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free audio post -production by alphonic .com
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hello everyone welcome back to the podcast the
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chibi and chill anime and pokemon podcast it's
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been a little while so sorry guys honestly life
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got a little bit a little bit busy it's a lot
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going on right now so i found i've kind of struggled
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to find the time to do an episode for you but
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but i've got some bumper ones going out this
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week can make up to you guys but welcome back
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welcome back it's halloween week and today we're
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doing something super spooky But in a Pokemon
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kind of theme sense. Today I kind of want to
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dive into Legend ZA. But building the perfect
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like 6 Pokemon team made entirely of ghost types.
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Now if anyone knows me or if you've followed
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the podcast before. Or if you follow me on Instagram
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or TikTok. You'll know that my favourite type
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is ghost type Pokemon. But also the fact that
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I'm hugely into like horror stuff. Halloween,
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that kind of thing. I love everything spooky,
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okay? I love spooky stuff. So I really wanted
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to kind of do an episode where I can talk about
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Legends ZA without it just being a review or
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just being like top tips, which is an episode
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coming. There is an episode coming with things
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like that. But for Halloween week, I really wanted
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to make one focused on the ghost types and I've
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made it a little bit of a mission to catch obviously
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all the Pokemon in ZA. But I really, really want
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to... See what I can do with a team that's made
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out of entirely ghost types. I mean, a lot of
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the time, since being a kid, I've kind of focused
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on making a Pokemon team. Do have that mix of
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a fire type, an electric type, a water type,
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a grass type. Cover all bases so that then, you
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know, you've got a really well -rounded team.
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But the ghost types are interesting. And we'll
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see in a little bit. But I think they're really
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interesting in the fact that their main type
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is ghost. But a lot of them have that secondary
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type as well. I think there's 87 ghost type Pokemon.
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And I think 60 odd of them have a dual type.
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So there's something really interesting in there.
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And I think there's something we can do in ZA.
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To make a ghost type. A ghost type focused team.
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So I'll explain the type matchups. Cover 6 essential
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team slots. And pick the best ghost types for
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each slot. Give or take. Obviously if you have
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a super favourite. Then obviously include it.
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But I'll cover why they fit and what moves or
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items you could use as well. So if you're into
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anime, if you're into Pokemon, please do share
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the show. Please do subscribe to the podcast.
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It really, really does support the show. It really
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helps push it out to other trainers like yourself,
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other anime fans. So please do support the show.
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It really, really, really does help it out. so
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with that in mind here's the plan so first we'll
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recap how ghost type moves work in za so strengths
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weaknesses things like that then we'll define
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these six essential team roles lead pivot special
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sweeper that kind of thing and for each role
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i'll pick two or three ghost type pokemon in
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za that kind of talk about their role give some
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moveset examples play idea and why they're strong
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for that kind of choice and then i'll give a
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digest a sample full 16 ghost team that you can
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run in za and counter tips things like that so
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let me know what you think of this at the end
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i think there could be some really good little
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type matchups here and i think there could be
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a really well -rounded team i'm wanting to build
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this team exactly in my game so i might try it
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once i've got everyone to like certain levels
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and stuff and see where we're at and see how
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this kind of goes i'd be really interested to
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see if this actually does work really well So
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in ZA, ghost type Pokemon and ghost type moves
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follow the familiar kind of cycle that we know
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and love. So ghost type is super effective versus
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psychic and other ghost types. So ghost moves
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are not very effective versus dark though. And
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ghost type Pokemon are immune to normal and fighting
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moves. So defensively, ghost type Pokemon though
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resist poison and bug and like I said, are immune
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to normal and fighting. So ghost types are...
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great at kind of having that double immunity
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so normal and fighting do not affect them and
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they kind of can resist poison and bug so there's
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a good all -rounder for this this is why i partly
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kind of love ghost types i think they've got
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a really good power structure behind them but
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their weakness is other ghost types and dark
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moves so the dark moves can cause a little bit
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of a sticky point but key takeaways when team
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building for za especially when it comes to ghost
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types so we've got your ghost type team can easy
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pressure psychic and ghost type opponents so
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things like um quite a while things like that
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ones that have got that psychic kind of backing
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or you can gain an advantage versus normal and
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fighting thanks to the immunity so things like
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lucario you've kind of got that Power in your
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favour because you're resisting their kind of
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moves. But you'll struggle if your opponent fields
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dark or ghost type attackers. Things like Absol.
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You'll struggle with those ones. Or multi type
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foes that cover dark, steel or fairy combos.
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So you'll want members or moves that can deal
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with those. Since a mono type team sacrifices
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type divers. You never kind of want a team that
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is fully just. Flat ghost. You'll struggle. But
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tempo control and support are more important.
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Ghosts that pivot, set up or disrupt will help.
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So with that in mind. Let's take a look at the
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team structure. So your classic Pokemon team
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has 6 slots. So we've got a lead pivot. So this
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one at the minute opens the game. It sets the
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tempo and can force switches. So this one gives
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you that chance to. Do a big attack. Set the
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pace. Even do those status conditions as well.
