libunifex and std::execution
Jessica Wong and Ian Petersen join Timur and Phil. Ian and Jessica talk to us about libunifex and other async code projects at Meta, how it has evolved in the proposed std::execution and what structured concurrency is.
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XCode 16 beta
The std library that ships with XCode 16 support…
Parsing and Analysing C++
Yuri Minaev joins Timur and Phil. Yuri talks to us about static analysis and how PVS Studio helps. Then we chat about his work on a custom C++ parser, and what challenges he's encountered.
News
CppCon 2024 keynotes on YouTube (via CppCon site):
Herb Sutter - "Peering Forward: C++'s …
MinimumCD
The episode discusses the concept of Minimum Viable Continuous Delivery (Minimum CD), which represents a counter-movement to heavyweight frameworks like SAFe. The hosts explore how Minimum CD provides a set of essential practices for successfully building software-based products without unnecessary…
Quantum Sensing, Noise, and the Future of Computing
Get ready for a wild ride through the world where quantum physics meets jazz, deep learning, and the mysterious power of Janet Jackson’s “Rhythm Nation.” On today’s episode of Impact Quantum, hosts Candace Gillhoolley, Frank La Vigne, and BAILeY sit down with Shahaf Asban, mathematical physicist an…
Raymond Chen on Raymond Chen
In this interview, Raymond Chen discusses... Raymond Chen! Raymond talks about his history at Microsoft dating back to the early days of the Windows32 API, up through the recent release of Windows Vista and whatever else is on his mind.Support this podcast at — https://redcircle.com/net-rocks/dona…
Raymond Chen on Raymond Chen
In this interview, Raymond Chen discusses... Raymond Chen! Raymond talks about his history at Microsoft dating back to the early days of the Windows32 API, up through the recent release of Windows Vista and whatever else is on his mind.Support this podcast at — https://redcircle.com/net-rocks/dona…
GPU Programming and HLSL with Chris Bieneman
Jason and Mathieu are joined by Chris Bieneman to discuss GPU programming and the evolution of HLSL, the challenges of floating-point determinism on GPUs, and lessons from over a decade of shading language and compiler work.
News
Sure, xor'ing a register with itself is the idiom for zero…
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