이 에피소드에 관해
You can have one action in 3 different form factors, and you've got 3 essentially different games. It's worth iterating a lot to find the one that unlocks the biggest design space.
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이 팟캐스트의 다른 에피소드
I'm building something that doesn't have an obvious precedent, and it's been very tedious to figure out the right shape.
I want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk linked here.
I learned a lot by calling some people up on the phone. Most notably: physics matters.
면책 조항: 이 페이지에 포함된 팟캐스트와 작품은 John Drexler에서 가져온 것입니다. 이 팟캐스트는 소유자의 재산이며 Listen Notes, Inc.와 제휴하거나 보증하지 않습니다.