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So set the tempo with a burn or paralysis asleep.
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You know, things like that. Set that tempo in
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your favor. Number two is your special sweeper.
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So high special attack, SPA, to threaten big
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damage. Get those big moves in. Get that kind
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of, get that team, opposing team down. Then you've
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got a physical and mixed attacker. So this one
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covers physical weakness, addresses walls. that
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kind of thing, so goes, kind of really, really
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helps with what number two kind of started, bulky
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support is your number four, so tanky, status,
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defense orientated, stalls or pivots, so this
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one, I always see this one as a little bit of
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a, a Pokemon that can take the damage, doesn't
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get dealt too much damage, and can give you that
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chance to heal up use some revives use some kind
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of help to get you through the rest of the battle
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then we've got a utility or tempo control for
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number five trick room setter has a clearing
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status spreader speed control that kind of thing
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this is the one that i usually struggle with
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and number six is the closer and the cleaner
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so this is a late game sweeper to finish off
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weakened teams so it's already weak this is the
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one that will go in and just smash them out the
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park you know a lot of the time i end up I'm
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not very strategic, I'm not going to lie. So
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a lot of the time I end up using number 1, 2
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and 3 a lot. And don't consciously use 4, 5 and
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6. I kind of end up using big moves for big attacks
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out of all of my Pokemon. Whereas I need to kind
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of focus on having a Temp and Control, a Wall
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and a Closer. So I'm hoping this episode will
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also help me as much as it helps you guys. But
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let's dive in to the slots. Let's see what do
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they look like? What ghost type Pokemon should
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we be looking at for our lead pivot? So slot
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number one. So slot number one is our lead and
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pivot. So candidates for this one are... Haunter
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which has a ghost poison type and Gengar which
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has a ghost poison type now so Haunter why so
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Haunter is found in ZA it's found in wild zone
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15 at night and it has a good speed and special
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attack making it a solid lead to apply that pressure
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and example roll is kind of like open with confusion
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and pivot out using like faint or disrupt so
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kind of give it that ability to attack but give
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that confusion give that opposing pokemon that
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confusion to allow allow them to kind of potentially
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attack themselves kind of thing but sample moveset
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would be something like confuse ray shadow ball
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hypnosis u -turn or protect so something around
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that kind of moveset could work really well you've
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got those powerful ones like shadow ball and
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then you got the ones that can attack the opposing
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one with some kind of status like confuse So
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a Life Orb or a Choice Spec, depending on game
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mechanics, could work really well. I've never
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used trying those two, so yeah, let me know if
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that works. But then we've got Gengar as well
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that could work really well. So this one has
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an excellent speed and high special attack, making
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it an aggressive lead or pivot. This one can
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apply early pressure and kind of chip down on
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those bulk kind of HPs. So a sample moveset is
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pretty similar. We've got Shadow Ball, Sludge
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Wave. uh hypnosis or torn protect or u -turn
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and this one it kind of recommends the choice
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scarf or life orb so again i i'm really bad at
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using items with my pokemon i'm really bad at
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giving something for them to like hold something
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apart from like a berry i'm really not good at
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that like i said i'm not strategic enough but
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that could be something to really work on i think
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i like that it gives us an option here so we've
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got an option of haunter and gengar So there's
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an option because they're pretty similar in,
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they're similar in the same typing and similar
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in kind of moveset and availability. If you're
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like me and I think, I think, spoiler alert,
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I think there is a Gengar that spawns in the
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sewers after a certain amount of time or a certain
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amount of missions done or something. So there
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is an ability to get that Gengar without doing
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a trade eye. Still hate the fact that you have
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to trade a Haunter to evolve it into a Gengar.
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I don't know why I think that's such an annoying
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gimmick, if I'm honest. That really, really annoys
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me. So, I don't want to trade my Pokemon away
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to then make it evolve and try and get it back.
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I just, I find that so awkward. Whatever, it
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doesn't matter. But... I like that you kind of
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got two options here. So you could go with this
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with a Gengar. Or you could go with it with a
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Haunter as well. Which most likely will be me.
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Unless I find someone that can do that trade
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form with me. To give me that Gengar. But slot
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number two. We've got Special Sweeper. So this
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one has a lot of options I think. This one's
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got Gengar. So you've got an alternative kind
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of build for Gengar. Or any Ghost and Fire type.
