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Ep. 5: Cocoron

We examine Akira Kitamura’s final significant directorial contribution to video games - the Mega Man derivative Cocoron, a move-and-shoot platformer that begins to contextualize what isn’t a Mega Man game. The Game: Cocoron (ココロン) Original Platform: Nintendo Family Computer / Nintendo Entertainmen…

Ep. 7: Mega Man 4

With the franchise fully established and the production team stabilized, Capcom brought Mega Man 4 to the Nintendo Entertainment System, attempting to move forward while also adopting some bad habits that would stick with it for decades to come. Can a came be both good on almost every dimension and…

Ep. 9: Mega Man 5

The video game equivalent of a later “Thin Man” film, Mega Man 5 represents Capcom buying time for its once-proud flagship while Street Fighter II sat at the top of its priority list. Despite its repetitive nature, the game is nothing if not familiar and reassuring. And that’s not a bad thing! But …
We examine Capcom’s first focused expansion of the Mega Man brand to a new platform. Mega Man: Dr. Wily’s Revenge is a remix of previous entries in the series, with just enough new additions to avoid being a rehash. While compromised, it’s a full-fledged games that, unlike some its contemporaries, …
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