このエピソードについて
Jill Burrows (psychology professor), Dean Kolebaba (instructor and Program Chair for the School of Justice Studies), and Lyle Ruggles (e-learning specialist) chat about the innovative teaching and learning pathways virtual reality (VR) is creating at Lethbridge Polytechnic.
This trio discuss how they have integrated narrative-driven VR into their classrooms, including what's worked, what hasn't, and what new developments they'll continue to adopt in the future.
Jill, Dean, and Lyle share how VR technology is helping students practice public speaking and interpersonal communication skills in a safe environment, and how it’s helping to nurture greater empathy, compassion, and understanding for individuals struggling with mental health challenges (like autism and schizophrenia).
During the show, guests and Donna (host) mention:
- General Arts and Science - Psychology and Sociology Diploma
- Therapeutic Recreation - Gerontology
- Criminal Justice Studies
- Justice Studies
- Justice and Human Services Programs
- Wind Turbine Technician
- Massage Therapy program
- Ovation VR
- Chris Milk TED Talk: How virtual reality can create the ultimate empathy machine
- Sharecare
- MetaQuest
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So when I think of the VR experience for the students, it's helped me to be
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able to connect the material on a deeper level.
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And I don't think I could do that before.
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And so it's been extremely helpful for the students to get to that next level
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where they can now experience the empathy.
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They can understand some of the trials and tribulations that individuals are
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going through and starting to come up with, how do I treat this individual?
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This is Learning Innovation, the teaching and learning podcast,
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also known as LITL-Pod.
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We are created by Lethbridge Polytechnic's Centre for Teaching,
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Learning and Innovation and located in Lethbridge, Alberta, Canada,
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on the traditional lands of the Blackfoot Confederacy.
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In the spirit of equity, diversity, inclusion and Niitsitapi’ksimpstaan,
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or Real Thinking, we play host to a spectrum of guests from the teaching and learning community.
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As we highlight and explore innovation in education, we hope to kindle warm
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conversations, expand perspectives, and foster lasting partnerships today, tomorrow, and beyond.
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The future of learning starts now.
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Oki and welcome. I am your host, Donna McLaughlin, and I am a Work Integrated
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Learning Coordinator at Lethbridge Polytechnic.
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Virtual reality, or VR, gets a
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lot of hype, but does it truly enhance the learning journey for students?
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And, as an instructor, how much work is it to integrate VR into your classroom?
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Our guests today share their perspectives.
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They expand on what it looks like to use VR to build student confidence,
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deepen empathy, and support skill development without overcomplicating teaching.
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From helping students manage public speaking anxiety to gaining new insight
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into mental health in criminal justice studies,
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this is an honest conversation about how virtual reality is helping to make
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learning sticky for students.
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We have Jill Burrows, a psychology professor at Lethbridge Polytechnic,
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Dean Kolebaba, an instructor and the program chair for the School of Justice
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Studies at Lethbridge Polytechnic, and Lyle Ruggles, an e-learning specialist
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at Lethbridge Polytechnic.
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Welcome, everyone. Good morning. Good morning. Good morning.
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All right. So I have tried out Ovation VR, and I thought it was pretty cool.
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I tried out the podcast one, of course.
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And so I'm really excited to hear about your VR projects.
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So Dean, can you start us off? What VR project have you been working on?
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Well, for this project, we wanted to implement VR in one of our public speaking courses.
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In the School of Justice Studies, we obviously provide education for future
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police officers, correctional officers.
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Interpersonal communication is a key tool in that industry.
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In our program, we start off simply with public speaking and then throughout
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the semesters, it becomes more dynamic in the interpersonal communication.
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So we thought that this was a good fit to use an app like Ovation.
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What I really liked about Ovation and what stuck with me is when Lyle introduced
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me to it is the feedback, the sense of immersion that you're in a classroom,
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you can control the audience, who can control the laptop, the projector.
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These are all things that our students have access for.
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So we meet kind of the obvious connection. If our students can go in and rehearse
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in VR, it should reduce some of that anxiety that most of us experience with public speaking.
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We're looking to tap into the VR component where the repetitiveness.
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It's easy to put a headset on, speak in front of 30 people.
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It's difficult to get an actual classroom with 30 people in the audience to rehearse.
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So instead of speaking in front of the mirror or your friends and family for
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a rehearsal, it's just another tool, another option for our students to help
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practice that public speaking and again, ultimately reducing that anxiety.
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Yeah, and I know when I tried it myself, I did find that feedback really amazing.
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It gives you a lot of information about how you're speaking.
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It does. It's really impressive.
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I'm always questioning AI and how legitimate and accurate it is.
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And that speculation is reducing with me through these projects.
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And it's quite accurate. I think you still need the human touch.
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You still need that instructor, mentor, someone to kind of guide you along.
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But again, it's more impactful than practicing in front of a mirror.
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It's more impactful than talking to yourself when you're driving to school.
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So, again, it's just another tool that that can help those students self-correct and improve.
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And again, ultimately reducing that anxiety and apprehension about public speaking.
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Well, it sounds like an excellent use of VR. Jill, can you share your perspective?
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What VR projects have you been involved with?
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So I've been involved with using VR in the classroom.
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So what we've done here at the college is that we have introduced two VR scenarios.
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One is a schizophrenia VR and the other one is an autism VR,
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where the students are now allowed to be able to understand and gain insight
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about what it would be like to have one of these disorders.
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And so it's very intriguing for them because they're placed in the shoes of
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an individual who is struggling. And again, it's not going to be exact,
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but it gives them a basic understanding.
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And so the goal or reason for doing this is to be able to help individuals to
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reduce stigma within our community and understand the disorders on a deeper level.
