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In this episode of Tales & Tactics: Beyond the Book, we dig into how to start a new time period, setting, or subject in tabletop gaming, especially within miniature wargaming. We get into choosing models you actually enjoy working with, matching rules and scope to the kind of stories you want to tell. Managing time, money, space commitments, and reusing collections across multiple systems, all get explored. We range from Dark Age campaigns and WWII platoon games to RPGs, solo skirmish systems, and how to “tentpole” a local gaming community without burning yourself out.
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