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or newer kind of ghost type moves. So things
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like your Chandelure, Litwick, Lamping, Chandelure
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kind of line. One of my absolute favourite ghost
00:12:00.899 --> 00:12:04.080
type Pokemon. So Chandelure finally got its Mega
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Evolution in this game and I'm so, so hyped about
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that. But Chandelure, so we've got a Ghost, Fire,
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Jewel type. So this one gives it a special sweeping
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potential while covering some of Ghost's weaker
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matchups. So things like Dark and Steel. because
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of that fire type up so because of that it really
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helps to give you that bulkiness and give you
00:12:24.090 --> 00:12:28.350
that kind of that ability to be less resistant
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so we need those type ups that give us this but
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you need typing and strong special attack make
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it ideal for this so an example move set again
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we've got shadow ball we've got fire blast flamethrower
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energy ball or psychic for coverage so using
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those those fire type moves mix with that psychic
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mix with that ghost so we've got a really well
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-rounded one i think my chandelure at the minute
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has more of a fire type move set right now it's
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got more like a flamethrower and fire spin i
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believe so i think it's got more of a fire focused
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i think i might keep it for that and kind of
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see how we go but we'll see and i i and it's
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used to have chandelure on my team amazing then
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your alternative this one is Gengar so this one
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is use the same kind of base set as we just used
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but switch roll from pivot to dedicated switch
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special sweeper so focus on shadow ball sludge
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wave focus blast or sidekick so give it those
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more powerful moves rather than using more like
00:13:30.639 --> 00:13:34.240
strategic moves like confusion and stuff so using
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those a lot more powerful moves for Gengar my
00:13:38.870 --> 00:13:41.370
choice for this one would be Chandelure and I
00:13:41.370 --> 00:13:43.210
think well it is Chandelure for me right now
00:13:43.210 --> 00:13:45.669
so I think I'll be sticking with Chandelure but
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slot three we've got physical and mixed attacker
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so this one is more it has that kind of grass
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and ghost typing so we kind of want another we
00:13:57.429 --> 00:13:59.710
want another typing in there alongside that ghost
00:13:59.710 --> 00:14:03.360
so things like Trevenant does really well Trevenant
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is a ghost and grass dual type. So this one gives
00:14:05.980 --> 00:14:09.440
access to physical ghosts plus grass type moves.
00:14:09.620 --> 00:14:13.700
So enabling good coverage and good coverage versus
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kind of like your water fairy steel combinations
00:14:15.820 --> 00:14:19.120
because of that grass again. This one is a useful
00:14:19.120 --> 00:14:21.779
mixed attacker. So it uses physical moves like
00:14:21.779 --> 00:14:24.259
Horned Leech or Poltergeist. But then you've
00:14:24.259 --> 00:14:27.000
got kind of an example move set for this as well.
00:14:27.100 --> 00:14:29.779
So you've got Poltergeist, Horned Leech, you've
00:14:29.779 --> 00:14:33.580
got Shadow Sneak, Sucker Punch, Leech Seed. So
00:14:33.580 --> 00:14:37.159
the ones that kind of give you... with my grass
00:14:37.159 --> 00:14:40.100
types i always love to have that kind of giga
00:14:40.100 --> 00:14:42.600
drain or leech seed something that allows them
00:14:42.600 --> 00:14:46.440
to gain their own hp back whilst also attacking
00:14:46.440 --> 00:14:49.519
the opponent those are my favorite kind of moves
00:14:49.519 --> 00:14:52.820
something that's a little bit more of a sneaky
00:14:52.820 --> 00:14:57.059
attack i i love that kind of focus and i kind
00:14:57.059 --> 00:14:59.320
of like that i always like the idea of a ghost
00:14:59.320 --> 00:15:02.259
type mixed with a grass type i think that's super
00:15:02.259 --> 00:15:04.240
super clever because you get that kind of typing
00:15:06.190 --> 00:15:08.389
i would since being a kid i've always chose a
00:15:08.389 --> 00:15:10.210
grass type starter so i've always got an affinity
00:15:10.210 --> 00:15:12.350
for the grass type starter because i think it
00:15:12.350 --> 00:15:15.629
has a lot of potential when it comes to a lot
00:15:15.629 --> 00:15:18.009
of the other type pins it's always super i always
00:15:18.009 --> 00:15:21.149
find it super powerful but that could be really
00:15:21.149 --> 00:15:23.509
really great to use a trevenant covers that base
00:15:23.509 --> 00:15:27.570
for us i don't think there's another grass type
00:15:27.570 --> 00:15:30.509
ghost in za so this is the only kind of option
00:15:30.509 --> 00:15:33.090
we've got i believe with this apart from obviously
00:15:33.090 --> 00:15:37.840
phantom um this one is weaker though you know
00:15:37.840 --> 00:15:41.259
i i've not tried phantom trevenant seems to be
00:15:41.259 --> 00:15:43.279
stronger in the later games so i'd lean towards
00:15:43.279 --> 00:15:46.779
trevenant for this slot but slot number four
00:15:46.779 --> 00:15:49.220
we've got your bulky support or your kind of
00:15:49.220 --> 00:15:53.220
like your wall so haunter or gengar with a defensive
00:15:53.220 --> 00:15:57.580
build or trevenant i guess or lampen is built
00:15:57.580 --> 00:16:00.720
defensively this this is one This is one that
00:16:00.720 --> 00:16:02.980
I kind of always kind of slightly struggle with.