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That's really quite amazing. One of the things I remember when I took my ed
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degree was doing some experiential things where we stepped in the shoes of,
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you know, someone who's visually impaired and that was really impactful.
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So I can't imagine with VR how much more impactful that must be.
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And so in talking with the students, they absolutely love the project.
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So this is the third year we've ran it.
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So what we are currently doing now is integrating it into the classroom.
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And so it has worked extremely well with the VR component because the IT team
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is coming into the classroom and assisting the students so that they can get
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the best experience possible.
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Oh, that's nice. So they're already there. They're not having to go somewhere to do that.
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No. Originally what we did is we had it set up in the library and it worked okay.
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But now what we're doing is we're moving into the classroom with the IT team
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and it has worked extremely well.
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Wonderful. So Lyle, you must be playing more of that support role then.
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And can you share what that looks like for you and your team with the VR technology?
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Yeah. Yeah. So it really depends on the VR initiative, but for Dean's VR initiative, Ovation.
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Is a great app but the challenge is that you need an individual space for each individual student,
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and so what worked great is the interview rooms in in CJ and we had six students cycle through.
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In each of the six rooms we had.
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It provide support for networking and.
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We had the library Tyson provide
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support and curtis in it provide facilitation support
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there and we also
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had lxd so we had Craig provide
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support with developing surveys and
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provide that curriculum connection with the
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vr experiences and yeah
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i think that were great there's of course
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troubleshooting that comes up we found out that the wireless
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was a little sketchy at times
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there but we we came up with a creative solution we
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pulled the students out into the hallway closer to
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the access point or the wi-fi hub and we
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had it connected and then students would go back into the
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the breakout rooms and on the flip side for
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jill's experience we collaborated also
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with start so that's tyler and Austin
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and yeah we cycled the students
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through but as a bigger group because we were
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using starts headsets so we had 10 headsets
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there and we had half doing the autism experience and the other half doing the
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schizophrenia experience and we learned some things there there was a lot going
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on and so for the next round we're focusing on each individual experience and
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that it's less It's overwhelming for the students.
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Which provides a better, better outcome. Yeah.
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Sounds like there's a lot involved then in getting this all set up.
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So were there any interesting insights that you've gained or seen in the technology?
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Yeah. I mean, we were using older headsets for the 360 experiences.
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So that's the autism and schizophrenia experience.
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So the students don't have to vocalize anything.
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It's experiential. So they put on the headset and so we can have everyone in the same room.
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Whereas ovation they're public speaking and so if they were all in the same
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room well that would be quite overwhelming and you would you pick up on other
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conversations and then the ai would actually,
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respond to other people and so that's why you needed a an individual experience
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whereas yeah i think each individual vr experience has to you kind of have to
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figure out the space depending on what classroom is available and also how many
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students you're running.
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Just want to go back to Jill's experience. So one thing, it was really insightful that.
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We might have been a little bit flustered with that initial experience because
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we had two experiences and we had a lot of students cycling in.
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But at the end of the day, the students really had a great experience.
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And so from a facilitation standpoint, we're like, oh, I'm wondering how the
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students are going to react.
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And based on the survey and even people taking off the headsets,
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they all seem really engaged.
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In spite of our little bit of chaos when students were coming in the room and
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leaving, they still had a beneficial experience.
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And so that was really good.
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Well, that's fantastic. And likely the students maybe aren't aware of that because
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they wouldn't know all of the setup. So that's great.
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So you mentioned an older headset and newer ones. So how are you seeing the technology evolving?
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Yeah, well, in the last couple of years, there's been a lot of changes.
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I mean, with AI and in other advancements, it's moving fast and most people aren't ready for it.
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I think, I mean, right now in the library, we have 12 MetaQuest 3S headsets
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available for students to come in.
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Once they do the VR Nano credential, they're able to check out a headset and
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take it somewhere on campus and use it. I think that's where we're going.
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And that's where I think we should be going. We should be giving the tech to
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the students and letting them roll with it.
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As long as we have the subscription or the content available and it's purposeful,
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it should be available for them for their learning. now as far as industry I
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think we're going to have slimmer headsets.
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We'll also have AI driven experiences. So you put on a headset and you might
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prompt it and it will put you in that virtual space, which is kind of scary.
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But, you know, you could your your imagination is your only limit where things are going.
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The problem with that, of course, is then you don't have an expert driving that.
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And so if someone says, hey, I want to do this thing, well, you don't know if it's accurate.
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There's no check.
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So I think that will be the key with developing new VR experiences is making
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sure that AI isn't just taking the wheel,
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having experts guiding that and making sure and doing that check to make sure
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the experiences that students are using are accurate.
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Yeah, I guess there's a balance to be found with that.
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So speaking of experts such as yourself, can you share a little bit more about
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the work you do as an e-learning specialist?
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Yeah, so as e-learning specialist, I'll work with faculty and see how we can
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incorporate innovative technology in their class.
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So whether that is facilitating VR.
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Or going out into the field and developing 360 videos or virtual tours or creating
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photogrammetry using a camera or a drone and then 3D printing a model.
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It really depends what project comes about.
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But I guess the most important thing is that it's purposeful.
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So we're not just using VR or using drones just because it's cool,
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making sure that it connects with the learner outcomes of the course and that
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it also benefits the instructor.
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It's purposeful, but you get to play with all the fun toys.
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Yeah, it's constantly changing and evolving and it's great to...
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To get hands-on with whatever new tech comes our way.
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So what I was going to say is that Lyle was talking a lot about how we have
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to really kind of make sure that it's purposeful.
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And so I just have some letters of support from some of my students that have actually sent in.
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And so one of the students said to me specifically, I wouldn't have been able
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to understand without it.
