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アメリカ合衆国

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Designing games for speedrunning is something of a novelty. But as we discuss this week on the show, it’s well worth considering. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Youtube: tinyurl.com/panicmode Show Notes: Pan…
This week we take a look at the oft discussed topic of mental health in game development, and how we can prevent/treat mental health issues both for ourselves and teammates. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Show…
Mental health and games are closely intertwined areas - whether it’s playing games to cope, or the depiction of mental health in those games. This week we take a look at this relationship as well as what designers can learn from it. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Faceb…

54 - Open World Games

This week on the show we take a deep dive into the practices and challenges commonly associated with designing open world games. Turns out it’s a fairly open-ended topic (ayyye) Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode …
免責: このページに埋め込まれているポッドキャストとアートワークは Panic Mode からのものであり、その所有者の所有物であり、Listen Notes, Inc. と提携または承認されていません。