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Seedance 2.5 launched exclusively through CapCut, so we bought an account and pushed it through real editing tests, swapping a can, changing a body, and moving the camera, and we show the wins and the failures. Flux 3.0 Preview got the exact same prompt through the Hermes agent, and the results wer…
For years the objection to AI 3D was that it could not make clean, production-ready topology. That objection is falling fast, and we show the wireframes to prove it. In a surprise move, Kitbash and Greyscale Gorilla just bought Sketchfab and ArtStation from Epic Games. We tested Grok Imagine 2.0's …
ConnectedClaude to Unreal Engine, and everyone asked the same thing: how much did it cost? So this time we tried a free local model running on our own machines, no subscription and no data leaving the computer. The result taught us exactly what you are really paying for with Claude and ChatGPT. The…
We connected Blender to Decart's Lucy 2.5 and used it as a live AI rendering engine, controlling an untextured mannequin on one side while the AI rendered a fully realized character on the other in real time. Augmental's MouthPad turns the roof of your mouth into a trackpad you control with your to…
Autodesk Flow Studio just released 3D Editor and Canvas which is a world generation, character creation, motion capture, and camera animation tool brought into one web-based editor, and we rebuilt a full previs from a single Red Dead Redemption image to test it. Seedance 2.5 is finally on all platf…
Zastrzeżenie: Podcast i grafika osadzone na tej stronie pochodzą z Bad Decisions Studio, który jest własnością jego właściciela i nie jest powiązany ani wspierany przez Listen Notes, Inc.