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Being placed in an environment that an individual with schizophrenia lives in
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provided me with a perspective I wouldn't have known.
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This experience has helped me to check my biases regarding the struggles that someone might face.
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I appreciated the VR experience as this was the first time I was immersed in
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understanding the impacts.
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And it led me to ask how society could be more accommodating for individuals
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who have these illnesses.
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And so when Lyle's saying to us that it really needs to fit with our course
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and our course outcomes, when I hear the feedback from my students saying.
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Wow, I never expected to be able to think about this from someone else's perspective.
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And so when we were doing the autism scenario afterwards, I said to some of
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the students, what would it be like to go in for a job interview when you had
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some of these sensory stimulations that are happening?
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And the students are like, wow, I never thought about that experience.
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And so that's really changing their perspective. And there's no other way that
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I can teach this in the class.
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So it brings my class to a deeper level and being able to understand how do
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we respond? How do we connect?
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And so for me, that has been such a great kind of connection that has happened.
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And it really shows that the more that we're looking at technology and how to
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get to those deeper levels, it definitely helps out our students.
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Jill, that's really incredible feedback.
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That's amazing to hear and.
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Yeah, it really speaks to the
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effectiveness of this work. So that leads to the next question as well.
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What problem does VR solve for students and I guess instructors as well?
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I think the problem that VR can solve for our students, specifically in the
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criminal justice programs, is that we can put them in dangerous situations.
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We can put them in situations that cost a lot to replicate and situations that
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are difficult to replicate. This was explained to me early on in this project,
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and it really stuck with me, how we can harness VR.
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And again, for the public speaking, it's a small step. It's an introductory
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phase into communication within our program, but it builds the foundation for it.
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The problem that it solves specifically for our program, I think,
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is that self-confidence, that to go into a room full of strangers and stand
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up and speak for whether it's a five-minute presentation or a 10-minute presentation,
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if you're comfortable doing that,
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you're more likely to be comfortable when you're in a dynamic situation and
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emotions are heightened.
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So again, it's solving the problem of that confidence for a future police officer
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or correctional officer to go into a situation and use their voice as the most
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effective tool that they have.
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It's it's essential skill all of
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our partnership agencies stress how important communication is
00:17:38.761 --> 00:17:42.321
it solves the problem of interpersonal communication it allows our students
00:17:42.321 --> 00:17:47.021
a safe place to practice there's little risks cost is probably less than actually
00:17:47.021 --> 00:17:51.201
having to do it in reality and it's a safe environment for them and they can
00:17:51.201 --> 00:17:55.901
do it as many times as they want so again it's solving the problem of confidence when speaking.
00:17:56.539 --> 00:18:00.579
That's wonderful. And Jill, coming back to you, I know you spoke to it a little
00:18:00.579 --> 00:18:04.379
bit with your student, but are there other ways that you see this solving a
00:18:04.379 --> 00:18:07.059
problem for your students and perhaps yourself as well?
00:18:07.059 --> 00:18:12.619
So definitely one of the key things is helping students to gain experience in
00:18:12.619 --> 00:18:15.959
a safe environment, just like we were talking about a second ago.
00:18:16.259 --> 00:18:22.439
But sometimes when we think about the individuals who have schizophrenia or
00:18:22.439 --> 00:18:27.379
an individual who has autism at that time period, with the schizophrenia,
00:18:27.599 --> 00:18:29.139
they could be going through a psychosis.
00:18:29.139 --> 00:18:33.659
And so they're coming into the hospital and being able to understand that potentially
00:18:33.659 --> 00:18:38.639
we need to leave some door space because of the hallucination that could be there,
00:18:38.659 --> 00:18:43.019
because we truly don't know what that individual is seeing or hearing because
00:18:43.019 --> 00:18:44.939
it targets every single sense.
00:18:44.939 --> 00:18:50.639
And so one individual could have an auditory, someone else could have a visual component.
00:18:50.659 --> 00:18:55.279
And so it allows students to understand all of the different psychosises,
00:18:55.499 --> 00:18:59.499
whether it's an auditory or a verbal component that's coming through.
00:18:59.779 --> 00:19:03.939
And so hopefully this will help students to be able to understand.
00:19:03.979 --> 00:19:08.359
And when they get in the field, they will respond differently to the individuals
00:19:08.359 --> 00:19:09.619
that they're working with.
00:19:09.619 --> 00:19:14.959
And so ultimately, the main goal is to be able to foster that empathy,
00:19:15.259 --> 00:19:20.559
the compassion, developing the deeper understanding of individuals who are struggling
00:19:20.559 --> 00:19:22.539
with many different types of disorders.
00:19:23.636 --> 00:19:26.676
That's really amazing because I don't know how else you would,
00:19:27.256 --> 00:19:29.996
you know, unless you have that condition, how else you would know what that
00:19:29.996 --> 00:19:31.516
feels like. So that's really amazing.
00:19:31.676 --> 00:19:36.216
And I'm actually curious now to try it myself because I've tried the ovation.
00:19:36.216 --> 00:19:40.316
So I understand kind of how that works. So I'm curious with that as well.
00:19:41.136 --> 00:19:44.856
And so Lyle, for you, what does that look like?
00:19:45.136 --> 00:19:49.376
What kind of problems do you see VR solving for students and instructors and
00:19:49.376 --> 00:19:51.016
perhaps yourself as well? Yeah.
00:19:51.356 --> 00:19:56.896
So the problem that we try to solve for students, it really depends on the experience
00:19:56.896 --> 00:19:59.336
and it depends on the purpose.
00:19:59.596 --> 00:20:05.956
For Jill's VR experiences, so those are the autism and schizophrenia experiences,
00:20:06.856 --> 00:20:12.036
really empathy and building a connection. That is so important.
