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Episode 281- Libertalia and Reimplementations Paul, Brendan, and Pete discuss the benefits and potential pitfalls of making new editions of old games.  Then they deep dive Paolo Mori's 2012 classic Libertalia and the excellent update from Stonemaier Games in 2022's Winds of Galecrest.   Time Sta…
Episode 280- Listener Questions We open the mail bag to answer a bunch of questions from the Decision Space community!   Time Stamps 2:15- who would win? 4:50- what is a YOU game? 9:00- design choice you disagree with 18:00- design choice you love 23:20- games for roommates 27:30- games you wish…
Episode 279- Sandbox Objectives and Frosted Blooms This week Brendan tries to convince his co-hosts that "sandbox objectives" and "point salad" are not not the same thing.  Jake isn't convinced.  Also the gang deep dives the new polyomino game Frosted Blooms, designed by Bruno Cathala and Ludovic …
Episode 282- Gen Con Impressions Pete and Paul recap their Gen Con experience and give quick impressions of games they picked up there! Time Stamps 13:15- Trick to the Future 16:15- Jibber Jabble 20:30- Jusayo 24:30- Stonk Market 29:00- The Glorious Guilds of Buttonville 35:30- Soundwave Length 3…
Episode 278- Who, What, When, Where, Why, How? That types of questions do games ask us as players?  When should I score?  Who can I trust? Why did they do that?  How should I sequence this?  This week we dig into what the central questions are in different games and think about how this can help u…
Zastrzeżenie: Podcast i grafika osadzone na tej stronie pochodzą z Jacob Frydman, Brendan Hansen, Pete Wissinger, Paul Salomon, który jest własnością jego właściciela i nie jest powiązany ani wspierany przez Listen Notes, Inc.