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#Primates #Evolution #GreenButteryflyGames #Conservation #BoardGames #Science
SummaryHappy 2026, everyone! To celebrate Darwin Day (February 12th), we have a special 90-minute episode with Will and David from the Common Descent Podcast to talk all about Primates! We'll cover the new game by Green Butterfly Games, all six clades of primates it showcases, and tons of other fun facts about us an our arboreal cousins, like how monkeys rafted from Africa to South America and why Aye-ayes are the best nose-pickers. So grab a banana, build a nest, and settle in for a lively discussion of Primates.
Timestamps- 00:00:00 - Intros
- 00:02:07 - Dung Beetles and Human Endurance
- 00:11:42 - Game Overview
- 00:21:23 - Primate History
- 00:33:00 - Different Primate Groups
- 00:51:17 - Humans in the Game
- 00:57:17 - Representation through Game Mechanics
- 01:07:36 - Picking Nits
- 01:13:09 - Final Grades
- 01:21:55 - Wrap-up
- Primates (Green Butterfly Games)
- The Common Descent Podcast
- Dung beetles evolving to eat meat (Science.org)
- Limits of human endurance (Nature.com)
- An aye-aye picking its nose (YouTube)
- When the Earth was Green, by Riley Black (Macmillan Publishers)
- Pitchstorm and Fate of the Nostromo (Board Game Geek)
Find our socials at https://www.gamingwithscience.net
This episode of Gaming with Science™ was produced with the help of the University of Georgia and is distributed under a Creative Commons Attribution-Noncommercial (CC BY-NC 4.0) license.
Full Transcript
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Jason Wallace 0:00
Brian, hello and welcome to the gaming with science podcast where we talk about the science behind some of your favorite games.
Brian 0:12
Today, we're going to discuss primates by green butterfly games. Hey, welcome back to gaming with science. This is Brian. This is Jason. And wait, we've got some other people here.
Brian 0:26
Will and David, you're back!
Will 0:27
We're back.
David 0:28
Can't get rid of us,
Brian 0:30
no. Well, not that we would want to actually, this whole reason that this entire episode happened is actually your fault, so please explain yourself.
David 0:38
Oh, that's true. We this game was sent to us. We were sent it as a gift from one of our listeners, yeah, oh, we should have, we should have looked up who it was that sent it to us. That would have been really good to get the name.
Jason Wallace 0:48
Thank you, anonymous. Listener of another podcast,
Brian 0:54
common descent. Listener, whoever you are, thank you and make yourself known. You guys got a game, and you said, Well, we know some people who want to play, who like to play science games, and you approached us, which is totally different, because that's not how this works around here. We usually have to chase people down.
David 1:08
We got the gift. I think it, I think we received it shortly after the last time we recorded with you guys.
Brian 1:15
Oh, wow.
David 1:16
And it was a really cool because it's the it's a perfect game for your podcast?
Brian 1:22
Absolutely.
David 1:24
We thought it would be super fun, and so, yeah, it was one of the first things we did is we said, hey, do you guys want to play this you want to come back and play this game with us?
Brian 1:31
Yep, and we did, and it was fun. And we even did it the weekend of the museum meetup at Fernbank, which, again, is going to date this episode, but whatever, that's fine. We're releasing this episode that will also be our episode that's closest to Darwin Day. So it's also a good game for Darwin Day. So I'm excited to talk about this game. It has a huge amount of science content, and I'm excited about the conversation we're going to get to have about primates and how they're weird. But before we get into that, why don't we do a little bit of science banter? Anything you guys would like to talk about?
Will 1:58
One that's on my mind because I literally just finished taking notes on it for one of our news sections, which will come out before this. So it won't be, I won't be spoiling our news. There was a study on dung beetles that have evolved to be necrophageous. So eating dead bodies,
Brian 2:16
Did they roll them up into little balls?
Will 2:18
Yeah. And this is a thing that I was aware of. We talked about this in the decomposing episode, there are beetles that basically roll up a bit of a meatball and roll it away, bury it and let their young feet off of it,
Brian 2:30
okay,
Will 2:30
instead of dung, yeah, meatballs.
Brian 2:33
That's a different meaning of meatball. Yep.
Will 2:37
And there was, there's a group of dung beetles that have evolved to do this, and they studied it by finding those underground
Brian 2:48
meat?
Will 2:48
open like like like burrows that they used to there are Ichnofossils, trace fossils of these burrows that have preserved. And you can tell which kind of beetle does it, because they build the burrow differently. And so they were able to figure out the timing of the evolution. Because originally the idea was that, well, when the big herbivores that the dung beetles were eating the dung of died, they had to switch to something else. And so during the megafaunal extinction not too long ago in our earth's history. That must have been when the beetles switched over. But when they looked at the dating, it found out no they were eating meat well before the big herbivores started dying out. So what it seemed is more likely, is there were so many herbivores and so much dung and so many dung beetles that competition for some dung beetles to have to start doing something differently, because there was too much competition and too much to go around. So the herbivores now were just feeding dung beetles while alive and then flesh eating dung beetles while dead.
Brian 3:59
What an unusual form of niche partitioning, and also meatball trace fossils!
David 4:04
Yes, yeah. Cool.
Jason Wallace 4:06
So which, which megafauna mass extinction. Was this? Is this like dinosaur mass extinction, or is this like 10,000 years ago mass extinction?
Will 4:14
Yeah, yeah. The 10,000 the 10,000 years ago with the mammal, megafauna, mass extinction. This was a study focused on South America. So this would have been a lot of the American big animals that would have been these dung beetles, would have been living alongside of, of, like big marsupials and things like that.
Brian 4:35
Were there coprophagous organisms that are known from, like the Jurassic I know we like to talk about how sauropods must have been crazy ecosystem engineers, but they must have been producing huge amounts of waste.
David 4:49
There are dung beetle fossils in coprolites in the fossil record. I think they go back to the Mesozoic, although I'm off the top of my head, I'm not sure. But there are specific there are dung ball fossils, like coprolites that are specifically rolled up into balls and have often dung beetle larval burrows inside
Brian 5:14
interesting. So I would be it would be absolutely insane if basically, the origin of dung beetles corresponds with sauropods. Because, of course,
Will 5:25
when it's like someone was definitely doing the job, I just don't know which group of insects it was, because how could you not take advantage of that?
Brian 5:33
All right, what about you, Jason, you said you found the thing too.
Jason Wallace 5:37
Yes. So I was looking at things about primates, and I found one about humans recently, which were primates. So that counts. This was a recent one on our peak energy expenditure. So basically, there's the question of, what is the capacity for human like endurance, like, how much, many calories can you actually burn sustainably? And so they took a bunch of like, high endurance performance athletes, like people that are doing all sorts of crazy endurance feats, and they gave them a bunch of labeled heavy labeled isotopes, okay, heavy hydrogen, heavy oxygen. So they could trace it, you
Brian 6:15
got to have that nice, sweet heavy water.
Jason Wallace 6:15
Yes. So and again, I don't know all the details, suffice to say, let them determine how much they were metabolizing, how much they were how many calories they were burning. And they found that for these extreme athletes, the limit was about two and a half times their basal rate. So your basal metabolic rate is how much your body burns when you're just lying there. It's how much it takes to pump your heart and to breathe and to maintain your organs and such, and they've known that. So in short bursts, you can go up to like, 10 times that amount if you're doing like a super, like a super endurance run, like, I know someone who did a 24 hour run. I think he's a little crazy, but he did it.
Brian 6:57
I'm sorry. What?
Jason Wallace 6:59
you run for 24 hours. That's that's the goal.
Jason Wallace 7:02
No You don't
David 7:03
thank you. I don't want to run. I don't want to run for 24 seconds. Yeah.
Jason Wallace 7:08
The thing is, when you do that, you're actually burning calories faster than you can metabolize them in you cannot digest food fast enough to replace those calories. So that's not sustainable. So they found that over the course of like six months, as these people were doing their hyper endurance stuff, it averaged out to about two and a half times, and that when they were performing their really high endurance stuff, they subconsciously cut down on other things like fidgeting or walking around or other stuff. So they cut back on their other caloric expenditure in order to keep it to about that amount. And the hypothesis is that that's about as fast as you can actually metabolize calories, because it takes calories to digest your food. And the thought is that about two and a half times your basal rate is probably as much as you can physically ingest and absorb at your peak. And so that's the hypothesis anyway. Obviously, there's other stuff to be proven, but they they seem to have done some good work. So, okay, this is the limit of how far over the long term you can actually burn
David 8:07
Interesting, interesting. Bad news for speedsters.
Jason Wallace 8:10
Yeah, then you just tap into the speed force. And that's a force, a source of infinitre energy right?
David 8:15
This is why the Flash has the Speed Force is to overcome force is actually physiological limitations? Yes,
David 8:28
I'd be fascinated to know, and I don't know how we would do this, but to see what that kind of study would find in other species, is their version of this? Different? Are they able to maintain a higher activity level.
Brian 8:44
So I think the best surrogate for this study is probably cats.
David 8:49
Yeah, well, and dogs are interesting. I was gonna say dogs, because cats, even modern, even wild cats, are not very active animals like lions are famous for they sleep like 18 hours a day or something, right? They really are "rest most of the day and then do some bursts of activity". Dogs, I think, would be an excellent comparison, because dogs actually have a lot of the same physical adaptations as humans, for mobility and for traveling and for covering long distances. They're cursorial animals, as we are. And dogs would also be nice, because you can train a dog to do whatever you need it to do for this.
Brian 9:36
Cursorial means running?
David 9:39
Cursorial means adapted for running. So horses are cursorial dogs and wolves, all canines are cursorial and common adaptations you see across those three groups include large lung capacity certain types of thermoregulatory. Very you know, we sweat, dogs pant, these very particular adaptations for maintaining body temperature and the shape of our legs. Dogs, horses and humans, all have very long legs that tend to also be very thin. One of my favorite things to compare if you if you have a cat and a dog handy, and you look at the shape of the limbs and a cat and a dog, dog legs almost all the muscles up on the top, and then it becomes this stick toward the end. And the fingers on the paws are long and in and narrow. The foot is sort of long and narrow. If you look at a cat, their arms tend to be muscular all the way down. Their arms are much more flexible and their paws are a little bit wider and shorter, because cats are grapplers. Yeah, cats are using their arms to wrestle and grab and pull dog arms are really built to do one thing, and that is to walk. That is to move. And they're really efficient at it.
Jason Wallace 11:08
And so humans would be the only cursorial primate. Yes, like I've seen other primates try to run, it doesn't work out so well.
David 11:18
No, we are actually. There's a bunch of hypotheses that we are specifically adapted for running, not just for walking on two feet, but that some of the anatomy of our especially our lower bodies, is specific, not good for walking, but specifically good for running. We are running adapted primates.
Brian 11:42
Well, I don't think we could ask for a better transition into the discussion to this game, so I think we should take advantage of that and and start talking about primates the board game. I'm going to start by introducing the game. We're going to, you know, deal with that particular challenge and how the game works. And then we're going to jump into a conversation about what is a primate, where did they come from, and how do we relate to the rest of them? As you know, weird, very weird, bipedal primates. Okay, so primates is a game that was designed by Derek Coons. I looked this person up a little bit. So he is a graduate of Miami University in Ohio, another computer scientist person who made his way into board games, but actually was one of the founding members of Mercy for Animals, so very interested in sort of animal rights and that aspect, which actually you can see some of that reflected in the game. So I'm not sure what inspired the creation of primates, but I'm very glad that it did, because this is an incredibly detailed game about primates and primate evolution. So what does the game look like? You have a it's a very space hungry game. Let's start with that, like when we all sat down to play, it took the majority of the table to sort of just lay this out. And there's a reason for that. You have a large, beautifully illustrated, simplified phylogenetic tree of the history of primates. It's split down into six major branches. The reason that the board is so big is you've got six different groupings of primates, and these are regular playing playing, regular size playing cards. So you can kind of imagine, if you're going to stack up six of these side by side, it's just going to take up some space. You have slightly oversized cards as well that are going to represent extinct primates. So the tree is split into six groups. We're going to come back and we're going to talk about all those groups later. In more detail, you've got oversized, chunky, wooden meeples representing, I'm trying to remember what all of them were. There's an orangutan, for sure. I think there's a bush baby. There's definitely a lemur in there at some point. Or maybe it was a tarsier, I don't know. I'm sure they were trying to pull from across the primate family tree.
Jason Wallace 13:50
I will say the meeples are the best part of this game. They are the most adorable meeples I've ever seen.
Brian 13:57
They are very good. So the board is a phylogenetic tree of primates and how they relate to one another, but it's also representing a real, physical tree at the same time. So the goal of the game is to take your little meeples, and you're moving them up the branches to the top of each of these six different extant primate families. When you get to the top, you get to take one of the cards that is there, and that card will represent a member of that family, and usually will tie it to a specific ability. So for instance, orangutans, if you get the orangutan card under the great apes, it has an ability called tree swaying, which lets you jump from branch to branch on the phylogenetic tree, which we think is a wonderful representation of that ability. There may be things that are affecting their ability to collect food, or stuff like that. Positioned on the tree, you'll have little primate skull icons that are representing extinct primates along those different lineages. And you're also going to populate with different sort of food tokens. And there are, I think it's animal protein, there's plants, fruits, and then there's like a wild card that's supposed to be, like, saps or exudates or something like that. I think it's a wild card because sometimes you're licking honeydew, which is just what comes out of the back of an insect. So it's kind of vegetable, it's kind of animal, it's both. It's a wild card,
Jason Wallace 15:18
post processed vegetable.
Brian 15:20
Yeah so let's see the movement of your primates up the tree is actually something where you it is a roll to move, kind of it's still very strategically choice. It's not Candy Land. So you're going to roll three dice. They have either one, two or three on them. You can either move all three of your little primate meeples on different branches, or you can move, use two dice and move one of your your meeples, an extra far distance. When you get to the top of the tree, you get to collect a card. The only other mechanic is, if you rest, you can get these bonus cards. And a lot of those have this sort of if you think about Mercy for Animals, a lot of those are about legislation to protect animals or to protect primates. Or that's where you'll also get your set mechanics where you're trying to collect. You'll get extra points for collecting all of the primates from China, or something like that, or other sort of interesting groupings. When you collect those, there's this secondary track called the heart track. You can also get points from that. Most of your points are going to come from collecting your primates at the top, collecting your little bonus primate sets and your heart track that runs across the bottom. And I think that's all the ways you get points in this game. Jason, what am I forgetting?
Jason Wallace 16:32
No, I think that mostly covers it. You've got your your primary points you get from picking up the various extant or extinct primates. You've got your bonuses, you've got the heart track, and I think you may have some bonuses for food at the end. You haven't eaten, but you use the food to buy various other things. So it's a resource, but it's also worth points at the end.
Brian 16:51
Yeah, usually that's true. Whenever there's some resource, they usually throw a couple extra points. If you got a bunch of those sitting around, usually it's only going to be there to help break ties. You're never gonna win a game from hoarding a bunch of like, food cubes.
Will 17:03
I don't can attest that's where most of my points came from. When we played, that was where most of my points were from. Was my leftover food. Oh, okay.
Brian 17:11
But actually, this is the different from when we played holotype. Because I think you spanked everybody in holotype. Yes, that one, I did well. But I think in this version, I think David spanked everybody if I'm, if I'm remembering correctly,
David 17:22
I think me, Jason and I, I feel if I remember correctly, we were sort of neck and neck,
Jason Wallace 17:27
yeah, and I honestly don't remember which one of us was ahead. I also don't. I think the difference was like, Yeah, David and I were up ahead, and then the rest, you other two were way behind.
Brian 17:36
Sorry, I was just enjoying the game. That's my That's the excuse I always get for why I lose pretty much every time we play.
David 17:47
We sat down before we played. Brian was like, I haven't played in a while. So the classic video gaming excuse,
Brian 17:59
yeah, this controller is clearly broken.
Will 18:03
I'm not used to this kind of controller.
Brian 18:05
So we were playing where if you were putting your meeple along the traffic, you were running up a thing, you'd pick up all the food along that track. That's how we were playing the game. That is wrong, by the way. It's the only reason I know it's wrong. And unfortunately, this is just rule books are hard to write. There's a card that I found, and it's actually for the cheek pouch, which is in an Old World monkey trait, which gives you the ability to pick up all of the food as you go by, which is the only way that I found out that we were doing that wrong.
Jason Wallace 18:35
Yeah, we looked at the rule book for like, two minutes trying to figure that out and compare wording at one place and another. So I'm going to put that down to poor wording in the wording in the rule book.
Brian 18:44
I mean, like I said, rule books are hard to write. They just are. It was very clear that you had to stop on the location of where an extinct creature was located to pick it up. It was a little less clear about if you had to do that for food. But evidently, you were have to, you have to actually choose to stop to collect the food. You don't just get it for walking by it.
David 19:02
That's interesting, because that would have changed it quite all. You would have ended up with a lot less food. Another thing that I maybe you mentioned this, the game has a set number of turns.
Brian 19:13
It's only 10 rounds in a 4-player game.
David 19:15
It's only 10 rounds. And that was one of that was part of the logic. Why we figured, oh, it must be you pick up the food as you go, because otherwise you're really food is a really limited resource.
Brian 19:27
You'd have to be much more strategic and purposeful about your movement. But even then, it seems like you would really struggle to get some of those more expensive cards. Like you'd have to actively go for them. Like, I think the Gigantopithecus card, I think you're using your food to buy these extincts that are out there.
David 19:43
right, I wouldn't have been able to steal it from will.
Will 19:46
No, no, that's right. A better game.
Brian 19:51
I do say that honestly, with the board game, as long as everybody's playing by the same rules, it's fine, right? And we were definitely all playing by the same rules, it just would have been a little different.
Will 20:00
Yeah, yeah. Just been a lower point point total at the end, but the gameplay would have been the same,
Jason Wallace 20:06
yeah, for sure. And I will say, like, the gameplay on this is pretty straightforward. It's like, once you set up everything, like you, you roll your dice, you move your primates, you kind of, you can aim for some things and try to get them certain ways and such. But it's, there's it's not a super complex game. It's like, we've had some games on the podcast that are very complicated. I'm thinking like Earth or genotype is fairly complex, even in terms of just how the game plays out. This is a fairly simple game, roll the dice, move your primates, pick up cards. Doesn't take long to kind of figure it out.
Brian 20:41
And like all the best games, the game is fun, and the learning happens by accident, because when you flip through entire deck of like, Oh, these are all Old World monkeys. These are how they're related to one another, and this is how they're related to Gibbons, and this is how they're related to this. And these are the extinct things that came on their line. And here are the things that they eat. You're just gonna learn that by playing primates. I mean, I'm getting ahead of myself, because I'm gonna come back to I'm already making my argument for why i What kind of grade you might be predicting this game is gonna get when we get to that part of the conversation. But we have two paleontologists on this podcast, and we have a game that is about evolution, Earth history and extinct primates. So Will, David, I would like to if it's okay, we can start talking about the science here. Can you tell me about the history of primates, and in particular, the primate niche and its history?
David 21:35
Sure, primates, so in the grand sort of picture of evolution, mammals get their start around 200 million years ago, right at the beginning of the age of dinosaurs. And primates get their start after the age of dinosaurs. So primates, from our evidence from the fossil record and also evidence from the genetic comparisons with other species, it looks like primates really sort of came into their own around 60, 65 million years ago, in the aftermath of the mass extinction that ended the Age of Dinosaurs, the earliest primates were closely related and very similar to some early rodents, and this sort of group of mammals that were relatively small, probably some tree climbing ability, right? There are a lot of rodents today. There are a lot of carnivorans, things like raccoons, that are not fully tree dwellers, but they're able very comfortably to go up and down, in and out of trees. Early primates, including groups like the plesiodapiforms, which are considered to be maybe the earliest primates, maybe cousins of the earliest primates were beginning to develop these arboreal adaptations, right, anatomical specializations for spending almost all your time in the trees
Will 23:11
compared to squirrels a lot?
Brian 23:13
Yeah, I was just about to say, like, I've always heard that, like our oldest primate ancestors were more like squirrels than anything else.
David 23:21
Yeah, and squirrels are a great comparison, because they are extremely arboreal A and B. You know, being a tree dweller full time has the benefits of being able to navigate an environment that not many other animals can navigate, being able to get up off the ground and away from the many dangers that can be present on the ground. Squirrels are a really interesting comparison, because squirrels are uniquely adapted for going up and down trees. Squirrels are famously able to run, just run straight up and down a tree. Their I think their wrists turn outward in a way that most animals don't. Okay, so squirrel, it's you think of like a raccoon will climb sort of up and they're grabbing and they're stepping kind of the way we would. Squirrels can fully just run vertically.
Brian 24:18
That's true. They kind of sprint up a tree you don't see
Will 24:22
they can also sprint down the tree. Yeah, they can just move. And their feet also can kind of rotate, so that they have hands and feet going in all four directions, so they just have a four direction grip on the tree, and can just Velcro to it.
David 24:41
Okay, I won't even run down the stairs. Squirrels are really impressive.
Brian 24:48
So those early primates, did they have sort of what we would consider like the primate hand setup, or the early version of that, with the fingers and opposable thumb?
David 24:57
Yes, I believe off the top. Top of my head, I believe in early primates, we see evidence for the at least the beginnings of grasping hands like we have, which, again, not unique to primates, right? Raccoons have that a lot of rodents have, that the beginnings of specialization for plant eating. Early primates were going after plant foods. I want to say long and probably prehensile tails are something that shows up very early on. There is also genetic evidence to suggest that enhanced color vision is something that is evolved deep in the primate family tree. Most mammals have relatively limited color vision, not black and white, but basically, most mammals are effectively color
Jason Wallace 25:50
red, green, color blind,
David 25:52
color blind, red, green, color blind. Primates are unusual. Primates are not we have three we're trichromatic, right? We can very clearly see reds, greens, blues, etc. That seems to be something most most of us, yes, present company excluded. That's another thing that evolved early on, possibly to help identify fruits and other food stuffs that would be up in the trees.
Brian 26:19
So our nocturnal mammal ancestors presumably lost one of the three color cones, and actually, mammals had to re evolve like basically, through gene duplication and adaptation, have re evolved the ability to see in three colors, if you look at like birds, for instance, never lost that original trichromy.
David 26:43
Most vertebrate animals have better color vision than really that we do right. Reptiles tend to be three or four right, trichromat or tetrachromat. A lot of insects have better color vision. A lot of fish have better color mammals really did downgrade in that regard.
Brian 27:03
We had to get it back. We had to Panda our thumb back.Pandas thumb our way to trichromy.
Will 27:10
And some people have hypothesized that that may be why, compared to like reptiles and birds and insects, why mammals are so dull, colored.
Brian 27:18
Oh, why we're so boring
Will 27:19
that you don't get a lot of brightly red and blue and yellow mammals, because it's not as useful for us compared to those other animals that can see the vibrance of those colors much better than the average mammal. So you get a lot of brown mammals.
Brian 27:36
and that's why mammals are so stinky.
David 27:41
And also, if you think about what are some of the exceptions mammals that are using Reds and Blues for display, it's primates, right? It's baboons, it's mandrills, it's things like that, yeah,
Jason Wallace 27:55
okay, so you say that the primates really got their start right after the after the dinosaur extinction, which immediately brings to mind, like, Okay, that sounds like they are occupying a niche that got vacated as part of that extinction. Is that correct?
Brian 28:12
I mean, what was there before? Like, there were large herbivores and large carnivores and burrowing things and all kinds of things. Like, was there a primate niche before primates, or did they invent the niche alongside with the development of angiosperm trees?
David 28:27
Well, that is you've hit on. The key point here is that part of what probably allowed them to evolve was the loss of large herbivores and the loss of large carnivores, which meant that there was food to be eaten and safety to be found. But also, there is evidence to suggest that before the dinosaur extinction, forests tended to be more open environments because you had all these big herbivores clearing space and stomping through the forest. Okay, we see evidence for denser, closed canopy forests becoming more common after that extinction, and that was probably a huge boon for animals like primates who live in the trees and are specifically adapted for moving between trees.
Brian 29:20
I guess that makes sense when your average herbivore is the size of an elephant or larger
David 29:26
Yeah, yeah, you don't get a lot of closed canopy those animals stomping around.
Will 29:32
And you need that. You need that closing of the canopy to be able to just be a canopy dweller. Otherwise, you're going to have to go up and down trees.
David 29:41
And there are several lineages of gliding, Mesozoic mammals.
Brian 29:46
Interesting, interesting. So another thing, I was looking through the book, and I didn't realize this, every one of the little spaces on the phylogenetic tree has a letter and a number, and we were trying to figure it out. And so, like we decoded what the letters mean. They're. Coded to the name of that lineage, of that particular branch, including, you know, before the splits that occurred, there's also, they're numbered one through seven. And I found out in the book that has a meaning too, in fact, the it's tied to the to the era in which that extinct creature would have been found, like, if it has the number six or seven. It's from the Quaternary within the last which is the most recent 5 million years. The most recent anything in five was the Neogene, and anything prior to that would have been the Paleogene, 66 million to 23 million. So it's actually also synchronized to time, which is, I suppose, great when you're getting your extinct it shows you exactly on what branch and exactly what time period it has to be in right as you're going up through it. We've got a bunch of different families of primates to talk about, and I really don't know how we want to, how we want to narrow it down. I did think one thing I wanted to point out is one of the families is tarsiers. And I looked through the tarsier cards, because the cards have different abilities based on what the different creatures, the different primates in that group are. There was only one ability for tarsiers. It was leaping. There was the only thing that they mentioned was leaping. Our tars So, so what is a tarsier?
Will 31:14
Tarsiers are really like they're one of my favorite groups of primates.
Jason Wallace 31:18
Are they? The oldest branch I'm looking here at the board, but I don't have a good image of it.
