:58:30.000 --> 00:58:33.840
You know, when you call, try to call Diane, and then like her boyfriend.
00:58:34.159 --> 00:58:37.679
Steve, her boyfriend picks up and he's like, Yeah, this is Steve.
00:58:37.840 --> 00:58:47.519
Uh Diane's but uh like every time I called, I was just like, Am I calling a landline?
00:58:47.760 --> 00:58:50.559
Like, why is this guy picking up somebody's called codec?
00:58:50.719 --> 00:58:51.360
Like, what the hell?
00:58:51.599 --> 00:58:54.639
I mean, it was the 80s, you could have been called a sex line.
00:58:54.719 --> 00:58:54.800
Right.
00:58:54.960 --> 00:58:58.719
Like, why did Big Boss give me Diane's direct landline number?
00:58:59.039 --> 00:58:59.599
Right.
00:58:59.920 --> 00:59:01.440
It's the easiest way to contact you.
00:59:01.840 --> 00:59:02.639
But it's funny though.
00:59:02.800 --> 00:59:08.079
It's funny though, because you know, I was writing down the codec numbers in case I needed to remember them.
00:59:08.400 --> 00:59:13.920
And just instinctively, like, Diane's like one of the other first frequencies that you get.
00:59:14.159 --> 00:59:17.519
And I instinctively put a little, I sent you guys a heart or a heart.
00:59:17.599 --> 00:59:20.400
I sent you a picture of the heart I drew next to Diane's name.
00:59:20.480 --> 00:59:25.920
And then towards the end of the game, she calls you and she's just like, So you want to fuck?
00:59:26.079 --> 00:59:27.760
You want to go on a date and fuck?
00:59:28.400 --> 00:59:30.880
I was just like, There it is, it's what I do.
00:59:31.039 --> 00:59:31.599
Yeah.
00:59:33.119 --> 00:59:36.000
You're so you're so tapped into Kojima's mentality.
00:59:36.079 --> 00:59:37.599
You just play too many of these games.
00:59:37.760 --> 00:59:41.440
He was probably towards the end of development, so I understandable.
00:59:42.880 --> 00:59:46.480
I mean, it's not a video game unless a woman wants to fuck you at the end, right?
00:59:46.639 --> 00:59:46.880
Right.
00:59:46.960 --> 00:59:47.039
Right.
00:59:47.360 --> 00:59:49.119
She meets snake.
00:59:49.360 --> 00:59:49.760
Yeah.
00:59:50.559 --> 00:59:51.840
She wanted to get that solid stick.
00:59:51.920 --> 00:59:53.360
Oh my god, it just hit me, you guys.
00:59:53.440 --> 00:59:54.000
Yeah, that's why.
00:59:57.199 --> 01:00:02.320
Oh, I knew snake in a box.
01:00:03.280 --> 01:00:03.679
Yeah.
01:00:03.920 --> 01:00:04.880
Oh my god.
01:00:05.280 --> 01:00:05.920
Snake in a box.
01:00:06.159 --> 01:00:06.480
Oh, dude.
01:00:06.800 --> 01:00:07.119
Interesting.
01:00:07.519 --> 01:00:08.559
No, don't do this.
01:00:08.880 --> 01:00:11.360
Dude, I love the I love the lonely island.
01:00:11.599 --> 01:00:15.440
It's like it's like Alice and Chains, but not.
01:00:15.599 --> 01:00:16.239
Yeah.
01:00:16.719 --> 01:00:17.039
Yes.
01:00:18.559 --> 01:00:20.400
The burn in the box.
01:00:21.360 --> 01:00:22.000
Holy shit.
01:00:22.320 --> 01:00:23.920
Snark and the box.
01:00:27.599 --> 01:00:28.960
Oh, Lang Staley.
01:00:29.360 --> 01:00:34.159
So I had I I was gonna look up fun facts, but I I completely forgot.
01:00:34.400 --> 01:00:37.440
Uh the front cover is Kyle Reese from The Terminator.
01:00:37.679 --> 01:00:38.079
It is.
01:00:38.320 --> 01:00:38.719
It is.
01:00:38.880 --> 01:00:39.119
Yes.
01:00:39.280 --> 01:00:39.440
Yes.
01:00:39.599 --> 01:00:39.679
Yeah.
01:00:41.039 --> 01:00:42.320
That's been well documenting.
01:00:42.480 --> 01:00:42.960
Documenting.
01:00:43.039 --> 01:00:43.920
Yeah, I like it.
01:00:44.000 --> 01:00:48.800
Um, it it it feels very Metal Gear, even though it really has nothing to do with any of that.
01:00:48.880 --> 01:00:48.960
Yeah.
01:00:49.280 --> 01:00:52.880
Just like, yeah, we need something to look like Snake this guy.
01:00:53.039 --> 01:00:53.440
Sure.
01:00:54.079 --> 01:00:54.239
Sure.
01:00:55.119 --> 01:00:55.599
Metal Gear.
01:00:55.679 --> 01:00:57.840
We didn't talk about fighting Metal Gear and how terrible it was.
01:00:58.400 --> 01:00:59.360
Oh, yeah, yeah, yeah, yeah, yeah.
01:00:59.599 --> 01:01:06.559
Basic basically, if you want to beat Metal Gear, you have to do like the key thing, and that's when they tell you the sequence, you write it down.
01:01:06.800 --> 01:01:07.199
Yeah, Dr.
01:01:08.320 --> 01:01:09.360
Petrodov or whatever.
01:01:09.679 --> 01:01:10.880
I tell you how to do it.
01:01:11.119 --> 01:01:13.760
I when it when he started rallying it off, I I like took a picture.
01:01:14.159 --> 01:01:15.039
Smart man, yes.
01:01:15.280 --> 01:01:18.480
And it's yeah, and it's like right, left, left, right, whatever.
