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Gaming the System

Last year, the gaming industry made roughly $90 billion in sales worldwide. That’s more than double what movies made at the box office last year.And here’s why that comparison to Hollywood is relevant. Because, like with films, the most popular video games are HUGE. They have great graphics, popula…
We’re constantly collecting data about our health with brand new tools and methods. But how does this new data affect us individually and globally?From a mindful cyborg to the creator of a smart tampon,  we meet those who are collecting and analyzing health data with brand new technology. This…

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A new series from Microsoft and Gimlet Creative. Cristina Quinn hosts as we explore what we can learn about ourselves from the choices we make about the stories we tell and the games we play—  and how that all shapes the future we’ll be living in.  You can wait for the future to happen to…
With over 122 million copies sold, Minecraft is one of the most popular computer games of all time. Minecraft’s game play is designed to be completely open-ended. Now, people are using the game itself as a tool to change the world around them.This episode brings you stories of how people around the…
In this episode, we examine a new battlefield: the cloud. The information we store in the cloud makes it especially vulnerable to attack. So, what it takes to create a safeguard against bad actors? We explore how a digital Geneva Convention could be the solution.You can wait for the future to happe…
면책 조항: 이 페이지에 포함된 팟캐스트와 작품은 Microsoft / Gimlet Creative에서 가져온 것입니다. 이 팟캐스트는 소유자의 재산이며 Listen Notes, Inc.와 제휴하거나 보증하지 않습니다.