Brian 31:24
I think the oldest was actually and they did the wet nosed primates, which is combining lemurs as well as lorises and Bush babies, into a larger group,
Will 31:34
yes, and I don't know which member of them like has, but it does look like tarsiers, probably is, is one of the oldest, if not the oldest
David 31:48
lemurs in in true primates. So the closest cousins, living cousins of primates, are colugos, which are just outside the group, which are gliders. Then lemurs are the out group. So they are the earliest branch of living primates, lemurs, lorises and so on. Then it's tarsiers, sort of the next branch in. And then everything with everything beyond tarsiers is monkeys. Then you're your New World monkeys, your Old World monkeys. So tarsiers are the closest primates to monkeys without being monkeys, and then lemurs are one more step out from there,
Brian 32:27
and all the lemurs are in Madagascar. There are no are all the lemurs in Madagascar?
David 32:33
Yes, I believe that's true.
Brian 32:36
Okay, so unlike marsupials, where we do have the occasional possum who's running around there somewhere, like all of the lemurs are found in one place, and their closest relative, the lorises and the bush babies, are a little bit more distributed than that, right?
David 32:50
Yes, yeah. They're in broader Africa, I believe, yeah.
Will 32:54
And there are, there are some in Asia that I don't know, which specifically.
Brian 33:00
The Loris is the only, okay, it's the only venomous primate is the slow Lori. So that's just, it's weird claim to fame, and lemurs do all kinds of insane things. And I mean, I wish we probably can't really spend, like, a ton of time on it, but the front of the box is the aye aye, which is one of my favorite primates, which is absolutely freaky little lemur that is basal even to the rest of the lemurs, and is is a primate that is doing the same ecological job as a woodpecker.
Jason Wallace 33:34
Tell me about this. You guys kept talking about its freaky fingers and stuff, and I have no idea what you're talking about. So explain this, please.
Will 33:41
I will happily take this one, because this is one of my I love primates. They're so cool. The Aye Aye is a lemur, but it is extremely specialized. They hunt for grubs underneath the bark of trees, and they do this using very sensitive ears and a very sensitive finger that they tap on the bark. Their middle finger has elongated into this very thin, very still dexterous, and it's actually almost like ball jointed at the base. It is extremely dexterous. And they tap on the bark and listen for hollow spaces. And when they find one, they have these rodent like front teeth that they then gnaw a hole into the burrow or cavity where the grub is. And then they use that long finger, which has a hooked nail on the end, to reach in and fish out the grub, and then in eat it and move on to the next one. And that's very much what woodpeckers do. Woodpeckers find spots where grubs are going to be in the wood. Bore into it with their beak, you know, Peck into it. They're woodpecking, and then they have their tongue is long and barbed. To fish out the prey. So it's very similar system.
Brian 35:05
So they're both highly derived, and they hit on very different solutions to the same problem based on their starting materials.
David 35:12
Yeah, the third finger. So it is the third it's the middle finger that they're using to do it. And my favorite thing to it's, it's very, very long. It is this unusually creepy looking finger. There was a paper that came out recently that got a video footage of Aye Ayes picking their nose, putting that finger all the way to the base, the full finger, all the way up in there, to get as much reach as they can, yep, into the into the throat.
Brian 35:54
I'm gonna shout out another podcast here weird and dead, because they did a whole, the whole episode on the freaky fingers and the nose picking.
David 36:01
Oh, just, Oh, that's great.
Brian 36:03
Oh, absolutely, of course they did. That's their whole jam, right? Gross, the gross things in biology and evolution that nobody wants to talk about. There was even some discussion of, why do they do this? It's like, I don't know, humans do it too. Why do humans do it?
Will 36:18
one of those of, like, super weird for us to think about doing it. I bet it feels amazing,
David 36:24
like a Q tip in the ear. Yeah, just
Will 36:28
No, itch, you can't get to Yeah.
Brian 36:35
All right, so we said New World and Old World monkeys. Okay, so we got to talk about this. We got monkeys in South America and we got monkeys in Eurasia. Those are different groups of monkeys, right?
David 36:49
Yes. Generally speaking, New World monkeys are in the new world the Americas Old World monkeys are on the other half of the world,
Brian 36:57
okay, but they're not okay. They but you said, because of that, phylogenetically, that means that everything between them is also, if we're going to call monkeys a group, that means everything in between them is also a monkey, right? So they share a common answer with each other. But like, where did they come from? And where did the new to the new world? Are we? Are we doing some insane rafting to get monkeys to the new world?
Will 37:20
Yeah, that does seem like what happened
Jason Wallace 37:22
That's exactly what we're doing. Oh, so this is, this is not like breakup of Gondwana land or whatever.
Brian 37:26
No, it wouldn't, because the continents were already split before primates existed.
David 37:30
Yep, yeah, yeah. The earliest monkeys in the Americas, I think, are Oligocene, so like 30 something million years ago, I think, is where, where they are, which is way after the Atlantic Ocean was nice and wide by that point, okay, and all the evidence suggests that the ancestors of New World monkeys rafted across the ocean at some point.
Will 37:55
Yeah, from Africa.
Brian 37:56
There's a ridiculous story to be told there about the monkeys that rafted across the Atlantic and didn't die.
David 38:02
There's a chapter in Riley Black's latest book when the earth was green that depicts a scene of this exact thing happening.
Brian 38:11
Okay, crazy.
Jason Wallace 38:12
You got to figure out if there was some group of monkeys that managed to raft all the way across. There are many, many more that didn't.
Will 38:20
Oh, yeah,
David 38:23
it probably happened multiple times. This is also rodents did the same thing. So there are the group, I think it's caviamorphs. The group that is includes like capybaras and porcupines. New World porcupines, also appear to have rafted across around the same time. So for any listeners who are baffled by what we're talking about, a thing that we see happening pretty regularly in the modern world is you will get, like a storm, will tear a chunk of forest off or something, and then you end up with, like a log and a mat of vegetation, just a big, just a big chunk of floating Trees and leaves and vegetative matter that often has animals in it. And those rafts can go anywhere. And if they make landfall somewhere, those creatures can then crawl off and, you know, go find food and shelter somewhere where they are this there is good evidence to suggest that many times throughout Earth history, this process has been responsible for taking a group of animals to a part of the world that was new to them,
Brian 39:35
interesting, So then the the ocean currents must have a huge I wonder if you can infer certain things about ocean currents. So, for instance, placentals in in Australia didn't happen. So nothing rafted and survived. But then do New World monkeys? Did they go through some kind of crazy bottleneck where basically all New World monkeys are descended from, like 50 monkeys who got there at a certain time or. You said there have been multiple instances of rafting?
David 40:02
Yes, yeah, I think, I think that's from genetic evidence. Now, we're a little bit outside of my familiarity, but it seems like there are multiple origins of New World monkeys, which probably means that at least a couple of different populations rafted over.
Brian 40:24
Let's see. Okay, so that's our New World monkeys, and this is our spider monkeys, our howler monkeys, our capuchins, like all what there's owl monkeys, which I saw, were the only nocturnal monkeys in the new world. We got lots of nocturnal primates everywhere else, but at least in the New World monkeys, it's just those ones. But then we got our Old World monkeys, and I didn't realize baboons are actually in the Old World monkeys. So of course, it makes sense, because that's where they're from. Do baboons? Okay? Monkeys have tails. This is kind of what we would consider the trait of something being a monkey, is that has a tail, right? And I think we were talking about the color stuff, was it you guys who were telling me about the bright blue and red in a mandrill is not pigments.
David 41:07
Yes, yes, structural, yeah, animals generally can't do blue pigments. So pigments are molecules in the cells that express different colors. Uh, mammals can't do red, and animals, I'm pretty sure animals in general, can't do blue. And so blue is structural. The actual structure of the skin or scales or feathers refracts light to make it appear blue. And red in mammals is blood. It's just the tissue becomes flushed with blood very close to the surface.
Brian 41:47
So other examples of structural colors, you'd say animals, and that even extends to insects, a butterfly's blue wings are the shape of the scales, sort of refracting the light to make it blue, the same way that the sky is blue because it's reflect, refracting the light in such a way to bounce it around and create blue.
Will 42:05
Your blue birds and stuff like that are also like, if you put them in the wrong light, they would stop looking blue, because it's just a trick of the light.
Brian 42:17
Okay, so at this point, there are two groups that we have not talked about, that are represented in the primate family tree, in the game primates. Obviously, it's more complicated and more diverse than this, and that is the Gibbons and the great apes, or the gibbons I've also heard called as the lesser apes, which seems really mean to make a whole group just to put one thing into as well everybody, but not you. You can be your own side.
David 42:41
I think historically, they were considered great apes. And then at some point, as more evidence accumulated, we realized that they were an out group. And so that's when they got their own name, the lesser apes, which is a disservice, because Gibbons are awesome.
Will 42:56
I feel like someone who came up with that name was one who would who was extremely jealous of their ball joint wrists and went, let's call them the lesser apes that'll put them in their place.
David 43:09
Sounds like they were named by a great ape.
Brian 43:11
There's a lot of that going around. We really have to do something about that. Gibbons are also they're specialist in their form of movement, right? The brachiation? Like, that's there they are. Like, I guess there are. There are other primates that do it, but nobody does it as well. Or is it really just a Gibbon thing? First of all, what is it? What is brachiation?
Will 43:34
Brachiation is a primate specialty in many ways. We can brachiate So that is being able to hang from your arms and swing and use your arm as the lever you're swinging by.
David 43:48
When you do the monkey bars on the playground you go from hand to hand that's brachiation.
Brian 43:53
gotcha monkey bars or rings, so basically, like half of gymnastics, exactly.
Will 44:01
Like that's that's all brachiation. Uh, other great apes are also very good at orangutans are brachiators, and they are also primarily tree dwellers. They spend very little time on the ground. Gibbons, though, are not only tree specialists and extremely good brachiators. They're like fast like Gibbons can chase a bird down in the trees, and they are moving with such speed and precision that it just is not comparable to any other group that's doing it, except for, like, you know, spider monkeys, that move but they're not moving in the way Gibbons are moving,
Brian 44:41
because theyre cheating, they've got an extra limb.
Will 44:44
Yeah, exactly Gibbons are insanely acrobatic, and it's, it's and because they're primates, half the time it looks like it's just for fun, because they are just doing more than they definitely needed to do to get. From A to B, and watching a given with the zoomies is fantastic.
David 45:06
They have zoomies in three dimensions.
Will 45:08
Yes, absolutely. They put the Z and zoomies. They use that Z axis.
David 45:16
Well, it's an interesting point to make, because we've been talking about how primates are these tree dwelling specialists, but there are several different methods among primates about how they do this, right? Great apes do not have tails, right? Gibbons have an actual ball and socket, wrist joint. They have these incredibly flexible arms, so they're great at swinging and brachiating. Orangutans are good brachiators, but they also do, like, what I think is called, like scramble climbing where they are going. They're reaching across branches. They're sort of crawling through the trees with all four limbs at once? Yes, a lot of monkeys have prehensile tails, so they're effectively climbing with five limbs. Lemurs are unusual in that they tend to be they're often vertical climbers, so their body is sort of upright while they're climbing. And they're also leapers. They jump from tree to tree and branch to branch. Okay, so even among primates, you have different styles of climbing and getting across and through trees.
Brian 46:34
Gotcha, which was that tarsier thing, that sort of like state that leaps, that leap, that way of leaping through trees?
David 46:40
Yes, which is part of why, when lemurs are on the ground, they hop,
Brian 46:46
which is very fun. If you've ever seen zaboomafoo, it's the Yes. It's a fun like sideways crab bouncing, yes, with their hands held up in the air.
Will 46:58
Yeah. They're no longer good at walking around on flat ground. They are made for trunks.
Brian 47:04
Okay? Gibbons also lack a tail, right? Like, if we were to say, like, the thing that we sort of ties all the apes together is that the tail has been, I guess, do we just say it's lost, or just extremely reduced,
David 47:15
it's effectively lost? Yes, I don't think any apes have a functional tail at all, even when, like humans, occasionally, a person will be born with a tail. But tail is in quotes because it's really just like an act, like a little nub, okay, at the base of the spine.
Brian 47:37
So tail loss is that actually, okay? Wait, is it tail just an extension of the is a tail made up of vertebra, or is it a different set of bones?
David 47:45
It is, it is vertebrae. It's often differently shaped vertebrae. So you can tell in a lot of animals, if you're looking at a tail vertebra versus, you know, trunk or neck.
Brian 47:55
Is that a snake? Is that a snake thing, too? David, yes, snake.
David 47:59
You can see, you can identify a tail vertebra by itself. Yeah, a tail is actually defined by being an extension of the trunk, okay, past the butt that is made of bones and muscle, but there's no organs with it. Okay, interesting. So all of our organs are in the body wall, like within the core of the body. A tail is an extension of the body, muscles, vertebrae, but no more organs, and it is beyond the butt.
Will 48:30
This is why a lot of your arthropods that have tails aren't actually like a scorpions tail is just its abdomen. A scorpion poops out of the tip of its tail right before the stinger? Oh, no, yep, the stinger tail is full of organs that. So that is not actually a tail. That is just a long body that has been made into a tail like structure.
Brian 48:53
I am. There's that horrible pun that I'm building in my head, and I haven't finished it. So anybody feel free to pick this up. But it's like bed butt and beyond
Brian 49:06
but anyway, so, so it's
David 49:07
Bod butt and beyond, yes.
Brian 49:09
There we go, body butt and beyond.
Brian 49:13
So we actually then prime we, because we are also apes and graded specifically, have literally lost vertebra, like it's just, it's just gone, like we don't make them anymore.
David 49:26
we've also lost teeth,
Brian 49:28
yeah, I guess that's true.
Will 49:29
Yeah, shortened our snouts down.
David 49:31
Okay? Dental count,
Brian 49:33
so we have fewer teeth than other other great apes, or just other primates,
David 49:37
other mammals, okay, other mammals.
Brian 49:41
So great apes that you know, I bonobos and chimps are considered separate now, right? I know that they weren't when I was young, but now we consider them two different species, correct?
David 49:51
Yes, yes, they're both in the same genus. They're Pan Okay, so chimps and bonobos are our closest cousins. So the great ape tree. Is orangutans on the outside, right the early branch, then gorillas, then chimps and bonobos, and then side by side with chimps and bonobos is humans, the hominins.
Will 50:13
And we can see there that the great apes arrive from best to worst.
David 50:22
Yeah, no, that's you pretty much got it. Primates prime, like a, like a pop, a successful film franchise. They really nailed it on the first one, and then they just been trying and failing ever since
Will 50:36
I like the sequel. Gorillas, real cool. The sequel is good. I lost interest after that.
Brian 50:43
Hey, man, I love orangutans, right? I think we might have a little bit of redhead bias over here,
Will 50:51
but long arms and red hair makes me biased. I don't know,
Brian 50:56
but the one thing I like, Okay, so let's actually look at how it's represented in the game. So remember, every one of these creatures that's in the game has a card that's associated with it. They have basically a portraiture of a representative of that species. So there is several different subspecies of chimpanzee, gorillas, orangutans, and each of those have a different abilities. Now, in great apes, there is a card for human. It is not one portrait. It's actually a collection of portraits. There is no ability that's specifically associated with humans. There is no benefit to collecting the human card.
David 51:32
You can be human and you're you just get an extra feet and that's it. You don't have any special abilities.
Jason Wallace 51:37
I mean, given how many specialized adaptations we have. I think that's an oversight.
Brian 51:42
I think it was clearly not it was it. It was an active, conscious choice. It's like we are not going to pick a person to represent all of humanity, and we are not going to pick an ability that represents all of humanity. We're just, we're basically kicking it down the curb. We're not dealing with it. Here's your human you're in the great apes. You can collect it if you want. I don't think there's any bonus points that lets you get you get for collecting humans. It's like, we can't leave them out, because that's wrong, but we're also not gonna let them be the same as everything else.
Jason Wallace 52:12
You make it sound like they were so grudgingly included.
Brian 52:15
It's like, I think they were, I kind of, I'm not kidding, yeah, I think we're like, well, we can't leave them out, but we're not going to put them in the game in the same way.
David 52:25
I think the choice to have a collage instead of a single portrait image is an excellent choice. Yeah, I think that's that's always that's such a difficult because once you start talking about humans, you're in culture territory, and you're in modern culture, and how do you pick a single living culture to represent the entire species that you make it a collage, you skip that issue like doing an ancient human might have been the only way to get around that of like and even then, if you're depicting them as they once lived, yes, are you in? Are they based on particular demographics, living human? How are you but
Brian 53:07
you're forgetting. The obvious solution is, you make them yellow. You just go Simpsons,
David 53:14
that's true. Or Lego, yes, you just make it a lego person.
Jason Wallace 53:16
I think we could have had some special abilities, tool use, endurance running. That's true.
Brian 53:22
Actually, you're right. Bipedalism actually would have been a very easy thing to go with, which is worth talking about, because I know we've all done this. Look at your feet. They are hands, I'm sorry, and it's weird, like primates have four hands, and we tried to turn those hands into feet, and we walk weird. So weird compared to everything. I don't, yes, what else can you say this? Humans walk weird. We just do,
Will 53:49
yeah, no, I absolutely think that should have been the ability, and it could, it could have had some mobility thing of like, you get to you get to re roll a low dice when you want to move, and you get to move farther, because you're a long distance traveler, like that's what humans are good at.
David 54:05
If I didn't know you mentioned the cheek pouch thing, you could also have done the same thing with that, because your hands are free,
Brian 54:15
yeah, for sure, yeah.
Will 54:18
I definitely think that's a little bit of an oversight. I can, I'd like the DND mentality. I get potentially where they were coming from, but that definitely feels like it's missing.
Brian 54:29
Yeah, I think, you know, bipedal and tool using specialists. I mean, that's just, I mean, that's, that's what we are. You gotta explain well. And there's a couple other things, like highly vocal humans are incredibly vocal. But you know, not everybody I understand why they didn't do it. So I guess, okay, I'm already into my nitpick territory. You could have given humans something, right? Yes, okay, that is pretty much in terms of the science we have now crossed the family tree of primates more or less. We have talked about each of the different groups and a little bit of a weirdness on each of them. Is there something that you guys saw in the game that you'd like to talk about, that we haven't talked about?
Will 55:10
I like that the cards focused in on the diverse array of things that primates eat and would give like, here's a food, here's some of the primates that eat this food and focus in on that because we, I think very often it's primates are often very good generalists in that they're not, you know, they're not known as picky eaters, but they do have a wide range of specialties. And you get things like gorillas, which are herbivores, like, mostly, they are specialized for, you know, grazing effectively, like, not like a cow does, but they are eating bamboo and tough foliage, which is a very specialized herbivore of a primate. So we just, I like that they emphasize the diet more to be like they're they're not all just eating the typical stuff that you think of a monkey eating or us eating. They're eating a wide variety of stuff.
Brian 56:09
They're not eating bananas. I don't think bananas in the game, actually. Yeah, they didn't.
David 56:13
I think on the Kickstarter page they say there are no bananas in this game.
Brian 56:19
There were plenty of insects though,
David 56:22
yes, and and I it was really cool because it meant that you'd pick a food card, and the food card would be like a real plant with a scientific name and a portrait. And it means that this game about primates isn't just about primates. No, there's also some plants in there, there's some insects, and I think that that is both fun because right you're learning even more stuff. You're learning things beyond primates, but it also really drives home a really important part about studying ecology and evolution, which is that you can't just study primates, because primates live alongside other species, and they eat other species, and they in order to fully understand any group of animals, you also have to know about other species, because that's their predators or their prey or whatnot.
Jason Wallace 57:17
For me, I want to talk a bit about the bonus cards, because we didn't actually get to see that many due to the nature of the game. I don't think you see that many of the bonus cards in any given game. It's a thick stack of cards, but this is where you have a lot of the the other side about primates. So I'm looking on the Kickstarter here. It has things like fission fusion, which is a certain thing that groups of chimps, I think, will do in terms of restructuring their social networks and such, but it's also where you get a lot of how we interact with primates. You mentioned there's like protective legislation, there's a wildlife veterinarian card. There's other things there that are showing how humans are interacting with primates. And since they're all bonus cards. They're probably the good ways we are interacting with primates. I doubt that there is a habitat destruction card or a bushmeat card.
Brian 58:07
Probably not on the probably not on the heart track. No, I think that that would be a weird, weird way to get points for
David 58:15
well, and Brian mentioned the sort of passive learning. And there are cards that are like China, right? Primates that live in China. And it's just a list of primates that live in China. And I had a moment, I don't remember, I might have been the China it was one of those cards. I had a moment sitting there, and I looked at one of those cards and I went, Oh, I didn't know that species lived in in that part of the world. Oh, that's cool. And that's, you know, that was a thing that I learned along the way,
Jason Wallace 58:42
I think the other thing to throw out is that this is probably the best, the best cited game that we have. Not the others are citing it. But if you look at the back of the rule book, we talk about showing your work and showing your sources. You said, every single card has a citation link to it.?
Brian 58:59
As near as I could tell. This game, this board game, has an extensive references cited section that is longer than many review papers, every card, every dietary card, every behavior, every everything seems to be linked to a an appropriate citation. I actually, I'm curious what citation format they used. I didn't check that the Chicago style,
Jason Wallace 59:24
but it does mean that they did a lot of work to make sure it's accurate. We talk about hard science versus soft science games. This is definitely a hard science game. They wanted to be true to the actual science out there, to the actual reality, while also making a game that was fun to play.
David 59:41
I was reflecting on this while we were talking, you know, going over the rules and such. The last time we were on your podcast, we had played holotype. And holotype is really a game where the mechanics of the game are capturing the scientific process. Yes, right. It's gamified. But it is very much you know you're doing the things that actual scientists do.
Brian 1:00:05
Holotype is about being a paleontologist.
David 1:00:08
Yeah, this game is an interesting approach, because the mechanics aren't trying to be one to one with primate ecology or evolution. So instead, the primate evolutionary tree is the setting for a game that is built to take place in that setting we talked during playing that the tree that is the game board is both a evolutionary tree of primates and a physical, actual tree, right? Like you can climb between the branches and stuff, and in terms of scientific representation, that doesn't make any sense, right? That is not an accurate way to depict either of those things, but it makes a game out of this real scientific depiction of primate evolution. And I thought, I think they did a really excellent job balancing. You made a game where all of the pieces are scientific things, yeah, as opposed to a game where you're like, true, the game is you're traveling through primate evolution. That's not really what they've done here. They just made a game out of the pieces of primate evolution.
Brian 1:01:26
The goal of the game is to learn about primates. The goal is to learn about primates.
Jason Wallace 1:01:31
Yeah, it reminds me a lot about periodic which we did a few episodes back where It's a game where your board is the periodic table. The game is not about the periodic table. That's just the the tableau on which you are playing. Here we have the primate evolutionary tree. Is the game board, even though it's the game itself, the playing of the game is not about that. That is the setting in which you're doing everything.
David 1:01:54
And I really like that. I thought that that was really fun.
Will 1:02:00
Another thing I really liked that they I liked that they included extinct primates in it, not only because Are they part of primate evolution, but from a paleo perspective, extinct primates get talked about very rarely. That's true among
Brian 1:02:17
outside of Homo outside of humans,
Will 1:02:18
yeah, exactly outside of us and outside of, like, some big names like Gigantopithecus and stuff like that, which
Brian 1:02:25
is everybody's poster child for Bigfoot, right?
Will 1:02:27
Yeah exactly. Yeah. Most of your fossil primates just look like another primate to most people, like, unless you know what you're looking at. It's just a different kind of monkey, a different kind of, you know, lemur and you don't get the wooly, you know, baboons and the saber toothed gorillas, like, you don't get these oddball fossil primates that stand out so much that they get attention from the general public. So I like that they were included, because I was even having moments of like, Oh, hey, neat. I have never heard of this guy because I'm not a primate specialist, so I don't know any names outside of the couple of famous ones, like gorilla lemurs and stuff like that. So it was fun getting to see some of that and have a little more appreciation for a fossil assemblage that doesn't usually get much public attention.
Brian 1:03:23
It is. It is really nice, yeah, because, I mean, what is the point of a phylogenetic tree? If you're not going to talk about how you got from here to there, it's not just extants, right?
David 1:03:32
well, and that's also how you build, you know, you were talking about how the different stops along the way on the tree are representative of evolutionary divergence points and point times throughout the evolutionary history of the group. The way we know those times and those points is by looking at fossils, yes,
Jason Wallace 1:03:54
and this is another case where there's way more of those cards in the deck than you will ever get through in a single game, just based on how much food you have to spend, how you have to land exactly on the right spot for them. It's like, we maybe only went through like, what, five to eight extinct primate cards the entire game.
David 1:04:13
Yeah, I was gonna say, I wanna, I wanna say we only ended up purchasing like, three or four between the four of us.
Brian 1:04:19
They're expensive, and we weren't even doing it correctly, right?
Jason Wallace 1:04:24
There's a decent number of them there, and they're include like extinct homo species. I remember seeing Australopithecus was on there.
David 1:04:30
So also we mentioned it here and there, but I just want to give one additional shout out to the ability cards, because all of the ability cards are a real life adaptation of primates turned into a fun game mechanic, right? It's leaping and it's climbing through the trees and food sharing and cheek pouches. And I think that that's such a fun again, it's gamifying real world scientific information. And I think that that's really cool.
Jason Wallace 1:04:59
Yeah. It's in a way that makes sense, because sometimes we've seen cards in other games where, like, they have the name and the ability doesn't really have any logical connection to the thing it's representing. But in this case, they did a pretty good job of matching that. Oh, I can understand how this mechanic represents leaping. So like, leaping lets you, like, jump over other spaces or something like that. And this branch swinging lets you swing from one side to another. And there's other things about being able, like, if you're a certain food specialist, then you can steal the food, or take extra food or something,
Brian 1:05:32
get some food. The social abilities that you'd see a lot of those in the great apes would translate to that social track, that heart track, right? It's like, oh, it's a social bond. So we're going to let you move up that track in a different way. It's like, it's the it's a great way of finding your real thing. What is a fun way of representing the metaphor in what we're doing? And does it make perfect scientific sense? No, but it makes sort of a it's good for the vibes, right?