01:01:18.719 --> 01:01:18.960
Yeah.
01:01:19.199 --> 01:01:24.880
The boss wasn't hard though, because like it's easy to avoid the lasers, it's just trying to remember which ones to fucking.
01:01:25.599 --> 01:01:30.239
Or or you can do the the thing that I did, and it is you use spammed missiles.
01:01:32.000 --> 01:01:33.360
Just use rations non-stop.
01:01:33.519 --> 01:01:33.679
True.
01:01:33.760 --> 01:01:35.360
I was about to say, did you spam missiles?
01:01:35.440 --> 01:01:36.559
Because I don't think that works.
01:01:36.960 --> 01:01:38.320
No, no, it's only C4.
01:01:38.559 --> 01:01:39.119
You can only take it down.
01:01:39.599 --> 01:01:40.320
Yeah, I figured.
01:01:40.480 --> 01:01:48.639
So it gives you you have to bomb the feet with the mind fit 16 times, and I think he only gives you like the first 15, so you have to guess on the last one.
01:01:48.800 --> 01:01:49.119
Yep.
01:01:49.280 --> 01:01:49.840
Essentially.
01:01:50.000 --> 01:01:52.719
So and if you have a walkthrough, you would know that it's right.
01:01:52.880 --> 01:01:53.440
Right, yes.
01:01:53.679 --> 01:01:54.800
Of course I did.
01:01:55.119 --> 01:02:02.079
I think I guessed wrong because I just had the picture, and then I just like fuck it, middle.
01:02:02.239 --> 01:02:02.639
Right in the middle.
01:02:03.039 --> 01:02:04.079
I put it like right in the middle.
01:02:04.719 --> 01:02:05.760
Smart was fine.
01:02:07.119 --> 01:02:07.760
Yeah.
01:02:08.079 --> 01:02:10.639
The game's only going to register the correct one.
01:02:13.760 --> 01:02:14.159
But yes.
01:02:14.400 --> 01:02:16.000
Okay, so I found a fun fact.
01:02:16.239 --> 01:02:25.119
Um, one of the fun facts is that uh there is a choose your own adventure book novel sequel for the original metal game.
01:02:25.280 --> 01:02:25.920
Oh, hell yeah.
01:02:26.239 --> 01:02:27.119
I feel like we have to review it.
01:02:27.440 --> 01:02:28.559
Do we need to read this?
01:02:28.800 --> 01:02:29.199
Yeah.
01:02:29.440 --> 01:02:30.400
Is it canon?
01:02:30.559 --> 01:02:31.360
Is it canon?
01:02:31.440 --> 01:02:32.079
Yeah.
01:02:32.400 --> 01:02:32.960
Probably not.
01:02:33.039 --> 01:02:33.199
Yeah.
01:02:33.760 --> 01:02:36.159
Kojima's answer would be if you want it to be.
01:02:36.320 --> 01:02:39.440
Is one of the choose my adventure paths I get to fuck Diane.
01:02:42.559 --> 01:02:44.239
No, that happens regardless.
01:02:44.480 --> 01:02:45.039
Yeah, right.
01:02:45.199 --> 01:02:48.559
That's happens at the end of the adventure, no matter what.
01:02:48.719 --> 01:02:49.199
Yeah.
01:02:51.679 --> 01:02:53.920
Um let me see.
01:02:54.079 --> 01:02:56.719
I have a couple of Hideo Kojima's second game.
01:02:57.679 --> 01:02:59.760
Everything else we've told, we've said already.
01:03:00.000 --> 01:03:00.880
I have a couple of fun notes.
01:03:01.519 --> 01:03:04.480
This is probably one of Jeff Keeley's favorite games ever made.
01:03:05.440 --> 01:03:12.320
Um so it was mostly with the the NES version, which I found fascinating, the history of this, right?
01:03:12.639 --> 01:03:19.280
Um, so they gave the source code for the game to the NES port team without Kojima's consent.
01:03:19.440 --> 01:03:21.440
He was not involved with it at all.
01:03:21.599 --> 01:03:25.760
Uh and they only gave them three months to port it, essentially.
01:03:26.000 --> 01:03:27.519
Uh, which is nuts.
01:03:27.679 --> 01:03:29.440
And they changed like a bunch of shit.
01:03:29.599 --> 01:03:32.960
Like the last boss is not the metal gear, it's like a supercomputer.
01:03:33.360 --> 01:03:36.000
It's a supercomputer that powers the metal gear.
01:03:36.239 --> 01:03:36.639
Yes.
01:03:36.800 --> 01:03:38.000
So that's pretty crazy.
01:03:38.079 --> 01:03:40.480
Uh then That's like some fallout shit.
01:03:40.719 --> 01:03:42.159
That is some fallout shit, yeah.
01:03:42.239 --> 01:03:42.559
100%.
01:03:42.960 --> 01:03:43.519
Absolutely.
01:03:43.679 --> 01:03:51.920
And then uh the other thing I found interesting was like the first level isn't like where you like swim up and do the water infiltration, you like drop in a jungle with like other people.
01:03:52.320 --> 01:03:56.000
Yeah, you parachute with like three other dudes and you never see the three other dudes.
01:03:56.159 --> 01:03:57.760
Yeah, they just die on the way down, I guess.
01:03:57.920 --> 01:04:03.360
So but but yeah, did any of you guys play the NES one?
01:04:04.000 --> 01:04:04.559
Uh no.
01:04:05.199 --> 01:04:08.239
For like five minutes, like five years ago.
01:04:08.480 --> 01:04:14.239
I I I've I've never beaten the NES version, but I I've got like the halfway point.
01:04:14.639 --> 01:04:16.800
Um it plays fine.
01:04:17.039 --> 01:04:21.360
Like it in a weird way, it still is Metal Gear.
