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Ladies and gentlemen. Markis de snaias Sharon Harrington, forty something Gamers.
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Let's go. We talked about F zero, how it changed
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futuristic futuristic gaming. We also talked about Nintendo's Mode seven
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and how that just you know, just changed the game.
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We talked about how you know, Sega Genesis had blast processing.
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But now we're going to talk about another game. We're
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going to talk about a game back in the nineteen
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nineties that changed made another change. Nintendo still had more
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and they had an FX chip. We talked about how
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like back in the day it was it was mostly
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two D. Even in the sixteenth bit era we had
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pseudo three D. We didn't really get into three D
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until the thirty two Big era. But however, Nintendo had
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something else up their lead. Star Fox literally changed what
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people thought Nintendo hardware it could do. And this game
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had an FX chip that used polygonic graphics to make
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it look like three D. And now we're going to
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talk about that game. So, Sharon, what were your initial
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thoughts about Star Fox back in the sixteen bit ere
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a Super Nintendo.
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I remember when I move first saw the star Fox
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game and it was just commercial and they would showing
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the game and I was like, oh wow, this is cool.
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And I thought it was going to be on a
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total different system, like there was a there was a
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whole other system that they were making for this thing.
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I didn't realize it was a Nintendo game. And then
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all of a sudden they said, like star Fox for
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the Super Nintendo. I was like, oh wow, you know,
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and then I remember renting the game from the video
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store and playing it and for the time, I want
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to say that was like nineteen ninety three, that that
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might have come out.
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Yeah, yeah, yeah, yeah, that was Yeah, that sounds about right.
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I mean, it was a great game.
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It had smooth, smooth animations, a great soundtrack, oh sound effects,
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and you know, it was it was a it was
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a pentacle of its time, you know, for that game until,
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of course, the sixty four the sixty four version had
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come out, you know.
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So basically star Fox was Nintendo's future statement. Before star Fox,
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it was two D platformers, family aiming polished gameplay and
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cartoon mascots. But this game had polygonic graphics, like you said,
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it had cinematic camera angles, it had voice acting. Remember,
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so we didn't see it had space combat and it
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was movie style packing. So it felt like, even though
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we're in the middle of the sixteen bit era, that
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Nintendo was moving to another era within sixteen bits. One
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thing that I could say is before Starfox in the
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sixteen bit ever, they were trying to go into Polygon
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three d's. Remember we had hard drive in I'm trying
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to think, man, Virtual Racer was it before or after?
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I think that was Starfox? Okay, so then this was
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this is what really made it revolutionary. So let's talk
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about that Super Effects chip because the cartridge came with
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that chip, and that chip is what made Starfux Starfox.
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So literally Nintendo's system couldn't handle the chip, so they
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had to put it on the cartridges, and the cartridge
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is what totally changed the game. And I can't remember
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how much the game was I'm pretty sure because of
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that fl.
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It had to be about forty nine nine nine, I'm guessed.
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So yep. So even though Nintendo had Mode seven, it
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wasn't built for the for the technology. So basically Nintendo
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engineered like, Okay, we're going to put the technology into
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the chip. So the cartridge itself became the enhancement advice
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enhancement device. So if we think about it, star Fox
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really extended the life of the system because remember in
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order to get stuff like this, in order to get
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like a virtual eraser, in order for to say your
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genesis to do this. I remember they had three D
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games on the Sega CD. They had a few polygonic
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games on there. And then remember remember that game Hard
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Driving that they had. So there was this three D
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game which is weird now. It's called Our Driving, the
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Arcade game. It was polygonic. You had to drive through
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a loop, the loop, and I can't remember anything else
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in that because it was really a hard game, like
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I would usually die, I wouldn't do the loop the loop,
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or would hit the cow. And I remember Sega Genesis
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had it on the Sega Genesis. It looked crazy. And
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then remember back in the eighties we had we had
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Star Wars and it was like like it had like
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vector stuff to make it look three D. But we
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never really had the Star Wars on the Sega Genesis
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and stuff like that. But you would need the systems
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itself couldn't handle it. And I want to say later
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on with Virtual e Racer, it had a chip on
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it as well, right, either you had the thirty two X.
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Yeah or you or you needed I'm almost willing to
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believe that Sega had to put a chip in just
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like it did with Star Fox to handle it, because
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i mean, once you have the hall way at home,
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that's it. You know, they can't come back and get
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it and be like, hey, we're gonna put this in there.
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Or maybe they can, but I'm almost willing to believe
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that they put an extra chip in.
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Before Star Fox, most of the games felt like arcade
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like score bas based, but like we said, I liking
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it to the one cool thing about Star Fus well,
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it felt like because remember at the height of like
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any Star Wars movie, when they're all going against each
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other or the what they called the X Fighters, yeah,
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the top. Yeah, they're all they're all talking with each other,
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and you have that like radio chatter, and you have
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like the radio and stuff and the cinematic feel that
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was never fully captured, that wasn't even captured on the
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Star Wars game itself, But in this game you had that,
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you know, you had that it felt cinematic, It felt
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like you were in a battle, It felt like you
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had two wingmen, and it had dramatic fly scenes and
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then the character personalities, like it felt like you were
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literally in the battle. And then also we'll have the
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video that you could see as well.
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And tell you what else gave it if you had
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us like at this time, like we were looking out
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video games up to our stereo systems.
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So if you did that, it gave it. It gave
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it that much more depth, you.
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Know, yep. And then even like you said, like I
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said before in the previous episode, you remember like with
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F zero, even with this game Doomdoom, like the music
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was just on part. And we said this before, like
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Sega Genesis had like the synth sounds and then the
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Super Nintendo had more of the it was more sample bass.
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But I feel like when we talked about this before,
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when it comes to soundtracks, Sega Genesis kind of we
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felt like had better sound tracks to the video games.
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But even with this video game that the music was
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on point, like the hits b from you felt like
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you were right there. And then this was the precursor
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to Ace Combat Roe Squadron Mass Combat Space Effect presentation question.
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How do you feel I remember when I played it,
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it was like, holy crap, I was team Sega, but again,
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like I said, the Mold seven of F zero and
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then even with this was like snap, I got a
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Super Nintendo. Later when you first saw Star Fox, like
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how did that make you feel? Then?
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That I had a Super Nintendo and playing Star Fox,
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it really made me feel like I had like it's like, okay,
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I made the right choice with the Super Nintendo because
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this is fire.
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You know.
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I was like, yo, you know, I might beat this
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game completely, but I still want to own it, you know,
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because it's so cool. It was a masterpiece, you know,
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and you know, just to like stay with the music.
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And then you're out in space and you have like
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all the tide like nuotophys I'm sorry, the star fights,
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and then you have to dodge around the mediors and
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you then you got the stars and you can see
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like all the I guess the constellations and the backgrounds,
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and it was it was fun.
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You know.
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I felt like I won. I truly wanted, but owning
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the Super owning the Super Nintendo system at that point that.