Will 1:05:58
Well, it's also satisfying. Because, like, not only does it convert to gameplay that is like, Aha, now I get to do a cool thing, but it feels like that also emphasizes, yeah, that's what this group's good at.
Brian 1:06:12
It's the role play. The role play is fun. You get to pretend that you are one of the primates, right?
Will 1:06:17
you get to really appreciate the specializations of, like, yeah, like, you, you got to be a tarsier, or for a moment, so you got to jump like crazy. Because those things are like, like, watching a tarsier move around is like watching a frog. It just goes, and it's gone, and then it just lands somewhere else and clings to the and it's just, they're so cool at it. I like that. The abilities were emphasizing the cool stuff that the primates can do.
David 1:06:44
And I, I think that this style of game you because this is a game where there isn't a goal of the game, right? You can collect points in a variety of different ways. There's different abilities. Everyone's game is a little bit different. Like everyone is collecting different abilities, collecting different cards, there's multiple ways to accumulate points, which I think is a perfect style of game for, a game about evolution,
Brian 1:07:12
about you got different solutions, different niches that you can occupy
David 1:07:17
exactly there's different there's different paths to success. And I think that that's a perfect if this had been a game where there was one goal and everyone was striving for this one specific thing to do, I think it would have been less cohesive with the content.
Brian 1:07:34
It wouldn't have felt like primates. Okay, well, let's move on. Let's do our nitpick corner. So I already talked about mine, and my nitpick is that they didn't give humans any kind of special ability, even though there are some very obvious options, like even just bipedalism, would have been a clear biological thing that you could put on humans. So that's my nitpick. Did anybody else have anything else you don't have to nitpick. Nitpicking is fun nitpicking. You know, we've already mentioned, from my perspective, I take a lot from gaming with science, from Silver Screen science. So this is your little opportunity to have a rant about something about the game that maybe you thought could have been different.
Jason Wallace 1:08:15
And got to say, like, if we talking a game about primates, nitpicking is totally on brand.
David 1:08:19
Absolutely we are picking nits. The only thing that comes to mind because I didn't think about this ahead of time because I forgot, but the first thing that comes to mind is, I think it would be cool if there was more variety of meeples available. So there are four meeples, as we mentioned, each one is a different type of primate on the tree. And this came up the last time we were on the show. I love the role play aspect. Like I my meeple was the bush baby when we were playing, and I happened to be because of where we I was sitting relation to the board. I was near the bush baby side of the tree, and I couldn't really see very well the opposite side of the board, so I said, All right, I'm just going to focus on this side, because this is my tree, and I'm the bush baby, and that's cool. And I think if there were also meeples, because there's only four different types of meeples, and there's six nodes on the tree,
Brian 1:09:16
yeah, there's six. bracnhes like, there's six tips on the tree.
David 1:09:19
So, and at the very least, it'd be cool to have one for each of the branches. But also, if there was a gorilla option, and if there was a variety, I think that would be cool. I think that'd be fun. This is a light nitpick, because I don't, it didn't actually take away from the game, but I think that'd be a fun thing
Brian 1:09:35
to have. This is a this is, honestly, this isn't a nitpick. This is a marketing idea. Selling expansion packs with the new meeples and the new player boards.
David 1:09:38
I wouldn't be surprised if there is that, or if it was like a stretch goal or something on the Kickstarter, because that would be cool.
Will 1:09:53
The only thing that comes to mind for me was that, and we it, we would have to play again with the actual rules. But if you're are only going to pick up food when you land on it, that seems like it's going to be even more difficult to get extinct cards. Yeah, and the fact that you have to land on the space that the extinct primate is on to even get the chance to buy it like and this is purely just, I'm a paleontologist, I want to get the extinct cards. And it feels like there's a lot of barriers in the way to getting the extinct cards I want. I that's so it's it's more just now. But the cards I'm excited to get are the ones that I have to go through multiple hoops to even get a chance to maybe get them if I have the food that I need when I'm able to land on that space
Jason Wallace 1:10:48
and David doesn't beat you by a turn
Will 1:10:49
Exactly. There's lots of hoops. David is one of the hoops.
David 1:10:54
This is how both games. So far, it seems that my preferred way to play a game like this is to roleplay as a character and troll Will,
Brian 1:11:04
hey, I'm feeling very seen right now, you know, but it obviously didn't hurt you. I think you did really well, David,
David 1:11:14
but actually it was a winning strategy this time. Yeah, for sure.
Brian 1:11:17
Trolling Will is always willing. Was always a winning strategy.
Will 1:11:21
You win if you win and you win if you don't.
Brian 1:11:24
Why are you buying the extinct primates with? Why are we collecting food to buy extinct primates? The extinct primates don't need any food. They're already dead.
David 1:11:34
Yeah? Need to. You need to use food to pay your excavators.
Brian 1:11:39
Oh, okay with all that insect protein,
David 1:11:42
yes, that's exactly there's no money in the game honeydew.
Brian 1:11:47
What about you, Jason? You got anything to pick out?
Jason Wallace 1:11:53
My only nitpick is also that humans aren't special. It's like, Oh, come on. So
Will 1:11:59
Well, it's definitely got a little bit of this is one of my common complaints that comes up with like, people recognize the superpowers that cats have all the time, that you know, they can see in the dark, and they're agile, and they have claws, and then dogs are just dogs so much of the time that people don't recognize that. It's like they have one of the most powerful sense of smells on our planet. They also have night vision, and they are incredibly, incredible stamina runners. So, like, I think humans are getting a little bit of treatment. It's like, well, it's a human what can they do? So many things
Brian 1:12:32
I'm winggling the fingers on my hands in front of the camera right now. Like, here, that's a thing. That's a very important thing.
Will 1:12:37
We created a piano, which is all about us. It's just going to the 10 the 11 on how dexterous we are, just showing off. Yeah, like we are incredibly cool animals. It's just very easy to get bored with it because we're around us all the time. Yeah, and I feels like one of those cases,
Brian 1:12:59
I guess Gibbons got the that crazy brachiation ability. It's like, we're doing that with our fingers, right? Yeah, yeah, yeah. Like, okay. Well, let's move on to grades. We are going to combine fun grade and science grade, so you can just do them back to back. I think I've already made it really obvious that I think this is a pure A on science for me and for fun, I I'm just gonna knock it down just a little bit as an A-, because I don't, maybe that's not even fair. No, I'm gonna stick with the A-. I just want to play this game more, which maybe that means I should actually be giving it an A I don't know. Because if, for me, if my grading is, how often do I want to pull it out and play it like I actually from this conversation alone, I want to play this a couple more times. Jason, can we play this a couple more times?
Jason Wallace 1:13:45
Yes, we can.
Brian 1:13:46
Okay, thank you.
Brian 1:13:48
All right. What about you? Jason? What do you think?
Jason Wallace 1:13:51
So I will also give it an A for science. I mean that citation list alone is should merit an A, but also just the quality of the depictions and being accurate in the little things that don't have to be accurate, like the letters and numbers for the points, the spaces on the board which they don't like come out right and tell you this, they're just there. But you can dig, and you can find the information if you want it. I think definitely a for science. I would put it at a B to a B+ for play. I also want to play it again, but I want to play it again to see all the components I didn't get to see the first time. I actually felt that the depth of strategy was shallower than I like that the decision points were relatively simple, and so I prefer more strategic depth in my games than I felt I got out of this. I think it's a beautiful game. I think it was fun to play. I just think I would probably get bored of it after a few go arounds.
Brian 1:14:51
Was it a little bit too random for you? Basically, no, not, but
Jason Wallace 1:14:55
not that. Actually, it's just that the decision points, I think, are relatively. Because you have this one board that's actually fairly small, and there's only, there's literally only six paths you can go up. It's there's not that many things I have to balance to figure out what is the optimal play this time, it rarely felt like I had to make a decision between here are three different things I want, and I can only pick one of them. It was usually like, oh, that's the best choice. That's the best choice. That's the best choice.
Brian 1:15:22
Now I'm curious, because, like I said, the tarsiers only have one ability. So if you definitely want a leaping ability card, all you need to do is go up that tarsier route. You have one for sure. I don't know that's a winning strategy, but it is a reliable one.
Will 1:15:38
I think my, my grade I think would be close to Jason's of A, A+ for science. I'm so blown away by how well they did and the attention. And it's a love letter to primatology, like it's, it's just there's so many cool details and neat examples that they put in there, and then fun wise, it's, yeah, I think somewhere in the Bs, I had fun. I enjoyed it, but I did not feel like, oh, what's the word I'm looking for? Like, like, pumped for my turn. Like it was, it was very much like, I'll just roll and I guess I'll see what happens. Yeah, cuz, like, I if I move with all of them, then that very much decides what I can do. There's not a lot, there's not, like, a huge number of paths, and so much can happen between my turns that there's no point in, like, planning what I'm gonna do, because The food I was gonna get got grabbed, the extinct one I was gonna get got grabbed. So I'm just gonna roll in, and then I will just apply numbers, and then turns over so, like, it there was, I wasn't invested in my turn of, like, Oh, let's see. I've been, I've been planning this, or I've been, you know, getting ready the same way that, like, like, holotype, where I felt like I was, like, all right, I'm aiming for something. I've got a goal in mind, and I'm working toward that over multiple turns. This one was just where the dice roll is and land is what happens.
Jason Wallace 1:17:19
Yeah, the fact that there's no private hand probably makes, probably contributes to that, just because you can't have, like, Oh, this is my thing I'm working towards. And no one else can take this from me. Like, everything's out on the board. It's like, if you don't grab it this turn, someone can grab it before your next turn. What about you David?
David 1:17:41
I am gonna, I'm at this point, saying the same things that everybody else has said, I think A for science Absolutely, extremely well
Brian 1:17:44
consensus,
David 1:17:45
put together and then play, yeah, I'd say a B, maybe a B+. I think it was fun. I think that it's an enjoyable game to play the same way that, like a beautiful looking video game is fun to play because I get to look at it and it's great. I think that there, I agree with some of what Jason was saying, that it feels like my decision making opportunities are a bit limited in this game, that there are things that it would be fun to do, like the extinct primates would be fun to go for, but there's not really much of a way to plan for that. Also, like Jason said, I wish there were ways to see more options in the game with the primates, the extinct primates, with the bonus cards, you for the most part, there's a handful of them available. There's not a lot of ways to dig through them. You don't get them very often. So the game feels and then there's all very limited. There's only 10 rounds, yeah, yeah. And I found myself, as the game was getting close, I was kind of bummed that we were almost done, because I wanted to be able to explore more and do more and build up more resources and stuff.
Brian 1:19:01
That you'd have to play this game many times to really get to see everything the game has to offer. Yeah, I feel
Will 1:19:07
like I'd want to play it for way more than 10 rounds. But if I played it again, I'd just just break the round cap and do it multiple times.
Brian 1:19:17
Just keep, take the rounds out. Just keep shuffling the diet cards.
Will 1:19:20
Just keep, yeah, and then just when we we've hit hit a time, we feel like we're done.
David 1:19:26
All that said, I think that it is a really nice game. I think that I sometimes I find myself I get overwhelmed with a board game, if there's too many options to be made, or if it's too strategy based or too competitive, then it can start to feel a little bit less accessible or a little bit more stressful. So I do like a game where there this is an easy game to play casually, true, right? I don't. I'm not. I don't feel like I'm having to put in a whole lot of thought to it. I don't feel like. I'm having to worry about getting scooped or somebody you know, running away with it. It does feel a bit more friendly and accessible in that way.
Will 1:20:11
Yeah, well, because you can't really play like a wrong strategy if you are moving your primates up the tree, you will eventually get to the end of the tree and get a primate right, even if you're just moving them and rolling dice and like, you will get primates. You're not You're not going to be just shooting yourself in the foot, because it's like, well, you you didn't do this, so you just don't get that thing that you were aiming for. You will get primates. You will get cards. So even just playing it as as un-strategically as possible, by the end of the game, you're gonna have four or five primate cards that you will be your little collection. And that's still fun.
David 1:20:53
I would be interested to play this game with kids. Sure. I think that because, like Jason said, it's not there's there's, there's a bunch of different parts to this game, but the actual gameplay is pretty straightforward and simple to understand. There's not a lot of detailed strategy, but it is. There's a lot of fun in it. There's a lot of really cool pictures, and there's a lot of really evocative abilities, and you have your meeples, which are big and very visually exciting. I think that it feels like it's a fun family game.
Jason Wallace 1:21:26
Yeah, I could see, I almost feel like middle school would be a good area for this, because it's they'd have enough strategic complexity, and they'd be able to really get it. Whereas, if you play this with like, an eight year old, like, okay, there's just a bunch of monkeys and such, but an eight year old, like an eighth grade or something, then it's like gateway primatology. And so
Brian 1:21:48
primatology, not even once. All right, um, you know what? We may not have time to do this, but I did want to ask, and I'm sorry, I know we're already running long. Do you guys have a favorite game or just a game that you really like? Because we've been asking people that I know we're already over, do you have a board game or it doesn't have to be a board game, and it doesn't have to be a favorite, but what's a game that you like?
Will 1:22:15
I don't have a sciencey one that comes right doesn't have to be
Brian 1:22:18
a science game. We literally had, like Monopoly or something like
Will 1:22:22
the one that I've played, like, like board game I've played recently that I haven't gotten to play it as much as I want to, but I've gotten to play the number of times with a number of people, and I really like it is a the alien board game, the escape the Nostromo, something the Nostromo, which is the first movie, Alien movie as a board game. Each person takes control of one of the crew members who has their own ability, and then the alien is an auto unit that moves toward the nearest player.
Brian 1:22:53
It's a true monster. It's just responding to stimuli
Will 1:22:56
exactly so you are just trying to get tasks done. And it's great because it's very this. You're fighting the ticking clock because, like, one of the end things is the self destruct sequence gets activated. So you now have this many rounds before everything goes off. And it's got this very fun. We all are working like it's your turn next you should go do this, because then I can do this. And if you get if you get this to them, they can get it to me, and I can build the thing. And it's, we're planning five turns ahead, because we've got seven turns left. And it feels like the movie. It feels like it captures the movie really well. And I love it.
Brian 1:23:39
It sounds really fun. Actually,
David 1:23:41
it's called fate
David 1:23:42
of the Nostromo.
Will 1:23:42
Fate of the Nostromo. There we go.
Jason Wallace 1:23:45
Yeah, I've played nemesis, which is basically alien with the serial numbers filed off. And it's also fun. It sounds like it plays similarly. Actually.
Brian 1:23:55
I might need to go to the board game cafe and see if they have that. That sounds like a lot of fun.
Will 1:23:59
It's great.
Jason Wallace 1:24:00
How about you? David,
David 1:24:03
um, I the first thing that comes to mind is a game that I played once, many years ago, that I've been thinking about ever since, which was called Pitchstorm, which is a game where the whole premise is it has sort of the that apples to apples thing where one person is the judge and the all the other players are,
Brian 1:24:25
oh, it's like a party game.
David 1:24:26
It's a party game, absolutely. But the premise is that you're pitching movie ideas to, you know, a studio or whoever, and you just have to, like, improvise studio ideas, and then, or improvise movie ideas. And as you're pitching it, they can throw out cards to like, modify your prompt, and you have to adjust it on the fly
Brian 1:24:50
so you get like, studio notes,
David 1:24:52
basically, yeah, it was so much fun. It was just like a fun, goofy improv party game. And I played it one time. Time at a friend's wedding, and that was the only time I played it, and I had a great time. I think I did really well at it, which helps, that helped me to enjoy it, and that, yeah, that game was, it was super fun, and I've been thinking about it for the last or 10 years, or however long that's been okay.
Brian 1:25:18
So now all those common descent listeners that have come to the podcast, you know what to send to their PO Box, right?
Jason Wallace 1:25:24
Theyre gonna get 47 copies of pitchstorm,
David 1:25:29
and then I'll sell them.
Brian 1:25:33
It's all a con, guys,
David 1:25:35
exactly. This is just a pyramid scheme.
Brian 1:25:40
All right. Well, now that we've revealed that we should probably go ahead and wrap up the podcast. Thanks guys, thank you for coming on.
David 1:25:49
Oh, come find us. We are hosts of a podcast called common descent, which is a podcast about paleontology, evolution and the history of life on earth. Every episode, we tackle the main topic suggested by our audience, and we also talk about science news. And occasionally we do little side discussions where we talk about science and movies, and we speculatively evolve monsters during October, we actually, if this is coming out around Darwin Day, we will be timing perfect. Actually, the timing is pretty great because we will be in the midst of releasing a special series in February where we'll be speculatively evolving Pokemon.
Brian 1:26:30
This is pok-E. The series. Is it going to be four Pokemon?
David 1:26:34
We will be doing five episodes where we will be specifically evolved into speculatively evolving legendary Pokemon.
Brian 1:26:42
Oh, fantastic. Okay, all right. Well, everybody look forward to that. Go listen to Common Descent. Go listen to Pok-E. I'm gonna wrap it up there. Listeners, I hope you have a great month and great games.
Jason Wallace 1:26:55
And as always, have fun playing dice with the universe. See ya.
Brian 1:26:57
This has been the gaming of a Science Podcast copyright 2026 listeners are free to reuse this recording for a non commercial purpose, as long as credit is given to gaming of science. This podcast is produced with support from the University of Georgia. All opinions are those of the hosts, and do not imply endorsement by the sponsors. If you wish to purchase any of the games that we talked about, we encourage you to do so through your friendly local game store. Thank you and have fun playing dice with the universe.
Transcribed by https://otter.ai
POKAŻ NOTATKI 🔗
TRANSKRYPCJA 🔗
00:00:00,000 --> 00:00:07,260
Jason Wallace: Brian, hello and
welcome to the gaming with
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00:00:07,260 --> 00:00:09,780
science podcast where we talk
about the science behind some of
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your favorite games.
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Brian: Today, we're going to
discuss primates by green
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butterfly games. Hey, welcome
back to gaming with science.
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This is Brian. This is Jason.
And wait, we've got some other
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people here.
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Will and David, you're back!
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Will: We're back.
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David: Can't get rid of us,
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Brian: no. Well, not that we
would want to actually, this
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whole reason that this entire
episode happened is actually
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00:00:36,260 --> 00:00:38,240
your fault, so please explain
yourself.
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David: Oh, that's true. We this
game was sent to us. We were
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sent it as a gift from one of
our listeners, yeah, oh, we
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should have, we should have
looked up who it was that sent
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it to us. That would have been
really good to get the name.
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Jason Wallace: Thank you,
anonymous. Listener of another
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podcast,
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Brian: common descent. Listener,
whoever you are, thank you and
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make yourself known. You guys
got a game, and you said, Well,
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we know some people who want to
play, who like to play science
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games, and you approached us,
which is totally different,
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because that's not how this
works around here. We usually
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have to chase people down.
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David: We got the gift. I think
it, I think we received it
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shortly after the last time we
recorded with you guys.
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Brian: Oh, wow.
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David: And it was a really cool
because it's the it's a perfect
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game for your podcast?
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Brian: Absolutely.
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David: We thought it would be
super fun, and so, yeah, it was
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one of the first things we did
is we said, hey, do you guys
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want to play this you want to
come back and play this game
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with us?
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Brian: Yep, and we did, and it
was fun. And we even did it the
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weekend of the museum meetup at
Fernbank, which, again, is going
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to date this episode, but
whatever, that's fine. We're
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releasing this episode that will
also be our episode that's
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closest to Darwin Day. So it's
also a good game for Darwin Day.
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So I'm excited to talk about
this game. It has a huge amount
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of science content, and I'm
excited about the conversation
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we're going to get to have about
primates and how they're weird.
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But before we get into that, why
don't we do a little bit of
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science banter? Anything you
guys would like to talk about?
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Will: One that's on my mind
because I literally just
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finished taking notes on it for
one of our news sections, which
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will come out before this. So it
won't be, I won't be spoiling
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our news. There was a study on
dung beetles that have evolved
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to be necrophageous. So eating
dead bodies,
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Brian: Did they roll them up
into little balls?
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Will: Yeah. And this is a thing
that I was aware of. We talked
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about this in the decomposing
episode, there are beetles that
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basically roll up a bit of a
meatball and roll it away, bury
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it and let their young feet off
of it,
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Brian: okay,
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Will: instead of dung, yeah,
meatballs.
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Brian: That's a different
meaning of meatball. Yep.
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Will: And there was, there's a
group of dung beetles that have
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evolved to do this, and they
studied it by finding those
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underground
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Brian: meat?
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Will: open like like like
burrows that they used to there
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are Ichnofossils, trace fossils
of these burrows that have
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preserved. And you can tell
which kind of beetle does it,
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because they build the burrow
differently. And so they were
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able to figure out the timing of
the evolution. Because
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originally the idea was that,
well, when the big herbivores
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that the dung beetles were
eating the dung of died, they
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had to switch to something else.
And so during the megafaunal
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extinction not too long ago in
our earth's history. That must
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have been when the beetles
switched over. But when they
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looked at the dating, it found
out no they were eating meat
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well before the big herbivores
started dying out. So what it
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seemed is more likely, is there
were so many herbivores and so
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much dung and so many dung
beetles that competition for
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some dung beetles to have to
start doing something
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differently, because there was
too much competition and too
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much to go around. So the
herbivores now were just feeding
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dung beetles while alive and
then flesh eating dung beetles
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while dead.
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Brian: What an unusual form of
niche partitioning, and also
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meatball trace fossils!
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David: Yes, yeah. Cool.
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Jason Wallace: So which, which
megafauna mass extinction. Was
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this? Is this like dinosaur mass
extinction, or is this like
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10,000 years ago mass
extinction?
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Will: Yeah, yeah. The 10,000 the
10,000 years ago with the
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mammal, megafauna, mass
extinction. This was a study
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focused on South America. So
this would have been a lot of
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the American big animals that
would have been these dung
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beetles, would have been living
alongside of, of, like big
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marsupials and things like that.
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Brian: Were there coprophagous
organisms that are known from,
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like the Jurassic I know we like
to talk about how sauropods must
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have been crazy ecosystem
engineers, but they must have
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been producing huge amounts of
waste.
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David: There are dung beetle
fossils in coprolites in the
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fossil record. I think they go
back to the Mesozoic, although
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I'm off the top of my head, I'm
not sure. But there are specific
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there are dung ball fossils,
like coprolites that are
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specifically rolled up into
balls and have often dung beetle
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larval burrows inside
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Brian: interesting. So I would
be it would be absolutely insane
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if basically, the origin of dung
beetles corresponds with
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sauropods. Because, of course,
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Will: when it's like someone was
definitely doing the job, I just
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don't know which group of
insects it was, because how
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could you not take advantage of
that?
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Brian: All right, what about
you, Jason, you said you found
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the thing too.
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Jason Wallace: Yes. So I was
looking at things about
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primates, and I found one about
humans recently, which were
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primates. So that counts. This
was a recent one on our peak
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energy expenditure. So
basically, there's the question
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of, what is the capacity for
human like endurance, like, how
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much, many calories can you
actually burn sustainably? And
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so they took a bunch of like,
high endurance performance
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athletes, like people that are
doing all sorts of crazy
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endurance feats, and they gave
them a bunch of labeled heavy
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labeled isotopes, okay, heavy
hydrogen, heavy oxygen. So they
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could trace it, you
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Brian: got to have that nice,
sweet heavy water.
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Jason Wallace: Yes. So and
again, I don't know all the
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details, suffice to say, let
them determine how much they
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were metabolizing, how much they
were how many calories they were
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burning. And they found that for
these extreme athletes, the
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limit was about two and a half
times their basal rate. So your
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basal metabolic rate is how much
your body burns when you're just
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lying there. It's how much it
takes to pump your heart and to
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breathe and to maintain your
organs and such, and they've
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known that. So in short bursts,
you can go up to like, 10 times
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that amount if you're doing like
a super, like a super endurance
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run, like, I know someone who
did a 24 hour run. I think he's
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a little crazy, but he did it.
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Brian: I'm sorry. What?
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Jason Wallace: you run for 24
hours. That's that's the goal.
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No You don't
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David: thank you. I don't want
to run. I don't want to run for
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24 seconds. Yeah.
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Jason Wallace: The thing is,
when you do that, you're
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actually burning calories faster
than you can metabolize them in
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you cannot digest food fast
enough to replace those
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calories. So that's not
sustainable. So they found that
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over the course of like six
months, as these people were
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doing their hyper endurance
stuff, it averaged out to about
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two and a half times, and that
when they were performing their
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really high endurance stuff,
they subconsciously cut down on
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other things like fidgeting or
walking around or other stuff.
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So they cut back on their other
caloric expenditure in order to
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keep it to about that amount.
And the hypothesis is that
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that's about as fast as you can
actually metabolize calories,
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because it takes calories to
digest your food. And the
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thought is that about two and a
half times your basal rate is
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probably as much as you can
physically ingest and absorb at
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your peak. And so that's the
hypothesis anyway. Obviously,
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there's other stuff to be
proven, but they they seem to
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have done some good work. So,
okay, this is the limit of how
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far over the long term you can
actually burn
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David: Interesting, interesting.
Bad news for speedsters.
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Jason Wallace: Yeah, then you
just tap into the speed force.
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And that's a force, a source of
infinitre energy right?
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David: This is why the Flash has
the Speed Force is to overcome
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force is actually physiological
limitations? Yes,
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I'd be fascinated to know, and I
don't know how we would do this,
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but to see what that kind of
study would find in other
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species, is their version of
this? Different? Are they able
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to maintain a higher activity
level.