01:04:21.599 --> 01:04:32.800
It's not the preferred version, but it's it has enough changes to where it's kind of weird, you know, and of course a lot of really bad translation stuff, like the I feel asleep, which is like right at the start.
01:04:32.880 --> 01:04:33.039
Yeah.
01:04:33.280 --> 01:04:38.000
Like there's some really bad mistranslation to the or the truck have started to move.
01:04:39.199 --> 01:04:40.400
Yeah, exactly.
01:04:40.639 --> 01:05:01.280
Um, yeah, it just has a lot of like weird stuff about it that I don't know why they changed that stuff unless they were trying to make the NES version like separate enough from the MSX2 version, so that like say Japanese and European players, if they bought the NES version or the Famicom version, they were gonna get something a little bit different, you know.
01:05:01.679 --> 01:05:10.719
And then but because this was the only North American version we got for a very long time, like so many people probably assumed this was just Metal Gear.
01:05:11.440 --> 01:05:11.679
You know?
01:05:12.480 --> 01:05:22.880
So my question is not knowing a lot about like hardware or anything, would the I I I take it to assume that the NES would not have been more powerful than the MSX.
01:05:23.360 --> 01:05:28.559
No, because the hardware for the NES came out in like 1983.
01:05:29.039 --> 01:05:36.719
And the MSX was later, so yeah, okay I th yeah, well, it was for the MSX2, which was an upgrade to the original because the MSX was the same year.
01:05:37.280 --> 01:05:40.880
But the MSX2 came out a couple years later and was more powerful.
01:05:41.199 --> 01:05:43.119
So in a way, they did have to downgrade it.
01:05:43.199 --> 01:05:46.880
But I mean, if you compare the two games side by side, they're not that different.
01:05:47.440 --> 01:05:59.760
You know, it's just the MSX, like the sprites have a little bit more detail to them compared to the MSX2 version or whatever, but like it's not a super huge difference, and it doesn't explain why they change the game.
01:06:00.159 --> 01:06:01.599
Game in a lot of drastic ways.
01:06:02.000 --> 01:06:09.679
And I was going to say, Steve, if you look at Japan, I mean the Famicom got an upgrade like a year later for the Famicom disc system.
01:06:10.159 --> 01:06:17.199
Though I don't know that that wasn't like still on the same level as the MSX, though, either.
01:06:17.280 --> 01:06:18.079
So Yeah, yeah.
01:06:18.159 --> 01:06:22.559
And I think they didn't bother with that because this system wasn't overseas.
01:06:23.119 --> 01:06:27.039
And basically the reason they did Metal Gear on the NES was for the Western market.
01:06:27.199 --> 01:06:27.360
Right.
01:06:27.760 --> 01:06:28.239
That's why.
01:06:28.400 --> 01:06:30.079
Because it was such a big hit in Japan.
01:06:30.159 --> 01:06:32.239
They're like, we have to port this to see if it'll work.
01:06:32.320 --> 01:06:33.039
And that's the thing.
01:06:33.199 --> 01:06:34.079
It did really well.
01:06:34.239 --> 01:06:37.199
The NES version sold like I think it was like a million copies of something.
01:06:37.920 --> 01:06:39.920
It was one of the best-selling games that year.
01:06:40.079 --> 01:06:41.360
It came out, you know.
01:06:41.599 --> 01:06:46.000
And it it was Konami, but it was when they did the their like ultra games division.
01:06:46.239 --> 01:06:47.840
Yes, it was under the Ultra Games, yeah.
01:06:48.239 --> 01:06:51.119
Because Nintendo had that really stupid policy about releasing games.
01:06:51.280 --> 01:06:52.800
So you know Keith and I talked about it.
01:06:52.960 --> 01:06:55.119
Publishers, yeah, publishers had all this different bullshit.
01:06:55.440 --> 01:07:07.360
Yeah, Konami apparently wouldn't have even spotlighted another Middle Gear game if it wasn't for the NES sales, which I alluded to earlier when I was like, yeah, I mean, everybody had an NES.
01:07:07.519 --> 01:07:09.280
Nobody really had an MSX.
01:07:11.519 --> 01:07:11.840
Yeah.
01:07:12.159 --> 01:07:12.639
That's it.
01:07:13.039 --> 01:07:13.440
That's it.
01:07:13.519 --> 01:07:14.079
I'm still here.
01:07:14.239 --> 01:07:14.800
That's it.
01:07:14.960 --> 01:07:15.280
Yeah.
01:07:15.519 --> 01:07:18.159
I feel like I have to just add that every time.
01:07:18.960 --> 01:07:19.599
Uh yeah.
01:07:19.760 --> 01:07:25.360
And apparently the NES version also served as ports for uh the Commodore and to DOS as well back in the day.
01:07:25.599 --> 01:07:28.559
Oh god, can you imagine playing this fucking thing on a Commodore?
01:07:28.880 --> 01:07:29.440
God damn.
01:07:30.400 --> 01:07:33.360
Yeah, you're probably trying to fucking talk to us on a Commodore 6.
01:07:33.760 --> 01:07:37.519
How many how many discs do you have to put in to make that thing fucking play?
01:07:38.800 --> 01:07:44.079
I do know that uh in the NES version is perfectly fine.
01:07:44.320 --> 01:07:46.639
Um Kojima doesn't recognize it though.
01:07:46.800 --> 01:07:50.239
He's like this not the MSX2 version is the better version.
01:07:50.480 --> 01:07:52.960
Yeah, he kind of disowns that the NES version.
01:07:53.199 --> 01:07:54.559
He's like, I didn't have anything to do with that.
01:07:54.639 --> 01:07:56.480
That's not the legitimate version.
01:07:57.119 --> 01:07:58.320
No, and it it and it's not.
01:07:58.400 --> 01:07:58.800
It's not.