00:16:03.039 --> 00:16:04.559
These are the slots that I kind of struggle with
00:16:04.559 --> 00:16:07.580
when actually building my actual teams. Because
00:16:07.580 --> 00:16:09.440
I go for Pokemon that I actually just love instead
00:16:09.440 --> 00:16:12.820
of really thinking about the moveset. This one,
00:16:12.919 --> 00:16:15.519
given a limited, like, ghost list, Trevenant
00:16:15.519 --> 00:16:17.700
is probably one of the stronger ones for this
00:16:17.700 --> 00:16:20.679
kind of slot as well. So you could have two Trevenants
00:16:20.679 --> 00:16:24.980
in your slot for sure. Or there's opposites as
00:16:24.980 --> 00:16:28.419
well. Things like Trevenant. You've got a use
00:16:28.419 --> 00:16:31.100
as a slower bulky support. So use things like
00:16:31.100 --> 00:16:34.000
Poltergeist. Willow Wisp. Horned Leech. Or Leech
00:16:34.000 --> 00:16:36.860
Seed. And Protect. So things like Leech Seed.
00:16:36.860 --> 00:16:38.460
Like I've already mentioned. Will give you that
00:16:38.460 --> 00:16:43.379
chance to gain back some HP. But also allow you.
00:16:43.600 --> 00:16:46.840
Or Protect. Use Protect as well. Or Horned Leech.
00:16:46.940 --> 00:16:48.919
All three of those kind of do the same thing.
00:16:49.120 --> 00:16:51.340
Apart from Protect. But it kind of gives you
00:16:51.340 --> 00:16:55.539
that chance to use some revives. Use some potions.
00:16:56.059 --> 00:16:59.980
give them some items you know use that time to
00:16:59.980 --> 00:17:03.659
let trevenant unfortunately kind of take the
00:17:03.659 --> 00:17:09.039
damage or recover its own hp and work on giving
00:17:09.039 --> 00:17:12.660
you the time giving you that time to focus on
00:17:12.660 --> 00:17:15.680
healing up your team i'm never gonna this i seem
00:17:15.680 --> 00:17:20.259
to always do this when i'm like at the end like
00:17:20.259 --> 00:17:22.619
at the end of the battle i'm gonna pass out My
00:17:22.619 --> 00:17:25.480
Pokemon are all on the end. I'm using recovery
00:17:25.480 --> 00:17:27.859
after recovery. If it's a really bad battle.
00:17:28.039 --> 00:17:31.119
And I always end up like flapping. And using
00:17:31.119 --> 00:17:35.400
like Leech Seed. Or Giga Drain. Or Horned Leech.
00:17:35.559 --> 00:17:39.299
To give myself some time. Before I pass out again.
00:17:39.380 --> 00:17:43.000
I'm not good at this sometimes. So I think I
00:17:43.000 --> 00:17:45.500
maybe need to try Trevenant. And see what that
00:17:45.500 --> 00:17:47.299
kind of works like. In a more like defensive
00:17:47.299 --> 00:17:49.240
kind of build. And see what that does for me
00:17:49.240 --> 00:17:51.240
in a battle. I'm really interested in that one.
00:17:51.920 --> 00:17:54.980
I want to see how that kind of works. I think
00:17:54.980 --> 00:17:59.200
right now, right now, in my team right now, I
00:17:59.200 --> 00:18:04.819
have Meganium. So I've got Meganium on the front
00:18:04.819 --> 00:18:09.430
of my team. I kind of... He, she kind of works
00:18:09.430 --> 00:18:11.930
as my bulky support. I guess we've got Giga Drain
00:18:11.930 --> 00:18:14.630
as one of my move sets for Meganium. So I end
00:18:14.630 --> 00:18:16.849
up using that a lot. But that works really, really
00:18:16.849 --> 00:18:19.750
well. I love the grass type for that. That kind
00:18:19.750 --> 00:18:22.230
of like, that Leech Seed or Giga Drain works
00:18:22.230 --> 00:18:27.529
so well. As that kind of attack to give you time.
00:18:28.069 --> 00:18:30.349
Give you time. But also sometimes those moves
00:18:30.349 --> 00:18:33.410
can have a massive impact. If you've got a, especially
00:18:33.410 --> 00:18:37.430
if you use it in a Pokemon battle where. You
00:18:37.430 --> 00:18:39.809
use Giga Drain and that Pokemon is super effective,
00:18:40.009 --> 00:18:42.930
like super weak against that Grass type attack.
00:18:43.170 --> 00:18:45.670
It can absolutely change the tide of a battle.
00:18:45.710 --> 00:18:49.349
So working with like not just a physical attack
00:18:49.349 --> 00:18:54.089
can work really, really well in your favor. We've
00:18:54.089 --> 00:18:58.559
got slot number five. Oh no, actually your alternatives.
