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OVER DEZE AFLEVERING
As a belated Valentine’s Day nod, this week we’re focusing on *feelings* in games. Or as it is more colloquially known: “game feel,” or less colloquially known as: “how much screen shake can you force into this animation?”
Website: panicmode.net
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Show Notes:
Steve Swink - Game Feel: The Secret Ingredient
Mark Brown - Secrets of Game Feel and Juice:
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This week on the show we take a deep dive into the practices and challenges commonly associated with designing open world games. Turns out it’s a fairly open-ended topic (ayyye)
Website: panicmode.net
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This week we discuss why educational games may be the future of classroom learning. And no, we don’t mean those games your teacher used to make you play at www.coolmathgames.com.
Website: panicmode.net
Twitter: twitter.com/panicmodedotnet
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Medium: medium.com/panicmod…
Designing games for speedrunning is something of a novelty. But as we discuss this week on the show, it’s well worth considering.
Website: panicmode.net
Twitter: twitter.com/panicmodedotnet
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Medium: medium.com/panicmode
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Show Notes:
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Mental health and games are closely intertwined areas - whether it’s playing games to cope, or the depiction of mental health in those games. This week we take a look at this relationship as well as what designers can learn from it.
Website: panicmode.net
Twitter: twitter.com/panicmodedotnet
Faceb…
This week we take a look at the oft discussed topic of mental health in game development, and how we can prevent/treat mental health issues both for ourselves and teammates.
Website: panicmode.net
Twitter: twitter.com/panicmodedotnet
Facebook: fb.me/panicmodedotnet
Medium: medium.com/panicmode
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Disclaimer: De podcast en de illustraties die op deze pagina zijn ingesloten, zijn afkomstig van Panic Mode, eigendom van de eigenaar en niet gelieerd aan of goedgekeurd door Listen Notes, Inc.
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