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They felt like it was like wow, this is unreal,
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like this is actually on the console. Cause to get
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this you had to literally be at an arcade, you
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know what I mean, and I'm like, wow, this is
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yeah on the computer. I'm like, wow, this is actually
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on the console. I will say me personally, because it
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was that pre you know, three D error, and like
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like I said, with some of the thirty two big games,
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they necessarily didn't age. Well. Now I can honestly say
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looking at it now, I could. I could see kids
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looking at it like we would look at Atari graphics
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when we had eight sixteen bit. But back during that
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time it was a sight to behold because, like we said,
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the home consoles couldn't handle that. And then like that
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chip right there, I felt like, actually, I'm not at
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an arcade and I could play I could play this game.
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But now we're going to talk about, as with F zero,
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the switch from sixteen bit now the sixty four bit
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star Fox sixty four, that was a game changer. That's
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when this got enhanced, That's when they took it to
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a whole other level. So how did you feel the
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transition from star Fox the game to now star Fox
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sixty four.
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That was pretty phenomenal, especially being a date. I think
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that that was the game where they brought in the
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Rumble Pack, you know. Yes, so it's like I remember
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playing for the first time and the control of shook
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and it scared me.
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You know.
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They had they had a Kia set up the Walmart
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where you could play it, and you know, it's just
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like looking at the how the way the graphics had
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evolved with that game, and then now you have the
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roombo back, so every time your ship gets hit, you
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feel it, you know, and it just it just gave
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a game a hule. It just gave a game of
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new lights.
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You know.
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And then on top of it used to had the
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really cool soundtrack you know that was and yeah, store
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Fox was just it was it was.
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It was a jam and it kind of makes like
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so during this time we had two thirty two bit systems.
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We had the PlayStation and then we had the Sega Saturn,
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and Nintendo up the game with the sixty four. And
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this is an example where the n sixty four did
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things right, you know what I mean, Like you said,
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you had the Rumble Pack. Now you have fully voice characters,
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you have tight arcade pacing, branching paths now that you
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can go through, which the previous game didn't have replayability
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memorable Boston counters and and quotable dialogue within the game
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like do barrel role, you know, tell you to do
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the barrel role. So it made it feel like you
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were playing a Blockbuster. And then another thing that we
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want to talk about is like Nintendo has always been
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the family friendly brand. Sega Gennis was like the more
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edge cutting, you know, the more you know the teenager brand.
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And this is where Nintendo got cool. The main character
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wasn't like a cartoony character. He was like cool normally,
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Like I said, the characters of Whim's the cool, family
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friendly but Star Fox had you had military squadron vibes.
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It was like, hey, it was like Star Wars rebel
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type Jedi, cool type X wing fighter type, sci fi
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pilot energy. So this would appeal more to older kids.
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And yeah, any further thoughts because I mean when we
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saw it on the sixteenth bit, it was amazing, but
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then the sixty four bit was like yo, and like
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we have a lot of sci fi fighters. I think
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I think they borrowed that the older games borrowed that blueprint.
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Any more words on that one, not really.
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I mean it was a great game for us town,
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you know, because at that time when that had come out,
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I had already made the switch to the although I
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had a Nintendo sixty four, I had already made the switch.
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To the PlayStation.
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And I know that, Let's see, I know that there
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was a Star Fox also a Store Fox of Soap stuff,
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I'm sorry, star Fox Adventures and a Star Foxer Soap
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that came out on the game cube.
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And how did you how did you feel about those games?
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Because I think this is where things really got interesting
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with Star five.
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I think there was Star Five's Adventures. I didn't really
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get too much into that because I wanted to five
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the ship. I wasn't interested on running around on the
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planet and everything, and I'd probably play it now. But
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when it got back to Star Fox of Soap, you know,
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that was a whole other game changer, you know, because
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that felt like you were really in a.
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Star Wars movie, a Star Wars movie at that point.
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And so this is where this is where Nintendo, and unfortunately,
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I feel like Sonic got caught up in this win.
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It had an identity crisis, like like you said, like
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Star Fox was like when you think of Star Fox,
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you think X Wing Fighter, We're gonna get a pilot game,
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but then they kind of tried to change star Fox's
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identity and with some with some ips, you can't do
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that perfect example, Sonic Frontier. I don't know why y'all.
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Did that, right, You're not going to cockit?
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Yeah? Yeah. So now it's like they tried to reinvent
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the formula and people wanted the evolution of the sixty
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four big game play, and like you said, they tried
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it way more like why are you gonna have a
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star Fox when you're on the ground, you know what
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I mean, when you're running around? It shifted to like
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you said, they tried to blend it with with Zelda
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Zelda is Zelda, Let star Fox be star Fox and Assault.
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Assault also mixed in the third person shooter shooter there
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as well. How did you feel about that the third
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person shooter?
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Did it?
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Did it? Did it blend well? Or you just want Hey,
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I just want to fly my my spaceship and do
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spaceship things I have.
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I'm the third person because sometimes I would switch back
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and forth between first and third, you know, sometimes I
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would want to be like inside the cockpit so I
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could just see the crossbar and I could move a
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lot faster, and sometimes like when the third person I
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would jump out and you can see the ship, you know,
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particularly if I'm flying around a lot of buildings or
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just like you know a lot of stuff, Like I
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would switch to that third person view so I could
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see it, and it's like, okay, watch out, like turn
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the ship, you know, so you don't crash those wings.
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You know, once you crash one of those wings and
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like all of a sudden, no, he's not flying straight
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and you.
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Got to hold control with this way.
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I was like, yeah, so I like the fact that
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you could switch between first and third So like yeah.
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It's like it became a test franchise. And the meanwhile,
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we saw them refine Mario Kart. We saw them evolve Zelda,
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and then we saw Metroid, which I never really got into,
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but they refined Metroid. And then star Fox was like okay,
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we're gonna mess around. But back to my point, star
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Fox was a very important ip that revolutionize Nintendo's three
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D revolution. The games that Nintendo got right that they
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did three D Mario Kart that's zero and then star
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Fox yep. And because like without star Fox, they wouldn't
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have been a Mario six or four. That wouldn't have
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been sorry yep xel doc Arena, Yep, they wouldn't have
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been a zero X. And because Nintendo's three D confidence,
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this was the this was the builder. And all right,
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we're gonna go ahead with this. So now what we're
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00:14:27.279 --> 00:14:30.600
gonna talk about is with all this being said, and
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then shout out because I hope they get this right.
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Shout out to the Resident Evil remakes, because they they did.
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00:14:36.159 --> 00:14:40.320
Capcom did their thing. Shout out to Final Fantasy remake.
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Now we get a Star Fox remake, Sean, I want
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00:14:44.120 --> 00:14:46.759
to ask you a question, why do people want Star Fox?
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00:14:46.840 --> 00:14:48.840
Why do they want Star Fox back stylegia.
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Star Fox was a great game, you know when they
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first introduced on Super Nintendo and also with the Nintendo
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sixty four. Now a lot of people well fee with
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the Star Fox Adventures, but Star Fox is so picked
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it up. And shout out to also the handheld consoles
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like Nintendo three DS because it was a Star Fox
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on the hell so I have it in three D DS.
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Is a good game.
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But you know, I think that right now, not only
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do they want the nostalgia, people just gonna have fun.
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You know, we won't we.