00:18:58.660 --> 00:19:01.299
Sorry, so alternatives for Trevenant. So you
00:19:01.299 --> 00:19:04.920
could possibly use Lampen or Chandelure in more
00:19:04.920 --> 00:19:07.660
defensive set. So if you prefer special wall
00:19:07.660 --> 00:19:10.779
support, moves like Will -O -Wisp, Substitute,
00:19:11.000 --> 00:19:13.400
Fire Blast or Shadow Ball could work really well
00:19:13.400 --> 00:19:16.200
as well. So things like your Will -O -Wisp may
00:19:16.200 --> 00:19:18.460
not have a huge amount of power behind them,
00:19:18.500 --> 00:19:21.279
but they will deal that burn. So that burn will
00:19:21.279 --> 00:19:24.269
give you that time. or at least give you that
00:19:24.269 --> 00:19:26.329
little bit of a helping hand it will give you
00:19:26.329 --> 00:19:29.490
that helping hand to deal a burn and that burn
00:19:29.490 --> 00:19:32.109
will constantly deal off damage turn after turn
00:19:32.109 --> 00:19:34.630
on your opponent so you can work with it a little
00:19:34.630 --> 00:19:36.509
bit more of a special move set like that as well
00:19:36.509 --> 00:19:38.869
that's something to kind of look forward to or
00:19:38.869 --> 00:19:43.140
work with as well I'm going to jump in here because
00:19:43.140 --> 00:19:46.160
I forgot about some other ones. So you've got
00:19:46.160 --> 00:19:49.839
things like Aegislash as well. Pokemon like Aegislash
00:19:49.839 --> 00:19:53.059
have that kind of shield form that can work really
00:19:53.059 --> 00:19:56.119
well as a bulky support as well. So Aegislash,
00:19:56.160 --> 00:19:59.599
Mismagius and Froslass can also have that defensiveness.
00:20:00.019 --> 00:20:02.059
There's a lot more ghost type Pokemon than what
00:20:02.059 --> 00:20:05.200
we usually think inside Pokemon ZA. So things
00:20:05.200 --> 00:20:08.220
like Aegislash shield form uses high defense,
00:20:08.519 --> 00:20:11.680
special defense in shield form. And King's Shield
00:20:11.680 --> 00:20:13.960
lets you mitigate damage and punish physical
00:20:13.960 --> 00:20:16.079
attacks. So things like that can work really,
00:20:16.099 --> 00:20:19.079
really well. Or Defrostlass in defensive mode
00:20:19.079 --> 00:20:22.079
can use support moves but will be more fragile.
00:20:22.180 --> 00:20:23.880
So use this one a little bit more cautiously.
00:20:24.000 --> 00:20:27.099
But Frostlass can work really well for other
00:20:27.099 --> 00:20:30.799
areas in the team. So Frostlass could also be
00:20:30.799 --> 00:20:33.220
used for things like your lead or your pivot.
00:20:33.380 --> 00:20:35.920
So Frostlass, because it's a ghost ice, it can
00:20:35.920 --> 00:20:38.180
open up with moves like Hypnosis, Confuse Ray
00:20:38.180 --> 00:20:41.109
or even Icy Wind. To lower opponent's speed.
00:20:41.210 --> 00:20:44.789
And then kind of pivot out. It's typically. It's
00:20:44.789 --> 00:20:47.529
typing. It gives it flexibility. Versus dragon
00:20:47.529 --> 00:20:50.069
and ground cores. But you'll need to be cautious
00:20:50.069 --> 00:20:52.930
of fire rock and steel. So there are some stills
00:20:52.930 --> 00:20:55.289
from typing there. That could be a little bit.
00:20:55.289 --> 00:20:57.690
A little bit sticky. A little bit harder to do
00:20:57.690 --> 00:20:59.750
with frost slash. But frost slash and aegis slash.
00:20:59.970 --> 00:21:01.950
Could work really well for that bunkly support
00:21:01.950 --> 00:21:05.799
as well. So slot number five is your utility,
00:21:06.019 --> 00:21:08.579
is your tempo, is your disruptive kind of one.
00:21:08.640 --> 00:21:11.160
So candidates for things are Haunter, Frostlass
00:21:11.160 --> 00:21:14.460
and Miss Magius. So Haunter with hot hypnosis,
00:21:14.519 --> 00:21:16.700
confuse ray and disable kind of moves. We mentioned
00:21:16.700 --> 00:21:20.859
him a lot already. But Frostlass uses icy wind
00:21:20.859 --> 00:21:24.640
or frost breath. It's just slow teams or things
00:21:24.640 --> 00:21:27.019
like confuse ray as well. Confuse ray can work
00:21:27.019 --> 00:21:30.819
a lot in your favor when it comes to ghost type.
00:21:30.920 --> 00:21:33.480
So really work with that. But again, Frost Slash
00:21:33.480 --> 00:21:36.000
gives you that kind of ice type in, so it can
00:21:36.000 --> 00:21:39.359
give you some kind of ability over fire types.
00:21:39.599 --> 00:21:43.019
So do work with that as well. Mismagius, if it
00:21:43.019 --> 00:21:45.140
can learn status or disruptive moves, things
00:21:45.140 --> 00:21:48.339
like taunt and trick, it can use as a support
00:21:48.339 --> 00:21:51.700
for disruption. So it can give them, it can disrupt
00:21:51.700 --> 00:21:55.539
their, I think it's your attack and defensive,
00:21:55.759 --> 00:21:57.279
something like that. It can disrupt all that
00:21:57.279 --> 00:21:59.710
kind of stuff. But this slot is about slowing
00:21:59.710 --> 00:22:03.049
your foes down. So removing their momentum. And
00:22:03.049 --> 00:22:05.190
making room for your sweepers to come in. And
00:22:05.190 --> 00:22:07.589
completely just wipe the plate with them. You
00:22:07.589 --> 00:22:10.269
know just kind of give them. Give your Pokemon
00:22:10.269 --> 00:22:14.029
the time to sit. Well not sit. You're in a battle.