01:07:58.880 --> 01:08:10.880
And apparently uh back in the day when he was working on MGS 5, um, Kojima had expressed interest in wanting to remake Metal Gear 1 and 2 in order to sort of tighten up their continuity a little bit.
01:08:11.280 --> 01:08:15.760
Especially because MGS 5 takes place right before Metal Gear in the timeline.
01:08:16.000 --> 01:08:29.520
So I think his idea was like, oh, I'll go back and remake Metal Gear 1 and try to connect it more, you know, like tech-wise and everything to the newer games in the series, but also clean up the continuity, say like what Capcom's been doing with the Resident Evil remakes.
01:08:29.840 --> 01:08:33.520
So it's a shame we never got like that proper remake of Metal Gear 1.
01:08:33.760 --> 01:08:33.920
Nice.
01:08:34.960 --> 01:08:35.600
That would have been fascinating.
01:08:36.560 --> 01:08:39.600
You make strand type games now, so strand type, right?
01:08:39.920 --> 01:08:40.720
Death Stranding Solid.
01:08:40.880 --> 01:08:42.479
Whatever the fuck that's mean.
01:08:43.199 --> 01:08:44.880
I'll play Death Stranding one of these days.
01:08:46.079 --> 01:08:48.960
So uh final thoughts.
01:08:50.560 --> 01:08:56.880
I I I've said it a bunch of times, um and I'm gonna say it again.
01:08:57.520 --> 01:09:05.279
Having played the entire series, I don't think this game is necessary to enjoy the entire thing, but it's nice to know what happens.
01:09:05.439 --> 01:09:10.239
Um I don't think it's necessary because the story there's not a lot of story, there's not a lot that happens.
01:09:10.399 --> 01:09:15.279
Um, the bosses are shotgun guy and Heinze Bulldozer and shit.
01:09:15.600 --> 01:09:18.079
What was uh what was the the guy?
01:09:18.239 --> 01:09:21.439
His name was like Duck something, the mad duck or something like that.
01:09:21.520 --> 01:09:22.239
Yeah, yeah.
01:09:22.960 --> 01:09:23.840
I love that guy.
01:09:24.000 --> 01:09:24.640
I love that guy.
01:09:24.720 --> 01:09:26.159
He's like, I'm the mad duck.
01:09:26.239 --> 01:09:28.399
I'm gonna you know, I'm gonna duck you up.
01:09:28.479 --> 01:09:29.840
You know, I love I love that guy.
01:09:30.319 --> 01:09:32.880
I was like burning Kevin or something.
01:09:33.680 --> 01:09:34.960
Yeah, really weird.
01:09:35.039 --> 01:09:35.199
Yeah.
01:09:36.319 --> 01:09:39.119
There's little bits of Kojima comedy in there as well, you know?
01:09:39.279 --> 01:09:40.239
Yeah, right, right.
01:09:40.479 --> 01:09:43.119
Like there's there's two bosses just called the Arnolds.
01:09:43.520 --> 01:09:45.279
It's it's super like he knew what he was doing.
01:09:45.439 --> 01:09:49.680
Like I didn't mean to know about the fucking Arnold so that I can enjoy the rest of the series.
01:09:49.920 --> 01:10:04.239
No, like Metal Gear, Metal Gear 1 is a lot like say the original Mario, the original Zelda, even the original Metroid, where it's important to like the history of the series, but do you have to play it to get the series?
01:10:04.560 --> 01:10:04.880
No.
01:10:05.680 --> 01:10:06.560
You don't.
01:10:07.039 --> 01:10:10.479
Like, you don't have to play Mario 1 to understand the importance of Mario.
01:10:10.560 --> 01:10:11.279
You really don't.
01:10:11.520 --> 01:10:13.199
Oh, I just found something out.
01:10:13.359 --> 01:10:14.800
I died 31 times.
01:10:15.039 --> 01:10:18.560
So it takes 31 times to die to actually be really good at this game.
01:10:19.119 --> 01:10:19.760
Nice.
01:10:20.319 --> 01:10:23.279
And you played it on very easy, didn't you?
01:10:23.760 --> 01:10:24.640
Yes, I did.
01:10:24.880 --> 01:10:28.720
I played it on the easiest difficulty available because I am not fucking struggling.
01:10:28.800 --> 01:10:29.279
I am old.
01:10:29.439 --> 01:10:29.680
I know.
01:10:30.960 --> 01:10:31.600
I did too, Chris.
01:10:31.680 --> 01:10:32.319
So I'm right there with you.
01:10:32.399 --> 01:10:32.960
It's okay.
01:10:33.279 --> 01:10:34.319
I played it on normal.
01:10:34.479 --> 01:10:35.760
I played on fucking normal.
01:10:36.239 --> 01:10:36.880
Go find it.
01:10:38.000 --> 01:10:39.439
It's not even really that tough.
01:10:39.600 --> 01:10:42.479
There was just a couple sections where I where I struggled.
01:10:42.800 --> 01:10:43.439
Exactly.
01:10:43.600 --> 01:10:43.920
Right?
01:10:44.079 --> 01:10:44.479
Yeah.
01:10:44.640 --> 01:10:46.159
And don't play it on hard.
01:10:46.239 --> 01:10:47.199
It's probably insane.
01:10:47.359 --> 01:10:48.960
No European extreme here.
01:10:50.000 --> 01:10:51.680
So I I thought it was fine.
01:10:51.920 --> 01:10:58.399
Um I did enjoy pretty much the entire entire thing.
01:10:58.560 --> 01:11:08.159
There were a couple of things that I found completely fucking annoying, like the respawning enemies and the rooftop, having to go around the fucking rooftop so you can get to the elevator and go back to the floor you missed.
01:11:08.399 --> 01:11:13.760
Oh, yeah, because there's like the like the windsuits and all this other weird shit to bring you from getting blown off the roof.
01:11:13.840 --> 01:11:20.880
And there's that one point where you have to like repel like a very specific spot where you have to repel, and yeah.