00:20:12.836 --> 00:20:21.896
Especially, you need the students to feel what it's like to have schizophrenia or autism.
00:20:22.396 --> 00:20:31.956
Chris Milk, so he's a VR pioneer, so he coined the phrase that VR is an empathy machine.
00:20:32.716 --> 00:20:41.136
That's where the true power of VR is. From a story and narrative-driven VR experience
00:20:41.136 --> 00:20:44.936
is that you can be put in someone else's shoes.
00:20:46.078 --> 00:20:52.118
Or you could experience what someone else or a third-party perspective, right?
00:20:52.338 --> 00:20:59.398
So whether it's subjective or objective, you can be in that virtual space and
00:20:59.398 --> 00:21:05.218
feel, you know, the anger, the sadness, the happiness.
00:21:05.218 --> 00:21:07.998
You know, it could be both positive or negative.
00:21:09.178 --> 00:21:16.218
And so that's just empathy. So on the other side, we have Dean's VR initiative with ovation.
00:21:16.218 --> 00:21:24.618
So you get that training, you get to be thrown in an interview or deliver a
00:21:24.618 --> 00:21:30.078
public speech or even deliver a pitch to investors.
00:21:30.078 --> 00:21:38.618
There's so many options there and you really get to be hands-on in those situations
00:21:38.618 --> 00:21:41.278
where you normally don't get, right?
00:21:41.398 --> 00:21:46.718
You might have a class of 30 and, well, yeah, maybe there will be those times
00:21:46.718 --> 00:21:50.938
where you do a public speech, but you don't have that.
00:21:50.938 --> 00:21:53.918
You won't get asked the types of questions
00:21:53.918 --> 00:21:56.778
that you will with the AI because whatever you
00:21:56.778 --> 00:22:00.878
say the AI will analyze
00:22:00.878 --> 00:22:04.058
that and then formulate a
00:22:04.058 --> 00:22:06.738
specific type of question so you can
00:22:06.738 --> 00:22:10.138
actually dial in the AI to ask really hard questions
00:22:10.138 --> 00:22:15.678
or ask it from a parent's perspective or a lawyer's perspective so it really
00:22:15.678 --> 00:22:21.038
depends on what you're looking for and then on the other side so we actually
00:22:21.038 --> 00:22:29.598
got started in VR back in 2016 with developing 360 videos for the wind turbine.
00:22:30.478 --> 00:22:40.598
And so for them, we couldn't send a student up on a wind turbine until they were certified.
00:22:41.018 --> 00:22:49.358
And so they came to us with that problem and said, well, we can do a 360 video.
00:22:49.358 --> 00:22:55.698
So it gives them a little feel of what it's like to be 300 feet in the air.
00:22:55.698 --> 00:23:04.118
And so that was a great way of doing safety training in a safe environment without
00:23:04.118 --> 00:23:06.518
putting them in any danger.
00:23:06.778 --> 00:23:10.098
That's really amazing. It's been going for 10 years. You've been using VR in
00:23:10.098 --> 00:23:13.918
quite a wide range of subject areas. Yeah.
00:23:14.198 --> 00:23:19.918
And I guess the one other thing is we have the massage therapy students and
00:23:19.918 --> 00:23:22.238
therapeutic recreation students.
00:23:22.418 --> 00:23:30.018
So they actually come and will use Organon and Sharecare VR and they'll explore
00:23:30.018 --> 00:23:35.958
the body. And so they'll learn about a particular illness in the heart or lungs.
00:23:36.018 --> 00:23:42.938
And so they can actually look inside the lungs, see what it looks like. And that really.
00:23:43.909 --> 00:23:49.009
Enhances what they're already learning. And I think that's the big thing here
00:23:49.009 --> 00:23:53.449
is we're not taking away from the class. We are adding to it.
00:23:54.329 --> 00:23:57.329
That's a great point. You look like you were going to say something, Dean.
00:23:57.469 --> 00:24:01.309
I was going to say something back to what both Jill and Lyle were talking about with the empathy.
00:24:01.449 --> 00:24:05.589
And I think that's so important because Jill, I've taught diversity courses
00:24:05.589 --> 00:24:07.989
and we've talked about people suffering from schizophrenia.
00:24:08.729 --> 00:24:11.589
And here I am, someone who's never suffered from schizophrenia,
00:24:11.609 --> 00:24:14.349
trying to tell my students what they're going to experience.
00:24:14.549 --> 00:24:16.209
I may find a TED talk or a video.
00:24:16.569 --> 00:24:20.609
We've even had people from the Schizophrenic Society come in and share their
00:24:20.609 --> 00:24:22.709
personal experiences. It was all wonderful and great.
00:24:23.029 --> 00:24:26.929
But again, until you feel it, you don't know. And we talk about empathy,
00:24:26.929 --> 00:24:28.669
always, you know, shoes on the other foot.
00:24:28.849 --> 00:24:34.009
What's that person experiencing? I think it's such great insight for all students,
00:24:34.249 --> 00:24:38.189
especially I focus on the policing, the School of Justice Studies students.
00:24:38.189 --> 00:24:42.049
I think it's such a great skill that they can start developing and anything
00:24:42.049 --> 00:24:43.529
we can do with that, I think is wonderful.
00:24:44.189 --> 00:24:48.609
That's fantastic. Jill, you've already mentioned some of the amazing feedback
00:24:48.609 --> 00:24:53.189
from students, but was there anything that surprised you about how students
00:24:53.189 --> 00:24:55.449
engaged with their VR experiences?
00:24:55.909 --> 00:25:00.329
And I guess the second piece to that question is, how might you change your
00:25:00.329 --> 00:25:03.749
VR projects going forward to accommodate any challenges?