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Won't what we want, what we want what we had
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back then, Like why not make a start Fox? Why
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00:15:22.200 --> 00:15:23.919
not make a new Double Dragon, which they've made a
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double Dragon, you know, why not? You know they've brought
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00:15:26.720 --> 00:15:30.720
back dunct tails a few years back. But yeah, yeah,
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and yet an educating Shinobi. So hey, star Fox, you
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know Golden Axe is coming. We've gotten what's the one
327
00:15:37.919 --> 00:15:38.480
Marvel up?
328
00:15:39.320 --> 00:15:41.399
Oh, yes, that's right, Golden Ax is coming to Open World.
329
00:15:41.440 --> 00:15:45.240
Yeah yeah, yeah, So, and I think that you can't
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really necessarily have a Nintendo or not to have a
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star Fox.
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Yeah, it's one of the yes, one of the the
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ips that just basically evolved when Nintendo is part of Nintendo.
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How do you how do you think they should approach
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this because it's a it's a I P and I
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00:16:01.039 --> 00:16:03.360
don't say because I'm trying to think with the remakes,
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00:16:03.600 --> 00:16:06.120
is there a remake that has been like just totally
338
00:16:06.240 --> 00:16:09.120
just off off key? And I don't think the only
339
00:16:09.159 --> 00:16:12.039
ones that I could think where they really like damn
340
00:16:12.200 --> 00:16:14.679
is with Sonic. But I think with star Fox, as
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00:16:14.679 --> 00:16:17.720
long as you keep the elements there, you really can't
342
00:16:18.039 --> 00:16:20.799
you can't mess it up because I like that you
343
00:16:20.799 --> 00:16:23.600
could have different paths, and I like that it's open
344
00:16:23.720 --> 00:16:27.240
world and then you keep the main character is the same, right,
345
00:16:27.440 --> 00:16:29.759
just enhance the graphics if you will.
346
00:16:29.960 --> 00:16:32.240
I think that one of the things that I hope
347
00:16:32.279 --> 00:16:34.039
that they do, and because of me, and that's not
348
00:16:34.039 --> 00:16:36.759
going to I mean, if it's a remake of star
349
00:16:36.879 --> 00:16:38.320
Fox sixty four, it's.
350
00:16:38.159 --> 00:16:39.559
Not going to be a very long game.
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00:16:40.000 --> 00:16:42.559
I mean and technically for me, I don't have to
352
00:16:42.600 --> 00:16:44.200
have a game that's twelve hours to be fun.
353
00:16:44.440 --> 00:16:44.960
It just has to.
354
00:16:45.320 --> 00:16:46.480
It just has to pull me in and have a
355
00:16:46.519 --> 00:16:48.720
high replay value. The game could be two hours on
356
00:16:48.879 --> 00:16:51.159
I'm going to enjoy. It doesn't matter. But one of
357
00:16:51.200 --> 00:16:52.919
the things that I hope that they do is that
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00:16:52.960 --> 00:16:56.080
they actually add like a doc content kind of add
359
00:16:56.159 --> 00:16:59.320
like maybe add some of the levels from Start Ox
360
00:16:59.360 --> 00:17:01.919
or Soap, you know, just kind of kind of like
361
00:17:01.919 --> 00:17:04.640
the like kind of like Sonic Menia. Okay, it's like okay,
362
00:17:04.720 --> 00:17:06.640
let's let me hey, you know what, and instead of
363
00:17:06.640 --> 00:17:09.079
like making a whole new game, you know, let's just
364
00:17:09.319 --> 00:17:11.680
expand on this game kind of like and I have
365
00:17:11.759 --> 00:17:16.240
some words for the GTA franchise also, which well you know,
366
00:17:16.279 --> 00:17:18.519
I know, I know, I know, there's a six coming out.
367
00:17:18.799 --> 00:17:22.039
You know, five has been running since twenty thirteen.
368
00:17:22.319 --> 00:17:24.359
Man five five is a classic, Yeah it is.
369
00:17:24.640 --> 00:17:26.799
But here's what I think they should do instead of
370
00:17:27.440 --> 00:17:29.039
and I know you'd have to have an updated video
371
00:17:29.079 --> 00:17:32.319
game system for this anyway, instead of making a new game,
372
00:17:32.599 --> 00:17:34.920
why not make a new map and making the GTA
373
00:17:35.039 --> 00:17:38.599
six map and make it where you can drive across
374
00:17:38.640 --> 00:17:41.400
country to Miami or New York or wherever it is
375
00:17:41.400 --> 00:17:43.039
you're going that's going to be in that game and play,
376
00:17:43.599 --> 00:17:45.559
you know, because I mean you're already making money, so
377
00:17:45.960 --> 00:17:47.119
wha kill the Golden Goops?
378
00:17:47.240 --> 00:17:51.160
So basically make so with star Fox and has the
379
00:17:51.279 --> 00:17:53.599
world do you feel like you should do? You feel
380
00:17:53.599 --> 00:17:55.599
like you should have missions where you're on the ground
381
00:17:55.599 --> 00:17:58.039
trying to find stuff. I think Star Fox part of
382
00:17:58.039 --> 00:18:01.000
the Star Fox appill is just basic line your space
383
00:18:01.680 --> 00:18:06.160
to that we just want to open the world moving. Yeah.
384
00:18:06.000 --> 00:18:07.799
Yeah, And they did have like some of the fights,
385
00:18:07.799 --> 00:18:10.119
like when you fight against like teams star Wolfs or
386
00:18:10.160 --> 00:18:10.599
something like that.
387
00:18:10.640 --> 00:18:11.440
I don't have a problem with that.
388
00:18:11.680 --> 00:18:13.559
And there's also levels like when you can drive like
389
00:18:13.640 --> 00:18:15.680
a tank, you know, But as far as like running
390
00:18:15.680 --> 00:18:17.640
around on the ground, you know, it's like, no, let
391
00:18:17.680 --> 00:18:18.240
link do that.
392
00:18:18.279 --> 00:18:21.000
It's right because you did have that tam with yeah, yeah.
393
00:18:20.880 --> 00:18:21.839
Yeah, yeah yeah.
394
00:18:22.240 --> 00:18:25.079
And also it was also like when you drove with Submarine,
395
00:18:25.240 --> 00:18:26.720
I didn't do that level, so I didn't even know
396
00:18:26.759 --> 00:18:27.400
that exists.
397
00:18:27.519 --> 00:18:30.880
Yeah. Yeah, So we could keep it, keep it, keep it,
398
00:18:31.000 --> 00:18:34.920
Automobiles keep it, airplanes keep it like yeh, machines. So
399
00:18:35.440 --> 00:18:39.200
questions for questions for the listeners, the viewers and Sharon
400
00:18:39.519 --> 00:18:42.680
with Star Fox ahead of his time, Yeah, at the time.
401
00:18:42.680 --> 00:18:44.359
Because I mean at that time, it's like, Okay, we've
402
00:18:44.480 --> 00:18:46.880
we finally reached the port of we finally reached that
403
00:18:47.000 --> 00:18:49.519
part of the future with the video games at home,
404
00:18:49.640 --> 00:18:52.720
and he looked like this, and it's like there's something
405
00:18:52.839 --> 00:18:55.079
you only maybe thought about, like yo, what if what
406
00:18:55.119 --> 00:18:56.400
if they look like this? And all of a sudden
407
00:18:56.440 --> 00:18:58.640
one day it did, you know. So it was like yeah,
408
00:18:58.680 --> 00:19:00.720
And that was back in ninety three, three years ago.