00:22:14.369 --> 00:22:19.150
But give them the time to slow down the opponent's
00:22:19.150 --> 00:22:21.569
attacks. Make sure you attack first. That kind
00:22:21.569 --> 00:22:24.920
of thing. Then we have slot 6, which is all about
00:22:24.920 --> 00:22:27.039
the closer and the cleaner. So it's where you've
00:22:27.039 --> 00:22:28.420
got a lot of options. You've got things like
00:22:28.420 --> 00:22:30.960
Chandelure, Gengar, Aegislash in the offensive
00:22:30.960 --> 00:22:34.740
side and Miss Magius. So Chandelure as primary
00:22:34.740 --> 00:22:38.420
late game cleaner, especially one where threats
00:22:38.420 --> 00:22:41.059
are already kind of weak, could be really great
00:22:41.059 --> 00:22:44.960
to go and wipe the plate clean. Gengar as a fast
00:22:44.960 --> 00:22:47.299
sweeper with its strong special output can work
00:22:47.299 --> 00:22:51.829
really, really well as well. aegislash so aegislash
00:22:51.829 --> 00:22:54.369
is an interesting pokemon we've got the defense
00:22:54.369 --> 00:22:56.910
form which could work as your bulk but then you've
00:22:56.910 --> 00:23:00.650
got aegislash that could work in blade form so
00:23:00.650 --> 00:23:02.970
blade form can be used here if you're you're
00:23:02.970 --> 00:23:05.630
tying king shield properly earlier you can work
00:23:05.630 --> 00:23:07.930
a little bit even more strategically with that
00:23:07.930 --> 00:23:10.029
and work with its blade form to go for those
00:23:10.029 --> 00:23:12.930
attacks and get the weaker opponents taken out
00:23:12.930 --> 00:23:15.670
the out the game miss maggis if you've got a
00:23:15.670 --> 00:23:18.069
pure offensive set can be your finisher as well
00:23:18.759 --> 00:23:22.099
So a sample closer set for Chandelure, for example,
00:23:22.099 --> 00:23:25.259
could be Shadow Ball, Fire Blast, Energy Ball,
00:23:25.579 --> 00:23:27.980
and Protect. Things like that to really give
00:23:27.980 --> 00:23:33.539
that kind of offensive cleaner slot. But an example
00:23:33.539 --> 00:23:38.220
final team, you could make a really mixed typing
00:23:38.220 --> 00:23:42.220
team with mainly ghost types. So a balanced team
00:23:42.220 --> 00:23:44.539
could look something like your number one lead
00:23:44.539 --> 00:23:49.599
could be Frostlass with Icy Wind, Hypnosis. You
00:23:49.599 --> 00:23:51.900
could have a special sweeper with Chandelure
00:23:51.900 --> 00:23:55.220
that can deal that heavy damage. So, so far they've
00:23:55.220 --> 00:23:57.559
got Frostlass, which is Ghost Ice. We've got
00:23:57.559 --> 00:24:00.000
Chandelure, which is Ghost Fire. But they've
00:24:00.000 --> 00:24:02.700
got Physical and Mix, so your third slot could
00:24:02.700 --> 00:24:05.220
be Aegislash, which gives you that Steel and
00:24:05.220 --> 00:24:07.700
that Ghost Typing, which gives you that Priority
00:24:07.700 --> 00:24:11.769
and Mix Defense. number four again could be hsas
00:24:11.769 --> 00:24:14.950
or trevenant you could i'd always focus on adding
00:24:14.950 --> 00:24:17.369
a grass typing into there as well so i think
00:24:17.369 --> 00:24:19.390
i go for trevenant trevenant can go into quite
00:24:19.390 --> 00:24:21.269
a few of these slots as we've seen as well so
00:24:21.269 --> 00:24:25.589
a lot of these slots could be moved around number
00:24:25.589 --> 00:24:27.890
five we've got utility and disruption so we've
00:24:27.890 --> 00:24:30.089
got haunter or miss maggie so they could work
00:24:30.089 --> 00:24:33.690
really well and very very similar your closer
00:24:33.690 --> 00:24:35.930
and your cleaner could be any of these to be
00:24:35.930 --> 00:24:38.539
absolutely honest It could be things like your
00:24:38.539 --> 00:24:41.920
Chandelure, your Miss Magus or Gengar. Ones that
00:24:41.920 --> 00:24:44.059
give you that really, really powerful output.
00:24:44.619 --> 00:24:48.779
But a lot of these Pokemon do have Mega Evolutions
00:24:48.779 --> 00:24:53.440
as well. Chandelure, Gengar and Froslass all
00:24:53.440 --> 00:24:58.160
have Mega Evolutions in ZA. So there's a lot
00:24:58.160 --> 00:25:00.440
of options when it comes to not only your typing.