00:25:04.516 --> 00:25:09.116
So some of the key things that have happened in the VR is the first time that
00:25:09.116 --> 00:25:11.736
I ran it, I did it all by myself in the library.
00:25:11.936 --> 00:25:16.316
I booked two kind of or three breakout rooms in there.
00:25:16.516 --> 00:25:22.236
And then I supervise students starting at eight in the morning and going till about 530 at night.
00:25:22.476 --> 00:25:27.016
And so I felt that I truly wanted to give them the experience.
00:25:27.016 --> 00:25:32.216
And I realized from a sustainability standpoint, doing that for two days straight
00:25:32.216 --> 00:25:36.536
in between teaching wasn't a practical thing that I could continue doing.
00:25:36.756 --> 00:25:41.436
And so that's when I started to talk to, of course, my chair.
00:25:41.616 --> 00:25:46.936
And Marta said, yeah, you know what? Let's look at bringing in specialists that
00:25:46.936 --> 00:25:49.316
can help you to be able to administer that.
00:25:49.316 --> 00:25:53.696
And so it was nice to have the support of Marta and, of course,
00:25:53.776 --> 00:25:58.236
Kevin in that way and saying, yes, we believe that this is important and we're
00:25:58.236 --> 00:26:01.576
going to fund within our department this experience.
00:26:02.056 --> 00:26:07.916
And so one of the key things that I think about from students' standpoint is
00:26:07.916 --> 00:26:14.796
the human experience, is that one of the greatest things is being able to connect humans together.
00:26:14.958 --> 00:26:19.418
With each other. And so afterwards, doing a little bit of debrief and being
00:26:19.418 --> 00:26:24.498
able to talk and share the personal experience has been extremely great.
00:26:24.778 --> 00:26:29.338
Because afterwards, some students will say, I didn't realize that I would be this dizzy.
00:26:29.538 --> 00:26:33.878
Some students have had headaches. So we've had to kind of address some of the
00:26:33.878 --> 00:26:37.138
issues. A lot of students said that they wouldn't be able to do VR.
00:26:37.418 --> 00:26:41.658
But because these scenarios are super short, we're not putting somebody into
00:26:41.658 --> 00:26:43.498
a VR headset for half an hour.
00:26:43.658 --> 00:26:48.538
We're putting them in for two minutes at the most to be able to have that simulation.
00:26:48.798 --> 00:26:54.378
And when you think of living in kind of that experience for two minutes and
00:26:54.378 --> 00:26:58.778
students coming out going, wow, is usually the first words that I hear,
00:26:58.978 --> 00:27:03.358
you know that it's meaningful. You know that it's changing their perspective.
00:27:03.598 --> 00:27:08.798
And so when I think of how we've moved forward, we've definitely made a lot
00:27:08.798 --> 00:27:11.478
of adjustments in how we're facilitating it.
00:27:11.598 --> 00:27:15.738
We even tried it the one semester, just having students pick up a headset.
00:27:16.218 --> 00:27:20.198
Coming into the library and having a space set up for them to be able to do it.
00:27:20.478 --> 00:27:26.078
But ultimately, the best experiences is within the classroom so that then we
00:27:26.078 --> 00:27:30.778
can do a proper debriefing afterwards and have the students share their experience
00:27:30.778 --> 00:27:34.478
and talk about how we can make changes in the future.
00:27:35.398 --> 00:27:39.478
Yeah, I guess after any sort of experiential education, you want to have that reflection.
00:27:39.718 --> 00:27:44.018
I didn't realize the experience was so short. That's amazing that there's so
00:27:44.018 --> 00:27:46.198
much gained from just that two minutes.
00:27:46.638 --> 00:27:52.918
So what turns out to be really nice is that we can run, usually I have classes of 40.
00:27:53.338 --> 00:27:59.378
And this semester it depended. That was my biggest one that Lyle had to work with and his team.
00:27:59.578 --> 00:28:03.398
And so to run 40 students in in one class is quite...
00:28:04.651 --> 00:28:08.991
How do I want to say it? It's quite, you know, the organization on their part.
00:28:09.171 --> 00:28:11.691
And so how they set it up worked wonderfully.
00:28:11.991 --> 00:28:16.511
We had headsets across the tables and I would send them down from the classroom
00:28:16.511 --> 00:28:18.971
in groups of 10 because we only had 10 headsets.
00:28:19.151 --> 00:28:22.731
And then once those 10 were done, we would send another group of 10.
00:28:22.731 --> 00:28:28.171
And so that gave us the opportunity to be able to separate it into the four
00:28:28.171 --> 00:28:30.431
pod groups because we had the 40 students.
00:28:30.611 --> 00:28:35.051
So 10 students would be working on this activity, 10 would be doing this activity,
00:28:35.051 --> 00:28:39.591
and then I had a short quiz. And so it depended on which experience or which
00:28:39.591 --> 00:28:43.491
group you were in, which kind of experience that you were going to have.
00:28:43.511 --> 00:28:48.931
Because what I didn't want to waste was a full class period where we just waited for 10 minutes.
00:28:49.071 --> 00:28:52.431
Somebody goes in and does the VR experience and then they're done for the day.
00:28:52.611 --> 00:28:57.471
No, we'll do 10 minutes and then the other group will be able to sit and discuss.
00:28:57.711 --> 00:29:01.951
And then some of them were watching a video, just learning more about the disorders.
00:29:02.191 --> 00:29:04.291
And so it worked extremely well.
00:29:04.876 --> 00:29:09.636
That's incredible. That's a lot of logistics and planning. Dean, what about for you?