409
00:19:00.799 --> 00:19:03.559
So in the iteration of evolution of Star Fox, do
410
00:19:03.599 --> 00:19:07.160
you think Nintendo mishandled the franchise dropped the ball at
411
00:19:07.200 --> 00:19:08.000
certain periods?
412
00:19:08.200 --> 00:19:12.279
No, not really, you know Stall Fox maybe, I guess
413
00:19:12.319 --> 00:19:14.440
I could say like Star Fox could be like like that.
414
00:19:14.519 --> 00:19:17.200
Michael Jackson Element comes around every four or six years,
415
00:19:17.240 --> 00:19:19.160
you know, per system, like we had it.
416
00:19:19.240 --> 00:19:20.880
We had one on the Super Nintendo.
417
00:19:21.200 --> 00:19:23.640
We should have had two, but they they never got released,
418
00:19:23.759 --> 00:19:26.319
and then we had one on the sixty four.
419
00:19:26.640 --> 00:19:28.079
We had two on the GameCube.
420
00:19:28.119 --> 00:19:29.480
So that's how she was just one that had the
421
00:19:29.480 --> 00:19:31.440
most as far as I know, and we didn't have
422
00:19:31.480 --> 00:19:33.640
any on the switch. Wait wait wait wait wait wait wait,
423
00:19:33.839 --> 00:19:36.680
I'm sorry. There was another Star Fox game. They came
424
00:19:36.680 --> 00:19:39.160
out on Nintendo. It was on though we you. I
425
00:19:39.200 --> 00:19:40.720
didn't really play it, had a friend that had it,
426
00:19:40.880 --> 00:19:43.279
but so that's my bad listeners.
427
00:19:44.000 --> 00:19:45.880
Then that was that was the time that they had
428
00:19:45.880 --> 00:19:50.720
the identity crisis. Yeah, so it wasn't it wasn't on brand. Yeah,
429
00:19:50.759 --> 00:19:52.160
so we'll if you for that.
430
00:19:52.240 --> 00:19:55.880
Yeah, but you know, nintend Nintendo, Nintendo we U was
431
00:19:55.880 --> 00:19:59.720
a solid system in my opinion, and I think that,
432
00:20:00.160 --> 00:20:01.480
Like I said, I had a friend that had it.
433
00:20:01.519 --> 00:20:03.240
I watched it and play it a little bit, but
434
00:20:04.000 --> 00:20:05.680
I don't know if it was memorable or not.
435
00:20:06.519 --> 00:20:08.319
Let me say, I didn't play it, but I am
436
00:20:08.519 --> 00:20:12.119
excited to see the Stall Fox come out to the
437
00:20:12.119 --> 00:20:12.640
Twitch too.
438
00:20:12.839 --> 00:20:15.039
You're especially with the enhanced graphics.
439
00:20:14.559 --> 00:20:17.160
And then we also got into it. Why does star
440
00:20:17.240 --> 00:20:20.119
Fox sixty four still feel cool today? Why does it
441
00:20:20.160 --> 00:20:22.680
still feel like you know it aged? Well, it's like
442
00:20:22.720 --> 00:20:24.200
because of that zero.
443
00:20:24.519 --> 00:20:25.759
Yeah, we have rumble packs.
444
00:20:25.920 --> 00:20:29.319
I mean the PlayStation controls didn't even rumble, I believe
445
00:20:29.400 --> 00:20:33.000
until after Star Fox sixty four year. Yeah, so it
446
00:20:33.079 --> 00:20:35.839
just has a branded it looks like, it looks dated.
447
00:20:36.160 --> 00:20:39.279
It still has a fun replayability. I will still go back.
448
00:20:39.200 --> 00:20:41.680
And play more Star Fox sixty four to this day.
449
00:20:42.000 --> 00:20:42.799
In fact, I have it.
450
00:20:43.160 --> 00:20:45.640
But yeah, yep, So, ladies and gentlemen, that's our thing.
451
00:20:45.759 --> 00:20:48.119
And then I want to bring up too that because
452
00:20:48.160 --> 00:20:51.119
of the emulators, and I'm gonna have Hey, we're gonna
453
00:20:51.160 --> 00:20:53.960
have footage on here. I do have Star Fox two
454
00:20:54.240 --> 00:20:56.640
on the emulator and we'll have it back here. So,
455
00:20:56.720 --> 00:21:00.000
ladies and gentlemen, it's another great episode that we're talking about.
456
00:21:00.079 --> 00:21:03.480
We're looking out. I pre ordered the remake, so we
457
00:21:03.559 --> 00:21:05.279
will get it soon. We will do a review. Me
458
00:21:05.319 --> 00:21:08.359
and Charroll will play it. But let us know your thoughts,
459
00:21:08.440 --> 00:21:09.960
let us know you know what else you want us
460
00:21:09.960 --> 00:21:11.160
to talk to you about. And then thank you for
461
00:21:11.160 --> 00:21:13.960
the feedback, all the feedback we've been getting on previous
462
00:21:14.480 --> 00:21:16.880
episodes and then also we'll do a retro reride of
463
00:21:17.200 --> 00:21:20.480
Star Fox. Any closing, any closing words wrong that you
464
00:21:20.559 --> 00:21:21.559
have for the listeners.
465
00:21:21.680 --> 00:21:23.440
I always like to say, you know, stay in shape,
466
00:21:23.440 --> 00:21:24.279
get your exercise.
467
00:21:24.400 --> 00:21:27.400
Like we're getting older, so the game is a fund,
468
00:21:27.440 --> 00:21:29.400
but don't forget to get outside, get some fresh air,
469
00:21:29.480 --> 00:21:30.640
go to the gym, Google.
470
00:21:30.480 --> 00:21:34.000
For a walk, you know, and enjoy life. Enjoy your
471
00:21:34.000 --> 00:21:35.519
game and keep living.
472
00:21:35.599 --> 00:21:39.079
It's to say again a comment, we have a we
473
00:21:39.119 --> 00:21:43.160
have a community. Let us give us feedback. We've been
474
00:21:43.200 --> 00:21:47.519
loving the feedback. I didn't realize that Powerstone was just
475
00:21:47.559 --> 00:21:52.240
a month after Smash Brothers, but Powerstone was more popular
476
00:21:52.400 --> 00:21:55.880
at the time before Smash Brothers blew up. So my
477
00:21:56.000 --> 00:21:59.079
correction on that they still have their likeness and I
478
00:21:59.119 --> 00:22:01.440
think Powers could have been just as big as an
479
00:22:01.440 --> 00:22:04.000
Ips Smash Brothers. They had elements of the same. And
480
00:22:04.039 --> 00:22:06.319
then the intro and outro music you're listening to is
481
00:22:06.359 --> 00:22:09.640
yours truly. Check out my hip hop persona Furious f
482
00:22:09.759 --> 00:22:12.720
U R y U s. And then my cinematic music
483
00:22:12.799 --> 00:22:16.240
producer persona is my name markis Sneis. Again, thank you
484
00:22:16.319 --> 00:22:19.720
for listening. And also we have merch merch. It's also
485
00:22:19.880 --> 00:22:22.400
in the description of our YouTube, and we'll see you
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again on forty something. Gamers, thank you.