01:11:21.119 --> 01:11:38.399
Very like stuff that the game does an average job of telling you like how to do it, but you know, I think it's just our modern sensibilities kind of clash with this game's sort of the way it explains things is a lot different from how games do it now.
01:11:39.279 --> 01:11:39.760
You know?
01:11:40.079 --> 01:11:40.720
Yeah.
01:11:41.279 --> 01:11:44.479
So I I enjoyed most of the game.
01:11:44.640 --> 01:11:46.960
I got the code name Deer at the end.
01:11:47.039 --> 01:11:49.760
Like I I was just fucking Target the entire time.
01:11:50.000 --> 01:11:51.520
I can't remember which code name I had.
01:11:51.600 --> 01:11:53.279
I should, I should have, I should have checked.
01:11:55.359 --> 01:12:04.960
So I did play again, like I've said, the beginnings of Metal Gear 2, and it is, I'm gonna say right now, it is night and day.
01:12:05.279 --> 01:12:06.640
That's what I've heard.
01:12:07.119 --> 01:12:27.359
Metal Gear on the MSX, and I am very excited to go through it because I just from the little bit that I played, I see a lot of Metal Gear Solid and Solid 2 in it, and I just want a Metal Gear Solid experience, but you know, not in 3D.
01:12:27.600 --> 01:12:31.520
I think it it would be it would it would be a really fun experience.
01:12:31.840 --> 01:12:34.000
We're gonna talk about Snake's Revenge too, right?
01:12:37.119 --> 01:12:39.279
We don't have to talk about Snake's Revenge.
01:12:39.680 --> 01:12:48.800
I I've played I've played a bit of Snake's Revenge, it's not really a Metal Gear game, it's a very average NES era action game.
01:12:49.680 --> 01:12:50.800
So there you go.
01:12:51.760 --> 01:12:53.920
You can test it out if you want, out of curiosity.
01:12:54.079 --> 01:12:55.199
It's in the Master Collection.
01:12:55.680 --> 01:12:56.800
It is in the Master Collection.
01:12:57.039 --> 01:12:59.680
Uh Eric, what about you?
01:12:59.760 --> 01:13:00.560
Give me final thoughts.
01:13:00.800 --> 01:13:12.479
Yeah, so I gotta say, uh, from not having any expectations going into this or not knowing what to expect, just knowing kind of the what you guys have told me about what is ahead.
01:13:12.640 --> 01:13:18.800
Uh I was pleasantly I was pleasantly surprised with what I experienced.
01:13:19.279 --> 01:13:25.520
Uh usually with when I go back and play some older games, there's usually like a little bit of a level of frustration that I experience.
01:13:25.760 --> 01:13:27.520
Uh there was none of that here.
01:13:27.600 --> 01:13:34.560
I I was willing to engage with the game on its terms, and I came away pleasantly surprised.
01:13:34.640 --> 01:13:37.199
I I liked it more than I thought that I would.
01:13:37.279 --> 01:13:42.319
I didn't think I would really start to get into things until we got to like the PS1, PS2 era.
01:13:42.800 --> 01:13:50.560
But uh yeah, I think it's you know, from Chris's explanation, it sounds kind of like the because I have to relate everything to Kingdom Hearts.
01:13:50.720 --> 01:13:53.119
It sounds like the chain of memories of the Metal Gear series.
01:13:53.199 --> 01:13:54.479
It's like you don't really have to play it.
01:13:54.560 --> 01:13:57.199
Like it's a neat, it's a neat thing, but you don't have to play it to understand what's going on.
01:13:57.439 --> 01:13:59.279
This game's better than Chain of Memories.
01:13:59.520 --> 01:14:01.760
Uh depends on which one.
01:14:01.840 --> 01:14:06.159
The the three the GBA version is super cool.
01:14:06.399 --> 01:14:07.439
I hate Chain of Memories.
01:14:07.760 --> 01:14:08.800
The GBA version is so good.
01:14:09.119 --> 01:14:10.399
The GBA version is is gorgeous.
01:14:10.640 --> 01:14:12.239
I hate that game was the bane of my existence.
01:14:13.279 --> 01:14:16.479
You just make a deck with all slides and then it's game over.
01:14:16.800 --> 01:14:19.600
Yeah, nobody told me that back then, goddammit.
01:14:19.920 --> 01:14:26.640
But um, yeah, I was I was pleasantly I was pleasantly surprised with how much I enjoyed it.
01:14:26.800 --> 01:14:42.000
And I would tell people that I I think you know, if you if you're a Metal Gear fan, you haven't experienced this, I think I think it's worth going back and and checking out just to kind of see where the series roots came from, especially if you're like us, if you're an appreciator of of video game history.
01:14:42.239 --> 01:14:46.560
Uh I think this is something that is that is really, really cool to to check out.
01:14:46.720 --> 01:14:56.239
And it certainly set my expectations for the rest of the series much higher going forward, and it's made me really more excited for this project than I already was.
01:14:56.319 --> 01:15:01.359
So yeah, this was this was super neat, and yeah, it's super neat.
01:15:03.199 --> 01:15:05.359
Eric uh Eric, you already went.
01:15:05.600 --> 01:15:07.039
Keith, final thoughts.
01:15:07.359 --> 01:15:28.960
Yeah, I mean I'm just gonna pretty much echo everything you guys said and uh uh and my own thoughts that I stated previously, and that I was just um incredibly surprised at how well this game stood the test of time and just how much of it is implemented in the later games that we're we're gonna see going forward.
01:15:29.279 --> 01:15:40.319
And um, yeah, like I said, don't if if you're looking at this game and uh you want someplace to start with the Metal Gear series, I would say go ahead and start here.
01:15:40.399 --> 01:15:46.319
There's really not, you know, there's nothing really wrong with this game.