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Brian: So I think the best
surrogate for this study is
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probably cats.
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David: Yeah, well, and dogs are
interesting. I was gonna say
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dogs, because cats, even modern,
even wild cats, are not very
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active animals like lions are
famous for they sleep like 18
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hours a day or something, right?
They really are "rest most of
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the day and then do some bursts
of activity". Dogs, I think,
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would be an excellent
comparison, because dogs
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actually have a lot of the same
physical adaptations as humans,
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for mobility and for traveling
and for covering long distances.
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They're cursorial animals, as we
are. And dogs would also be
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nice, because you can train a
dog to do whatever you need it
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to do for this.
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Brian: Cursorial means running?
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David: Cursorial means adapted
for running. So horses are
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cursorial dogs and wolves, all
canines are cursorial and common
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adaptations you see across those
three groups include large lung
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capacity certain types of
thermoregulatory. Very you know,
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we sweat, dogs pant, these very
particular adaptations for
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maintaining body temperature and
the shape of our legs. Dogs,
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horses and humans, all have very
long legs that tend to also be
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very thin. One of my favorite
things to compare if you if you
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have a cat and a dog handy, and
you look at the shape of the
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limbs and a cat and a dog, dog
legs almost all the muscles up
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on the top, and then it becomes
this stick toward the end. And
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the fingers on the paws are long
and in and narrow. The foot is
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sort of long and narrow. If you
look at a cat, their arms tend
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to be muscular all the way down.
Their arms are much more
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flexible and their paws are a
little bit wider and shorter,
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because cats are grapplers.
Yeah, cats are using their arms
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to wrestle and grab and pull dog
arms are really built to do one
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thing, and that is to walk. That
is to move. And they're really
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Jason Wallace: And so humans
would be the only cursorial
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efficient at it.
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primate. Yes, like I've seen
other primates try to run, it
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doesn't work out so well.
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David: No, we are actually.
There's a bunch of hypotheses
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that we are specifically adapted
for running, not just for
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walking on two feet, but that
some of the anatomy of our
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especially our lower bodies, is
specific, not good for walking,
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but specifically good for
running. We are running adapted
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primates.
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Brian: Well, I don't think we
could ask for a better
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transition into the discussion
to this game, so I think we
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should take advantage of that
and and start talking about
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primates the board game. I'm
going to start by introducing
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the game. We're going to, you
know, deal with that particular
216
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challenge and how the game
works. And then we're going to
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jump into a conversation about
what is a primate, where did
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00:12:01,440 --> 00:12:04,920
they come from, and how do we
relate to the rest of them? As
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00:12:04,920 --> 00:12:10,425
you know, weird, very weird,
bipedal primates. Okay, so
220
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primates is a game that was
designed by Derek Coons. I
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00:12:14,745 --> 00:12:18,885
looked this person up a little
bit. So he is a graduate of
222
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Miami University in Ohio,
another computer scientist
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00:12:22,245 --> 00:12:24,945
person who made his way into
board games, but actually was
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00:12:24,945 --> 00:12:29,190
one of the founding members of
Mercy for Animals, so very
225
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interested in sort of animal
rights and that aspect, which
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actually you can see some of
that reflected in the game. So
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I'm not sure what inspired the
creation of primates, but I'm
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very glad that it did, because
this is an incredibly detailed
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game about primates and primate
evolution. So what does the game
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look like? You have a it's a
very space hungry game. Let's
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start with that, like when we
all sat down to play, it took
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the majority of the table to
sort of just lay this out. And
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there's a reason for that. You
have a large, beautifully
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illustrated, simplified
phylogenetic tree of the history
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00:13:05,055 --> 00:13:09,495
of primates. It's split down
into six major branches. The
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reason that the board is so big
is you've got six different
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groupings of primates, and these
are regular playing playing,
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regular size playing cards. So
you can kind of imagine, if
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00:13:18,180 --> 00:13:20,580
you're going to stack up six of
these side by side, it's just
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going to take up some space. You
have slightly oversized cards as
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well that are going to represent
extinct primates. So the tree is
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split into six groups. We're
going to come back and we're
243
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going to talk about all those
groups later. In more detail,
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you've got oversized, chunky,
wooden meeples representing, I'm
245
00:13:36,660 --> 00:13:39,165
trying to remember what all of
them were. There's an orangutan,
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for sure. I think there's a bush
baby. There's definitely a lemur
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in there at some point. Or maybe
it was a tarsier, I don't know.
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I'm sure they were trying to
pull from across the primate
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family tree.
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Jason Wallace: I will say the
meeples are the best part of
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this game. They are the most
adorable meeples I've ever seen.
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Brian: They are very good. So
the board is a phylogenetic tree
253
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of primates and how they relate
to one another, but it's also
254
00:14:04,860 --> 00:14:08,640
representing a real, physical
tree at the same time. So the
255
00:14:08,640 --> 00:14:10,860
goal of the game is to take your
little meeples, and you're
256
00:14:10,860 --> 00:14:14,220
moving them up the branches to
the top of each of these six
257
00:14:14,220 --> 00:14:18,240
different extant primate
families. When you get to the
258
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top, you get to take one of the
cards that is there, and that
259
00:14:21,585 --> 00:14:24,465
card will represent a member of
that family, and usually will
260
00:14:24,465 --> 00:14:29,145
tie it to a specific ability. So
for instance, orangutans, if you
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get the orangutan card under the
great apes, it has an ability
262
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called tree swaying, which lets
you jump from branch to branch
263
00:14:35,685 --> 00:14:38,385
on the phylogenetic tree, which
we think is a wonderful
264
00:14:38,385 --> 00:14:42,705
representation of that ability.
There may be things that are
265
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affecting their ability to
collect food, or stuff like
266
00:14:44,910 --> 00:14:50,250
that. Positioned on the tree,
you'll have little primate skull
267
00:14:50,250 --> 00:14:53,490
icons that are representing
extinct primates along those
268
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different lineages. And you're
also going to populate with
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different sort of food tokens.
And there are, I think it's
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animal protein, there's plants,
fruits, and then there's like a
271
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wild card that's supposed to be,
like, saps or exudates or
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something like that. I think
it's a wild card because
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sometimes you're licking
honeydew, which is just what
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comes out of the back of an
insect. So it's kind of
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vegetable, it's kind of animal,
it's both. It's a wild card,
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Jason Wallace: post processed
vegetable.
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Brian: Yeah so let's see the
movement of your primates up the
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tree is actually something where
you it is a roll to move, kind
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of it's still very strategically
choice. It's not Candy Land. So
280
00:15:32,000 --> 00:15:35,000
you're going to roll three dice.
They have either one, two or
281
00:15:35,000 --> 00:15:38,060
three on them. You can either
move all three of your little
282
00:15:38,060 --> 00:15:42,080
primate meeples on different
branches, or you can move, use
283
00:15:42,080 --> 00:15:45,305
two dice and move one of your
your meeples, an extra far
284
00:15:45,305 --> 00:15:47,825
distance. When you get to the
top of the tree, you get to
285
00:15:47,825 --> 00:15:51,245
collect a card. The only other
mechanic is, if you rest, you
286
00:15:51,245 --> 00:15:54,365
can get these bonus cards. And a
lot of those have this sort of
287
00:15:54,365 --> 00:15:56,525
if you think about Mercy for
Animals, a lot of those are
288
00:15:56,525 --> 00:15:59,885
about legislation to protect
animals or to protect primates.
289
00:15:59,885 --> 00:16:02,705
Or that's where you'll also get
your set mechanics where you're
290
00:16:02,885 --> 00:16:06,024
trying to collect. You'll get
extra points for collecting all
291
00:16:06,024 --> 00:16:08,810
of the primates from China, or
something like that, or other
292
00:16:08,810 --> 00:16:12,050
sort of interesting groupings.
When you collect those, there's
293
00:16:12,050 --> 00:16:14,810
this secondary track called the
heart track. You can also get
294
00:16:14,810 --> 00:16:18,410
points from that. Most of your
points are going to come from
295
00:16:18,470 --> 00:16:21,830
collecting your primates at the
top, collecting your little
296
00:16:21,830 --> 00:16:26,570
bonus primate sets and your
heart track that runs across the
297
00:16:26,570 --> 00:16:30,335
bottom. And I think that's all
the ways you get points in this
298
00:16:30,335 --> 00:16:32,195
game. Jason, what am I
forgetting?
299
00:16:32,855 --> 00:16:35,315
Jason Wallace: No, I think that
mostly covers it. You've got
300
00:16:35,315 --> 00:16:37,895
your your primary points you get
from picking up the various
301
00:16:37,955 --> 00:16:41,495
extant or extinct primates.
You've got your bonuses, you've
302
00:16:41,495 --> 00:16:44,315
got the heart track, and I think
you may have some bonuses for
303
00:16:44,315 --> 00:16:47,255
food at the end. You haven't
eaten, but you use the food to
304
00:16:47,255 --> 00:16:50,315
buy various other things. So
it's a resource, but it's also
305
00:16:50,315 --> 00:16:51,275
worth points at the end.
306
00:16:51,635 --> 00:16:52,067
Brian: Yeah, usually that's
true. Whenever there's some
307
00:16:52,067 --> 00:16:52,088
resource, they usually throw a
couple extra points. If you got
308
00:16:52,088 --> 00:16:55,220
a bunch of those sitting around,
usually it's only going to be
309
00:16:55,220 --> 00:17:01,220
there to help break ties. You're
never gonna win a game from
310
00:17:01,220 --> 00:17:03,500
hoarding a bunch of like, food
cubes.
311
00:17:03,980 --> 00:17:06,260
Will: I don't can attest that's
where most of my points came
312
00:17:06,560 --> 00:17:09,020
from. When we played, that was
where most of my points were
313
00:17:09,020 --> 00:17:11,540
from. Was my leftover food. Oh,
okay.
314
00:17:11,540 --> 00:17:15,086
Brian: But actually, this is the
different from when we played
315
00:17:15,086 --> 00:17:15,905
holotype. Because I think you
spanked everybody in holotype.
316
00:17:16,325 --> 00:17:19,265
Yes, that one, I did well. But I
think in this version, I think
317
00:17:19,265 --> 00:17:22,685
David spanked everybody if I'm,
if I'm remembering correctly,
318
00:17:22,805 --> 00:17:25,925
David: I think me, Jason and I,
I feel if I remember correctly,
319
00:17:25,925 --> 00:17:27,605
we were sort of neck and neck,
320
00:17:27,605 --> 00:17:29,285
Jason Wallace: yeah, and I
honestly don't remember which
321
00:17:29,285 --> 00:17:31,745
one of us was ahead. I also
don't. I think the difference
322
00:17:31,745 --> 00:17:35,405
was like, Yeah, David and I were
up ahead, and then the rest, you
323
00:17:35,405 --> 00:17:36,485
other two were way behind.
324
00:17:36,485 --> 00:17:42,590
Brian: Sorry, I was just
enjoying the game. That's my
325
00:17:42,590 --> 00:17:46,430
That's the excuse I always get
for why I lose pretty much every
326
00:17:46,430 --> 00:17:46,910
time we play.
327
00:17:47,930 --> 00:17:49,910
David: We sat down before we
played. Brian was like, I
328
00:17:49,910 --> 00:17:59,150
haven't played in a while. So
the classic video gaming excuse,
329
00:17:59,270 --> 00:18:01,730
Brian: yeah, this controller is
clearly broken.
330
00:18:03,170 --> 00:18:04,910
Will: I'm not used to this kind
of controller.
331
00:18:05,920 --> 00:18:08,800
Brian: So we were playing where
if you were putting your meeple
332
00:18:08,860 --> 00:18:11,320
along the traffic, you were
running up a thing, you'd pick
333
00:18:11,320 --> 00:18:13,600
up all the food along that
track. That's how we were
334
00:18:13,600 --> 00:18:18,460
playing the game. That is wrong,
by the way. It's the only reason
335
00:18:18,460 --> 00:18:21,280
I know it's wrong. And
unfortunately, this is just rule
336
00:18:21,280 --> 00:18:24,880
books are hard to write. There's
a card that I found, and it's
337
00:18:24,880 --> 00:18:28,585
actually for the cheek pouch,
which is in an Old World monkey
338
00:18:28,585 --> 00:18:31,405
trait, which gives you the
ability to pick up all of the
339
00:18:31,405 --> 00:18:34,585
food as you go by, which is the
only way that I found out that
340
00:18:34,585 --> 00:18:35,605
we were doing that wrong.
341
00:18:35,725 --> 00:18:37,705
Jason Wallace: Yeah, we looked
at the rule book for like, two
342
00:18:37,705 --> 00:18:40,585
minutes trying to figure that
out and compare wording at one
343
00:18:40,585 --> 00:18:43,045
place and another. So I'm going
to put that down to poor wording
344
00:18:43,045 --> 00:18:44,245
in the wording in the rule book.
345
00:18:44,245 --> 00:18:46,105
Brian: I mean, like I said, rule
books are hard to write. They
346
00:18:46,105 --> 00:18:50,005
just are. It was very clear that
you had to stop on the location
347
00:18:50,005 --> 00:18:53,650
of where an extinct creature was
located to pick it up. It was a
348
00:18:53,650 --> 00:18:56,110
little less clear about if you
had to do that for food. But
349
00:18:56,110 --> 00:18:59,050
evidently, you were have to, you
have to actually choose to stop
350
00:18:59,050 --> 00:19:02,050
to collect the food. You don't
just get it for walking by it.
351
00:19:02,470 --> 00:19:04,570
David: That's interesting,
because that would have changed
352
00:19:04,570 --> 00:19:07,090
it quite all. You would have
ended up with a lot less food.
353
00:19:08,170 --> 00:19:12,070
Another thing that I maybe you
mentioned this, the game has a
354
00:19:12,070 --> 00:19:13,390
set number of turns.
355
00:19:13,390 --> 00:19:15,535
Brian: It's only 10 rounds in a
4-player game.
356
00:19:15,535 --> 00:19:19,735
David: It's only 10 rounds. And
that was one of that was part of
357
00:19:19,735 --> 00:19:22,795
the logic. Why we figured, oh,
it must be you pick up the food
358
00:19:22,795 --> 00:19:26,515
as you go, because otherwise
you're really food is a really
359
00:19:26,515 --> 00:19:27,475
limited resource.
360
00:19:27,600 --> 00:19:30,300
Brian: You'd have to be much
more strategic and purposeful
361
00:19:30,300 --> 00:19:32,880
about your movement. But even
then, it seems like you would
362
00:19:32,880 --> 00:19:35,640
really struggle to get some of
those more expensive cards. Like
363
00:19:35,640 --> 00:19:38,280
you'd have to actively go for
them. Like, I think the
364
00:19:38,280 --> 00:19:41,520
Gigantopithecus card, I think
you're using your food to buy
365
00:19:41,520 --> 00:19:43,680
these extincts that are out
there.
366
00:19:43,860 --> 00:19:46,260
David: right, I wouldn't have
been able to steal it from will.
367
00:19:46,680 --> 00:19:48,480
Will: No, no, that's right. A
better game.
368
00:19:51,040 --> 00:19:53,680
Brian: I do say that honestly,
with the board game, as long as
369
00:19:53,680 --> 00:19:56,440
everybody's playing by the same
rules, it's fine, right? And we
370
00:19:56,440 --> 00:19:58,720
were definitely all playing by
the same rules, it just would
371
00:19:58,720 --> 00:19:59,920
have been a little different.
372
00:20:00,540 --> 00:20:04,020
Will: Yeah, yeah. Just been a
lower point point total at the
373
00:20:04,020 --> 00:20:06,120
end, but the gameplay would have
been the same,
374
00:20:06,360 --> 00:20:08,400
Jason Wallace: yeah, for sure.
And I will say, like, the
375
00:20:08,940 --> 00:20:12,120
gameplay on this is pretty
straightforward. It's like, once
376
00:20:12,120 --> 00:20:15,480
you set up everything, like you,
you roll your dice, you move
377
00:20:15,480 --> 00:20:19,560
your primates, you kind of, you
can aim for some things and try
378
00:20:19,560 --> 00:20:22,700
to get them certain ways and
such. But it's, there's it's not
379
00:20:22,700 --> 00:20:26,120
a super complex game. It's like,
we've had some games on the
380
00:20:26,120 --> 00:20:30,020
podcast that are very
complicated. I'm thinking like
381
00:20:30,080 --> 00:20:33,920
Earth or genotype is fairly
complex, even in terms of just
382
00:20:33,920 --> 00:20:37,400
how the game plays out. This is
a fairly simple game, roll the
383
00:20:37,400 --> 00:20:40,840
dice, move your primates, pick
up cards. Doesn't take long to
384
00:20:40,840 --> 00:20:41,800
kind of figure it out.
385
00:20:41,000 --> 00:20:45,500
Brian: And like all the best
games, the game is fun, and the
386
00:20:45,500 --> 00:20:48,320
learning happens by accident,
because when you flip through
387
00:20:48,380 --> 00:20:52,580
entire deck of like, Oh, these
are all Old World monkeys. These
388
00:20:52,580 --> 00:20:54,740
are how they're related to one
another, and this is how they're
389
00:20:54,740 --> 00:20:57,560
related to Gibbons, and this is
how they're related to this. And
390
00:20:57,560 --> 00:20:59,840
these are the extinct things
that came on their line. And
391
00:20:59,840 --> 00:21:03,680
here are the things that they
eat. You're just gonna learn
392
00:21:03,680 --> 00:21:06,005
that by playing primates. I
mean, I'm getting ahead of
393
00:21:06,005 --> 00:21:09,245
myself, because I'm gonna come
back to I'm already making my
394
00:21:09,245 --> 00:21:12,545
argument for why i What kind of
grade you might be predicting
395
00:21:12,545 --> 00:21:14,705
this game is gonna get when we
get to that part of the
396
00:21:14,705 --> 00:21:18,605
conversation. But we have two
paleontologists on this podcast,
397
00:21:18,605 --> 00:21:21,785
and we have a game that is about
evolution, Earth history and
398
00:21:21,785 --> 00:21:25,085
extinct primates. So Will,
David, I would like to if it's
399
00:21:25,085 --> 00:21:28,685
okay, we can start talking about
the science here. Can you tell
400
00:21:28,730 --> 00:21:31,790
me about the history of
primates, and in particular, the
401
00:21:31,790 --> 00:21:34,610
primate niche and its history?
402
00:21:35,660 --> 00:21:39,620
David: Sure, primates, so in the
grand sort of picture of
403
00:21:39,620 --> 00:21:44,380
evolution, mammals get their
start around 200 million years
404
00:21:44,380 --> 00:21:47,320
ago, right at the beginning of
the age of dinosaurs. And
405
00:21:47,320 --> 00:21:51,760
primates get their start after
the age of dinosaurs. So
406
00:21:51,760 --> 00:21:55,420
primates, from our evidence from
the fossil record and also
407
00:21:55,420 --> 00:22:00,600
evidence from the genetic
comparisons with other species,
408
00:22:00,780 --> 00:22:05,700
it looks like primates really
sort of came into their own
409
00:22:06,180 --> 00:22:11,580
around 60, 65 million years ago,
in the aftermath of the mass
410
00:22:11,580 --> 00:22:17,340
extinction that ended the Age of
Dinosaurs, the earliest primates
411
00:22:17,340 --> 00:22:23,300
were closely related and very
similar to some early rodents,
412
00:22:23,360 --> 00:22:27,560
and this sort of group of
mammals that were relatively
413
00:22:27,560 --> 00:22:32,900
small, probably some tree
climbing ability, right? There
414
00:22:32,900 --> 00:22:36,740
are a lot of rodents today.
There are a lot of carnivorans,
415
00:22:36,740 --> 00:22:41,800
things like raccoons, that are
not fully tree dwellers, but
416
00:22:41,800 --> 00:22:45,220
they're able very comfortably to
go up and down, in and out of
417
00:22:45,220 --> 00:22:51,040
trees. Early primates, including
groups like the plesiodapiforms,
418
00:22:51,040 --> 00:22:55,780
which are considered to be maybe
the earliest primates, maybe
419
00:22:55,780 --> 00:23:02,460
cousins of the earliest primates
were beginning to develop these
420
00:23:02,520 --> 00:23:07,740
arboreal adaptations, right,
anatomical specializations for
421
00:23:07,740 --> 00:23:11,520
spending almost all your time in
the trees
422
00:23:11,840 --> 00:23:13,280
Will: compared to squirrels a
lot?
423
00:23:13,280 --> 00:23:15,680
Brian: Yeah, I was just about to
say, like, I've always heard
424
00:23:15,680 --> 00:23:18,800
that, like our oldest primate
ancestors were more like
425
00:23:18,800 --> 00:23:20,780
squirrels than anything else.
426
00:23:21,200 --> 00:23:24,740
David: Yeah, and squirrels are a
great comparison, because they
427
00:23:24,740 --> 00:23:29,420
are extremely arboreal A and B.
You know, being a tree dweller
428
00:23:29,420 --> 00:23:35,120
full time has the benefits of
being able to navigate an
429
00:23:35,120 --> 00:23:39,380
environment that not many other
animals can navigate, being able
430
00:23:39,380 --> 00:23:43,780
to get up off the ground and
away from the many dangers that
431
00:23:43,780 --> 00:23:47,020
can be present on the ground.
Squirrels are a really
432
00:23:47,020 --> 00:23:50,860
interesting comparison, because
squirrels are uniquely adapted
433
00:23:50,860 --> 00:23:56,260
for going up and down trees.
Squirrels are famously able to
434
00:23:56,260 --> 00:24:02,040
run, just run straight up and
down a tree. Their I think their
435
00:24:02,040 --> 00:24:06,660
wrists turn outward in a way
that most animals don't. Okay,
436
00:24:06,660 --> 00:24:11,880
so squirrel, it's you think of
like a raccoon will climb sort
437
00:24:11,880 --> 00:24:14,340
of up and they're grabbing and
they're stepping kind of the way
438
00:24:14,340 --> 00:24:18,240
we would. Squirrels can fully
just run vertically.
439
00:24:18,420 --> 00:24:21,560
Brian: That's true. They kind of
sprint up a tree you don't see
440
00:24:22,520 --> 00:24:26,720
Will: they can also sprint down
the tree. Yeah, they can just
441
00:24:26,720 --> 00:24:30,680
move. And their feet also can
kind of rotate, so that they
442
00:24:30,680 --> 00:24:36,500
have hands and feet going in all
four directions, so they just
443
00:24:36,500 --> 00:24:41,200
have a four direction grip on
the tree, and can just Velcro to
444
00:24:41,200 --> 00:24:41,440
it.
445
00:24:41,740 --> 00:24:46,840
David: Okay, I won't even run
down the stairs. Squirrels are
446
00:24:46,840 --> 00:24:47,800
really impressive.
447
00:24:48,340 --> 00:24:50,920
Brian: So those early primates,
did they have sort of what we
448
00:24:50,920 --> 00:24:54,820
would consider like the primate
hand setup, or the early version
449
00:24:54,820 --> 00:24:57,100
of that, with the fingers and
opposable thumb?
450
00:24:57,600 --> 00:25:01,440
David: Yes, I believe off the
top. Top of my head, I believe
451
00:25:01,440 --> 00:25:06,600
in early primates, we see
evidence for the at least the
452
00:25:06,600 --> 00:25:11,700
beginnings of grasping hands
like we have, which, again, not
453
00:25:11,700 --> 00:25:14,100
unique to primates, right?
Raccoons have that a lot of
454
00:25:14,100 --> 00:25:19,320
rodents have, that the
beginnings of specialization for
455
00:25:19,320 --> 00:25:24,525
plant eating. Early primates
were going after plant foods. I
456
00:25:24,525 --> 00:25:30,405
want to say long and probably
prehensile tails are something
457
00:25:30,405 --> 00:25:34,725
that shows up very early on.
There is also genetic evidence
458
00:25:34,725 --> 00:25:40,425
to suggest that enhanced color
vision is something that is
459
00:25:40,485 --> 00:25:44,370
evolved deep in the primate
family tree. Most mammals have
460
00:25:44,370 --> 00:25:48,030
relatively limited color vision,
not black and white, but
461
00:25:48,150 --> 00:25:50,370
basically, most mammals are
effectively color
462
00:25:50,370 --> 00:25:52,950
Jason Wallace: red, green, color
blind,
463
00:25:52,950 --> 00:25:55,710
David: color blind, red, green,
color blind. Primates are
464
00:25:55,710 --> 00:25:59,490
unusual. Primates are not we
have three we're trichromatic,
465
00:25:59,490 --> 00:26:04,170
right? We can very clearly see
reds, greens, blues, etc. That
466
00:26:04,170 --> 00:26:07,950
seems to be something most most
of us, yes, present company
467
00:26:08,055 --> 00:26:13,515
excluded. That's another thing
that evolved early on, possibly
468
00:26:13,515 --> 00:26:18,375
to help identify fruits and
other food stuffs that would be
469
00:26:18,375 --> 00:26:19,215
up in the trees.
470
00:26:19,840 --> 00:26:23,980
Brian: So our nocturnal mammal
ancestors presumably lost one
471
00:26:23,980 --> 00:26:28,060
three color cones, and actually,
mammals had to re evolve like
472
00:26:28,060 --> 00:26:32,860
basically, through gene
duplication and adaptation, have
473
00:26:32,860 --> 00:26:37,300
re evolved the ability to see in
three colors, if you look at
474
00:26:38,320 --> 00:26:42,820
like birds, for instance, never
lost that original trichromy.
475
00:26:43,719 --> 00:26:47,919
David: Most vertebrate animals
have better color vision than
476
00:26:48,219 --> 00:26:52,119
really that we do right.
Reptiles tend to be three or
477
00:26:52,119 --> 00:26:57,399
four right, trichromat or
tetrachromat. A lot of insects
478
00:26:57,519 --> 00:27:00,279
have better color vision. A lot
of fish have better color
479
00:27:00,399 --> 00:27:03,479
mammals really did downgrade in
that regard.