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Ladies and gentlemen. Markis de snaias Sharon Harrington, forty something Gamers.
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Let's go. We talked about F zero, how it changed
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futuristic futuristic gaming. We also talked about Nintendo's Mode seven
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and how that just you know, just changed the game.
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We talked about how you know, Sega Genesis had blast processing.
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But now we're going to talk about another game. We're
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going to talk about a game back in the nineteen
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nineties that changed made another change. Nintendo still had more
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and they had an FX chip. We talked about how
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like back in the day it was it was mostly
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two D. Even in the sixteenth bit era we had
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pseudo three D. We didn't really get into three D
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until the thirty two Big era. But however, Nintendo had
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something else up their lead. Star Fox literally changed what
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people thought Nintendo hardware it could do. And this game
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had an FX chip that used polygonic graphics to make
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it look like three D. And now we're going to
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talk about that game. So, Sharon, what were your initial
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thoughts about Star Fox back in the sixteen bit ere
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a Super Nintendo.
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I remember when I move first saw the star Fox
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game and it was just commercial and they would showing
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the game and I was like, oh wow, this is cool.
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And I thought it was going to be on a
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total different system, like there was a there was a
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whole other system that they were making for this thing.
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I didn't realize it was a Nintendo game. And then
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all of a sudden they said, like star Fox for
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the Super Nintendo. I was like, oh wow, you know,
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and then I remember renting the game from the video
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store and playing it and for the time, I want
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to say that was like nineteen ninety three, that that
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might have come out.
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Yeah, yeah, yeah, yeah, that was Yeah, that sounds about right.
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I mean, it was a great game.
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It had smooth, smooth animations, a great soundtrack, oh sound effects,
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and you know, it was it was a it was
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a pentacle of its time, you know, for that game until,
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of course, the sixty four the sixty four version had
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come out, you know.
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So basically star Fox was Nintendo's future statement. Before star Fox,
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it was two D platformers, family aiming polished gameplay and
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cartoon mascots. But this game had polygonic graphics, like you said,
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it had cinematic camera angles, it had voice acting. Remember,
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so we didn't see it had space combat and it
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was movie style packing. So it felt like, even though
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we're in the middle of the sixteen bit era, that
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Nintendo was moving to another era within sixteen bits. One
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thing that I could say is before Starfox in the
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sixteen bit ever, they were trying to go into Polygon
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three d's. Remember we had hard drive in I'm trying
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to think, man, Virtual Racer was it before or after?
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I think that was Starfox? Okay, so then this was
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this is what really made it revolutionary. So let's talk
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about that Super Effects chip because the cartridge came with
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that chip, and that chip is what made Starfux Starfox.
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So literally Nintendo's system couldn't handle the chip, so they
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had to put it on the cartridges, and the cartridge
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is what totally changed the game. And I can't remember
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how much the game was I'm pretty sure because of
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that fl.
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It had to be about forty nine nine nine, I'm guessed.
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So yep. So even though Nintendo had Mode seven, it
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wasn't built for the for the technology. So basically Nintendo
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engineered like, Okay, we're going to put the technology into
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the chip. So the cartridge itself became the enhancement advice
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enhancement device. So if we think about it, star Fox
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really extended the life of the system because remember in
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order to get stuff like this, in order to get
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like a virtual eraser, in order for to say your
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genesis to do this. I remember they had three D
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games on the Sega CD. They had a few polygonic
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games on there. And then remember remember that game Hard
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Driving that they had. So there was this three D
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game which is weird now. It's called Our Driving, the
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Arcade game. It was polygonic. You had to drive through
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a loop, the loop, and I can't remember anything else
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in that because it was really a hard game, like
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I would usually die, I wouldn't do the loop the loop,
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or would hit the cow. And I remember Sega Genesis
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had it on the Sega Genesis. It looked crazy. And
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then remember back in the eighties we had we had
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Star Wars and it was like like it had like
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vector stuff to make it look three D. But we
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never really had the Star Wars on the Sega Genesis
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and stuff like that. But you would need the systems
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itself couldn't handle it. And I want to say later
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on with Virtual e Racer, it had a chip on
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it as well, right, either you had the thirty two X.
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Yeah or you or you needed I'm almost willing to
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believe that Sega had to put a chip in just
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like it did with Star Fox to handle it, because
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i mean, once you have the hall way at home,
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that's it. You know, they can't come back and get
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it and be like, hey, we're gonna put this in there.
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Or maybe they can, but I'm almost willing to believe
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that they put an extra chip in.
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Before Star Fox, most of the games felt like arcade
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like score bas based, but like we said, I liking
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it to the one cool thing about Star Fus well,
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it felt like because remember at the height of like
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any Star Wars movie, when they're all going against each
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other or the what they called the X Fighters, yeah,
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the top. Yeah, they're all they're all talking with each other,
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and you have that like radio chatter, and you have
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like the radio and stuff and the cinematic feel that
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was never fully captured, that wasn't even captured on the
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Star Wars game itself, But in this game you had that,
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you know, you had that it felt cinematic, It felt
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like you were in a battle, It felt like you
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had two wingmen, and it had dramatic fly scenes and
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then the character personalities, like it felt like you were
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literally in the battle. And then also we'll have the
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video that you could see as well.
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And tell you what else gave it if you had
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us like at this time, like we were looking out
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video games up to our stereo systems.
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So if you did that, it gave it. It gave
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it that much more depth, you.
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Know, yep. And then even like you said, like I
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said before in the previous episode, you remember like with
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F zero, even with this game Doomdoom, like the music
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was just on part. And we said this before, like
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Sega Genesis had like the synth sounds and then the
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Super Nintendo had more of the it was more sample bass.
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But I feel like when we talked about this before,
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when it comes to soundtracks, Sega Genesis kind of we
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felt like had better sound tracks to the video games.
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But even with this video game that the music was
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on point, like the hits b from you felt like
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you were right there. And then this was the precursor
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to Ace Combat Roe Squadron Mass Combat Space Effect presentation question.
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How do you feel I remember when I played it,
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it was like, holy crap, I was team Sega, but again,
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like I said, the Mold seven of F zero and
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then even with this was like snap, I got a
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Super Nintendo. Later when you first saw Star Fox, like
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how did that make you feel? Then?
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That I had a Super Nintendo and playing Star Fox,
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it really made me feel like I had like it's like, okay,
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I made the right choice with the Super Nintendo because
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this is fire.
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You know.
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I was like, yo, you know, I might beat this
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game completely, but I still want to own it, you know,
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because it's so cool. It was a masterpiece, you know,
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and you know, just to like stay with the music.
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And then you're out in space and you have like
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all the tide like nuotophys I'm sorry, the star fights,
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and then you have to dodge around the mediors and
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you then you got the stars and you can see
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like all the I guess the constellations and the backgrounds,
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and it was it was fun.
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You know.
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I felt like I won. I truly wanted, but owning
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the Super owning the Super Nintendo system at that point that.