01:15:46.560 --> 01:15:50.560
Um again, you could be like Thrack, just pop open a guide if you get lost.
01:15:50.640 --> 01:15:51.520
You will get lost.
01:15:51.600 --> 01:15:52.800
Uh I got lost.
01:15:53.039 --> 01:15:59.760
Um, you know, I'm not I'm not made of uh I don't know, uh gate gamer brain.
01:16:00.079 --> 01:16:00.960
Yeah, I don't know.
01:16:02.640 --> 01:16:04.960
More 80s references, more 80s references.
01:16:06.399 --> 01:16:10.159
I play a lot of retro games, but I you know I still suck at them, you know.
01:16:10.319 --> 01:16:14.239
So um so yeah, who needs to be good at video games?
01:16:14.319 --> 01:16:15.039
Who fucking cares?
01:16:15.359 --> 01:16:24.319
There's there's a as as we said, there's a lot of um a lot of waiting around in the later games, and this one just like cuts to the chase, you know, gets right to the point.
01:16:24.560 --> 01:16:28.720
Um so yeah, um, yeah, very surprised, very surprised.
01:16:28.880 --> 01:16:36.319
I had a really good time playing this, and I uh I'm actually like really happy that we got to do this so I could actually finally play it.
01:16:38.800 --> 01:16:39.119
Okay.
01:16:39.520 --> 01:16:41.840
You have any expectations for the for the next game?
01:16:42.159 --> 01:16:45.920
Man, I have high expectations after playing this, actually.
01:16:46.239 --> 01:16:47.680
Have you not played Metal Gear 2?
01:16:48.000 --> 01:16:48.960
No, no, I haven't.
01:16:49.520 --> 01:16:53.279
So um I've haven't heard anybody talk about it.
01:16:53.439 --> 01:17:02.000
I've always heard people talk about Metal Gear when it comes to like the original um, I guess, series or whatever you want to call it.
01:17:02.159 --> 01:17:07.760
Um, because it's Metal Gear, and then it goes to Metal Gear Solid, which is kind of another series.
01:17:08.079 --> 01:17:16.000
Anyway, I always hear people talk about Metal Gear, never Metal Gear 2, so I have I don't know anything about it.
01:17:16.159 --> 01:17:18.880
I don't think I've even seen a fucking screenshot.
01:17:19.600 --> 01:17:23.439
Are we gonna be the first people ever to talk about Metal Gear 2?
01:17:23.920 --> 01:17:25.199
We might probably not.
01:17:25.439 --> 01:17:26.079
Probably not.
01:17:26.319 --> 01:17:33.680
No, yes, I think I think I think with Metal Gear 2 is that it never got a North American release until the MGS 3 subsistence.
01:17:33.920 --> 01:17:34.319
Yeah.
01:17:34.560 --> 01:17:39.600
So it was just kind of this probably outside of Japan, just like an Urban Legend type of game.
01:17:39.920 --> 01:17:46.319
Fuck, am I gonna have to spend money to well I spent money on Metal Gear, but am I have to spend more money to get Metal Gear 2?
01:17:46.399 --> 01:17:47.279
Do I have to get that collection?
01:17:47.359 --> 01:17:48.640
Is that the only way to play it?
01:17:48.960 --> 01:17:50.880
Um there's on the collection, yeah.
01:17:51.119 --> 01:17:55.439
Yeah, but there's that like Metal Gear 1 and Metal Gear 2, you can buy them separately.
01:17:56.159 --> 01:17:56.640
Oh right.
01:17:56.720 --> 01:17:57.359
Oh, right, right, right.
01:17:58.800 --> 01:17:59.119
Yeah.
01:17:59.359 --> 01:18:01.840
Which is what I did for Metal Gear 1 and 2.
01:18:01.920 --> 01:18:07.119
Like I played Metal Gear 1 on the HD collection, but Metal Gear 2 I'm gonna play separately.
01:18:07.760 --> 01:18:07.920
Okay.
01:18:08.640 --> 01:18:16.159
If you have uh pirating skills, uh you could just download it's right there.
01:18:16.399 --> 01:18:19.840
Why not give Konami my money so they can make another health spa?
01:18:20.319 --> 01:18:22.479
Surve so they can make survive 2.
01:18:22.640 --> 01:18:22.880
Yeah.
01:18:23.600 --> 01:18:24.399
Survive 2.
01:18:25.039 --> 01:18:25.520
Alright.
01:18:26.399 --> 01:18:27.039
Final thoughts.
01:18:27.279 --> 01:18:27.920
Okay, yeah.
01:18:28.000 --> 01:18:31.920
Um I did enjoy this game to a certain extent.
01:18:32.079 --> 01:18:40.079
It felt like playing it was like when you have to do like a pre-rec in college before you do a course you actually want to do.
01:18:40.399 --> 01:18:41.199
You know what I mean?
01:18:41.359 --> 01:18:42.560
Like it feels like a pre-reck.
01:18:43.199 --> 01:18:44.079
That's a good description.
01:18:44.479 --> 01:18:47.520
But I ended up but I kind of liked it more than I expected.
01:18:47.600 --> 01:18:55.600
Yeah, it's very simple and for like historical purposes, it deserves like all the accolades that it gets, you know.
01:18:55.840 --> 01:19:06.319
Being sort of the first landmark stealth action game, um, establishing a very popular series and establishing one of the most acclaimed video game creators of our time.
01:19:06.640 --> 01:19:08.640
It's very important for that.
01:19:08.960 --> 01:19:14.319
And and for a lot of games that do that establishing, it holds up better than you'd think.
01:19:15.119 --> 01:19:18.479
Um you know, very very simple, very to the point.
01:19:18.720 --> 01:19:21.199
Not a huge amount of story gameplays.
01:19:21.920 --> 01:19:29.439
You know, it it does everything it needs to do, which is create a unique experience and left people wanting more.