480
00:27:03,960 --> 00:27:06,900
Brian: We had to get it back. We
had to Panda our thumb
481
00:27:06,900 --> 00:27:09,360
back.Pandas thumb our way to
trichromy.
482
00:27:10,200 --> 00:27:12,480
Will: And some people have
hypothesized that that may be
483
00:27:12,480 --> 00:27:17,220
why, compared to like reptiles
and birds and insects, why
484
00:27:17,220 --> 00:27:18,540
mammals are so dull, colored.
485
00:27:18,540 --> 00:27:19,560
Brian: Oh, why we're so boring
486
00:27:19,560 --> 00:27:23,340
Will: that you don't get a lot
of brightly red and blue and
487
00:27:23,340 --> 00:27:28,260
yellow mammals, because it's not
as useful for us compared to
488
00:27:28,260 --> 00:27:32,400
those other animals that can see
the vibrance of those colors
489
00:27:32,400 --> 00:27:35,385
much better than the average
mammal. So you get a lot of
490
00:27:35,445 --> 00:27:36,525
brown mammals.
491
00:27:36,705 --> 00:27:38,565
Brian: and that's why mammals
are so stinky.
492
00:27:41,380 --> 00:27:45,340
David: And also, if you think
about what are some of the
493
00:27:45,400 --> 00:27:49,120
exceptions mammals that are
using Reds and Blues for
494
00:27:49,120 --> 00:27:53,860
display, it's primates, right?
It's baboons, it's mandrills,
495
00:27:53,860 --> 00:27:55,660
it's things like that, yeah,
496
00:27:55,960 --> 00:27:58,540
Jason Wallace: okay, so you say
that the primates really got
497
00:27:58,540 --> 00:28:03,300
their start right after the
after the dinosaur extinction,
498
00:28:03,720 --> 00:28:06,360
which immediately brings to
mind, like, Okay, that sounds
499
00:28:06,360 --> 00:28:10,140
like they are occupying a niche
that got vacated as part of that
500
00:28:10,140 --> 00:28:12,060
extinction. Is that correct?
501
00:28:12,480 --> 00:28:14,760
Brian: I mean, what was there
before? Like, there were large
502
00:28:14,760 --> 00:28:17,340
herbivores and large carnivores
and burrowing things and all
503
00:28:17,340 --> 00:28:21,260
kinds of things. Like, was there
a primate niche before primates,
504
00:28:21,260 --> 00:28:24,860
or did they invent the niche
alongside with the development
505
00:28:24,860 --> 00:28:26,660
of angiosperm trees?
506
00:28:27,740 --> 00:28:33,020
David: Well, that is you've hit
on. The key point here is that
507
00:28:33,020 --> 00:28:36,680
part of what probably allowed
them to evolve was the loss of
508
00:28:36,680 --> 00:28:39,860
large herbivores and the loss of
large carnivores, which meant
509
00:28:39,860 --> 00:28:44,600
that there was food to be eaten
and safety to be found. But
510
00:28:44,600 --> 00:28:49,805
also, there is evidence to
suggest that before the dinosaur
511
00:28:49,805 --> 00:28:55,265
extinction, forests tended to be
more open environments because
512
00:28:55,265 --> 00:28:59,465
you had all these big herbivores
clearing space and stomping
513
00:28:59,465 --> 00:29:04,385
through the forest. Okay, we see
evidence for denser, closed
514
00:29:04,385 --> 00:29:09,545
canopy forests becoming more
common after that extinction,
515
00:29:09,845 --> 00:29:14,870
and that was probably a huge
boon for animals like primates
516
00:29:15,290 --> 00:29:19,490
who live in the trees and are
specifically adapted for moving
517
00:29:19,490 --> 00:29:20,630
between trees.
518
00:29:20,300 --> 00:29:23,720
Brian: I guess that makes sense
when your average herbivore is
519
00:29:23,720 --> 00:29:25,700
the size of an elephant or
larger
520
00:29:26,840 --> 00:29:30,920
David: Yeah, yeah, you don't get
a lot of closed canopy those
521
00:29:30,920 --> 00:29:32,060
animals stomping around.
522
00:29:32,720 --> 00:29:35,120
Will: And you need that. You
need that closing of the canopy
523
00:29:35,120 --> 00:29:38,480
to be able to just be a canopy
dweller. Otherwise, you're going
524
00:29:38,480 --> 00:29:40,900
to have to go up and down trees.
525
00:29:41,260 --> 00:29:45,100
David: And there are several
lineages of gliding, Mesozoic
526
00:29:45,100 --> 00:29:45,760
mammals.
527
00:29:46,200 --> 00:29:49,560
Brian: Interesting, interesting.
So another thing, I was looking
528
00:29:49,560 --> 00:29:52,380
through the book, and I didn't
realize this, every one of the
529
00:29:52,380 --> 00:29:54,900
little spaces on the
phylogenetic tree has a letter
530
00:29:54,900 --> 00:29:57,600
and a number, and we were trying
to figure it out. And so, like
531
00:29:57,600 --> 00:30:01,500
we decoded what the letters
mean. They're. Coded to the name
532
00:30:01,500 --> 00:30:04,140
of that lineage, of that
particular branch, including,
533
00:30:04,260 --> 00:30:07,260
you know, before the splits that
occurred, there's also, they're
534
00:30:07,260 --> 00:30:11,445
numbered one through seven. And
I found out in the book that has
535
00:30:11,445 --> 00:30:16,845
a meaning too, in fact, the it's
tied to the to the era in which
536
00:30:16,845 --> 00:30:20,445
that extinct creature would have
been found, like, if it has the
537
00:30:20,445 --> 00:30:23,685
number six or seven. It's from
the Quaternary within the last
538
00:30:23,685 --> 00:30:26,025
which is the most recent 5
million years. The most recent
539
00:30:26,985 --> 00:30:29,685
anything in five was the
Neogene, and anything prior to
540
00:30:29,685 --> 00:30:33,585
that would have been the
Paleogene, 66 million to 23
541
00:30:33,630 --> 00:30:37,770
million. So it's actually also
synchronized to time, which is,
542
00:30:37,830 --> 00:30:40,290
I suppose, great when you're
getting your extinct it shows
543
00:30:40,290 --> 00:30:43,290
you exactly on what branch and
exactly what time period it has
544
00:30:43,290 --> 00:30:46,890
to be in right as you're going
up through it. We've got a bunch
545
00:30:46,890 --> 00:30:49,230
of different families of
primates to talk about, and I
546
00:30:49,230 --> 00:30:51,870
really don't know how we want
to, how we want to narrow it
547
00:30:51,870 --> 00:30:54,870
down. I did think one thing I
wanted to point out is one of
548
00:30:54,915 --> 00:30:58,515
the families is tarsiers. And I
looked through the tarsier
549
00:30:58,515 --> 00:31:01,335
cards, because the cards have
different abilities based on
550
00:31:01,335 --> 00:31:03,855
what the different creatures,
the different primates in that
551
00:31:03,855 --> 00:31:07,575
group are. There was only one
ability for tarsiers. It was
552
00:31:07,575 --> 00:31:10,395
leaping. There was the only
thing that they mentioned was
553
00:31:10,395 --> 00:31:14,355
leaping. Our tars So, so what is
a tarsier?
554
00:31:14,460 --> 00:31:16,860
Will: Tarsiers are really like
they're one of my favorite
555
00:31:16,860 --> 00:31:17,940
groups of primates.
556
00:31:18,440 --> 00:31:21,680
Jason Wallace: Are they? The
oldest branch I'm looking here
557
00:31:21,680 --> 00:31:24,500
at the board, but I don't have a
good image of it.
558
00:31:24,800 --> 00:31:27,620
Brian: I think the oldest was
actually and they did the wet
559
00:31:27,620 --> 00:31:31,100
nosed primates, which is
combining lemurs as well as
560
00:31:31,220 --> 00:31:34,100
lorises and Bush babies, into a
larger group,
561
00:31:34,580 --> 00:31:42,640
Will: yes, and I don't know
which member of them like has,
562
00:31:42,640 --> 00:31:45,880
but it does look like tarsiers,
probably is, is one of the
563
00:31:45,880 --> 00:31:47,560
oldest, if not the oldest
564
00:31:48,580 --> 00:31:52,360
David: lemurs in in true
primates. So the closest
565
00:31:52,360 --> 00:31:56,500
cousins, living cousins of
primates, are colugos, which are
566
00:31:56,500 --> 00:32:00,480
just outside the group, which
are gliders. Then lemurs are the
567
00:32:00,480 --> 00:32:03,900
out group. So they are the
earliest branch of living
568
00:32:03,900 --> 00:32:09,720
primates, lemurs, lorises and so
on. Then it's tarsiers, sort of
569
00:32:09,720 --> 00:32:14,520
the next branch in. And then
everything with everything
570
00:32:14,520 --> 00:32:17,760
beyond tarsiers is monkeys. Then
you're your New World monkeys,
571
00:32:17,760 --> 00:32:21,080
your Old World monkeys. So
tarsiers are the closest
572
00:32:21,080 --> 00:32:25,280
primates to monkeys without
being monkeys, and then lemurs
573
00:32:25,280 --> 00:32:27,200
are one more step out from
there,
574
00:32:27,900 --> 00:32:32,700
Brian: and all the lemurs are in
Madagascar. There are no are all
575
00:32:32,700 --> 00:32:33,840
the lemurs in Madagascar?
576
00:32:33,840 --> 00:32:35,700
David: Yes, I believe that's
true.
577
00:32:36,260 --> 00:32:38,840
Brian: Okay, so unlike
marsupials, where we do have the
578
00:32:38,840 --> 00:32:42,940
occasional possum who's running
around there somewhere, like all
579
00:32:42,940 --> 00:32:45,940
of the lemurs are found in one
place, and their closest
580
00:32:45,940 --> 00:32:49,000
relative, the lorises and the
bush babies, are a little bit
581
00:32:49,000 --> 00:32:50,560
more distributed than that,
right?
582
00:32:50,560 --> 00:32:54,580
David: Yes, yeah. They're in
broader Africa, I believe, yeah.
583
00:32:54,120 --> 00:33:00,000
Will: And there are, there are
some in Asia that I don't know,
584
00:33:00,000 --> 00:33:00,960
which specifically.
585
00:33:00,000 --> 00:33:05,760
Brian: The Loris is the only,
okay, it's the only venomous
586
00:33:05,760 --> 00:33:09,540
primate is the slow Lori. So
that's just, it's weird claim to
587
00:33:09,540 --> 00:33:13,620
fame, and lemurs do all kinds of
insane things. And I mean, I
588
00:33:13,620 --> 00:33:16,320
wish we probably can't really
spend, like, a ton of time on
589
00:33:16,320 --> 00:33:18,960
it, but the front of the box is
the aye aye, which is one of my
590
00:33:18,960 --> 00:33:23,400
favorite primates, which is
absolutely freaky little lemur
591
00:33:23,400 --> 00:33:27,765
that is basal even to the rest
of the lemurs, and is is a
592
00:33:27,765 --> 00:33:33,225
primate that is doing the same
ecological job as a woodpecker.
593
00:33:34,965 --> 00:33:36,525
Jason Wallace: Tell me about
this. You guys kept talking
594
00:33:36,525 --> 00:33:46,007
about its freaky fingers and
stuff, and I have no idea what
595
00:33:41,500 --> 00:33:45,886
Will: I will happily take this
one, because this is one of my I
596
00:33:45,963 --> 00:33:50,734
love primates. They're so cool.
The Aye Aye is a lemur, but it
597
00:33:46,007 --> 00:33:46,020
you're talking about. So explain
this, please.
598
00:33:50,811 --> 00:33:55,428
is extremely specialized. They
hunt for grubs underneath the
599
00:33:55,505 --> 00:34:00,354
bark of trees, and they do this
using very sensitive ears and a
600
00:34:00,431 --> 00:34:05,125
very sensitive finger that they
tap on the bark. Their middle
601
00:34:05,202 --> 00:34:10,050
finger has elongated into this
very thin, very still dexterous,
602
00:34:10,127 --> 00:34:14,821
and it's actually almost like
ball jointed at the base. It is
603
00:34:14,898 --> 00:34:19,516
extremely dexterous. And they
tap on the bark and listen for
604
00:34:19,593 --> 00:34:24,287
hollow spaces. And when they
find one, they have these rodent
605
00:34:24,364 --> 00:34:29,135
like front teeth that they then
gnaw a hole into the burrow or
606
00:34:29,212 --> 00:34:33,906
cavity where the grub is. And
then they use that long finger,
607
00:34:33,983 --> 00:34:38,601
which has a hooked nail on the
end, to reach in and fish out
608
00:34:38,678 --> 00:34:43,372
the grub, and then in eat it and
move on to the next one. And
609
00:34:43,449 --> 00:34:47,604
that's very much what
woodpeckers do. Woodpeckers find
610
00:34:47,681 --> 00:34:52,222
spots where grubs are going to
be in the wood. Bore into it
611
00:34:52,299 --> 00:34:56,993
with their beak, you know, Peck
into it. They're woodpecking,
612
00:34:57,070 --> 00:35:01,918
and then they have their tongue
is long and barbed. To fish out
613
00:35:01,995 --> 00:35:04,920
the prey. So it's very similar system.
614
00:35:05,160 --> 00:35:08,400
Brian: So they're both highly
derived, and they hit on very
615
00:35:08,400 --> 00:35:11,520
different solutions to the same
problem based on their starting
616
00:35:11,520 --> 00:35:12,360
materials.
617
00:35:12,360 --> 00:35:17,040
David: Yeah, the third finger.
So it is the third it's the
618
00:35:17,040 --> 00:35:20,700
middle finger that they're using
to do it. And my favorite thing
619
00:35:20,700 --> 00:35:26,820
to it's, it's very, very long.
It is this unusually creepy
620
00:35:26,820 --> 00:35:31,140
looking finger. There was a
paper that came out recently
621
00:35:31,380 --> 00:35:40,305
that got a video footage of Aye
Ayes picking their nose, putting
622
00:35:40,305 --> 00:35:46,965
that finger all the way to the
base, the full finger, all the
623
00:35:46,965 --> 00:35:52,125
way up in there, to get as much
reach as they can, yep, into the
624
00:35:52,185 --> 00:35:53,205
into the throat.
625
00:35:54,380 --> 00:35:56,540
Brian: I'm gonna shout out
another podcast here weird and
626
00:35:56,540 --> 00:35:59,600
dead, because they did a whole,
the whole episode on the freaky
627
00:35:59,600 --> 00:36:01,460
fingers and the nose picking.
628
00:36:01,580 --> 00:36:03,200
David: Oh, just, Oh, that's
great.
629
00:36:03,300 --> 00:36:05,580
Brian: Oh, absolutely, of course
they did. That's their whole
630
00:36:05,580 --> 00:36:09,300
jam, right? Gross, the gross
things in biology and evolution
631
00:36:09,300 --> 00:36:13,680
that nobody wants to talk about.
There was even some discussion
632
00:36:13,680 --> 00:36:16,500
of, why do they do this? It's
like, I don't know, humans do it
633
00:36:16,500 --> 00:36:18,960
too. Why do humans do it?
634
00:36:18,960 --> 00:36:21,360
Will: one of those of, like,
super weird for us to think
635
00:36:21,360 --> 00:36:23,820
about doing it. I bet it feels
amazing,
636
00:36:24,600 --> 00:36:26,760
David: like a Q tip in the ear.
Yeah, just
637
00:36:28,440 --> 00:36:30,765
Will: No, itch, you can't get to
Yeah.
638
00:36:35,420 --> 00:36:38,300
Brian: All right, so we said New
World and Old World monkeys.
639
00:36:38,420 --> 00:36:42,460
Okay, so we got to talk about
this. We got monkeys in South
640
00:36:42,460 --> 00:36:46,600
America and we got monkeys in
Eurasia. Those are different
641
00:36:46,600 --> 00:36:49,180
groups of monkeys, right?
642
00:36:49,240 --> 00:36:53,320
David: Yes. Generally speaking,
New World monkeys are in the new
643
00:36:53,320 --> 00:36:56,860
world the Americas Old World
monkeys are on the other half of
644
00:36:56,860 --> 00:36:57,220
the world,
645
00:36:57,660 --> 00:37:00,960
Brian: okay, but they're not
okay. They but you said, because
646
00:37:00,960 --> 00:37:03,660
of that, phylogenetically, that
means that everything between
647
00:37:03,660 --> 00:37:06,420
them is also, if we're going to
call monkeys a group, that means
648
00:37:06,420 --> 00:37:10,500
everything in between them is
also a monkey, right? So they
649
00:37:10,500 --> 00:37:13,560
share a common answer with each
other. But like, where did they
650
00:37:13,620 --> 00:37:17,160
come from? And where did the new
to the new world? Are we? Are we
651
00:37:17,160 --> 00:37:20,280
doing some insane rafting to get
monkeys to the new world?
652
00:37:20,280 --> 00:37:22,185
Will: Yeah, that does seem like
what happened
653
00:37:22,185 --> 00:37:23,805
Jason Wallace: That's exactly
what we're doing. Oh, so this
654
00:37:23,805 --> 00:37:26,565
is, this is not like breakup of
Gondwana land or whatever.
655
00:37:26,565 --> 00:37:28,785
Brian: No, it wouldn't, because
the continents were already
656
00:37:28,785 --> 00:37:30,405
split before primates existed.
657
00:37:30,840 --> 00:37:34,320
David: Yep, yeah, yeah. The
earliest monkeys in the
658
00:37:34,320 --> 00:37:38,160
Americas, I think, are
Oligocene, so like 30 something
659
00:37:38,160 --> 00:37:42,120
million years ago, I think, is
where, where they are, which is
660
00:37:42,360 --> 00:37:47,520
way after the Atlantic Ocean was
nice and wide by that point,
661
00:37:47,640 --> 00:37:51,660
okay, and all the evidence
suggests that the ancestors of
662
00:37:51,660 --> 00:37:55,065
New World monkeys rafted across
the ocean at some point.
663
00:37:55,065 --> 00:37:56,205
Will: Yeah, from Africa.
664
00:37:56,320 --> 00:37:59,440
Brian: There's a ridiculous
story to be told there about the
665
00:37:59,440 --> 00:38:02,580
monkeys that rafted across the
Atlantic and didn't die.
666
00:38:02,940 --> 00:38:06,600
David: There's a chapter in
Riley Black's latest book when
667
00:38:06,600 --> 00:38:10,800
the earth was green that depicts
a scene of this exact thing
668
00:38:10,800 --> 00:38:11,220
happening.
669
00:38:11,540 --> 00:38:12,500
Brian: Okay, crazy.
670
00:38:12,500 --> 00:38:15,140
Jason Wallace: You got to figure
out if there was some group of
671
00:38:15,140 --> 00:38:18,740
monkeys that managed to raft all
the way across. There are many,
672
00:38:18,740 --> 00:38:19,940
many more that didn't.
673
00:38:20,780 --> 00:38:21,740
Will: Oh, yeah,
674
00:38:23,100 --> 00:38:26,760
David: it probably happened
multiple times. This is also
675
00:38:27,360 --> 00:38:31,020
rodents did the same thing. So
there are the group, I think
676
00:38:31,020 --> 00:38:34,500
it's caviamorphs. The group that
is includes like capybaras and
677
00:38:34,500 --> 00:38:38,400
porcupines. New World
porcupines, also appear to have
678
00:38:38,400 --> 00:38:42,060
rafted across around the same
time. So for any listeners who
679
00:38:42,120 --> 00:38:45,120
are baffled by what we're
talking about, a thing that we
680
00:38:45,165 --> 00:38:49,185
see happening pretty regularly
in the modern world is you will
681
00:38:49,185 --> 00:38:55,725
get, like a storm, will tear a
chunk of forest off or
682
00:38:55,725 --> 00:38:59,625
something, and then you end up
with, like a log and a mat of
683
00:38:59,625 --> 00:39:05,985
vegetation, just a big, just a
big chunk of floating Trees and
684
00:39:05,985 --> 00:39:10,350
leaves and vegetative matter
that often has animals in it.
685
00:39:10,350 --> 00:39:14,670
And those rafts can go anywhere.
And if they make landfall
686
00:39:14,670 --> 00:39:19,650
somewhere, those creatures can
then crawl off and, you know, go
687
00:39:19,650 --> 00:39:24,150
find food and shelter somewhere
where they are this there is
688
00:39:24,270 --> 00:39:27,450
good evidence to suggest that
many times throughout Earth
689
00:39:27,450 --> 00:39:31,875
history, this process has been
responsible for taking a group
690
00:39:31,875 --> 00:39:34,815
of animals to a part of the
world that was new to them,
691
00:39:35,415 --> 00:39:38,655
Brian: interesting, So then the
the ocean currents must have a
692
00:39:38,655 --> 00:39:41,535
huge I wonder if you can infer
certain things about ocean
693
00:39:41,535 --> 00:39:45,375
currents. So, for instance,
placentals in in Australia
694
00:39:45,435 --> 00:39:51,195
didn't happen. So nothing rafted
and survived. But then do New
695
00:39:51,195 --> 00:39:53,715
World monkeys? Did they go
through some kind of crazy
696
00:39:53,715 --> 00:39:56,880
bottleneck where basically all
New World monkeys are descended
697
00:39:56,880 --> 00:39:59,820
from, like 50 monkeys who got
there at a certain time or. You
698
00:39:59,940 --> 00:40:02,460
said there have been multiple
instances of rafting?
699
00:40:02,520 --> 00:40:06,420
David: Yes, yeah, I think, I
think that's from genetic
700
00:40:06,420 --> 00:40:09,240
evidence. Now, we're a little
bit outside of my familiarity,
701
00:40:09,240 --> 00:40:16,200
but it seems like there are
multiple origins of New World
702
00:40:16,200 --> 00:40:19,620
monkeys, which probably means
that at least a couple of
703
00:40:19,620 --> 00:40:22,220
different populations rafted
over.
704
00:40:24,340 --> 00:40:26,320
Brian: Let's see. Okay, so
that's our New World monkeys,
705
00:40:26,320 --> 00:40:28,960
and this is our spider monkeys,
our howler monkeys, our
706
00:40:28,960 --> 00:40:33,820
capuchins, like all what there's
owl monkeys, which I saw, were
707
00:40:33,820 --> 00:40:37,060
the only nocturnal monkeys in
the new world. We got lots of
708
00:40:37,060 --> 00:40:39,460
nocturnal primates everywhere
else, but at least in the New
709
00:40:39,460 --> 00:40:42,400
World monkeys, it's just those
ones. But then we got our Old
710
00:40:42,400 --> 00:40:45,340
World monkeys, and I didn't
realize baboons are actually in
711
00:40:45,340 --> 00:40:47,725
the Old World monkeys. So of
course, it makes sense, because
712
00:40:47,725 --> 00:40:51,505
that's where they're from. Do
baboons? Okay? Monkeys have
713
00:40:51,505 --> 00:40:54,265
tails. This is kind of what we
would consider the trait of
714
00:40:54,265 --> 00:40:57,685
something being a monkey, is
that has a tail, right? And I
715
00:40:57,685 --> 00:41:01,465
think we were talking about the
color stuff, was it you guys who
716
00:41:01,465 --> 00:41:05,665
were telling me about the bright
blue and red in a mandrill is
717
00:41:05,665 --> 00:41:07,045
not pigments.
718
00:41:07,680 --> 00:41:13,440
David: Yes, yes, structural,
yeah, animals generally can't do
719
00:41:13,560 --> 00:41:17,940
blue pigments. So pigments are
molecules in the cells that
720
00:41:17,940 --> 00:41:22,880
express different colors. Uh,
mammals can't do red, and
721
00:41:22,940 --> 00:41:27,200
animals, I'm pretty sure animals
in general, can't do blue. And
722
00:41:27,200 --> 00:41:31,880
so blue is structural. The
actual structure of the skin or
723
00:41:31,880 --> 00:41:37,460
scales or feathers refracts
light to make it appear blue.
724
00:41:38,240 --> 00:41:44,920
And red in mammals is blood.
It's just the tissue becomes
725
00:41:44,920 --> 00:41:47,380
flushed with blood very close to
the surface.
726
00:41:47,380 --> 00:41:50,860
Brian: So other examples of
structural colors, you'd say
727
00:41:50,860 --> 00:41:53,680
animals, and that even extends
to insects, a butterfly's blue
728
00:41:53,680 --> 00:41:57,460
wings are the shape of the
scales, sort of refracting the
729
00:41:57,460 --> 00:42:00,480
light to make it blue, the same
way that the sky is blue because
730
00:42:00,480 --> 00:42:03,420
it's reflect, refracting the
light in such a way to bounce it
731
00:42:03,420 --> 00:42:04,800
around and create blue.
732
00:42:05,280 --> 00:42:09,120
Will: Your blue birds and stuff
like that are also like, if you
733
00:42:09,120 --> 00:42:12,000
put them in the wrong light,
they would stop looking blue,
734
00:42:12,000 --> 00:42:15,600
because it's just a trick of the
light.
735
00:42:17,820 --> 00:42:20,540
Brian: Okay, so at this point,
there are two groups that we
736
00:42:20,540 --> 00:42:23,120
have not talked about, that are
represented in the primate
737
00:42:23,120 --> 00:42:25,880
family tree, in the game
primates. Obviously, it's more
738
00:42:25,880 --> 00:42:28,820
complicated and more diverse
than this, and that is the
739
00:42:28,820 --> 00:42:31,460
Gibbons and the great apes, or
the gibbons I've also heard
740
00:42:31,460 --> 00:42:34,520
called as the lesser apes, which
seems really mean to make a
741
00:42:34,520 --> 00:42:37,700
whole group just to put one
thing into as well everybody,
742
00:42:37,700 --> 00:42:40,520
but not you. You can be your own
side.
