このエピソードについて
You can have one action in 3 different form factors, and you've got 3 essentially different games. It's worth iterating a lot to find the one that unlocks the biggest design space.
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このポッドキャストの他のエピソード
I want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk linked here.
I'm building something that doesn't have an obvious precedent, and it's been very tedious to figure out the right shape.
I learned a lot by calling some people up on the phone. Most notably: physics matters.
免責: このページに埋め込まれているポッドキャストとアートワークは John Drexler からのものであり、その所有者の所有物であり、Listen Notes, Inc. と提携または承認されていません。