01:19:30.079 --> 01:19:34.479
And at first they weren't gonna get more because Gojima did not want to make a sequel.
01:19:34.800 --> 01:19:39.760
But as we will explain in the next episode, he did end up making a sequel.
01:19:40.720 --> 01:19:42.560
And we will talk about it next time.
01:19:43.680 --> 01:19:44.239
Nice.
01:19:44.800 --> 01:19:51.039
So um, I did want to bring up there is a game uh it released a few years ago.
01:19:51.199 --> 01:19:52.720
Let me see if I can find it.
01:19:52.960 --> 01:19:54.640
It's called Unmetal.
01:19:55.199 --> 01:19:58.560
It is basically Metal Gear, but funny.
01:20:00.159 --> 01:20:03.840
Um has anybody ever heard of it?
01:20:04.079 --> 01:20:05.680
It's got a nine out of ten on Steam.
01:20:05.920 --> 01:20:07.680
No, this game looks cool as shit.
01:20:10.079 --> 01:20:11.279
Oh, that's interesting.
01:20:12.079 --> 01:20:19.039
It looks a little closer to uh like Metal Gear 2, but yeah, very much inspired by the pre-Solid days.
01:20:22.000 --> 01:20:24.560
I've been thinking about playing it, especially since we're doing this shit.
01:20:24.640 --> 01:20:26.079
Might as well just go ahead and play it now.
01:20:26.159 --> 01:20:27.279
So go for it.
01:20:27.439 --> 01:20:28.800
Let us know what you think.
01:20:29.439 --> 01:20:29.760
Right.
01:20:30.000 --> 01:20:32.720
Maybe for the next uh episode I'll I'll have something to say.
01:20:32.960 --> 01:20:33.840
It's only 20 bucks.
01:20:34.000 --> 01:20:37.680
Um I I have it on Switch, I just haven't played it.
01:20:37.920 --> 01:20:44.800
I also have probably close to 300 games on Switch that I played.
01:20:47.520 --> 01:20:48.800
Jesus, man.
01:20:49.119 --> 01:20:54.399
I mean, when I look at my Xbox library and I see like hundreds of games, and I just go, what did I do to myself?
01:20:55.359 --> 01:20:56.960
And that's not including Game Pass.
01:20:57.439 --> 01:20:59.039
Down payment for a house now.
01:20:59.439 --> 01:21:00.720
I could have paid off all my debt.
01:21:02.079 --> 01:21:02.720
Right.
01:21:03.439 --> 01:21:07.359
Um, so uh let's go into plugs.
01:21:08.800 --> 01:21:10.159
Uh let's see.
01:21:10.479 --> 01:21:11.920
Can Keith come back and plug?
01:21:12.159 --> 01:21:13.119
It's weird he left.
01:21:13.199 --> 01:21:15.520
He was actually like that last bit was good.
01:21:16.880 --> 01:21:21.760
I thought and I was like, of course, yeah, and I was like, of course, at the end it's gonna figure itself out.
01:21:22.159 --> 01:21:23.279
Yeah, I don't know what's going on.
01:21:23.439 --> 01:21:24.159
That's so weird.
01:21:24.479 --> 01:21:25.039
It sucks.
01:21:25.439 --> 01:21:29.600
So I don't think anybody here is confused about the plot to this game.
01:21:29.840 --> 01:21:30.079
No.
01:21:30.319 --> 01:21:33.279
Um pretty straightforward.
01:21:33.600 --> 01:21:36.000
Yeah, let's start with with you, Thrack.
01:21:36.079 --> 01:21:37.439
What what give me your plugs?
01:21:37.920 --> 01:21:57.039
Well, if you if you enjoy my sultry tones, uh you can listen to me on the 3DO experience, where every week me and Bill are going through the history of the 3DO, chronicling the history, the games, the creators, weird topics, uh even discussing 3DO as a third-party company, and occasionally talking about other random stuff too.
01:21:57.279 --> 01:21:58.880
So be sure to check that out.
01:21:59.039 --> 01:22:03.279
I'm in the a novel console Discord at Thrack, so you can find me there.
01:22:03.359 --> 01:22:06.880
I'm on Blue Sky at Thrack if you want to chat with me on that.
01:22:07.199 --> 01:22:09.680
Um and yeah, that's pretty much it.
01:22:09.840 --> 01:22:13.760
I also have a Twitch, which I may get back to streaming one of these days.
01:22:13.920 --> 01:22:18.960
So go to Thrack 94 and follow me there as well if you want to see me play random bullshit.
01:22:20.159 --> 01:22:20.960
Sweet.
01:22:21.840 --> 01:22:22.960
Keith, plugs.
01:22:23.279 --> 01:22:23.520
What?
01:22:23.600 --> 01:22:25.359
Oh, oh, so it's the end of the episode.
01:22:25.520 --> 01:22:26.800
Okay, I missed everything.
01:22:27.760 --> 01:22:29.439
Before you leave again.
01:22:31.520 --> 01:22:57.119
Uh, you can find me on the ManQuest Podcast, talk a lot uh about a lot of old retro games similar to these, and um yeah, just plug that into your favorite pod catcher podcasting app, Manquest Podcast, uh, or the link tree, uh linktr.ee forward slash manquest pod, and there's all sorts of uh fun goodies over there for you guys to check out.
01:22:58.640 --> 01:23:03.439
Okay, well I'll stretch it out.
01:23:03.520 --> 01:23:04.399
I'll I'll add it.
01:23:04.479 --> 01:23:05.039
I'll add it on.
01:23:05.119 --> 01:23:06.479
I'll add more time if we have to.
01:23:06.720 --> 01:23:06.880
Okay.
01:23:08.560 --> 01:23:09.199
Eric.
01:23:09.520 --> 01:23:10.560
Uh yeah, I'm Eric.
