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HaZ is the co-founder of production company HaZimation producing animated feature films, series and video games based on their propriety pipeline utilising Unreal Engine. Currently the company is in post-production of RIFT (animated feature film) as well as several video games and metaverse project…
Adam is a senior lighting technical director & Lighting Lead at Industrial Light & MagicHis work includes shot lighting and look dev across projects such as Transformers, Star Wars, Jurassic Park & Aladdin.Throughout our discussion we chat about how Adam thinks about real-time technolog…
Jamie Smith is a Principal Game Designer at Sumo Digital with over 12 years of games industry experience.His experience has led him to work on Driver: San Francisco, The Crew, Tom Clancy’s The Division, FIFA, Hood Outlaws and more recetnly Call of Duty: Vanguard as a Campaign Systems DesignerJamie …
Des is the founder and CEO of Altered Gene, a remote games studio currently working on two unannounced titles for PC. Des has over 24 years experience starting in the games industry 1998 and has since won 2 Develop Awards and a BAFTA award. Des is also the GamesAid vice-chair, a board member UKIE a…
Steve is a level and game designer most noticeably known for his work on Dishonored 2, Bioshock Infinite, Alba & more recently Tactical Breach Wizards. Steve has spent most the last 15 years in the games industry as a level designer and has spoken about his work in various places including his …
Zastrzeżenie: Podcast i grafika osadzone na tej stronie pochodzą z Peter Bottomley, który jest własnością jego właściciela i nie jest powiązany ani wspierany przez Listen Notes, Inc.