이 에피소드에 관해
In this episode, game developers Chris Bourassa and Tyler Sigman talk about expanding Red Hook Studios after finding success, the challenge of following up the original Darkest Dungeon, and why they chose to reinvent the series with the more run-based, road trip structure of Darkest Dungeon II.
영어
미국
전사 🔗
Are you the producer of this podcast?
Add a podcast transcript
Need Audio-to-Text?
Transcribe with Listen411 in Just 60 Seconds
이 팟캐스트의 다른 에피소드
In this episode, game developer Alec Faulkner talks about creating the original concept for Mina the Hollower, his work on gameplay and level design, and what it was like helping shape Yacht Club Games’ first major new original universe after Shovel Knight.
In this episode game developer Thomas van den Berg talks about creating the Kingdom franchise, selling the IP and starting over.
In this episode game developer Valentin Wirth talks about his first commercial indie game Become and why he left AAA game productions to pursue an indie dev career.
In this episode game developer Zach Northrop talks about his first commercial indie game Worming From Home and how it went from a joke to 25K wishlists on Steam.
면책 조항: 이 페이지에 포함된 팟캐스트와 작품은 Glen Callaert에서 가져온 것입니다. 이 팟캐스트는 소유자의 재산이며 Listen Notes, Inc.와 제휴하거나 보증하지 않습니다.