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What's the secret to comedy in video games? That's not the set-up to a joke, it's an actual question. Satchell Drakes and Matt Perez discuss the difficulties of translating comedy to an interactive medium and speak with William Pugh, the game designer behind The Stanley Parable and Accounting, as well as a GDC speaker on the subject. Also, Erik Kain and Paul Tassi talk about 'Call of Duty: World War 2' and why it's already such a resounding success @ 38:04.
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면책 조항: 이 페이지에 포함된 팟캐스트와 작품은 Forbes on PodcastOne에서 가져온 것입니다. 이 팟캐스트는 소유자의 재산이며 Listen Notes, Inc.와 제휴하거나 보증하지 않습니다.