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They felt like it was like wow, this is unreal,
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like this is actually on the console. Cause to get
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this you had to literally be at an arcade, you
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know what I mean, and I'm like, wow, this is
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yeah on the computer. I'm like, wow, this is actually
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on the console. I will say me personally, because it
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was that pre you know, three D error, and like
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like I said, with some of the thirty two big games,
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they necessarily didn't age. Well. Now I can honestly say
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looking at it now, I could. I could see kids
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looking at it like we would look at Atari graphics
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when we had eight sixteen bit. But back during that
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time it was a sight to behold because, like we said,
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the home consoles couldn't handle that. And then like that
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chip right there, I felt like, actually, I'm not at
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an arcade and I could play I could play this game.
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But now we're going to talk about, as with F zero,
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the switch from sixteen bit now the sixty four bit
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star Fox sixty four, that was a game changer. That's
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when this got enhanced, That's when they took it to
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a whole other level. So how did you feel the
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transition from star Fox the game to now star Fox
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sixty four.
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That was pretty phenomenal, especially being a date. I think
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that that was the game where they brought in the
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Rumble Pack, you know. Yes, so it's like I remember
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playing for the first time and the control of shook
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and it scared me.
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You know.
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They had they had a Kia set up the Walmart
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where you could play it, and you know, it's just
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like looking at the how the way the graphics had
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evolved with that game, and then now you have the
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roombo back, so every time your ship gets hit, you
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feel it, you know, and it just it just gave
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a game a hule. It just gave a game of
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new lights.
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You know.
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And then on top of it used to had the
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really cool soundtrack you know that was and yeah, store
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Fox was just it was it was.
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It was a jam and it kind of makes like
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so during this time we had two thirty two bit systems.
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We had the PlayStation and then we had the Sega Saturn,
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and Nintendo up the game with the sixty four. And
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this is an example where the n sixty four did
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things right, you know what I mean, Like you said,
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you had the Rumble Pack. Now you have fully voice characters,
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you have tight arcade pacing, branching paths now that you
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can go through, which the previous game didn't have replayability
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memorable Boston counters and and quotable dialogue within the game
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like do barrel role, you know, tell you to do
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the barrel role. So it made it feel like you
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were playing a Blockbuster. And then another thing that we
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want to talk about is like Nintendo has always been
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the family friendly brand. Sega Gennis was like the more
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edge cutting, you know, the more you know the teenager brand.
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And this is where Nintendo got cool. The main character
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wasn't like a cartoony character. He was like cool normally,
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Like I said, the characters of Whim's the cool, family
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friendly but Star Fox had you had military squadron vibes.
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It was like, hey, it was like Star Wars rebel
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type Jedi, cool type X wing fighter type, sci fi
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pilot energy. So this would appeal more to older kids.
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And yeah, any further thoughts because I mean when we
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saw it on the sixteenth bit, it was amazing, but
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then the sixty four bit was like yo, and like
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we have a lot of sci fi fighters. I think
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I think they borrowed that the older games borrowed that blueprint.
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Any more words on that one, not really.
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I mean it was a great game for us town,
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you know, because at that time when that had come out,
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I had already made the switch to the although I
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had a Nintendo sixty four, I had already made the switch.
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To the PlayStation.
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And I know that, Let's see, I know that there
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was a Star Fox also a Store Fox of Soap stuff,
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I'm sorry, star Fox Adventures and a Star Foxer Soap
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that came out on the game cube.
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And how did you how did you feel about those games?
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Because I think this is where things really got interesting
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with Star five.
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I think there was Star Five's Adventures. I didn't really
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get too much into that because I wanted to five
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the ship. I wasn't interested on running around on the
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planet and everything, and I'd probably play it now. But
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when it got back to Star Fox of Soap, you know,
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that was a whole other game changer, you know, because
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that felt like you were really in a.
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Star Wars movie, a Star Wars movie at that point.
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And so this is where this is where Nintendo, and unfortunately,
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I feel like Sonic got caught up in this win.
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It had an identity crisis, like like you said, like
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Star Fox was like when you think of Star Fox,
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you think X Wing Fighter, We're gonna get a pilot game,
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but then they kind of tried to change star Fox's
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identity and with some with some ips, you can't do
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that perfect example, Sonic Frontier. I don't know why y'all.
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Did that, right, You're not going to cockit?
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Yeah? Yeah. So now it's like they tried to reinvent
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the formula and people wanted the evolution of the sixty
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four big game play, and like you said, they tried
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it way more like why are you gonna have a
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star Fox when you're on the ground, you know what
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I mean, when you're running around? It shifted to like
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you said, they tried to blend it with with Zelda
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Zelda is Zelda, Let star Fox be star Fox and Assault.
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Assault also mixed in the third person shooter shooter there
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as well. How did you feel about that the third
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person shooter?
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Did it?
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Did it? Did it blend well? Or you just want Hey,
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I just want to fly my my spaceship and do
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spaceship things I have.
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I'm the third person because sometimes I would switch back
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and forth between first and third, you know, sometimes I
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would want to be like inside the cockpit so I
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could just see the crossbar and I could move a
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lot faster, and sometimes like when the third person I
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would jump out and you can see the ship, you know,
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particularly if I'm flying around a lot of buildings or
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just like you know a lot of stuff, Like I
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would switch to that third person view so I could
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see it, and it's like, okay, watch out, like turn
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the ship, you know, so you don't crash those wings.
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You know, once you crash one of those wings and
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like all of a sudden, no, he's not flying straight
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and you.
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Got to hold control with this way.
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I was like, yeah, so I like the fact that
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you could switch between first and third So like yeah.
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It's like it became a test franchise. And the meanwhile,
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we saw them refine Mario Kart. We saw them evolve Zelda,
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and then we saw Metroid, which I never really got into,
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but they refined Metroid. And then star Fox was like okay,
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we're gonna mess around. But back to my point, star
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Fox was a very important ip that revolutionize Nintendo's three
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D revolution. The games that Nintendo got right that they
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did three D Mario Kart that's zero and then star
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Fox yep. And because like without star Fox, they wouldn't
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have been a Mario six or four. That wouldn't have
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been sorry yep xel doc Arena, Yep, they wouldn't have
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been a zero X. And because Nintendo's three D confidence,
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this was the this was the builder. And all right,
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we're gonna go ahead with this. So now what we're
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gonna talk about is with all this being said, and
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then shout out because I hope they get this right.
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Shout out to the Resident Evil remakes, because they they did.
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Capcom did their thing. Shout out to Final Fantasy remake.
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Now we get a Star Fox remake, Sean, I want
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to ask you a question, why do people want Star Fox?
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Why do they want Star Fox back stylegia.
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Star Fox was a great game, you know when they
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first introduced on Super Nintendo and also with the Nintendo
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sixty four. Now a lot of people well fee with
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the Star Fox Adventures, but Star Fox is so picked
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it up. And shout out to also the handheld consoles
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like Nintendo three DS because it was a Star Fox
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on the hell so I have it in three D DS.
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Is a good game.
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But you know, I think that right now, not only
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do they want the nostalgia, people just gonna have fun.
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You know, we won't we.