743
00:42:41,000 --> 00:42:44,740
David: I think historically,
they were considered great apes.
744
00:42:45,040 --> 00:42:48,700
And then at some point, as more
evidence accumulated, we
745
00:42:48,700 --> 00:42:51,160
realized that they were an out
group. And so that's when they
746
00:42:51,160 --> 00:42:54,700
got their own name, the lesser
apes, which is a disservice,
747
00:42:54,700 --> 00:42:56,200
because Gibbons are awesome.
748
00:42:56,740 --> 00:43:00,180
Will: I feel like someone who
came up with that name was one
749
00:43:00,180 --> 00:43:03,420
who would who was extremely
jealous of their ball joint
750
00:43:03,540 --> 00:43:08,220
wrists and went, let's call them
the lesser apes that'll put them
751
00:43:08,220 --> 00:43:09,000
in their place.
752
00:43:09,300 --> 00:43:11,700
David: Sounds like they were
named by a great ape.
753
00:43:11,000 --> 00:43:16,160
Brian: There's a lot of that
going around. We really have to
754
00:43:16,160 --> 00:43:21,620
do something about that. Gibbons
are also they're specialist in
755
00:43:21,620 --> 00:43:25,100
their form of movement, right?
The brachiation? Like, that's
756
00:43:25,100 --> 00:43:27,800
there they are. Like, I guess
there are. There are other
757
00:43:27,800 --> 00:43:30,860
primates that do it, but nobody
does it as well. Or is it really
758
00:43:30,860 --> 00:43:33,200
just a Gibbon thing? First of
all, what is it? What is
759
00:43:33,200 --> 00:43:33,980
brachiation?
760
00:43:34,520 --> 00:43:39,620
Will: Brachiation is a primate
specialty in many ways. We can
761
00:43:39,620 --> 00:43:43,180
brachiate So that is being able
to hang from your arms and swing
762
00:43:43,900 --> 00:43:48,220
and use your arm as the lever
you're swinging by.
763
00:43:48,600 --> 00:43:51,360
David: When you do the monkey
bars on the playground you go
764
00:43:51,360 --> 00:43:53,100
from hand to hand that's
brachiation.
765
00:43:53,280 --> 00:43:59,460
Brian: gotcha monkey bars or
rings, so basically, like half
766
00:43:59,460 --> 00:44:01,320
of gymnastics, exactly.
767
00:44:01,380 --> 00:44:05,280
Will: Like that's that's all
brachiation. Uh, other great
768
00:44:05,280 --> 00:44:08,820
apes are also very good at
orangutans are brachiators, and
769
00:44:08,820 --> 00:44:12,960
they are also primarily tree
dwellers. They spend very little
770
00:44:12,960 --> 00:44:18,840
time on the ground. Gibbons,
though, are not only tree
771
00:44:18,840 --> 00:44:22,940
specialists and extremely good
brachiators. They're like fast
772
00:44:23,120 --> 00:44:30,740
like Gibbons can chase a bird
down in the trees, and they are
773
00:44:30,740 --> 00:44:34,640
moving with such speed and
precision that it just is not
774
00:44:34,640 --> 00:44:37,220
comparable to any other group
that's doing it, except for,
775
00:44:37,220 --> 00:44:40,040
like, you know, spider monkeys,
that move but they're not moving
776
00:44:40,040 --> 00:44:41,740
in the way Gibbons are moving,
777
00:44:41,000 --> 00:44:43,760
Brian: because theyre cheating,
they've got an extra limb.
778
00:44:44,440 --> 00:44:50,080
Will: Yeah, exactly Gibbons are
insanely acrobatic, and it's,
779
00:44:50,140 --> 00:44:54,520
it's and because they're
primates, half the time it looks
780
00:44:54,520 --> 00:44:58,300
like it's just for fun, because
they are just doing more than
781
00:44:58,300 --> 00:45:02,800
they definitely needed to do to
get. From A to B, and watching a
782
00:45:02,800 --> 00:45:05,380
given with the zoomies is
fantastic.
783
00:45:06,060 --> 00:45:08,460
David: They have zoomies in
three dimensions.
784
00:45:08,580 --> 00:45:14,940
Will: Yes, absolutely. They put
the Z and zoomies. They use that
785
00:45:14,940 --> 00:45:15,720
Z axis.
786
00:45:16,560 --> 00:45:19,620
David: Well, it's an interesting
point to make, because we've
787
00:45:19,620 --> 00:45:22,340
been talking about how primates
are these tree dwelling
788
00:45:22,340 --> 00:45:26,480
specialists, but there are
several different methods among
789
00:45:26,480 --> 00:45:32,360
primates about how they do this,
right? Great apes do not have
790
00:45:32,540 --> 00:45:37,580
tails, right? Gibbons have an
actual ball and socket, wrist
791
00:45:37,580 --> 00:45:43,120
joint. They have these
incredibly flexible arms, so
792
00:45:43,120 --> 00:45:47,380
they're great at swinging and
brachiating. Orangutans are good
793
00:45:47,380 --> 00:45:52,240
brachiators, but they also do,
like, what I think is called,
794
00:45:52,300 --> 00:45:56,680
like scramble climbing where
they are going. They're reaching
795
00:45:56,680 --> 00:46:01,740
across branches. They're sort of
crawling through the trees with
796
00:46:01,740 --> 00:46:06,240
all four limbs at once? Yes, a
lot of monkeys have prehensile
797
00:46:06,240 --> 00:46:11,340
tails, so they're effectively
climbing with five limbs. Lemurs
798
00:46:11,640 --> 00:46:16,560
are unusual in that they tend to
be they're often vertical
799
00:46:16,560 --> 00:46:20,100
climbers, so their body is sort
of upright while they're
800
00:46:20,100 --> 00:46:24,380
climbing. And they're also
leapers. They jump from tree to
801
00:46:24,380 --> 00:46:29,420
tree and branch to branch. Okay,
so even among primates, you have
802
00:46:29,480 --> 00:46:33,980
different styles of climbing and
getting across and through
803
00:46:33,980 --> 00:46:34,640
trees.
804
00:46:34,760 --> 00:46:37,160
Brian: Gotcha, which was that
tarsier thing, that sort of like
805
00:46:37,160 --> 00:46:39,920
state that leaps, that leap,
that way of leaping through
806
00:46:39,920 --> 00:46:40,360
trees?
807
00:46:40,720 --> 00:46:43,720
David: Yes, which is part of
why, when lemurs are on the
808
00:46:43,720 --> 00:46:45,340
ground, they hop,
809
00:46:46,620 --> 00:46:48,960
Brian: which is very fun. If
you've ever seen zaboomafoo,
810
00:46:48,960 --> 00:46:55,560
it's the Yes. It's a fun like
sideways crab bouncing, yes,
811
00:46:56,280 --> 00:46:58,260
with their hands held up in the
air.
812
00:46:58,260 --> 00:47:01,260
Will: Yeah. They're no longer
good at walking around on flat
813
00:47:01,260 --> 00:47:04,200
ground. They are made for
trunks.
814
00:47:04,540 --> 00:47:07,900
Brian: Okay? Gibbons also lack a
tail, right? Like, if we were to
815
00:47:07,900 --> 00:47:10,300
say, like, the thing that we
sort of ties all the apes
816
00:47:10,300 --> 00:47:12,880
together is that the tail has
been, I guess, do we just say
817
00:47:12,880 --> 00:47:14,920
it's lost, or just extremely
reduced,
818
00:47:15,660 --> 00:47:21,380
David: it's effectively lost?
Yes, I don't think any apes have
819
00:47:21,500 --> 00:47:26,300
a functional tail at all, even
when, like humans, occasionally,
820
00:47:26,300 --> 00:47:30,380
a person will be born with a
tail. But tail is in quotes
821
00:47:30,380 --> 00:47:35,120
because it's really just like an
act, like a little nub, okay, at
822
00:47:35,120 --> 00:47:36,260
the base of the spine.
823
00:47:37,220 --> 00:47:40,540
Brian: So tail loss is that
actually, okay? Wait, is it tail
824
00:47:40,540 --> 00:47:43,780
just an extension of the is a
tail made up of vertebra, or is
825
00:47:43,780 --> 00:47:45,100
it a different set of bones?
826
00:47:45,160 --> 00:47:48,460
David: It is, it is vertebrae.
It's often differently shaped
827
00:47:48,460 --> 00:47:52,300
vertebrae. So you can tell in a
lot of animals, if you're
828
00:47:52,300 --> 00:47:55,360
looking at a tail vertebra
versus, you know, trunk or neck.
829
00:47:55,960 --> 00:47:58,720
Brian: Is that a snake? Is that
a snake thing, too? David, yes,
830
00:47:58,720 --> 00:47:59,200
snake.
831
00:47:59,200 --> 00:48:02,220
David: You can see, you can
identify a tail vertebra by
832
00:48:02,220 --> 00:48:08,220
itself. Yeah, a tail is actually
defined by being an extension of
833
00:48:08,220 --> 00:48:15,480
the trunk, okay, past the butt
that is made of bones and
834
00:48:15,480 --> 00:48:19,260
muscle, but there's no organs
with it. Okay, interesting. So
835
00:48:19,260 --> 00:48:22,340
all of our organs are in the
body wall, like within the core
836
00:48:22,340 --> 00:48:26,180
of the body. A tail is an
extension of the body, muscles,
837
00:48:26,180 --> 00:48:29,960
vertebrae, but no more organs,
and it is beyond the butt.
838
00:48:30,680 --> 00:48:35,060
Will: This is why a lot of your
arthropods that have tails
839
00:48:35,060 --> 00:48:38,480
aren't actually like a scorpions
tail is just its abdomen. A
840
00:48:38,480 --> 00:48:41,080
scorpion poops out of the tip of
its tail right before the
841
00:48:41,080 --> 00:48:45,520
stinger? Oh, no, yep, the
stinger tail is full of organs
842
00:48:45,640 --> 00:48:49,420
that. So that is not actually a
tail. That is just a long body
843
00:48:49,960 --> 00:48:52,720
that has been made into a tail
like structure.
844
00:48:53,740 --> 00:48:56,320
Brian: I am. There's that
horrible pun that I'm building
845
00:48:56,320 --> 00:48:58,540
in my head, and I haven't
finished it. So anybody feel
846
00:48:58,540 --> 00:49:01,000
free to pick this up. But it's
like bed butt and beyond
847
00:49:06,160 --> 00:49:07,840
but anyway, so, so it's
848
00:49:07,840 --> 00:49:09,820
David: Bod butt and beyond, yes.
849
00:49:09,960 --> 00:49:11,460
Brian: There we go, body butt
and beyond.
850
00:49:13,260 --> 00:49:19,020
So we actually then prime we,
because we are also apes and
851
00:49:19,020 --> 00:49:21,900
graded specifically, have
literally lost vertebra, like
852
00:49:22,140 --> 00:49:24,840
it's just, it's just gone, like
we don't make them anymore.
853
00:49:26,760 --> 00:49:27,780
David: we've also lost teeth,
854
00:49:28,440 --> 00:49:29,520
Brian: yeah, I guess that's
true.
855
00:49:29,700 --> 00:49:31,440
Will: Yeah, shortened our snouts
down.
856
00:49:31,759 --> 00:49:32,719
David: Okay? Dental count,
857
00:49:33,380 --> 00:49:35,960
Brian: so we have fewer teeth
than other other great apes, or
858
00:49:35,960 --> 00:49:37,160
just other primates,
859
00:49:37,279 --> 00:49:40,279
David: other mammals, okay,
other mammals.
860
00:49:41,600 --> 00:49:46,000
Brian: So great apes that you
know, I bonobos and chimps are
861
00:49:46,000 --> 00:49:48,460
considered separate now, right?
I know that they weren't when I
862
00:49:48,460 --> 00:49:51,100
was young, but now we consider
them two different species,
863
00:49:51,060 --> 00:49:54,360
David: Yes, yes, they're both in
the same genus. They're Pan
864
00:49:51,100 --> 00:49:51,520
correct?
865
00:49:54,540 --> 00:49:59,280
Okay, so chimps and bonobos are
our closest cousins. So the
866
00:49:59,280 --> 00:50:03,900
great ape tree. Is orangutans on
the outside, right the early
867
00:50:03,900 --> 00:50:08,160
branch, then gorillas, then
chimps and bonobos, and then
868
00:50:08,700 --> 00:50:13,320
side by side with chimps and
bonobos is humans, the hominins.
869
00:50:13,920 --> 00:50:18,360
Will: And we can see there that
the great apes arrive from best
870
00:50:18,360 --> 00:50:18,960
to worst.
871
00:50:22,020 --> 00:50:25,220
David: Yeah, no, that's you
pretty much got it. Primates
872
00:50:25,760 --> 00:50:30,320
prime, like a, like a pop, a
successful film franchise. They
873
00:50:30,380 --> 00:50:33,620
really nailed it on the first
one, and then they just been
874
00:50:33,920 --> 00:50:36,080
trying and failing ever since
875
00:50:36,000 --> 00:50:39,600
Will: I like the sequel.
Gorillas, real cool. The sequel
876
00:50:39,600 --> 00:50:42,600
is good. I lost interest after
that.
877
00:50:43,180 --> 00:50:46,180
Brian: Hey, man, I love
orangutans, right? I think we
878
00:50:46,180 --> 00:50:49,060
might have a little bit of
redhead bias over here,
879
00:50:51,580 --> 00:50:54,760
Will: but long arms and red hair
makes me biased. I don't know,
880
00:50:56,680 --> 00:50:59,260
Brian: but the one thing I like,
Okay, so let's actually look at
881
00:50:59,260 --> 00:51:01,800
how it's represented in the
game. So remember, every one of
882
00:51:01,800 --> 00:51:04,020
these creatures that's in the
game has a card that's
883
00:51:04,020 --> 00:51:08,220
associated with it. They have
basically a portraiture of a
884
00:51:08,220 --> 00:51:11,820
representative of that species.
So there is several different
885
00:51:12,000 --> 00:51:16,320
subspecies of chimpanzee,
gorillas, orangutans, and each
886
00:51:16,320 --> 00:51:19,020
of those have a different
abilities. Now, in great apes,
887
00:51:19,020 --> 00:51:23,000
there is a card for human. It is
not one portrait. It's actually
888
00:51:23,000 --> 00:51:25,760
a collection of portraits. There
is no ability that's
889
00:51:25,760 --> 00:51:28,580
specifically associated with
humans. There is no benefit to
890
00:51:28,580 --> 00:51:29,960
collecting the human card.
891
00:51:32,840 --> 00:51:35,300
David: You can be human and
you're you just get an extra
892
00:51:35,300 --> 00:51:37,700
feet and that's it. You don't
have any special abilities.
893
00:51:37,700 --> 00:51:40,240
Jason Wallace: I mean, given how
many specialized adaptations we
894
00:51:40,240 --> 00:51:42,040
have. I think that's an
oversight.
895
00:51:42,480 --> 00:51:45,900
Brian: I think it was clearly
not it was it. It was an active,
896
00:51:45,900 --> 00:51:49,140
conscious choice. It's like we
are not going to pick a person
897
00:51:49,140 --> 00:51:52,500
to represent all of humanity,
and we are not going to pick an
898
00:51:52,500 --> 00:51:55,440
ability that represents all of
humanity. We're just, we're
899
00:51:55,440 --> 00:51:58,440
basically kicking it down the
curb. We're not dealing with it.
900
00:51:58,440 --> 00:52:00,900
Here's your human you're in the
great apes. You can collect it
901
00:52:00,900 --> 00:52:03,600
if you want. I don't think
there's any bonus points that
902
00:52:03,600 --> 00:52:05,805
lets you get you get for
collecting humans. It's like, we
903
00:52:05,805 --> 00:52:10,245
can't leave them out, because
that's wrong, but we're also not
904
00:52:10,245 --> 00:52:12,465
gonna let them be the same as
everything else.
905
00:52:12,465 --> 00:52:14,625
Jason Wallace: You make it sound
like they were so grudgingly
906
00:52:14,625 --> 00:52:15,285
included.
907
00:52:15,345 --> 00:52:19,365
Brian: It's like, I think they
were, I kind of, I'm not
908
00:52:19,365 --> 00:52:22,005
kidding, yeah, I think we're
like, well, we can't leave them
909
00:52:22,005 --> 00:52:24,885
out, but we're not going to put
them in the game in the same
910
00:52:25,545 --> 00:52:25,665
way.
911
00:52:25,720 --> 00:52:29,560
David: I think the choice to
have a collage instead of a
912
00:52:29,560 --> 00:52:32,980
single portrait image is an
excellent choice. Yeah, I think
913
00:52:33,040 --> 00:52:36,160
that's that's always that's such
a difficult because once you
914
00:52:36,160 --> 00:52:38,800
start talking about humans,
you're in culture territory, and
915
00:52:38,800 --> 00:52:43,720
you're in modern culture, and
how do you pick a single living
916
00:52:43,720 --> 00:52:47,920
culture to represent the entire
species that you make it a
917
00:52:47,920 --> 00:52:52,465
collage, you skip that issue
like doing an ancient human
918
00:52:53,005 --> 00:52:56,305
might have been the only way to
get around that of like and even
919
00:52:56,305 --> 00:53:00,865
then, if you're depicting them
as they once lived, yes, are you
920
00:53:00,865 --> 00:53:05,725
in? Are they based on particular
demographics, living human? How
921
00:53:05,725 --> 00:53:06,625
are you but
922
00:53:07,800 --> 00:53:14,280
Brian: you're forgetting. The
obvious solution is, you make
923
00:53:14,280 --> 00:53:14,931
them yellow. You just go
Simpsons,
924
00:53:14,931 --> 00:53:15,918
David: that's true. Or Lego,
yes, you just make it a lego
925
00:53:15,918 --> 00:53:16,000
person.
926
00:53:16,680 --> 00:53:18,780
Jason Wallace: I think we could
have had some special abilities,
927
00:53:18,780 --> 00:53:22,100
tool use, endurance running.
That's true.
928
00:53:22,399 --> 00:53:25,399
Brian: Actually, you're right.
Bipedalism actually would have
929
00:53:25,399 --> 00:53:27,979
been a very easy thing to go
with, which is worth talking
930
00:53:27,979 --> 00:53:31,999
about, because I know we've all
done this. Look at your feet.
931
00:53:31,999 --> 00:53:36,619
They are hands, I'm sorry, and
it's weird, like primates have
932
00:53:36,619 --> 00:53:40,779
four hands, and we tried to turn
those hands into feet, and we
933
00:53:40,779 --> 00:53:45,639
walk weird. So weird compared to
everything. I don't, yes, what
934
00:53:45,639 --> 00:53:48,939
else can you say this? Humans
walk weird. We just do,
935
00:53:49,120 --> 00:53:51,400
Will: yeah, no, I absolutely
think that should have been the
936
00:53:51,400 --> 00:53:54,340
ability, and it could, it could
have had some mobility thing of
937
00:53:54,340 --> 00:53:58,780
like, you get to you get to re
roll a low dice when you want to
938
00:53:58,780 --> 00:54:01,800
move, and you get to move
farther, because you're a long
939
00:54:01,800 --> 00:54:05,100
distance traveler, like that's
what humans are good at.
940
00:54:05,600 --> 00:54:09,680
David: If I didn't know you
mentioned the cheek pouch thing,
941
00:54:09,680 --> 00:54:12,080
you could also have done the
same thing with that, because
942
00:54:14,720 --> 00:54:15,620
your hands are free,
943
00:54:15,860 --> 00:54:18,020
Brian: yeah, for sure, yeah.
944
00:54:18,020 --> 00:54:21,200
Will: I definitely think that's
a little bit of an oversight. I
945
00:54:21,440 --> 00:54:26,120
can, I'd like the DND mentality.
I get potentially where they
946
00:54:26,120 --> 00:54:28,460
were coming from, but that
definitely feels like it's
947
00:54:28,760 --> 00:54:29,060
missing.
948
00:54:29,120 --> 00:54:32,180
Brian: Yeah, I think, you know,
bipedal and tool using
949
00:54:32,180 --> 00:54:34,640
specialists. I mean, that's
just, I mean, that's, that's
950
00:54:34,640 --> 00:54:36,920
what we are. You gotta explain
well. And there's a couple other
951
00:54:36,920 --> 00:54:43,720
things, like highly vocal humans
are incredibly vocal. But you
952
00:54:43,720 --> 00:54:47,080
know, not everybody I understand
why they didn't do it. So I
953
00:54:47,080 --> 00:54:49,900
guess, okay, I'm already into my
nitpick territory. You could
954
00:54:49,900 --> 00:54:55,420
have given humans something,
right? Yes, okay, that is pretty
955
00:54:55,420 --> 00:54:58,360
much in terms of the science we
have now crossed the family tree
956
00:54:58,360 --> 00:55:01,320
of primates more or less. We
have talked about each of the
957
00:55:01,320 --> 00:55:04,200
different groups and a little
bit of a weirdness on each of
958
00:55:04,200 --> 00:55:07,560
them. Is there something that
you guys saw in the game that
959
00:55:07,560 --> 00:55:09,780
you'd like to talk about, that
we haven't talked about?
960
00:55:10,200 --> 00:55:15,060
Will: I like that the cards
focused in on the diverse array
961
00:55:15,060 --> 00:55:18,660
of things that primates eat and
would give like, here's a food,
962
00:55:18,660 --> 00:55:23,300
here's some of the primates that
eat this food and focus in on
963
00:55:23,360 --> 00:55:27,440
that because we, I think very
often it's primates are often
964
00:55:27,440 --> 00:55:30,920
very good generalists in that
they're not, you know, they're
965
00:55:30,920 --> 00:55:35,420
not known as picky eaters, but
they do have a wide range of
966
00:55:35,420 --> 00:55:39,620
specialties. And you get things
like gorillas, which are
967
00:55:40,520 --> 00:55:45,760
herbivores, like, mostly, they
are specialized for, you know,
968
00:55:45,760 --> 00:55:48,940
grazing effectively, like, not
like a cow does, but they are
969
00:55:48,940 --> 00:55:55,720
eating bamboo and tough foliage,
which is a very specialized
970
00:55:55,720 --> 00:55:59,920
herbivore of a primate. So we
just, I like that they emphasize
971
00:55:59,920 --> 00:56:03,480
the diet more to be like they're
they're not all just eating the
972
00:56:03,480 --> 00:56:06,900
typical stuff that you think of
a monkey eating or us eating.
973
00:56:06,900 --> 00:56:09,000
They're eating a wide variety of
stuff.
974
00:56:09,420 --> 00:56:11,880
Brian: They're not eating
bananas. I don't think bananas
975
00:56:11,880 --> 00:56:13,800
in the game, actually. Yeah,
they didn't.
976
00:56:13,800 --> 00:56:16,140
David: I think on the
Kickstarter page they say there
977
00:56:16,140 --> 00:56:17,340
are no bananas in this game.
978
00:56:19,860 --> 00:56:21,560
Brian: There were plenty of
insects though,
979
00:56:22,100 --> 00:56:25,940
David: yes, and and I it was
really cool because it meant
980
00:56:25,940 --> 00:56:29,960
that you'd pick a food card, and
the food card would be like a
981
00:56:29,960 --> 00:56:34,220
real plant with a scientific
name and a portrait. And it
982
00:56:34,220 --> 00:56:37,400
means that this game about
primates isn't just about
983
00:56:37,400 --> 00:56:40,780
primates. No, there's also some
plants in there, there's some
984
00:56:40,840 --> 00:56:47,380
insects, and I think that that
is both fun because right you're
985
00:56:47,380 --> 00:56:50,560
learning even more stuff. You're
learning things beyond primates,
986
00:56:50,860 --> 00:56:55,900
but it also really drives home a
really important part about
987
00:56:55,900 --> 00:57:00,160
studying ecology and evolution,
which is that you can't just
988
00:57:00,160 --> 00:57:05,340
study primates, because primates
live alongside other species,
989
00:57:05,400 --> 00:57:09,780
and they eat other species, and
they in order to fully
990
00:57:09,780 --> 00:57:13,440
understand any group of animals,
you also have to know about
991
00:57:13,500 --> 00:57:16,860
other species, because that's
their predators or their prey or
992
00:57:16,860 --> 00:57:17,340
whatnot.
993
00:57:17,520 --> 00:57:19,260
Jason Wallace: For me, I want to
talk a bit about the bonus
994
00:57:19,260 --> 00:57:21,620
cards, because we didn't
actually get to see that many
995
00:57:21,620 --> 00:57:24,740
due to the nature of the game. I
don't think you see that many of
996
00:57:24,740 --> 00:57:27,440
the bonus cards in any given
game. It's a thick stack of
997
00:57:27,500 --> 00:57:32,120
cards, but this is where you
have a lot of the the other side
998
00:57:32,120 --> 00:57:35,060
about primates. So I'm looking
on the Kickstarter here. It has
999
00:57:35,060 --> 00:57:38,120
things like fission fusion,
which is a certain thing that
1000
00:57:38,660 --> 00:57:42,160
groups of chimps, I think, will
do in terms of restructuring
1001
00:57:42,400 --> 00:57:47,080
their social networks and such,
but it's also where you get a
1002
00:57:47,080 --> 00:57:51,100
lot of how we interact with
primates. You mentioned there's
1003
00:57:51,280 --> 00:57:55,000
like protective legislation,
there's a wildlife veterinarian
1004
00:57:55,000 --> 00:57:57,880
card. There's other things there
that are showing how humans are
1005
00:57:57,880 --> 00:58:00,780
interacting with primates. And
since they're all bonus cards.
1006
00:58:00,780 --> 00:58:02,760
They're probably the good ways
we are interacting with
1007
00:58:02,760 --> 00:58:06,120
primates. I doubt that there is
a habitat destruction card or a
1008
00:58:06,180 --> 00:58:07,080
bushmeat card.
