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Star Citizen offers a lot of unique looks at the development process of games, and today I’m joined by a developer with firsthand experience with the game engine that eventually drove Star Citizen. So sit back and listen to our talk about Star Citizen, the struggles, successes, and controversies ...
Star Citizen has taken a month-long pause to stabilize and get its bearings. With 4.10 in testing, instancing around the corner, and a plan to make the game more stable over the next several updates, players are wondering how much the words of the CTO at CIG will stick. Today I’m joined by The A ...
Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are mixed. I’m joined by network engineer and Youtuber Grolo to discuss this first addition of instancing to gameplay, and if it m ...
Warning: Contains ComplainingA lot is going on in Star Citizen, with the company trying to get things fixed and simultaneously release new features, they are struggling to communicate effectively, and find a large portion of the player base just exhausted from glitches, bugs, and problems. Today ...
Penafian: Podcast dan karya seni yang dibenamkan pada halaman ini adalah daripada Space Tomato, yang merupakan hak milik pemiliknya dan tidak bergabung dengan atau disokong oleh Listen Notes, Inc.