C2 - Ep47: The Toll on the King’s Road
The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon.
Holden steps forward to test their blu ...
Make the Call: GM Rulings At the Table
TTRPG Show for Jan 16, 2026.
Casting Misty Step with no line of sight? Granting a free disarm on a grappled enemy? It’s all about GM rulings and rationale in today’s episode.
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00:00 Open
01:20 Intro: Chris Makes the Call
01:49 Starting Combat ...
Tales of the Broken Realms Episode 3: Echoes of the Ethereal
The party recaps reaching a temple after solving a cave puzzle involving gods’ statues and a shard, meeting Anya, and Henry falling into a chasm but surviving. Inside the temple, they solve a light-reflection puzzle using three lenses to activate murals of Pelor, Laer, and the Dawn Titans, openi ...
The Verdant Awakening 10: The Shattered Masterpiece!
Welcome back to Dad’s Dungeon Dudes, the ultimate family-friendly D&D podcast where imagination, quick thinking, and family teamwork save the day!
We pick up right on the edge of last week’s brutal cliffhanger. Silas the Glass Shaper has used a legendary action to trap Ebonyclaw, Thornsley, Gabr ...
UNEARTHED ARCANA - EVEN MORE VILLAINOUS OPTIONS: Evil Gets a Second Draft
We return to Wizards of the Coast's Villainous Options, now revised after the first round was lovingly pushed down the stairs by public feedback. Some subclasses survived untouched. Some got a makeover. Some were taken behind the shed, especially the Primordial Patron, which had one great idea a ...
UNEARTHED ARCANA - EVEN MORE VILLAINOUS OPTIONS: Evil Gets a Second Draft
We return to Wizards of the Coast's Villainous Options, now revised after the first round was lovingly pushed down the stairs by public feedback. Some subclasses survived untouched. Some got a makeover. Some were taken behind the shed, especially the Primordial Patron, which had one great idea a ...
PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description
Impossible Magic promises to break the boundaries of spellcasting, which apparently means letting the Magus move, allowing the Summoner to actually summon things, and giving Ash even more ways to kill player characters. We've got lightning-powered sword dashes, six-action summon turns, weapons m ...
PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description
Impossible Magic promises to break the boundaries of spellcasting, which apparently means letting the Magus move, allowing the Summoner to actually summon things, and giving Ash even more ways to kill player characters. We've got lightning-powered sword dashes, six-action summon turns, weapons m ...
ARCANA UNLEASHED Part 2 - Necromancer's Finally Get Nice Things
Four Wizards walk into Arcana Unleashed. One teleports around insisting that swapping places is exciting. One looks like somebody's tiefling dad going through a stage-magic phase. One brings an army of disposable skeletons specifically so he can blow them up. And the last one turns into a T-Rex ...
ARCANA UNLEASHED Part 2 - Necromancer's Finally Get Nice Things
Four Wizards walk into Arcana Unleashed. One teleports around insisting that swapping places is exciting. One looks like somebody's tiefling dad going through a stage-magic phase. One brings an army of disposable skeletons specifically so he can blow them up. And the last one turns into a T-Rex ...
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