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In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.

#1385: Being Scary

Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.
I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath.
Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now.
Zastrzeżenie: Podcast i grafika osadzone na tej stronie pochodzą z Mark Rosewater, który jest własnością jego właściciela i nie jest powiązany ani wspierany przez Listen Notes, Inc.