MENGENAI EPISOD INI
Peter returns after a busy summer with a catch-up episode covering two main topics:
- Concept driven mini projects: Instead of building full games or apps, Peter has been creating small, focused projects to explore specific mechanics (like player tracking and object movement in idle/progressive games). These serve as both livestream content and a reusable reference library of techniques.
- ProjectHack.net goes into production: Peter's hacking-style idle game is now fully released and playable in-browser at ProjectHack.net/game. A major update with missions is coming soon. The game runs on any device via the web, with instant content updates.
Support the show: Buy Peter a coffee at PeterWitham.com/BMC
Contact: PeterWitham.com/contact
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CARI EPISOD LEPAS
Cari episod lepas bagi UIBuzz - Software and game development.
EPISOD LAIN DALAM PODCAST INI
Game Development Challenges and Innovations
I've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more prog ...
In this episode, I share my thoughts on the 2025 Game Awards, celebrating indie developers and questioning the hype around AAA game trailers with distant release dates. I discuss the rising costs of games, shifting audiences, and why smaller, more creative titles are winning my attention.
Pleas ...
Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well.
What I Covered:
I've been getting constant requests to bring my Job Finder Tracker and Sub Radar apps to Android, but learning Kotlin ...
I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.Whether you're using GitHub, cloud services, or your own home lab, make sure you have encrypted remote backups.One day, it might save everything you've created.
...
I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.
This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.
...
Penafian: Podcast dan karya seni yang dibenamkan pada halaman ini adalah daripada Peter Witham, yang merupakan hak milik pemiliknya dan tidak bergabung dengan atau disokong oleh Listen Notes, Inc.
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