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Won't what we want, what we want what we had
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back then, Like why not make a start Fox? Why
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not make a new Double Dragon, which they've made a
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double Dragon, you know, why not? You know they've brought
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00:15:26.720 --> 00:15:30.720
back dunct tails a few years back. But yeah, yeah,
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and yet an educating Shinobi. So hey, star Fox, you
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know Golden Axe is coming. We've gotten what's the one
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Marvel up?
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00:15:39.320 --> 00:15:41.399
Oh, yes, that's right, Golden Ax is coming to Open World.
329
00:15:41.440 --> 00:15:45.240
Yeah yeah, yeah, So, and I think that you can't
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really necessarily have a Nintendo or not to have a
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star Fox.
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Yeah, it's one of the yes, one of the the
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ips that just basically evolved when Nintendo is part of Nintendo.
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How do you how do you think they should approach
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this because it's a it's a I P and I
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00:16:01.039 --> 00:16:03.360
don't say because I'm trying to think with the remakes,
337
00:16:03.600 --> 00:16:06.120
is there a remake that has been like just totally
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00:16:06.240 --> 00:16:09.120
just off off key? And I don't think the only
339
00:16:09.159 --> 00:16:12.039
ones that I could think where they really like damn
340
00:16:12.200 --> 00:16:14.679
is with Sonic. But I think with star Fox, as
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00:16:14.679 --> 00:16:17.720
long as you keep the elements there, you really can't
342
00:16:18.039 --> 00:16:20.799
you can't mess it up because I like that you
343
00:16:20.799 --> 00:16:23.600
could have different paths, and I like that it's open
344
00:16:23.720 --> 00:16:27.240
world and then you keep the main character is the same, right,
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00:16:27.440 --> 00:16:29.759
just enhance the graphics if you will.
346
00:16:29.960 --> 00:16:32.240
I think that one of the things that I hope
347
00:16:32.279 --> 00:16:34.039
that they do, and because of me, and that's not
348
00:16:34.039 --> 00:16:36.759
going to I mean, if it's a remake of star
349
00:16:36.879 --> 00:16:38.320
Fox sixty four, it's.
350
00:16:38.159 --> 00:16:39.559
Not going to be a very long game.
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00:16:40.000 --> 00:16:42.559
I mean and technically for me, I don't have to
352
00:16:42.600 --> 00:16:44.200
have a game that's twelve hours to be fun.
353
00:16:44.440 --> 00:16:44.960
It just has to.
354
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It just has to pull me in and have a
355
00:16:46.519 --> 00:16:48.720
high replay value. The game could be two hours on
356
00:16:48.879 --> 00:16:51.159
I'm going to enjoy. It doesn't matter. But one of
357
00:16:51.200 --> 00:16:52.919
the things that I hope that they do is that
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00:16:52.960 --> 00:16:56.080
they actually add like a doc content kind of add
359
00:16:56.159 --> 00:16:59.320
like maybe add some of the levels from Start Ox
360
00:16:59.360 --> 00:17:01.919
or Soap, you know, just kind of kind of like
361
00:17:01.919 --> 00:17:04.640
the like kind of like Sonic Menia. Okay, it's like okay,
362
00:17:04.720 --> 00:17:06.640
let's let me hey, you know what, and instead of
363
00:17:06.640 --> 00:17:09.079
like making a whole new game, you know, let's just
364
00:17:09.319 --> 00:17:11.680
expand on this game kind of like and I have
365
00:17:11.759 --> 00:17:16.240
some words for the GTA franchise also, which well you know,
366
00:17:16.279 --> 00:17:18.519
I know, I know, I know, there's a six coming out.
367
00:17:18.799 --> 00:17:22.039
You know, five has been running since twenty thirteen.
368
00:17:22.319 --> 00:17:24.359
Man five five is a classic, Yeah it is.
369
00:17:24.640 --> 00:17:26.799
But here's what I think they should do instead of
370
00:17:27.440 --> 00:17:29.039
and I know you'd have to have an updated video
371
00:17:29.079 --> 00:17:32.319
game system for this anyway, instead of making a new game,
372
00:17:32.599 --> 00:17:34.920
why not make a new map and making the GTA
373
00:17:35.039 --> 00:17:38.599
six map and make it where you can drive across
374
00:17:38.640 --> 00:17:41.400
country to Miami or New York or wherever it is
375
00:17:41.400 --> 00:17:43.039
you're going that's going to be in that game and play,
376
00:17:43.599 --> 00:17:45.559
you know, because I mean you're already making money, so
377
00:17:45.960 --> 00:17:47.119
wha kill the Golden Goops?
378
00:17:47.240 --> 00:17:51.160
So basically make so with star Fox and has the
379
00:17:51.279 --> 00:17:53.599
world do you feel like you should do? You feel
380
00:17:53.599 --> 00:17:55.599
like you should have missions where you're on the ground
381
00:17:55.599 --> 00:17:58.039
trying to find stuff. I think Star Fox part of
382
00:17:58.039 --> 00:18:01.000
the Star Fox appill is just basic line your space
383
00:18:01.680 --> 00:18:06.160
to that we just want to open the world moving. Yeah.
384
00:18:06.000 --> 00:18:07.799
Yeah, And they did have like some of the fights,
385
00:18:07.799 --> 00:18:10.119
like when you fight against like teams star Wolfs or
386
00:18:10.160 --> 00:18:10.599
something like that.
387
00:18:10.640 --> 00:18:11.440
I don't have a problem with that.
388
00:18:11.680 --> 00:18:13.559
And there's also levels like when you can drive like
389
00:18:13.640 --> 00:18:15.680
a tank, you know, But as far as like running
390
00:18:15.680 --> 00:18:17.640
around on the ground, you know, it's like, no, let
391
00:18:17.680 --> 00:18:18.240
link do that.
392
00:18:18.279 --> 00:18:21.000
It's right because you did have that tam with yeah, yeah.
393
00:18:20.880 --> 00:18:21.839
Yeah, yeah yeah.
394
00:18:22.240 --> 00:18:25.079
And also it was also like when you drove with Submarine,
395
00:18:25.240 --> 00:18:26.720
I didn't do that level, so I didn't even know
396
00:18:26.759 --> 00:18:27.400
that exists.
397
00:18:27.519 --> 00:18:30.880
Yeah. Yeah, So we could keep it, keep it, keep it,
398
00:18:31.000 --> 00:18:34.920
Automobiles keep it, airplanes keep it like yeh, machines. So
399
00:18:35.440 --> 00:18:39.200
questions for questions for the listeners, the viewers and Sharon
400
00:18:39.519 --> 00:18:42.680
with Star Fox ahead of his time, Yeah, at the time.
401
00:18:42.680 --> 00:18:44.359
Because I mean at that time, it's like, Okay, we've
402
00:18:44.480 --> 00:18:46.880
we finally reached the port of we finally reached that
403
00:18:47.000 --> 00:18:49.519
part of the future with the video games at home,
404
00:18:49.640 --> 00:18:52.720
and he looked like this, and it's like there's something
405
00:18:52.839 --> 00:18:55.079
you only maybe thought about, like yo, what if what
406
00:18:55.119 --> 00:18:56.400
if they look like this? And all of a sudden
407
00:18:56.440 --> 00:18:58.640
one day it did, you know. So it was like yeah,
408
00:18:58.680 --> 00:19:00.720
And that was back in ninety three, three years ago.