00:29:09.816 --> 00:29:13.516
Was there anything that surprised you about how students engage with the VR
00:29:13.516 --> 00:29:17.096
experiences? And is there anything that you would change going forward?
00:29:18.136 --> 00:29:21.356
Yeah, the student feedback was great. Right at the start of the semester when
00:29:21.356 --> 00:29:25.456
I said we're going to be involved in this pilot project, you guys will get some experience with VR.
00:29:25.996 --> 00:29:29.756
They were very excited about it. I was constantly badgered throughout the semester
00:29:29.756 --> 00:29:30.796
when we're getting in there.
00:29:31.256 --> 00:29:34.756
I talked it up. I said, guys, this is a cool app.
00:29:34.936 --> 00:29:40.316
I shared experiences and projects going on around campus with VR and just sort
00:29:40.316 --> 00:29:44.136
of how it's becoming the front runner. It's making its way up in education.
00:29:45.216 --> 00:29:50.016
Because of that excitement, I thought everything was going to unfold well.
00:29:50.316 --> 00:29:55.796
However, and I believe it was procrastination that kind of hurt my project with this.
00:29:56.756 --> 00:30:00.816
The way it was set up, logistically similar to Jill, we had challenges.
00:30:00.816 --> 00:30:04.676
The amount of headsets, we were limited by 12.
00:30:04.916 --> 00:30:08.356
But then furthermore, we only had six interview rooms. We chose the interview
00:30:08.356 --> 00:30:12.016
rooms because they're soundproof. They're kind of not open to the public.
00:30:12.176 --> 00:30:15.476
We would have better luck booking those for the times we needed.
00:30:16.102 --> 00:30:19.522
However, that kind of staggered everything as we went through.
00:30:19.682 --> 00:30:23.202
The students needed to get some training, the VR nano credential.
00:30:23.542 --> 00:30:27.202
They had to create an Ovation account. They had to sort of check a couple of
00:30:27.202 --> 00:30:28.882
boxes before they could get into it.
00:30:29.542 --> 00:30:33.302
So that kind of complicated things as well. It made it logistically difficult
00:30:33.302 --> 00:30:37.222
to introduce this into our course at the same time having our normal course
00:30:37.222 --> 00:30:38.482
content that we have to cover.
00:30:39.602 --> 00:30:43.482
When I designed the final assignment, which was a 10-minute presentation for
00:30:43.482 --> 00:30:47.362
our students, this is when ovation was meant to come into play. And it did.
00:30:47.462 --> 00:30:50.822
We had some challenges with police cadet training using the interview room.
00:30:50.882 --> 00:30:53.042
So we had to push it back, I think by a week or two.
00:30:53.782 --> 00:30:57.022
I don't know if that would have changed things because of that procrastination.
00:30:57.242 --> 00:31:01.302
I had the presentations all due on a Friday. Students were going to start presenting.
00:31:02.542 --> 00:31:06.822
They were supposed to use ovation in the week or two leading up to the final
00:31:06.822 --> 00:31:11.002
due date. But I think knowing students, having heard some feedback where students
00:31:11.002 --> 00:31:15.442
were, Dean, I really wanted to do this, but I was busy. I left my project to the last minute.
00:31:15.802 --> 00:31:18.162
So they didn't have the opportunity to rehearse.
00:31:18.622 --> 00:31:24.082
To do it again, I would say presentations are due a week before the actual presentations.
00:31:24.282 --> 00:31:28.062
And then that way I know everyone has their PowerPoints, they've had their scripts
00:31:28.062 --> 00:31:33.562
worked out, and then it gives them that full seven days to get into the interview rooms and rehearse.
00:31:33.562 --> 00:31:36.362
I think there's a lot we could do
00:31:36.362 --> 00:31:39.502
differently talking to other faculty about VR again
00:31:39.502 --> 00:31:42.362
the amount of projects applied research projects going
00:31:42.362 --> 00:31:45.282
on involving VR everyone has ideas
00:31:45.282 --> 00:31:48.302
like Lyle said earlier it's fascinating because it's that we could use it for
00:31:48.302 --> 00:31:51.902
this and this and this so I think from having conversations with other instructors
00:31:51.902 --> 00:31:56.142
that teach the same class that I teach that teach some of the further communication
00:31:56.142 --> 00:32:00.122
courses in our program we would like to see if we can implement specifically
00:32:00.122 --> 00:32:03.062
ovation to help with the behavior descriptive interviews,
00:32:03.462 --> 00:32:06.922
just the interview process with getting into industry. Yeah.
00:32:07.568 --> 00:32:11.528
Right now, some of our instructors are doing 10-minute interviews with every student.
00:32:11.808 --> 00:32:14.728
This takes up a huge amount of time. They're going into the evenings,
00:32:14.908 --> 00:32:17.388
obviously the weekends. Their workload is increased.
00:32:17.828 --> 00:32:20.128
Ovation would be great for this because the students, again,
00:32:20.768 --> 00:32:24.048
could sit down with a panel interview. They could go through the questions.
00:32:24.268 --> 00:32:26.788
Then the instructor can come back and just look through the responses.
00:32:27.208 --> 00:32:32.428
I think there's a ton of potential for that application of Ovation specifically.
00:32:33.048 --> 00:32:37.308
I think another area we would like to focus on, again, is that interpersonal communication.
00:32:37.948 --> 00:32:42.548
As students work through the, we introduce more dynamics. It's not just public speaking.
00:32:42.668 --> 00:32:46.588
Now they'll, they'll go into our crisis apartment where there'll be live actors
00:32:46.588 --> 00:32:48.308
and there'll be a domestic situation.
00:32:48.468 --> 00:32:51.448
The students have to function on their feet. Again, even with Ovation,
00:32:51.588 --> 00:32:55.268
I think we could control an experience similar to this.