1009
00:58:07,620 --> 00:58:09,960
Brian: Probably not on the
probably not on the heart track.
1010
00:58:09,960 --> 00:58:13,680
No, I think that that would be a
weird, weird way to get points
1011
00:58:13,680 --> 00:58:14,040
for
1012
00:58:15,540 --> 00:58:18,900
David: well, and Brian mentioned
the sort of passive learning.
1013
00:58:18,900 --> 00:58:23,240
And there are cards that are
like China, right? Primates that
1014
00:58:23,240 --> 00:58:26,240
live in China. And it's just a
list of primates that live in
1015
00:58:26,240 --> 00:58:29,300
China. And I had a moment, I
don't remember, I might have
1016
00:58:29,360 --> 00:58:31,940
been the China it was one of
those cards. I had a moment
1017
00:58:31,940 --> 00:58:34,340
sitting there, and I looked at
one of those cards and I went,
1018
00:58:34,340 --> 00:58:36,980
Oh, I didn't know that species
lived in in that part of the
1019
00:58:36,980 --> 00:58:39,920
world. Oh, that's cool. And
that's, you know, that was a
1020
00:58:39,920 --> 00:58:41,440
thing that I learned along the
way,
1021
00:58:42,080 --> 00:58:44,540
Jason Wallace: I think the other
thing to throw out is that this
1022
00:58:44,540 --> 00:58:50,240
is probably the best, the best
cited game that we have. Not the
1023
00:58:50,240 --> 00:58:52,400
others are citing it. But if you
look at the back of the rule
1024
00:58:52,400 --> 00:58:55,280
book, we talk about showing your
work and showing your sources.
1025
00:58:55,940 --> 00:58:58,940
You said, every single card has
a citation link to it.?
1026
00:58:59,000 --> 00:59:02,480
Brian: As near as I could tell.
This game, this board game, has
1027
00:59:02,480 --> 00:59:06,605
an extensive references cited
section that is longer than many
1028
00:59:06,605 --> 00:59:10,685
review papers, every card, every
dietary card, every behavior,
1029
00:59:10,685 --> 00:59:15,305
every everything seems to be
linked to a an appropriate
1030
00:59:15,305 --> 00:59:18,365
citation. I actually, I'm
curious what citation format
1031
00:59:18,365 --> 00:59:23,045
they used. I didn't check that
the Chicago style,
1032
00:59:24,740 --> 00:59:26,900
Jason Wallace: but it does mean
that they did a lot of work to
1033
00:59:26,900 --> 00:59:30,260
make sure it's accurate. We talk
about hard science versus soft
1034
00:59:30,260 --> 00:59:32,600
science games. This is
definitely a hard science game.
1035
00:59:32,600 --> 00:59:37,880
They wanted to be true to the
actual science out there, to the
1036
00:59:37,880 --> 00:59:40,840
actual reality, while also
making a game that was fun to
1037
00:59:40,840 --> 00:59:41,080
play.
1038
00:59:41,439 --> 00:59:44,499
David: I was reflecting on this
while we were talking, you know,
1039
00:59:44,499 --> 00:59:47,259
going over the rules and such.
The last time we were on your
1040
00:59:47,259 --> 00:59:52,959
podcast, we had played holotype.
And holotype is really a game
1041
00:59:52,959 --> 00:59:57,159
where the mechanics of the game
are capturing the scientific
1042
00:59:57,159 --> 01:00:01,379
process. Yes, right. It's
gamified. But it is very much
1043
01:00:01,439 --> 01:00:04,739
you know you're doing the things
that actual scientists do.
1044
01:00:05,160 --> 01:00:08,160
Brian: Holotype is about being a
paleontologist.
1045
01:00:08,280 --> 01:00:16,140
David: Yeah, this game is an
interesting approach, because
1046
01:00:16,320 --> 01:00:21,140
the mechanics aren't trying to
be one to one with primate
1047
01:00:21,140 --> 01:00:25,940
ecology or evolution. So
instead, the primate
1048
01:00:25,940 --> 01:00:32,360
evolutionary tree is the setting
for a game that is built to take
1049
01:00:32,360 --> 01:00:39,260
place in that setting we talked
during playing that the tree
1050
01:00:39,260 --> 01:00:44,740
that is the game board is both a
evolutionary tree of primates
1051
01:00:44,740 --> 01:00:48,400
and a physical, actual tree,
right? Like you can climb
1052
01:00:48,400 --> 01:00:52,420
between the branches and stuff,
and in terms of scientific
1053
01:00:52,420 --> 01:00:55,660
representation, that doesn't
make any sense, right? That is
1054
01:00:55,660 --> 01:00:59,620
not an accurate way to depict
either of those things, but it
1055
01:00:59,620 --> 01:01:06,960
makes a game out of this real
scientific depiction of primate
1056
01:01:06,960 --> 01:01:09,660
evolution. And I thought, I
think they did a really
1057
01:01:09,720 --> 01:01:13,860
excellent job balancing. You
made a game where all of the
1058
01:01:13,860 --> 01:01:18,180
pieces are scientific things,
yeah, as opposed to a game where
1059
01:01:18,180 --> 01:01:21,260
you're like, true, the game is
you're traveling through primate
1060
01:01:21,260 --> 01:01:23,540
evolution. That's not really
what they've done here. They
1061
01:01:23,540 --> 01:01:26,480
just made a game out of the
pieces of primate evolution.
1062
01:01:26,660 --> 01:01:29,420
Brian: The goal of the game is
to learn about primates. The
1063
01:01:29,420 --> 01:01:31,340
goal is to learn about primates.
1064
01:01:31,000 --> 01:01:33,760
Jason Wallace: Yeah, it reminds
me a lot about periodic which we
1065
01:01:33,760 --> 01:01:37,660
did a few episodes back where
It's a game where your board is
1066
01:01:37,660 --> 01:01:41,020
the periodic table. The game is
not about the periodic table.
1067
01:01:41,020 --> 01:01:45,280
That's just the the tableau on
which you are playing. Here we
1068
01:01:45,280 --> 01:01:49,060
have the primate evolutionary
tree. Is the game board, even
1069
01:01:49,060 --> 01:01:52,180
though it's the game itself, the
playing of the game is not about
1070
01:01:52,180 --> 01:01:55,120
that. That is the setting in
which you're doing everything.
1071
01:01:54,025 --> 01:01:59,065
David: And I really like that. I
thought that that was really
1072
01:01:59,065 --> 01:01:59,485
fun.
1073
01:02:00,385 --> 01:02:02,785
Will: Another thing I really
liked that they I liked that
1074
01:02:02,785 --> 01:02:06,805
they included extinct primates
in it, not only because Are they
1075
01:02:06,805 --> 01:02:11,605
part of primate evolution, but
from a paleo perspective,
1076
01:02:11,905 --> 01:02:15,865
extinct primates get talked
about very rarely. That's true
1077
01:02:15,925 --> 01:02:16,525
among
1078
01:02:17,065 --> 01:02:18,850
Brian: outside of Homo outside
of humans,
1079
01:02:18,910 --> 01:02:21,850
Will: yeah, exactly outside of
us and outside of, like, some
1080
01:02:21,850 --> 01:02:25,150
big names like Gigantopithecus
and stuff like that, which
1081
01:02:25,150 --> 01:02:27,730
Brian: is everybody's poster
child for Bigfoot, right?
1082
01:02:27,780 --> 01:02:31,920
Will: Yeah exactly. Yeah. Most
of your fossil primates just
1083
01:02:31,920 --> 01:02:34,680
look like another primate to
most people, like, unless you
1084
01:02:34,680 --> 01:02:38,400
know what you're looking at.
It's just a different kind of
1085
01:02:38,400 --> 01:02:43,680
monkey, a different kind of, you
know, lemur and you don't get
1086
01:02:43,680 --> 01:02:49,440
the wooly, you know, baboons and
the saber toothed gorillas,
1087
01:02:49,500 --> 01:02:53,985
like, you don't get these
oddball fossil primates that
1088
01:02:53,985 --> 01:02:56,565
stand out so much that they get
attention from the general
1089
01:02:56,565 --> 01:02:59,385
public. So I like that they were
included, because I was even
1090
01:02:59,385 --> 01:03:02,445
having moments of like, Oh, hey,
neat. I have never heard of this
1091
01:03:02,445 --> 01:03:05,745
guy because I'm not a primate
specialist, so I don't know any
1092
01:03:05,745 --> 01:03:08,745
names outside of the couple of
famous ones, like gorilla lemurs
1093
01:03:08,745 --> 01:03:13,650
and stuff like that. So it was
fun getting to see some of that
1094
01:03:13,650 --> 01:03:17,370
and have a little more
appreciation for a fossil
1095
01:03:18,090 --> 01:03:22,170
assemblage that doesn't usually
get much public attention.
1096
01:03:23,680 --> 01:03:26,200
Brian: It is. It is really nice,
yeah, because, I mean, what is
1097
01:03:26,200 --> 01:03:30,340
the point of a phylogenetic
tree? If you're not going to
1098
01:03:30,340 --> 01:03:31,918
talk about how you got from here
to there, it's not just extants,
1099
01:03:31,918 --> 01:03:32,000
right?
1100
01:03:32,000 --> 01:03:36,500
David: well, and that's also how
you build, you know, you were
1101
01:03:36,500 --> 01:03:40,480
talking about how the different
stops along the way on the tree
1102
01:03:40,480 --> 01:03:44,380
are representative of
evolutionary divergence points
1103
01:03:44,620 --> 01:03:47,680
and point times throughout the
evolutionary history of the
1104
01:03:47,680 --> 01:03:51,160
group. The way we know those
times and those points is by
1105
01:03:51,160 --> 01:03:53,200
looking at fossils, yes,
1106
01:03:54,460 --> 01:03:56,440
Jason Wallace: and this is
another case where there's way
1107
01:03:56,440 --> 01:03:59,620
more of those cards in the deck
than you will ever get through
1108
01:03:59,620 --> 01:04:03,480
in a single game, just based on
how much food you have to spend,
1109
01:04:03,480 --> 01:04:06,240
how you have to land exactly on
the right spot for them. It's
1110
01:04:06,240 --> 01:04:10,380
like, we maybe only went through
like, what, five to eight
1111
01:04:10,560 --> 01:04:12,540
extinct primate cards the entire
game.
1112
01:04:13,020 --> 01:04:16,020
David: Yeah, I was gonna say, I
wanna, I wanna say we only ended
1113
01:04:16,020 --> 01:04:19,740
up purchasing like, three or
four between the four of us.
1114
01:04:19,740 --> 01:04:22,460
Brian: They're expensive, and we
weren't even doing it correctly,
1115
01:04:22,460 --> 01:04:22,700
right?
1116
01:04:24,560 --> 01:04:26,240
Jason Wallace: There's a decent
number of them there, and
1117
01:04:26,240 --> 01:04:28,760
they're include like extinct
homo species. I remember seeing
1118
01:04:28,760 --> 01:04:30,140
Australopithecus was on there.
1119
01:04:30,500 --> 01:04:34,640
David: So also we mentioned it
here and there, but I just want
1120
01:04:34,640 --> 01:04:38,180
to give one additional shout out
to the ability cards, because
1121
01:04:38,240 --> 01:04:43,840
all of the ability cards are a
real life adaptation of primates
1122
01:04:43,900 --> 01:04:47,380
turned into a fun game mechanic,
right? It's leaping and it's
1123
01:04:47,380 --> 01:04:50,860
climbing through the trees and
food sharing and cheek pouches.
1124
01:04:51,160 --> 01:04:57,040
And I think that that's such a
fun again, it's gamifying real
1125
01:04:57,040 --> 01:04:59,560
world scientific information.
And I think that that's really
1126
01:04:59,560 --> 01:04:59,740
cool.
1127
01:04:59,740 --> 01:05:01,620
Jason Wallace: Yeah. It's in a
way that makes sense, because
1128
01:05:01,620 --> 01:05:05,040
sometimes we've seen cards in
other games where, like, they
1129
01:05:05,040 --> 01:05:08,460
have the name and the ability
doesn't really have any logical
1130
01:05:08,460 --> 01:05:11,160
connection to the thing it's
representing. But in this case,
1131
01:05:11,340 --> 01:05:14,160
they did a pretty good job of
matching that. Oh, I can
1132
01:05:14,160 --> 01:05:17,340
understand how this mechanic
represents leaping. So like,
1133
01:05:17,340 --> 01:05:21,080
leaping lets you, like, jump
over other spaces or something
1134
01:05:21,080 --> 01:05:24,740
like that. And this branch
swinging lets you swing from one
1135
01:05:24,740 --> 01:05:27,440
side to another. And there's
other things about being able,
1136
01:05:27,440 --> 01:05:30,740
like, if you're a certain food
specialist, then you can steal
1137
01:05:30,740 --> 01:05:32,540
the food, or take extra food or
something,
1138
01:05:32,540 --> 01:05:35,720
Brian: get some food. The social
abilities that you'd see a lot
1139
01:05:35,720 --> 01:05:38,900
of those in the great apes would
translate to that social track,
1140
01:05:38,900 --> 01:05:41,800
that heart track, right? It's
like, oh, it's a social bond. So
1141
01:05:41,800 --> 01:05:44,620
we're going to let you move up
that track in a different way.
1142
01:05:44,620 --> 01:05:48,280
It's like, it's the it's a great
way of finding your real thing.
1143
01:05:48,460 --> 01:05:51,160
What is a fun way of
representing the metaphor in
1144
01:05:51,160 --> 01:05:53,680
what we're doing? And does it
make perfect scientific sense?
1145
01:05:53,680 --> 01:05:57,160
No, but it makes sort of a it's
good for the vibes, right?
1146
01:05:58,060 --> 01:06:00,660
Will: Well, it's also
satisfying. Because, like, not
1147
01:06:00,660 --> 01:06:06,000
only does it convert to gameplay
that is like, Aha, now I get to
1148
01:06:06,000 --> 01:06:09,660
do a cool thing, but it feels
like that also emphasizes, yeah,
1149
01:06:09,900 --> 01:06:11,460
that's what this group's good
at.
1150
01:06:12,020 --> 01:06:14,600
Brian: It's the role play. The
role play is fun. You get to
1151
01:06:14,600 --> 01:06:17,720
pretend that you are one of the
primates, right?
1152
01:06:17,780 --> 01:06:21,620
Will: you get to really
appreciate the specializations
1153
01:06:21,740 --> 01:06:24,620
of, like, yeah, like, you, you
got to be a tarsier, or for a
1154
01:06:24,620 --> 01:06:27,560
moment, so you got to jump like
crazy. Because those things are
1155
01:06:27,560 --> 01:06:30,740
like, like, watching a tarsier
move around is like watching a
1156
01:06:30,740 --> 01:06:34,340
frog. It just goes, and it's
gone, and then it just lands
1157
01:06:34,340 --> 01:06:38,105
somewhere else and clings to the
and it's just, they're so cool
1158
01:06:38,105 --> 01:06:41,525
at it. I like that. The
abilities were emphasizing the
1159
01:06:41,525 --> 01:06:43,925
cool stuff that the primates can
do.
1160
01:06:44,980 --> 01:06:49,660
David: And I, I think that this
style of game you because this
1161
01:06:49,660 --> 01:06:52,900
is a game where there isn't a
goal of the game, right? You can
1162
01:06:52,900 --> 01:06:55,660
collect points in a variety of
different ways. There's
1163
01:06:55,660 --> 01:07:00,900
different abilities. Everyone's
game is a little bit different.
1164
01:07:00,900 --> 01:07:03,840
Like everyone is collecting
different abilities, collecting
1165
01:07:03,840 --> 01:07:07,200
different cards, there's
multiple ways to accumulate
1166
01:07:07,200 --> 01:07:10,860
points, which I think is a
perfect style of game for, a
1167
01:07:10,860 --> 01:07:12,720
game about evolution,
1168
01:07:12,000 --> 01:07:14,700
Brian: about you got different
solutions, different niches that
1169
01:07:14,700 --> 01:07:16,860
you can occupy
1170
01:07:17,200 --> 01:07:19,840
David: exactly there's different
there's different paths to
1171
01:07:19,840 --> 01:07:23,380
success. And I think that that's
a perfect if this had been a
1172
01:07:23,380 --> 01:07:28,180
game where there was one goal
and everyone was striving for
1173
01:07:28,180 --> 01:07:33,100
this one specific thing to do, I
think it would have been less
1174
01:07:33,340 --> 01:07:35,380
cohesive with the content.
1175
01:07:34,880 --> 01:07:37,914
Brian: It wouldn't have felt
like primates. Okay, well, let's
1176
01:07:37,971 --> 01:07:41,174
move on. Let's do our nitpick
corner. So I already talked
1177
01:07:41,230 --> 01:07:44,715
about mine, and my nitpick is
that they didn't give humans any
1178
01:07:44,771 --> 01:07:47,918
kind of special ability, even
though there are some very
1179
01:07:47,974 --> 01:07:51,403
obvious options, like even just
bipedalism, would have been a
1180
01:07:51,459 --> 01:07:54,943
clear biological thing that you
could put on humans. So that's
1181
01:07:55,000 --> 01:07:58,203
my nitpick. Did anybody else
have anything else you don't
1182
01:07:58,259 --> 01:08:01,744
have to nitpick. Nitpicking is
fun nitpicking. You know, we've
1183
01:08:01,800 --> 01:08:05,003
already mentioned, from my
perspective, I take a lot from
1184
01:08:05,060 --> 01:08:08,656
gaming with science, from Silver
Screen science. So this is your
1185
01:08:08,713 --> 01:08:12,028
little opportunity to have a
rant about something about the
1186
01:08:12,085 --> 01:08:15,120
game that maybe you thought
could have been different.
1187
01:08:15,420 --> 01:08:17,280
Jason Wallace: And got to say,
like, if we talking a game about
1188
01:08:17,280 --> 01:08:19,320
primates, nitpicking is totally
on brand.
1189
01:08:19,000 --> 01:08:24,220
David: Absolutely we are picking
nits. The only thing that comes
1190
01:08:24,220 --> 01:08:27,880
to mind because I didn't think
about this ahead of time because
1191
01:08:27,880 --> 01:08:32,200
I forgot, but the first thing
that comes to mind is, I think
1192
01:08:32,200 --> 01:08:36,220
it would be cool if there was
more variety of meeples
1193
01:08:36,220 --> 01:08:40,900
available. So there are four
meeples, as we mentioned, each
1194
01:08:40,900 --> 01:08:45,265
one is a different type of
primate on the tree. And this
1195
01:08:45,265 --> 01:08:48,985
came up the last time we were on
the show. I love the role play
1196
01:08:48,985 --> 01:08:53,845
aspect. Like I my meeple was the
bush baby when we were playing,
1197
01:08:54,085 --> 01:08:57,685
and I happened to be because of
where we I was sitting relation
1198
01:08:57,685 --> 01:09:00,805
to the board. I was near the
bush baby side of the tree, and
1199
01:09:00,805 --> 01:09:04,165
I couldn't really see very well
the opposite side of the board,
1200
01:09:04,285 --> 01:09:06,790
so I said, All right, I'm just
going to focus on this side,
1201
01:09:06,850 --> 01:09:10,210
because this is my tree, and I'm
the bush baby, and that's cool.
1202
01:09:10,450 --> 01:09:13,750
And I think if there were also
meeples, because there's only
1203
01:09:13,750 --> 01:09:16,450
four different types of meeples,
and there's six nodes on the
1204
01:09:16,450 --> 01:09:16,690
tree,
1205
01:09:16,690 --> 01:09:19,330
Brian: yeah, there's six.
bracnhes like, there's six tips
1206
01:09:19,330 --> 01:09:19,750
on the tree.
1207
01:09:19,750 --> 01:09:22,750
David: So, and at the very
least, it'd be cool to have one
1208
01:09:22,750 --> 01:09:26,410
for each of the branches. But
also, if there was a gorilla
1209
01:09:26,410 --> 01:09:29,335
option, and if there was a
variety, I think that would be
1210
01:09:29,335 --> 01:09:32,335
cool. I think that'd be fun.
This is a light nitpick, because
1211
01:09:32,335 --> 01:09:34,735
I don't, it didn't actually take
away from the game, but I think
1212
01:09:34,735 --> 01:09:35,635
that'd be a fun thing
1213
01:09:35,479 --> 01:09:38,905
Brian: to have. This is a this
is, honestly, this isn't a
1214
01:09:38,780 --> 01:09:49,040
David: I wouldn't be surprised
if there is that, or if it was
1215
01:09:38,974 --> 01:09:42,949
nitpick. This is a marketing
idea. Selling expansion packs
1216
01:09:43,017 --> 01:09:46,239
with the new meeples and the new
player boards.
1217
01:09:49,040 --> 01:09:53,360
like a stretch goal or something
on the Kickstarter, because that
1218
01:09:53,360 --> 01:09:53,840
would be cool.
1219
01:09:53,840 --> 01:09:57,860
Will: The only thing that comes
to mind for me was that, and we
1220
01:09:58,580 --> 01:10:02,525
it, we would have to play again
with the actual rules. But if
1221
01:10:02,525 --> 01:10:05,645
you're are only going to pick up
food when you land on it, that
1222
01:10:06,005 --> 01:10:09,185
seems like it's going to be even
more difficult to get extinct
1223
01:10:09,545 --> 01:10:15,305
cards. Yeah, and the fact that
you have to land on the space
1224
01:10:15,305 --> 01:10:20,705
that the extinct primate is on
to even get the chance to buy it
1225
01:10:21,785 --> 01:10:24,485
like and this is purely just,
I'm a paleontologist, I want to
1226
01:10:24,485 --> 01:10:26,930
get the extinct cards. And it
feels like there's a lot of
1227
01:10:26,930 --> 01:10:32,210
barriers in the way to getting
the extinct cards I want. I
1228
01:10:32,210 --> 01:10:36,110
that's so it's it's more just
now. But the cards I'm excited
1229
01:10:36,110 --> 01:10:39,110
to get are the ones that I have
to go through multiple hoops to
1230
01:10:39,110 --> 01:10:45,095
even get a chance to maybe get
them if I have the food that I
1231
01:10:45,095 --> 01:10:48,095
need when I'm able to land on
that space
1232
01:10:48,240 --> 01:10:49,680
Jason Wallace: and David doesn't
beat you by a turn
1233
01:10:49,680 --> 01:10:53,520
Will: Exactly. There's lots of
hoops. David is one of the
1234
01:10:53,520 --> 01:10:54,060
hoops.
1235
01:10:54,180 --> 01:10:57,540
David: This is how both games.
So far, it seems that my
1236
01:10:57,540 --> 01:11:00,480
preferred way to play a game
like this is to roleplay as a
1237
01:11:00,480 --> 01:11:01,920
character and troll Will,
1238
01:11:04,320 --> 01:11:11,460
Brian: hey, I'm feeling very
seen right now, you know, but it
1239
01:11:11,460 --> 01:11:13,800
obviously didn't hurt you. I
think you did really well,
1240
01:11:13,800 --> 01:11:14,100
David,
1241
01:11:14,099 --> 01:11:16,439
David: but actually it was a
winning strategy this time.
1242
01:11:16,439 --> 01:11:17,339
Yeah, for sure.
1243
01:11:17,840 --> 01:11:20,360
Brian: Trolling Will is always
willing. Was always a winning
1244
01:11:20,360 --> 01:11:20,900
strategy.
1245
01:11:21,380 --> 01:11:23,540
Will: You win if you win and you
win if you don't.
1246
01:11:24,680 --> 01:11:27,380
Brian: Why are you buying the
extinct primates with? Why are
1247
01:11:27,380 --> 01:11:30,200
we collecting food to buy
extinct primates? The extinct
1248
01:11:30,200 --> 01:11:34,280
primates don't need any food.
They're already dead.
1249
01:11:34,400 --> 01:11:38,780
David: Yeah? Need to. You need
to use food to pay your
1250
01:11:38,780 --> 01:11:39,800
excavators.
1251
01:11:39,920 --> 01:11:42,340
Brian: Oh, okay with all that
insect protein,
1252
01:11:42,880 --> 01:11:45,400
David: yes, that's exactly
there's no money in the game
1253
01:11:45,400 --> 01:11:46,120
honeydew.
1254
01:11:47,080 --> 01:11:53,140
Brian: What about you, Jason?
You got anything to pick out?
1255
01:11:53,000 --> 01:11:55,160
Jason Wallace: My only nitpick
is also that humans aren't
1256
01:11:55,160 --> 01:11:58,520
special. It's like, Oh, come on.
So
1257
01:11:59,000 --> 01:12:02,420
Will: Well, it's definitely got
a little bit of this is one of
1258
01:12:02,420 --> 01:12:05,540
my common complaints that comes
up with like, people recognize
1259
01:12:05,540 --> 01:12:07,760
the superpowers that cats have
all the time, that you know,
1260
01:12:07,760 --> 01:12:09,680
they can see in the dark, and
they're agile, and they have
1261
01:12:09,680 --> 01:12:13,100
claws, and then dogs are just
dogs so much of the time that
1262
01:12:13,100 --> 01:12:16,280
people don't recognize that.
It's like they have one of the
1263
01:12:16,280 --> 01:12:20,945
most powerful sense of smells on
our planet. They also have night
1264
01:12:20,945 --> 01:12:25,745
vision, and they are incredibly,
incredible stamina runners. So,
1265
01:12:25,745 --> 01:12:29,225
like, I think humans are getting
a little bit of treatment. It's
1266
01:12:29,225 --> 01:12:32,225
like, well, it's a human what
can they do? So many things
1267
01:12:32,000 --> 01:12:33,860
Brian: I'm winggling the fingers
on my hands in front of the
1268
01:12:33,860 --> 01:12:36,440
camera right now. Like, here,
that's a thing. That's a very
1269
01:12:36,440 --> 01:12:37,160
important thing.