00:25:00.779 --> 00:25:03.240
There's now Plus Moves, so work with those as
00:25:03.240 --> 00:25:05.559
well. Maybe I'll do an episode on Plus Moves.
00:25:06.200 --> 00:25:08.359
but there's an opportunity to work with mega
00:25:08.359 --> 00:25:11.480
evolution as well and give your pokemon that
00:25:11.480 --> 00:25:15.359
extra backing that extra power that extra oomph
00:25:15.359 --> 00:25:19.640
to really drive that home for you so synergy
00:25:19.640 --> 00:25:21.839
and counter moves you've got things that ages
00:25:21.839 --> 00:25:25.519
are ages steel typing helps with fairy rock and
00:25:25.519 --> 00:25:28.640
ice type matchups which your ghost could steal
00:25:28.640 --> 00:25:31.720
uh could struggle with so aegislash is a great
00:25:31.720 --> 00:25:34.339
one from that bulky perspective but also it helps
00:25:34.339 --> 00:25:37.880
to Give a little bit more balance to your team.
00:25:38.039 --> 00:25:40.059
With it being Ghost. There's some weaknesses
00:25:40.059 --> 00:25:43.720
in there. With any of the typing. So work with
00:25:43.720 --> 00:25:46.619
those. Aegislash can help with that. Froslass
00:25:46.619 --> 00:25:48.940
gives you that ice coverage. So useful against
00:25:48.940 --> 00:25:53.079
dragon, ground and flying. But you have to protect
00:25:53.079 --> 00:25:55.920
Froslass. It is weak from fire, rock and strong
00:25:55.920 --> 00:25:58.799
dark attacks. So that is something to be aware
00:25:58.799 --> 00:26:02.200
of. However, Chandelure does give you that fire
00:26:02.200 --> 00:26:08.779
typing anyway. You know, there's room here, you
00:26:08.779 --> 00:26:15.019
know? Use Froslass to slow dangerous foes, then
00:26:15.019 --> 00:26:17.539
pivot to Chandelure or Aegislash to kind of sweep
00:26:17.539 --> 00:26:20.480
them out. Use Haunter and Mismagius to disrupt,
00:26:20.559 --> 00:26:22.920
cripple, fast threats, and then bring in your
00:26:22.920 --> 00:26:26.859
Cleaner. If Mismagius isn't there, you could
00:26:26.859 --> 00:26:28.579
replace it with an alternative Ghost version
00:26:28.579 --> 00:26:31.940
as well, if you've not got one. But overall,
00:26:32.160 --> 00:26:35.660
all these Pokemon can give you that overall basic
00:26:35.660 --> 00:26:38.059
typing that we see in pokemon apart from water
00:26:38.059 --> 00:26:41.700
jellison isn't is i think the only ghost type
00:26:41.700 --> 00:26:46.480
mixed with water and i don't believe so far it's
00:26:46.480 --> 00:26:50.400
in za so you're close if we've got two uh water
00:26:50.400 --> 00:26:53.380
typing would be ice type i think frost last can
00:26:53.380 --> 00:26:56.220
you learn some water type moves so it can give
00:26:56.220 --> 00:26:58.859
you that option as well but that's your hunter
00:26:58.859 --> 00:27:02.660
kind of meta you've got a Age Sass, Frost Sass,
00:27:02.740 --> 00:27:05.220
Mismagia, Chandelure, Gengar, Haunted Trevenant.
00:27:05.259 --> 00:27:07.380
There's a lot of options for you to work with
00:27:07.380 --> 00:27:10.319
in your ghost team for Legends EA. You can use
00:27:10.319 --> 00:27:12.599
Age Sass for coverage, Frost Sass for tempo,
00:27:12.799 --> 00:27:15.160
Mismagia for special threat. There's so many
00:27:15.160 --> 00:27:17.079
options. I think that's why I kind of love the
00:27:17.079 --> 00:27:20.819
idea of having a ghost type focused team. I really
00:27:20.819 --> 00:27:23.039
want to give it a go once I've got all of these
00:27:23.039 --> 00:27:26.420
Pokemon. But I think it would be something really
00:27:26.420 --> 00:27:30.740
interesting to see. How this works. As a ghost
00:27:30.740 --> 00:27:34.900
type fan. As a ghost type trainer. I'd love to
00:27:34.900 --> 00:27:38.200
solely have a ghost type team. I think that could
00:27:38.200 --> 00:27:40.940
work really really well. I think one thing that
00:27:40.940 --> 00:27:44.160
we don't see. Is like a ghost fighting. I don't
00:27:44.160 --> 00:27:47.039
think there's one in there. I could be very very
00:27:47.039 --> 00:27:50.559
wrong. But so far. I don't think there is one.