00:32:55.668 --> 00:32:58.988
One of the things I did notice, and I think added to the excitement with,
00:32:59.068 --> 00:33:03.248
with my students was during the training session with Lyle, I had created teacher
00:33:03.248 --> 00:33:06.668
Dean and the students would go into Ovation and they would sit down in a living
00:33:06.668 --> 00:33:08.788
room and they would have a conversation with teacher Dean.
00:33:09.308 --> 00:33:15.768
And I was playing with the settings of my avatar and I had dad humor turned up to 11 and sarcasm.
00:33:15.968 --> 00:33:17.968
And I just kind of made it silly.
00:33:18.788 --> 00:33:21.668
And I think that may have hurt the students a bit because it kind of made it,
00:33:21.688 --> 00:33:24.368
it made it funner and more of a game.
00:33:24.388 --> 00:33:27.868
And it kind of detached from that. This is a tool to help you with public speaking.
00:33:28.528 --> 00:33:32.548
So I think there needs to be more control in how we introduce it to the students.
00:33:32.648 --> 00:33:34.288
That may have been an error on my part.
00:33:34.448 --> 00:33:37.388
I was trying to make it light and fun, but then I think I change their perspective
00:33:37.388 --> 00:33:39.508
of what they're using this tool for.
00:33:41.102 --> 00:33:44.502
Yeah, Dean, those are amazing insights. And I mean, you know,
00:33:44.562 --> 00:33:48.042
I guess when you're using any kind of tool or technology, particularly if it's
00:33:48.042 --> 00:33:53.162
new, there's always learning and different approaches that you can take.
00:33:53.642 --> 00:33:57.942
Absolutely. And one thing I hope for, too, in the future is that VR is going
00:33:57.942 --> 00:34:01.302
to become more universal. More and more people are going to be exposed to it.
00:34:01.622 --> 00:34:05.462
The students who had had experience in VR, whether they have a headset at home
00:34:05.462 --> 00:34:12.182
or they went to one of the VR arcades, I think they engaged with the experience better.
00:34:12.622 --> 00:34:14.682
Whereas the ones where it was their first time in a headset,
00:34:14.922 --> 00:34:16.562
this is cool. Look, I can turn around.
00:34:16.702 --> 00:34:21.322
I can zoom across the room. I can talk to my instructor. And so I think the
00:34:21.322 --> 00:34:24.762
more exposure our students have coming into the classroom setting is going to
00:34:24.762 --> 00:34:28.942
benefit the experience because it's no longer such a novelty. It's now a computer.
00:34:29.202 --> 00:34:31.882
It's something that's going to help them with their educational experience.
00:34:32.422 --> 00:34:35.502
Yeah, that's a really great point because then they're focusing on the experience
00:34:35.502 --> 00:34:38.882
and not, you know, the novelty of it, as you say. Yeah.
00:34:39.282 --> 00:34:41.182
And Lyle, what about for you?
00:34:42.022 --> 00:34:46.882
Are there things that surprise you? And are there challenges that you would
00:34:46.882 --> 00:34:52.422
address as you're supporting all of these programs? Yeah.
00:34:52.882 --> 00:34:57.922
Yeah. When we get a request to facilitate, there's always a number of challenges
00:34:57.922 --> 00:35:00.562
because each experience is a little bit different.
00:35:00.862 --> 00:35:06.442
I had touched base earlier just about space being an issue.
00:35:07.182 --> 00:35:10.282
Usually you have to go by the schedule of the class
00:35:10.282 --> 00:35:13.942
making sure that it aligns with class
00:35:13.942 --> 00:35:16.642
time because we kind of have
00:35:16.642 --> 00:35:19.862
to juggle like we we don't
00:35:19.862 --> 00:35:22.742
want to take away from class time and so
00:35:22.742 --> 00:35:25.582
we want to be aware of that and we
00:35:25.582 --> 00:35:30.282
have to make sure that we're giving students the opportunity to go to that lecture
00:35:30.282 --> 00:35:37.442
but also giving them the opportunity to use vr for their class so it's always
00:35:37.442 --> 00:35:42.902
a juggling game and finding the right space so.
00:35:43.703 --> 00:35:50.123
Individual space for ovation, group space for the schizophrenia and autism,
00:35:50.363 --> 00:35:53.083
and other experiences that we come across.
00:35:53.643 --> 00:35:59.483
And sometimes there's other challenges that arise that we don't account for.
00:35:59.983 --> 00:36:03.123
Wi-Fi, sometimes it works.
00:36:03.583 --> 00:36:08.083
And, you know, over the years, it's actually gotten a lot better.
00:36:08.803 --> 00:36:14.483
There's a lot more coverage now than there was in the past. And having our headsets
00:36:14.483 --> 00:36:17.483
on a special network goes a long way.
00:36:18.003 --> 00:36:22.543
And so we're not fighting with other devices on the network because they are
00:36:22.543 --> 00:36:28.083
isolated on another network for these types of devices, which helps a lot.
00:36:29.003 --> 00:36:36.543
Having a team to collaborate with goes a long way. So collaborating with IT
00:36:36.543 --> 00:36:43.303
and LXD and Start and the library just makes it so much easier.
00:36:43.563 --> 00:36:50.343
So it's not just me, it's me and a team, which helps a lot and faculty, right?
00:36:50.763 --> 00:36:53.183
Because without faculty, we wouldn't.
00:36:53.858 --> 00:36:57.498
We wouldn't know exactly the purpose behind it.
00:36:57.838 --> 00:37:02.058
And having that faculty connection goes a long way.
