OM DENNE EPISODE
In this episode, Mark touts the virtues of commenting, Stephen dreads the topic, and Lydia wishes she could talk about marginalia.
Code Comment
The Critical Eye Part 2
This is part 2 to The Critical Eye in Episode 416
Engelsk
USA
UDSKRIFT 🔗
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ANDRE EPISODE I DENNE PODKAST
Attention Sega nerds! This Nice Bonus episode is for you!
During our episode on 90's consoles Mark found out there were so many obscure Sega accessories that they couldn't fit in the episode and deserved their very own spotlight. Please enjoy this Nice Bonus short episode all about them!
Sega…
Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Jus…
This week, Ian emerges from the clubhouse vents to fill-in for Stephen as Dale gives us a bare minimum prompt with maximum implications.
Prompt
"Make a game called 'Triage Simulator'"
Game type
Design document
Player count
1
Rules
Triage - the verb
Learn about the c…
Stephen is still away so Ian Peters uses that as an excuse to talk about rocks and how that relates to storytelling. Also in this episode, Mark is preparing for an exciting trip and Lydia is hype about trains for a good reason.
Junction Jam
gamescom
0:15:35
Geology In Games
Nicolas S…
Ansvarsfraskrivelse: Podkasten og kunstværket, det finnes indlejret på denne siden, er fra Lydia, Stephen, and Mark, som tilhører dens eier og ikke er tilknyttet eller godkjent av Listen Notes, Inc.
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