00:27:50.700 --> 00:27:53.779
So I will struggle. I think getting rid of my
00:27:53.779 --> 00:27:56.980
Lucario. He is so strong. And I'm using him as
00:27:56.980 --> 00:28:00.809
like my. main one really at the minute so I think
00:28:00.809 --> 00:28:02.309
I'm potentially may struggle with getting rid
00:28:02.309 --> 00:28:04.750
of him but I would like later on in the game
00:28:04.750 --> 00:28:08.529
or maybe even post game to see how this does
00:28:08.529 --> 00:28:13.049
work out I'd like to see how working with type
00:28:13.049 --> 00:28:15.529
matchups and dual typing with ghost can really
00:28:15.529 --> 00:28:18.170
help kind of pivot the game for you and how it
00:28:18.170 --> 00:28:20.549
can give you that control I think that could
00:28:20.549 --> 00:28:23.930
be really really interesting to kind of see but
00:28:23.930 --> 00:28:26.690
let me let me know what do you guys think have
00:28:26.690 --> 00:28:29.630
you guys tried making a maybe it's not even ghost
00:28:29.630 --> 00:28:32.150
but maybe it's a have you tried making a super
00:28:32.150 --> 00:28:36.029
specific team over based on a different type
00:28:36.029 --> 00:28:38.130
i think ghost has that ability to be able to
00:28:38.130 --> 00:28:40.329
work with that and there could be a lot of other
00:28:40.329 --> 00:28:42.190
ones like this as well so let me know if you've
00:28:42.190 --> 00:28:45.369
tried that thank you so much for listening there
00:28:45.369 --> 00:28:49.809
is the Obviously, Legend CA is all about Mega
00:28:49.809 --> 00:28:53.569
Evolution and Mega Evolution is all over the
00:28:53.569 --> 00:28:56.670
Pokemon world right now. So, Mega Evolution is
00:28:56.670 --> 00:28:59.349
the latest set with Phantasmal Flames coming
00:28:59.349 --> 00:29:01.549
out very, very soon. The pre -orders are out,
00:29:01.609 --> 00:29:03.829
I believe, now at the time of recording. So,
00:29:03.890 --> 00:29:06.230
do good luck if you're wanting to order any of
00:29:06.230 --> 00:29:09.470
those. If you're wanting a binder for your Mega
00:29:09.470 --> 00:29:12.390
Evolution set, if you head over to VaultX .com,
00:29:12.450 --> 00:29:15.670
you can order the... official mega evolution
00:29:15.670 --> 00:29:20.769
themed binder it comes in a large and a normal
00:29:20.769 --> 00:29:23.269
size so do check those out if you use the code
00:29:23.269 --> 00:29:27.049
chibiweeb in the discount section so c -h -i
00:29:27.049 --> 00:29:32.049
-b -i -w -e -e -b you'll get 10 off your order
00:29:32.650 --> 00:29:35.650
So do check out vaultx .com and use the discount
00:29:35.650 --> 00:29:39.730
code chibiweeb. So C -H -I -B -I for 10 % off
00:29:39.730 --> 00:29:42.990
your order. So I really want to order mine. I
00:29:42.990 --> 00:29:44.589
need to order mine to get my mega collection
00:29:44.589 --> 00:29:47.630
in the binder as well. I love having a matching
00:29:47.630 --> 00:29:50.750
binder for my collections. It's just so satisfying.
00:29:51.130 --> 00:29:52.970
I like knowing that it's got the stamp on the
00:29:52.970 --> 00:29:54.789
spine. It's super quality. It's going to protect
00:29:54.789 --> 00:29:56.490
my collection because we spend a lot of money
00:29:56.490 --> 00:29:58.880
on this stuff, guys. We spend a lot of money
00:29:58.880 --> 00:30:00.779
on Pokemon cards. And I want to protect them.
00:30:00.839 --> 00:30:02.759
I want them in themed binders. I want them to
00:30:02.759 --> 00:30:06.880
look their best. So do check out VaultX .com.
00:30:06.960 --> 00:30:09.779
Use code ChibiWeeb for 10 % off in the discount
00:30:09.779 --> 00:30:13.359
section. Thank you so much guys. Happy Halloween
00:30:13.359 --> 00:30:16.299
at the time of this going out. Thank you so much
00:30:16.299 --> 00:30:18.319
for bearing with me as well. While the show has
00:30:18.319 --> 00:30:21.099
been a little bit on hiatus. I do want to pick
00:30:21.099 --> 00:30:23.359
this up much, much, much, much more. So thank
00:30:23.359 --> 00:30:25.880
you so much. Enjoy Legends ZA for all those of
00:30:25.880 --> 00:30:29.410
you that are playing. i need to go and play some
00:30:29.410 --> 00:30:33.289
za i think thank you so much for chilling with
00:30:33.289 --> 00:30:35.589
me today thank you for enjoying the show with
00:30:35.589 --> 00:30:37.730
me please do subscribe if you haven't already
00:30:37.730 --> 00:30:40.250
it really does support the show it really really
00:30:40.250 --> 00:30:42.190
does support the show thank you so much and enjoy
00:30:42.190 --> 00:31:17.289
the rest of your day guys happy halloween Free
00:31:17.289 --> 00:31:18.490
audio post -production