409
00:19:00.799 --> 00:19:03.559
So in the iteration of evolution of Star Fox, do
410
00:19:03.599 --> 00:19:07.160
you think Nintendo mishandled the franchise dropped the ball at
411
00:19:07.200 --> 00:19:08.000
certain periods?
412
00:19:08.200 --> 00:19:12.279
No, not really, you know Stall Fox maybe, I guess
413
00:19:12.319 --> 00:19:14.440
I could say like Star Fox could be like like that.
414
00:19:14.519 --> 00:19:17.200
Michael Jackson Element comes around every four or six years,
415
00:19:17.240 --> 00:19:19.160
you know, per system, like we had it.
416
00:19:19.240 --> 00:19:20.880
We had one on the Super Nintendo.
417
00:19:21.200 --> 00:19:23.640
We should have had two, but they they never got released,
418
00:19:23.759 --> 00:19:26.319
and then we had one on the sixty four.
419
00:19:26.640 --> 00:19:28.079
We had two on the GameCube.
420
00:19:28.119 --> 00:19:29.480
So that's how she was just one that had the
421
00:19:29.480 --> 00:19:31.440
most as far as I know, and we didn't have
422
00:19:31.480 --> 00:19:33.640
any on the switch. Wait wait wait wait wait wait wait,
423
00:19:33.839 --> 00:19:36.680
I'm sorry. There was another Star Fox game. They came
424
00:19:36.680 --> 00:19:39.160
out on Nintendo. It was on though we you. I
425
00:19:39.200 --> 00:19:40.720
didn't really play it, had a friend that had it,
426
00:19:40.880 --> 00:19:43.279
but so that's my bad listeners.
427
00:19:44.000 --> 00:19:45.880
Then that was that was the time that they had
428
00:19:45.880 --> 00:19:50.720
the identity crisis. Yeah, so it wasn't it wasn't on brand. Yeah,
429
00:19:50.759 --> 00:19:52.160
so we'll if you for that.
430
00:19:52.240 --> 00:19:55.880
Yeah, but you know, nintend Nintendo, Nintendo we U was
431
00:19:55.880 --> 00:19:59.720
a solid system in my opinion, and I think that,
432
00:20:00.160 --> 00:20:01.480
Like I said, I had a friend that had it.
433
00:20:01.519 --> 00:20:03.240
I watched it and play it a little bit, but
434
00:20:04.000 --> 00:20:05.680
I don't know if it was memorable or not.
435
00:20:06.519 --> 00:20:08.319
Let me say, I didn't play it, but I am
436
00:20:08.519 --> 00:20:12.119
excited to see the Stall Fox come out to the
437
00:20:12.119 --> 00:20:12.640
Twitch too.
438
00:20:12.839 --> 00:20:15.039
You're especially with the enhanced graphics.
439
00:20:14.559 --> 00:20:17.160
And then we also got into it. Why does star
440
00:20:17.240 --> 00:20:20.119
Fox sixty four still feel cool today? Why does it
441
00:20:20.160 --> 00:20:22.680
still feel like you know it aged? Well, it's like
442
00:20:22.720 --> 00:20:24.200
because of that zero.
443
00:20:24.519 --> 00:20:25.759
Yeah, we have rumble packs.
444
00:20:25.920 --> 00:20:29.319
I mean the PlayStation controls didn't even rumble, I believe
445
00:20:29.400 --> 00:20:33.000
until after Star Fox sixty four year. Yeah, so it
446
00:20:33.079 --> 00:20:35.839
just has a branded it looks like, it looks dated.
447
00:20:36.160 --> 00:20:39.279
It still has a fun replayability. I will still go back.
448
00:20:39.200 --> 00:20:41.680
And play more Star Fox sixty four to this day.
449
00:20:42.000 --> 00:20:42.799
In fact, I have it.
450
00:20:43.160 --> 00:20:45.640
But yeah, yep, So, ladies and gentlemen, that's our thing.
451
00:20:45.759 --> 00:20:48.119
And then I want to bring up too that because
452
00:20:48.160 --> 00:20:51.119
of the emulators, and I'm gonna have Hey, we're gonna
453
00:20:51.160 --> 00:20:53.960
have footage on here. I do have Star Fox two
454
00:20:54.240 --> 00:20:56.640
on the emulator and we'll have it back here. So,
455
00:20:56.720 --> 00:21:00.000
ladies and gentlemen, it's another great episode that we're talking about.
456
00:21:00.079 --> 00:21:03.480
We're looking out. I pre ordered the remake, so we
457
00:21:03.559 --> 00:21:05.279
will get it soon. We will do a review. Me
458
00:21:05.319 --> 00:21:08.359
and Charroll will play it. But let us know your thoughts,
459
00:21:08.440 --> 00:21:09.960
let us know you know what else you want us
460
00:21:09.960 --> 00:21:11.160
to talk to you about. And then thank you for
461
00:21:11.160 --> 00:21:13.960
the feedback, all the feedback we've been getting on previous
462
00:21:14.480 --> 00:21:16.880
episodes and then also we'll do a retro reride of
463
00:21:17.200 --> 00:21:20.480
Star Fox. Any closing, any closing words wrong that you
464
00:21:20.559 --> 00:21:21.559
have for the listeners.
465
00:21:21.680 --> 00:21:23.440
I always like to say, you know, stay in shape,
466
00:21:23.440 --> 00:21:24.279
get your exercise.
467
00:21:24.400 --> 00:21:27.400
Like we're getting older, so the game is a fund,
468
00:21:27.440 --> 00:21:29.400
but don't forget to get outside, get some fresh air,
469
00:21:29.480 --> 00:21:30.640
go to the gym, Google.
470
00:21:30.480 --> 00:21:34.000
For a walk, you know, and enjoy life. Enjoy your
471
00:21:34.000 --> 00:21:35.519
game and keep living.
472
00:21:35.599 --> 00:21:39.079
It's to say again a comment, we have a we
473
00:21:39.119 --> 00:21:43.160
have a community. Let us give us feedback. We've been
474
00:21:43.200 --> 00:21:47.519
loving the feedback. I didn't realize that Powerstone was just
475
00:21:47.559 --> 00:21:52.240
a month after Smash Brothers, but Powerstone was more popular
476
00:21:52.400 --> 00:21:55.880
at the time before Smash Brothers blew up. So my
477
00:21:56.000 --> 00:21:59.079
correction on that they still have their likeness and I
478
00:21:59.119 --> 00:22:01.440
think Powers could have been just as big as an
479
00:22:01.440 --> 00:22:04.000
Ips Smash Brothers. They had elements of the same. And
480
00:22:04.039 --> 00:22:06.319
then the intro and outro music you're listening to is
481
00:22:06.359 --> 00:22:09.640
yours truly. Check out my hip hop persona Furious f
482
00:22:09.759 --> 00:22:12.720
U R y U s. And then my cinematic music
483
00:22:12.799 --> 00:22:16.240
producer persona is my name markis Sneis. Again, thank you
484
00:22:16.319 --> 00:22:19.720
for listening. And also we have merch merch. It's also
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in the description of our YouTube, and we'll see you
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again on forty something. Gamers, thank you.