1270
01:12:37,520 --> 01:12:41,980
Will: We created a piano, which
is all about us. It's just going
1271
01:12:41,980 --> 01:12:47,200
to the 10 the 11 on how
dexterous we are, just showing
1272
01:12:47,200 --> 01:12:51,460
off. Yeah, like we are
incredibly cool animals. It's
1273
01:12:51,460 --> 01:12:55,960
just very easy to get bored with
it because we're around us all
1274
01:12:55,960 --> 01:12:59,380
the time. Yeah, and I feels like
one of those cases,
1275
01:12:59,720 --> 01:13:03,020
Brian: I guess Gibbons got the
that crazy brachiation ability.
1276
01:13:03,020 --> 01:13:06,020
It's like, we're doing that with
our fingers, right? Yeah, yeah,
1277
01:13:06,020 --> 01:13:11,300
yeah. Like, okay. Well, let's
move on to grades. We are going
1278
01:13:11,300 --> 01:13:14,300
to combine fun grade and science
grade, so you can just do them
1279
01:13:14,300 --> 01:13:17,300
back to back. I think I've
already made it really obvious
1280
01:13:17,300 --> 01:13:21,980
that I think this is a pure A on
science for me and for fun, I
1281
01:13:22,385 --> 01:13:25,205
I'm just gonna knock it down
just a little bit as an A-,
1282
01:13:26,525 --> 01:13:29,525
because I don't, maybe that's
not even fair. No, I'm gonna
1283
01:13:29,525 --> 01:13:32,405
stick with the A-. I just want
to play this game more, which
1284
01:13:32,405 --> 01:13:34,445
maybe that means I should
actually be giving it an A I
1285
01:13:34,445 --> 01:13:37,805
don't know. Because if, for me,
if my grading is, how often do I
1286
01:13:37,805 --> 01:13:40,865
want to pull it out and play it
like I actually from this
1287
01:13:40,865 --> 01:13:43,685
conversation alone, I want to
play this a couple more times.
1288
01:13:43,685 --> 01:13:45,470
Jason, can we play this a couple
more times?
1289
01:13:45,840 --> 01:13:46,440
Jason Wallace: Yes, we can.
1290
01:13:46,440 --> 01:13:47,820
Brian: Okay, thank you.
1291
01:13:48,940 --> 01:13:51,160
All right. What about you?
Jason? What do you think?
1292
01:13:51,720 --> 01:13:54,960
Jason Wallace: So I will also
give it an A for science. I mean
1293
01:13:54,960 --> 01:13:59,940
that citation list alone is
should merit an A, but also just
1294
01:13:59,940 --> 01:14:04,740
the quality of the depictions
and being accurate in the little
1295
01:14:04,740 --> 01:14:07,320
things that don't have to be
accurate, like the letters and
1296
01:14:07,320 --> 01:14:11,820
numbers for the points, the
spaces on the board which they
1297
01:14:11,820 --> 01:14:14,280
don't like come out right and
tell you this, they're just
1298
01:14:14,280 --> 01:14:17,085
there. But you can dig, and you
can find the information if you
1299
01:14:17,085 --> 01:14:20,685
want it. I think definitely a
for science. I would put it at a
1300
01:14:20,745 --> 01:14:24,825
B to a B+ for play. I also want
to play it again, but I want to
1301
01:14:24,825 --> 01:14:27,165
play it again to see all the
components I didn't get to see
1302
01:14:27,165 --> 01:14:31,545
the first time. I actually felt
that the depth of strategy was
1303
01:14:31,785 --> 01:14:37,305
shallower than I like that the
decision points were relatively
1304
01:14:37,305 --> 01:14:41,670
simple, and so I prefer more
strategic depth in my games than
1305
01:14:41,670 --> 01:14:44,550
I felt I got out of this. I
think it's a beautiful game. I
1306
01:14:44,550 --> 01:14:49,470
think it was fun to play. I just
think I would probably get bored
1307
01:14:49,470 --> 01:14:51,210
of it after a few go arounds.
1308
01:14:51,280 --> 01:14:54,820
Brian: Was it a little bit too
random for you? Basically, no,
1309
01:14:54,820 --> 01:14:55,600
not, but
1310
01:14:55,960 --> 01:14:58,060
Jason Wallace: not that.
Actually, it's just that the
1311
01:14:58,060 --> 01:15:00,660
decision points, I think, are
relatively. Because you have
1312
01:15:00,660 --> 01:15:03,900
this one board that's actually
fairly small, and there's only,
1313
01:15:03,900 --> 01:15:08,100
there's literally only six paths
you can go up. It's there's not
1314
01:15:08,100 --> 01:15:10,560
that many things I have to
balance to figure out what is
1315
01:15:10,560 --> 01:15:14,340
the optimal play this time, it
rarely felt like I had to make a
1316
01:15:14,340 --> 01:15:16,980
decision between here are three
different things I want, and I
1317
01:15:16,980 --> 01:15:19,740
can only pick one of them. It
was usually like, oh, that's the
1318
01:15:19,740 --> 01:15:22,340
best choice. That's the best
choice. That's the best choice.
1319
01:15:22,820 --> 01:15:25,400
Brian: Now I'm curious, because,
like I said, the tarsiers only
1320
01:15:25,400 --> 01:15:27,740
have one ability. So if you
definitely want a leaping
1321
01:15:27,740 --> 01:15:31,940
ability card, all you need to do
is go up that tarsier route. You
1322
01:15:31,940 --> 01:15:34,940
have one for sure. I don't know
that's a winning strategy, but
1323
01:15:34,940 --> 01:15:36,200
it is a reliable one.
1324
01:15:38,820 --> 01:15:41,880
Will: I think my, my grade I
think would be close to Jason's
1325
01:15:41,880 --> 01:15:46,680
of A, A+ for science. I'm so
blown away by how well they did
1326
01:15:46,860 --> 01:15:51,240
and the attention. And it's a
love letter to primatology, like
1327
01:15:51,240 --> 01:15:58,680
it's, it's just there's so many
cool details and neat examples
1328
01:15:58,680 --> 01:16:04,185
that they put in there, and then
fun wise, it's, yeah, I think
1329
01:16:04,185 --> 01:16:09,765
somewhere in the Bs, I had fun.
I enjoyed it, but I did not feel
1330
01:16:10,305 --> 01:16:16,065
like, oh, what's the word I'm
looking for? Like, like, pumped
1331
01:16:16,065 --> 01:16:20,625
for my turn. Like it was, it was
very much like, I'll just roll
1332
01:16:20,685 --> 01:16:26,490
and I guess I'll see what
happens. Yeah, cuz, like, I if I
1333
01:16:26,490 --> 01:16:30,930
move with all of them, then that
very much decides what I can do.
1334
01:16:31,170 --> 01:16:35,490
There's not a lot, there's not,
like, a huge number of paths,
1335
01:16:35,490 --> 01:16:40,170
and so much can happen between
my turns that there's no point
1336
01:16:40,170 --> 01:16:43,290
in, like, planning what I'm
gonna do, because The food I was
1337
01:16:43,290 --> 01:16:47,115
gonna get got grabbed, the
extinct one I was gonna get got
1338
01:16:47,115 --> 01:16:51,555
grabbed. So I'm just gonna roll
in, and then I will just apply
1339
01:16:51,555 --> 01:16:57,075
numbers, and then turns over so,
like, it there was, I wasn't
1340
01:16:57,075 --> 01:17:01,095
invested in my turn of, like,
Oh, let's see. I've been, I've
1341
01:17:01,095 --> 01:17:04,755
been planning this, or I've
been, you know, getting ready
1342
01:17:05,835 --> 01:17:08,640
the same way that, like, like,
holotype, where I felt like I
1343
01:17:08,640 --> 01:17:11,640
was, like, all right, I'm aiming
for something. I've got a goal
1344
01:17:11,640 --> 01:17:15,600
in mind, and I'm working toward
that over multiple turns. This
1345
01:17:15,600 --> 01:17:19,260
one was just where the dice roll
is and land is what happens.
1346
01:17:19,000 --> 01:17:22,060
Jason Wallace: Yeah, the fact
that there's no private hand
1347
01:17:22,060 --> 01:17:25,240
probably makes, probably
contributes to that, just
1348
01:17:25,240 --> 01:17:27,760
because you can't have, like,
Oh, this is my thing I'm working
1349
01:17:27,760 --> 01:17:31,300
towards. And no one else can
take this from me. Like,
1350
01:17:31,360 --> 01:17:40,480
everything's out on the board.
It's like, if you don't grab it
1351
01:17:40,600 --> 01:17:41,179
this turn, someone can grab it
before your next turn. What
1352
01:17:41,179 --> 01:17:41,280
about you David?
1353
01:17:41,280 --> 01:17:41,686
David: I am gonna, I'm at this
point, saying the same things
1354
01:17:41,686 --> 01:17:42,925
that everybody else has said, I
think A for science Absolutely,
1355
01:17:42,985 --> 01:17:44,065
extremely well
1356
01:17:44,065 --> 01:17:44,785
Brian: consensus,
1357
01:17:45,320 --> 01:17:48,980
David: put together and then
play, yeah, I'd say a B, maybe a
1358
01:17:48,980 --> 01:17:54,140
B+. I think it was fun. I think
that it's an enjoyable game to
1359
01:17:54,140 --> 01:17:57,260
play the same way that, like a
beautiful looking video game is
1360
01:17:57,260 --> 01:18:01,940
fun to play because I get to
look at it and it's great. I
1361
01:18:01,940 --> 01:18:08,465
think that there, I agree with
some of what Jason was saying,
1362
01:18:08,465 --> 01:18:12,485
that it feels like my decision
making opportunities are a bit
1363
01:18:12,485 --> 01:18:17,285
limited in this game, that there
are things that it would be fun
1364
01:18:17,285 --> 01:18:19,865
to do, like the extinct primates
would be fun to go for, but
1365
01:18:19,865 --> 01:18:25,385
there's not really much of a way
to plan for that. Also, like
1366
01:18:25,385 --> 01:18:29,345
Jason said, I wish there were
ways to see more options in the
1367
01:18:29,345 --> 01:18:34,190
game with the primates, the
extinct primates, with the bonus
1368
01:18:34,190 --> 01:18:38,090
cards, you for the most part,
there's a handful of them
1369
01:18:38,090 --> 01:18:40,970
available. There's not a lot of
ways to dig through them. You
1370
01:18:40,970 --> 01:18:44,810
don't get them very often. So
the game feels and then there's
1371
01:18:44,810 --> 01:18:48,710
all very limited. There's only
10 rounds, yeah, yeah. And I
1372
01:18:48,710 --> 01:18:52,310
found myself, as the game was
getting close, I was kind of
1373
01:18:52,310 --> 01:18:56,675
bummed that we were almost done,
because I wanted to be able to
1374
01:18:56,675 --> 01:19:00,215
explore more and do more and
build up more resources and
1375
01:19:00,215 --> 01:19:00,575
stuff.
1376
01:19:01,740 --> 01:19:05,040
Brian: That you'd have to play
this game many times to really
1377
01:19:05,040 --> 01:19:07,500
get to see everything the game
has to offer. Yeah, I feel
1378
01:19:07,500 --> 01:19:11,220
Will: like I'd want to play it
for way more than 10 rounds. But
1379
01:19:11,220 --> 01:19:15,780
if I played it again, I'd just
just break the round cap and do
1380
01:19:15,780 --> 01:19:16,680
it multiple times.
1381
01:19:17,219 --> 01:19:19,559
Brian: Just keep, take the
rounds out. Just keep shuffling
1382
01:19:19,559 --> 01:19:20,219
the diet cards.
1383
01:19:20,219 --> 01:19:24,379
Will: Just keep, yeah, and then
just when we we've hit hit a
1384
01:19:24,379 --> 01:19:25,519
time, we feel like we're done.
1385
01:19:26,720 --> 01:19:30,860
David: All that said, I think
that it is a really nice game. I
1386
01:19:30,860 --> 01:19:35,480
think that I sometimes I find
myself I get overwhelmed with a
1387
01:19:35,480 --> 01:19:39,020
board game, if there's too many
options to be made, or if it's
1388
01:19:39,020 --> 01:19:44,260
too strategy based or too
competitive, then it can start
1389
01:19:44,260 --> 01:19:47,920
to feel a little bit less
accessible or a little bit more
1390
01:19:47,920 --> 01:19:52,240
stressful. So I do like a game
where there this is an easy game
1391
01:19:52,240 --> 01:19:55,360
to play casually, true, right? I
don't. I'm not. I don't feel
1392
01:19:55,360 --> 01:19:58,900
like I'm having to put in a
whole lot of thought to it. I
1393
01:19:58,900 --> 01:20:03,456
don't feel like. I'm having to
worry about getting scooped or
1394
01:20:03,456 --> 01:20:09,156
somebody you know, running away
with it. It does feel a bit more
1395
01:20:09,216 --> 01:20:11,076
friendly and accessible in that
way.
1396
01:20:11,420 --> 01:20:14,480
Will: Yeah, well, because you
can't really play like a wrong
1397
01:20:14,480 --> 01:20:18,380
strategy if you are moving your
primates up the tree, you will
1398
01:20:18,380 --> 01:20:21,200
eventually get to the end of the
tree and get a primate right,
1399
01:20:21,980 --> 01:20:26,360
even if you're just moving them
and rolling dice and like, you
1400
01:20:26,360 --> 01:20:30,740
will get primates. You're not
You're not going to be just
1401
01:20:30,740 --> 01:20:33,860
shooting yourself in the foot,
because it's like, well, you you
1402
01:20:33,860 --> 01:20:38,105
didn't do this, so you just
don't get that thing that you
1403
01:20:38,105 --> 01:20:42,485
were aiming for. You will get
primates. You will get cards. So
1404
01:20:42,845 --> 01:20:46,925
even just playing it as as
un-strategically as possible, by
1405
01:20:46,925 --> 01:20:49,985
the end of the game, you're
gonna have four or five primate
1406
01:20:49,985 --> 01:20:52,565
cards that you will be your
little collection. And that's
1407
01:20:52,565 --> 01:20:53,165
still fun.
1408
01:20:53,780 --> 01:20:59,000
David: I would be interested to
play this game with kids. Sure.
1409
01:20:59,540 --> 01:21:02,600
I think that because, like Jason
said, it's not there's there's,
1410
01:21:02,600 --> 01:21:05,000
there's a bunch of different
parts to this game, but the
1411
01:21:05,000 --> 01:21:07,760
actual gameplay is pretty
straightforward and simple to
1412
01:21:07,760 --> 01:21:12,380
understand. There's not a lot of
detailed strategy, but it is.
1413
01:21:12,380 --> 01:21:15,080
There's a lot of fun in it.
There's a lot of really cool
1414
01:21:15,080 --> 01:21:18,425
pictures, and there's a lot of
really evocative abilities, and
1415
01:21:18,425 --> 01:21:22,145
you have your meeples, which are
big and very visually exciting.
1416
01:21:22,445 --> 01:21:26,045
I think that it feels like it's
a fun family game.
1417
01:21:26,345 --> 01:21:28,985
Jason Wallace: Yeah, I could
see, I almost feel like middle
1418
01:21:28,985 --> 01:21:33,605
school would be a good area for
this, because it's they'd have
1419
01:21:33,605 --> 01:21:37,085
enough strategic complexity, and
they'd be able to really get it.
1420
01:21:37,265 --> 01:21:39,021
Whereas, if you play this with
like, an eight year old, like,
1421
01:21:39,021 --> 01:21:41,750
okay, there's just a bunch of
monkeys and such, but an eight
1422
01:21:41,750 --> 01:21:44,990
year old, like an eighth grade
or something, then it's like
1423
01:21:44,990 --> 01:21:47,330
gateway primatology. And so
1424
01:21:48,800 --> 01:21:56,300
Brian: primatology, not even
once. All right, um, you know
1425
01:21:56,300 --> 01:21:59,360
what? We may not have time to do
this, but I did want to ask, and
1426
01:21:59,360 --> 01:22:02,360
I'm sorry, I know we're already
running long. Do you guys have a
1427
01:22:02,360 --> 01:22:05,300
favorite game or just a game
that you really like? Because
1428
01:22:05,300 --> 01:22:08,480
we've been asking people that I
know we're already over, do you
1429
01:22:08,480 --> 01:22:10,865
have a board game or it doesn't
have to be a board game, and it
1430
01:22:10,865 --> 01:22:14,465
doesn't have to be a favorite,
but what's a game that you like?
1431
01:22:15,780 --> 01:22:18,120
Will: I don't have a sciencey
one that comes right doesn't
1432
01:22:18,120 --> 01:22:18,480
have to be
1433
01:22:18,480 --> 01:22:20,700
Brian: a science game. We
literally had, like Monopoly or
1434
01:22:20,700 --> 01:22:21,500
something like
1435
01:22:22,640 --> 01:22:25,220
Will: the one that I've played,
like, like board game I've
1436
01:22:25,220 --> 01:22:28,400
played recently that I haven't
gotten to play it as much as I
1437
01:22:28,400 --> 01:22:30,860
want to, but I've gotten to play
the number of times with a
1438
01:22:30,860 --> 01:22:34,220
number of people, and I really
like it is a the alien board
1439
01:22:34,220 --> 01:22:39,560
game, the escape the Nostromo,
something the Nostromo, which is
1440
01:22:39,680 --> 01:22:44,500
the first movie, Alien movie as
a board game. Each person takes
1441
01:22:44,500 --> 01:22:47,440
control of one of the crew
members who has their own
1442
01:22:47,740 --> 01:22:51,880
ability, and then the alien is
an auto unit that moves toward
1443
01:22:51,880 --> 01:22:52,960
the nearest player.
1444
01:22:53,560 --> 01:22:56,440
Brian: It's a true monster. It's
just responding to stimuli
1445
01:22:56,800 --> 01:23:02,220
Will: exactly so you are just
trying to get tasks done. And
1446
01:23:02,220 --> 01:23:04,740
it's great because it's very
this. You're fighting the
1447
01:23:04,740 --> 01:23:09,000
ticking clock because, like, one
of the end things is the self
1448
01:23:09,000 --> 01:23:12,540
destruct sequence gets
activated. So you now have this
1449
01:23:12,540 --> 01:23:17,520
many rounds before everything
goes off. And it's got this very
1450
01:23:17,520 --> 01:23:22,400
fun. We all are working like
it's your turn next you should
1451
01:23:22,400 --> 01:23:25,220
go do this, because then I can
do this. And if you get if you
1452
01:23:25,220 --> 01:23:27,620
get this to them, they can get
it to me, and I can build the
1453
01:23:27,620 --> 01:23:30,920
thing. And it's, we're planning
five turns ahead, because we've
1454
01:23:30,920 --> 01:23:36,320
got seven turns left. And it
feels like the movie. It feels
1455
01:23:36,320 --> 01:23:39,440
like it captures the movie
really well. And I love it.
1456
01:23:39,440 --> 01:23:41,380
Brian: It sounds really fun.
Actually,
1457
01:23:41,740 --> 01:23:42,460
David: it's called fate
1458
01:23:42,000 --> 01:23:45,120
Will: Fate of the Nostromo.
There we go.
1459
01:23:45,300 --> 01:23:47,400
Jason Wallace: Yeah, I've played
nemesis, which is basically
1460
01:23:47,400 --> 01:23:51,240
alien with the serial numbers
filed off. And it's also fun. It
1461
01:23:51,240 --> 01:23:53,160
sounds like it plays similarly.
Actually.
1462
01:23:55,380 --> 01:23:57,660
Brian: I might need to go to the
board game cafe and see if they
1463
01:23:57,660 --> 01:23:59,100
have that. That sounds like a
lot of fun.
1464
01:23:59,760 --> 01:24:00,480
Will: It's great.
1465
01:24:00,480 --> 01:24:02,640
Jason Wallace: How about you?
David,
1466
01:24:03,620 --> 01:24:07,280
David: um, I the first thing
that comes to mind is a game
1467
01:24:07,340 --> 01:24:10,820
that I played once, many years
ago, that I've been thinking
1468
01:24:10,820 --> 01:24:15,560
about ever since, which was
called Pitchstorm, which is a
1469
01:24:15,560 --> 01:24:20,060
game where the whole premise is
it has sort of the that apples
1470
01:24:20,060 --> 01:24:23,900
to apples thing where one person
is the judge and the all the
1471
01:24:23,900 --> 01:24:25,100
other players are,
1472
01:24:25,100 --> 01:24:26,240
Brian: oh, it's like a party
game.
1473
01:24:26,000 --> 01:24:30,680
David: It's a party game,
absolutely. But the premise is
1474
01:24:31,040 --> 01:24:36,740
that you're pitching movie ideas
to, you know, a studio or
1475
01:24:36,740 --> 01:24:41,000
whoever, and you just have to,
like, improvise studio ideas,
1476
01:24:41,000 --> 01:24:43,580
and then, or improvise movie
ideas. And as you're pitching
1477
01:24:43,580 --> 01:24:48,920
it, they can throw out cards to
like, modify your prompt, and
1478
01:24:48,920 --> 01:24:50,585
you have to adjust it on the fly
1479
01:24:50,585 --> 01:24:52,025
Brian: so you get like, studio
notes,
1480
01:24:52,025 --> 01:24:55,145
David: basically, yeah, it was
so much fun. It was just like a
1481
01:24:55,145 --> 01:25:00,185
fun, goofy improv party game.
And I played it one time. Time
1482
01:25:00,185 --> 01:25:03,005
at a friend's wedding, and that
was the only time I played it,
1483
01:25:03,005 --> 01:25:06,665
and I had a great time. I think
I did really well at it, which
1484
01:25:06,665 --> 01:25:11,945
helps, that helped me to enjoy
it, and that, yeah, that game
1485
01:25:11,945 --> 01:25:14,630
was, it was super fun, and I've
been thinking about it for the
1486
01:25:14,630 --> 01:25:18,230
last or 10 years, or however
long that's been okay.
1487
01:25:18,300 --> 01:25:21,560
Brian: So now all those common
descent listeners that have come
1488
01:25:21,560 --> 01:25:24,800
to the podcast, you know what to
send to their PO Box, right?
1489
01:25:24,300 --> 01:25:28,620
Jason Wallace: Theyre gonna get
47 copies of pitchstorm,
1490
01:25:29,940 --> 01:25:31,380
David: and then I'll sell them.
1491
01:25:33,420 --> 01:25:35,340
Brian: It's all a con, guys,
1492
01:25:35,640 --> 01:25:37,920
David: exactly. This is just a
pyramid scheme.
1493
01:25:40,040 --> 01:25:42,880
Brian: All right. Well, now that
we've revealed that we should
1494
01:25:42,880 --> 01:25:48,040
probably go ahead and wrap up
the podcast. Thanks guys, thank
1495
01:25:48,040 --> 01:25:49,120
you for coming on.
1496
01:25:49,840 --> 01:25:53,860
David: Oh, come find us. We are
hosts of a podcast called common
1497
01:25:53,860 --> 01:25:57,340
descent, which is a podcast
about paleontology, evolution
1498
01:25:57,340 --> 01:26:00,720
and the history of life on
earth. Every episode, we tackle
1499
01:26:00,720 --> 01:26:04,560
the main topic suggested by our
audience, and we also talk about
1500
01:26:04,560 --> 01:26:08,340
science news. And occasionally
we do little side discussions
1501
01:26:08,340 --> 01:26:11,580
where we talk about science and
movies, and we speculatively
1502
01:26:11,580 --> 01:26:16,500
evolve monsters during October,
we actually, if this is coming
1503
01:26:16,500 --> 01:26:20,840
out around Darwin Day, we will
be timing perfect. Actually, the
1504
01:26:20,840 --> 01:26:23,840
timing is pretty great because
we will be in the midst of
1505
01:26:23,840 --> 01:26:27,020
releasing a special series in
February where we'll be
1506
01:26:27,020 --> 01:26:28,760
speculatively evolving Pokemon.
1507
01:26:30,460 --> 01:26:33,520
Brian: This is pok-E. The
series. Is it going to be four
1508
01:26:33,520 --> 01:26:34,120
Pokemon?
1509
01:26:34,760 --> 01:26:37,400
David: We will be doing five
episodes where we will be
1510
01:26:37,400 --> 01:26:41,320
specifically evolved into
speculatively evolving legendary
1511
01:26:41,320 --> 01:26:41,860
Pokemon.
1512
01:26:42,260 --> 01:26:46,400
Brian: Oh, fantastic. Okay, all
right. Well, everybody look
1513
01:26:46,400 --> 01:26:49,040
forward to that. Go listen to
Common Descent. Go listen to
1514
01:26:49,040 --> 01:26:52,340
Pok-E. I'm gonna wrap it up
there. Listeners, I hope you
1515
01:26:52,340 --> 01:26:54,680
have a great month and great
games.
1516
01:26:55,000 --> 01:26:56,740
Jason Wallace: And as always,
have fun playing dice with the
1517
01:26:56,740 --> 01:26:57,820
universe. See ya.
1518
01:26:57,820 --> 01:27:02,040
Brian: This has been the gaming
of a Science Podcast copyright
1519
01:27:02,040 --> 01:27:05,460
2026 listeners are free to reuse
this recording for a non
1520
01:27:05,460 --> 01:27:08,040
commercial purpose, as long as
credit is given to gaming of
1521
01:27:08,040 --> 01:27:10,860
science. This podcast is
produced with support from the
1522
01:27:10,860 --> 01:27:13,260
University of Georgia. All
opinions are those of the hosts,
1523
01:27:13,260 --> 01:27:16,080
and do not imply endorsement by
the sponsors. If you wish to
1524
01:27:16,080 --> 01:27:18,420
purchase any of the games that
we talked about, we encourage
1525
01:27:18,420 --> 01:27:21,140
you to do so through your
friendly local game store. Thank
1526
01:27:21,140 --> 01:27:23,300
you and have fun playing dice
with the universe.