このエピソードについて

英語
アメリカ合衆国

文字起こし 🔗

過去のエピソードを検索

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designersの以前のエピソードを検索します。

このポッドキャストの他のエピソード

Why are games so deeply engaging? What psychological principles make game design such a powerful tool for shaping attention, emotion, and learning? Game design is not a niche skill. It's one of the most refined disciplines we have for designing attention, emotion, and motivation. If you'r…
What’s the real impact of service design on customer experiences? In this episode of The Design Psychologist, host Thomas talks with service design expert Marc Stickdorn, PhD, author of "This is Service Design Doing," about the evolution and holistic nature of service design.  They discus…
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.  Have you ever been in a crowd where no one clapped until one brave soul started the applause? Or walked past two restaurants—one bustling with a line o…
What is the sweet spot between new and familiar, and how do you design for it? Create products that feel groundbreaking and instantly intuitive by applying the psychology of the MAYA Principle. By unpacking how humans respond to familiarity and novelty, you’ll gain practical guidance for designing …
免責: このページに埋め込まれているポッドキャストとアートワークは Thomas Watkins からのものであり、その所有者の所有物であり、Listen Notes, Inc. と提携または承認されていません。