O TYM ODCINKU
Instancing is releasing in alpha 4.10, Star Citizen Live is having some oopsies, Star Citizen in general is going through the usual summer slump with a little extra Squadron 42 drama thrown in. I’m joined by Morphologis to discuss all of it.Today’s Guests: MorphologisYouTube: @Morphologis Twitch: thttps://www.twitch.tv/morphologis/videos
ToC:
00:00 Introductions
5:00 Faith in The Game + Social Tools
25:40 Missions, Events, And Things To Do
41:40 What Instancing (and SCL) Tells Us
01:05:40 The Problem With Crafting?
01:19:00 Still a Star Wars Galaxies Successor?
01:22:10 Squadron 42 and GTA 6
01:36:40 Morph Predictions!
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Język angielski
Stany Zjednoczone
TRANSKRYPCJA 🔗
Are you the producer of this podcast?
Add a podcast transcript
Need Audio-to-Text?
Transcribe with Listen411 in Just 60 Seconds
WYSZUKAJ MINIONE ODCINKI
Wyszukaj minione odcinki Launch Sequence with Space Tomato.
INNE ODCINKI W TYM PODCASCIE
Star Citizen has taken a month-long pause to stabilize and get its bearings. With 4.10 in testing, instancing around the corner, and a plan to make the game more stable over the next several updates, players are wondering how much the words of the CTO at CIG will stick. Today I’m joined by The Astr…
Warning: Contains ComplainingA lot is going on in Star Citizen, with the company trying to get things fixed and simultaneously release new features, they are struggling to communicate effectively, and find a large portion of the player base just exhausted from glitches, bugs, and problems. Today I’…
Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are mixed. I’m joined by network engineer and Youtuber Grolo to discuss this first addition of instancing to gameplay, and if it mean…
Star Citizen offers a lot of unique looks at the development process of games, and today I’m joined by a developer with firsthand experience with the game engine that eventually drove Star Citizen. So sit back and listen to our talk about Star Citizen, the struggles, successes, and controversies it…
Zastrzeżenie: Podcast i grafika osadzone na tej stronie pochodzą z Space Tomato, który jest własnością jego właściciela i nie jest powiązany ani wspierany przez Listen Notes, Inc.
EDYTUJ
Dziękujemy za pomoc w aktualizowaniu podcastowej bazy danych.