이 에피소드에 관해
Lords:
Topics:
- Forgetting that the old internet also kind of sucked, or, the Tar Pit From Hell Theory
- Starting over in C after a hiatus from non-pico8 game development
- Burning the Candle at Both Ends, by Andy Wallace
- Speedrunning figuring out how to romhack The Legend of Zelda because of a toot
Microtopics:
- Coming in hot.
- Switching to paperbacks.
- Cascading interpretations of a kernel of an idea.
- The yips for reading sci-fi.
- Dealing with a succession of bureaucrats as you try to get the most interesting version of your book published.
- Kids: they've gotten too rowdy in Korean high schools.
- Sending in Jason Bourne to discipline rowdy high school kids.
- The Fringe Game History podcast.
- Meowio.
- Forums: they were also terrible.
- Placing your web site on a big slab of plexiglass that floats around on the tar pit from hell.
- Naturally occurring toxic engagement vs. actively farming the stuff.
- The switch that flipped that suddenly made everyone stop caring what No Mutants Allowed thought.
- The naked animosity between the PalmOS community and the Pocket PC community.
- The Gamers Quarter.
- Making stuff and talking about the stuff you're making.
- Interesting things spawning out of stews.
- Cockamamie theories that survive mostly because their names are fun to say.
- Meeting friends on the Internet and having the ability to meet them in person.
- Every game eventually becomes a Zelda-like if you're not careful.
- Instantiating the particle system.
- Inventing the easing function.
- Inventing a thing that already exists.
- Applying a bunch of easing functions to make it look like you're climbing a tower.
- Whim-based game development.
- Walking around a maze and picking up pages that have spells on them.
- Whim-Based Development Problems.
- The most whims you can fit on a Pico-8 cartridge.
- Getting a guy moving on the screen and then making the rest of the video game.
- Downloading Turbo C and being like "I'm gonna program the EGA!"
- Running out of engine programming tasks and being forced to start on game design.
- Neu][ower.
- All the game projects that improved your life even though they never shipped.
- Making the game that's easy for you to make.
- Starting a project that requires a bunch of writing even though you get anxiety about writing.
- That 30% cut is coming right out of the microtopics.
- Inaction: it carries its own risk.
- CP-437 block and line drawing characters.
- Things to do if you value shipping a game.
- Emoji moving around with a CRT filter over it.
- Valuing the wrong paths you take for the lessons you learned from them.
- Jump-scaring yourself the first time you type "malloc."
- There's no segfaulting on a 286; the bits just fall out the back.
- Zelda cave merchants appearing in a puff of smoke.
- Wild speculation about 6502 assembly.
- Using FCEUX to develop a ROM hack for The Legend of Zelda.
- Nerdsniping.
- Killing the enemy in object slot #1.
- Why edit RAM when you could edit the ROM?
- Doing very untoward things to The Legend of Zelda.
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