01:23:10.640 --> 01:23:13.359
I host the Unlockables Podcast, which appeals a story of video games.
01:23:13.439 --> 01:23:15.199
People play the memories made along the way.
01:23:15.279 --> 01:23:17.680
Uh, I'm better known as the Kingdom Hearts guy.
01:23:17.920 --> 01:23:20.640
Uh yeah, go listen to all that nonsense.
01:23:20.720 --> 01:23:27.359
Uh, if you want to find any of my socials or anything, uh links to the show, linktr.ee forward slash unlockables podcast.
01:23:27.439 --> 01:23:29.840
Uh, I've been doing more short form video lately.
01:23:30.000 --> 01:23:42.079
So if you go and follow me on the short form video apps, uh TikTok as long as it's around, uh, at Unlockables Pod and YouTube, which I think is just the Unlockables, youtube.com slash the Unlockables, I believe it is.
01:23:42.239 --> 01:23:52.159
Um, posting a lot more short form video stuff just to try and get more engagement because my show is kind of I took a lengthy, well-needed break from my show after finishing up my Kingdom Hearts series.
01:23:52.239 --> 01:23:57.359
So uh I've just been dabbling in some short video stuff in the meantime.
01:23:58.640 --> 01:24:00.640
Yeah, you need some short games in your life.
01:24:00.960 --> 01:24:01.520
Definitely.
01:24:01.680 --> 01:24:04.880
Like I keep I just keep seeing you pop up talking about Kingdom Hearts.
01:24:05.119 --> 01:24:07.279
I'm like, Jesus Christ, this is a lot of material.
01:24:07.600 --> 01:24:11.439
I just took the it's so much I just took an hour-long podcast, chopped it up into 47 parts.
01:24:11.520 --> 01:24:12.880
It's all it's fine.
01:24:13.680 --> 01:24:14.239
Perfect.
01:24:14.399 --> 01:24:16.399
It works, engagement, baby.
01:24:17.199 --> 01:24:17.840
Content.
01:24:18.159 --> 01:24:18.640
Yep.
01:24:18.880 --> 01:24:20.399
Um must feed the elbow.
01:24:20.640 --> 01:24:24.399
So if you're if you're listening to this, obviously, you know a novel console.
01:24:24.560 --> 01:24:27.520
Um, what you probably don't know about is consoles and stuff.
01:24:27.600 --> 01:24:31.039
So consoles n, the letter n stuff.com.
01:24:31.279 --> 01:24:33.279
You'll find our links to everything.
01:24:33.359 --> 01:24:40.239
We're going big into Encore, we're giving away a game every single week completely for free.
01:24:40.399 --> 01:24:49.359
All you have to do is follow me, enter the giveaway, uh, keep your notifications on, and stay followed so that you can be eligible to win.
01:24:49.439 --> 01:24:50.880
It's 100% free.
01:24:51.039 --> 01:24:53.520
I put up the game, Encore pays for the shipping.
01:24:53.680 --> 01:24:55.680
All you have to do is just sit there and wait.
01:24:55.920 --> 01:25:02.159
Um, and uh, yeah, we have a bunch of auctions starting at one dollar, so go ahead and check us out.
01:25:02.399 --> 01:25:07.600
Encore uh slash consoles and stuff and uh consolesandstuff.com.
01:25:07.840 --> 01:25:10.399
First link is Encore, that'll get you there.
01:25:10.560 --> 01:25:13.359
And uh, if you have any games you're looking to get rid of, let me know.
01:25:13.439 --> 01:25:15.920
Also, Funko Pops selling a bunch of Funko Pops.
01:25:16.000 --> 01:25:18.960
So let me know if you have any, I'll buy them off of you and I'll go ahead and sell them.
01:25:20.399 --> 01:25:22.479
As Eric motions to his wall.
01:25:22.560 --> 01:25:24.319
Do you want to sell me your wall of Funko's?
01:25:24.479 --> 01:25:27.840
Oh, I gotta sell them before my baby ruins them.
01:25:28.000 --> 01:25:32.319
So do you guys still get them into the hands of a bunch of collectors?
01:25:32.479 --> 01:25:36.960
Do you think those guys will will be worth something in like 10 years or will they just be nothing?
01:25:37.760 --> 01:25:40.399
I I have some from 10 years ago that are worth something.
01:25:40.640 --> 01:25:40.880
Okay.
01:25:41.039 --> 01:25:42.479
I'll just melt them down and build a wall.
01:25:44.560 --> 01:25:49.279
Most of my wall was stuff from 10 years ago, and most of it is gone.
01:25:49.520 --> 01:25:51.520
So um make that money.
01:25:51.760 --> 01:25:52.560
But yeah.
01:25:52.880 --> 01:25:54.640
That's it for this episode.
01:25:54.800 --> 01:26:00.479
Um, Keith unfortunately had to dip because his internet uh wants to fight us for some reason.
01:26:00.720 --> 01:26:04.720
Yeah, you you guys can't hear it, but his his connection is awful.
01:26:04.880 --> 01:26:06.319
But we will win.
01:26:06.800 --> 01:26:09.119
We will beat his wifi into submission.
01:26:09.600 --> 01:26:13.039
Like Diane wants to want Solid Snake to do.
01:26:13.439 --> 01:26:14.479
Oh my god.
01:26:18.239 --> 01:26:21.840
So on behalf of Keith, goodbye, everyone.
01:26:21.920 --> 01:26:24.800
Uh Thrack, Eric, do you want to say goodbye?
01:26:25.119 --> 01:26:26.159
Goodbye.
01:26:29.359 --> 01:26:30.640
Bye, everyone.
01:26:30.960 --> 01:26:31.279
Okay.
01:26:31.520 --> 01:26:32.479
Bye, Chris.
01:26:32.720 --> 01:26:33.199
Love you.
01:26:33.439 --> 01:26:34.479
Spooches.