00:37:02.318 --> 00:37:06.918
And just making sure that it is connected to that course outcomes and making
00:37:06.918 --> 00:37:09.818
sure that we are benefiting the student.
00:37:10.478 --> 00:37:14.078
Yeah, I'm not sure if that answers kind of what you're... Yeah, absolutely.
00:37:14.358 --> 00:37:17.758
And I think, I mean, your role is really pivotal because, you know,
00:37:17.838 --> 00:37:21.318
the instructors have their subject matter expertise and the curriculum and the
00:37:21.318 --> 00:37:26.598
pedagogy, But then they don't have to worry so much about the technology and the logistics.
00:37:26.598 --> 00:37:30.158
Is it going to work when we need it to work? And how do we set that all up?
00:37:30.718 --> 00:37:35.018
Yeah, yeah. I can add to that, too. I consider myself to be a layperson when
00:37:35.018 --> 00:37:38.298
it comes to technology. I did go out and get a headset.
00:37:39.038 --> 00:37:42.698
My kids were showing me how to navigate the things. But if it wasn't for Lyle
00:37:42.698 --> 00:37:46.278
and his team, I would not have gotten through the door with any of this.
00:37:46.358 --> 00:37:49.138
So they were wonderful to have their support and knowledge and expertise.
00:37:50.018 --> 00:37:56.578
That's fantastic. So talking about teaching with VR, how does VR change the
00:37:56.578 --> 00:37:58.438
teaching experience for instructors?
00:37:58.998 --> 00:38:02.558
I think VR has helped me in my role, specifically in this class,
00:38:02.638 --> 00:38:03.698
a public speaking class.
00:38:04.458 --> 00:38:07.278
No one likes public speaking. No one does.
00:38:07.458 --> 00:38:10.118
I think people that do, there might be something wrong with them.
00:38:10.278 --> 00:38:15.718
So it was an added tool to, again, help reduce that anxiety that our first-year
00:38:15.718 --> 00:38:17.918
students will experience in public speaking.
00:38:19.678 --> 00:38:23.118
It enhanced the teaching. I don't think it'll ever replace it because even the
00:38:23.118 --> 00:38:26.878
feedback that is generated in ovation, it's AI based.
00:38:27.078 --> 00:38:30.258
I think it needs that set of human eyes. Is it actually hitting the points that
00:38:30.258 --> 00:38:32.978
we want it to hit? It's no different than...
00:38:33.873 --> 00:38:37.513
Than other technology, having Wi-Fi in the classroom or students being able
00:38:37.513 --> 00:38:39.913
to research documents right then and there.
00:38:40.793 --> 00:38:44.653
It's going to improve the classroom, I think. It's a matter of time.
00:38:44.813 --> 00:38:48.253
It's so new, like any new technology, it's got to find its place.
00:38:48.373 --> 00:38:51.053
There's going to be bumps in the road with logistics and costs.
00:38:51.273 --> 00:38:54.613
But I think overall, it will absolutely enhance teaching.
00:38:54.873 --> 00:38:58.473
Not for every subject, but for the wind turbine technicians.
00:38:58.673 --> 00:39:02.073
Again, repeating something that costs a lot is dangerous and is difficult to
00:39:02.073 --> 00:39:05.353
repeat. I think it's going to fill that void. very well in post-secondary,
00:39:05.453 --> 00:39:06.573
in all education, actually.
00:39:06.853 --> 00:39:10.433
Yeah, yeah, that's a really excellent point. And what do you see, Jill?
00:39:10.793 --> 00:39:15.913
So when I think of the VR experience for the students, it's helped me to be
00:39:15.913 --> 00:39:19.393
able to connect the material on a deeper level.
00:39:19.533 --> 00:39:21.973
And I don't think I could do that before.
00:39:22.193 --> 00:39:26.273
And so it's been extremely helpful for the students to get to that next level
00:39:26.273 --> 00:39:29.033
where they can now experience the empathy.
00:39:29.253 --> 00:39:33.173
They can understand some of the trials and tribulations that individuals are
00:39:33.173 --> 00:39:37.973
going through and starting to come up with how do I treat this individual?
00:39:38.273 --> 00:39:43.933
So one of the big things from a pedagogy standpoint is we focus a lot on kind
00:39:43.933 --> 00:39:48.233
of three domains, being able to look at what is the cause of the disorder.
00:39:48.453 --> 00:39:52.413
So now students can go, okay, what caused that to happen?
00:39:52.613 --> 00:39:58.053
And then they can look at how would a diagnosis come into play and how would we look at treatment?
00:39:58.333 --> 00:40:03.393
And so when they can actually see it from that individual standpoint and what's
00:40:03.393 --> 00:40:07.913
going on, when we start to apply some of the techniques and talk about it, they go,
00:40:08.113 --> 00:40:12.473
I get how this would work, how we need to reduce some of the stressors within
00:40:12.473 --> 00:40:17.353
that environment, how we have to focus in on some of the self-talk that's going on.
00:40:17.453 --> 00:40:21.993
So we start to look at a lot of the cognitive behavioral components that come
00:40:21.993 --> 00:40:24.733
in to the treatment modalities.
00:40:25.430 --> 00:40:29.450
Yeah, so it's really bridging that, you know, helping achieve what you're hoping
00:40:29.450 --> 00:40:31.050
to achieve with your course.
00:40:33.290 --> 00:40:39.110
So the next part of this question, what can an instructor do if they are interested
00:40:39.110 --> 00:40:42.410
in trying out VR in their classroom? What are the resources?
00:40:42.990 --> 00:40:47.650
Should they seek out Lyle first? So I guess what was your journey to,
00:40:47.930 --> 00:40:50.850
you've talked a little bit about it, but what was your journey and what advice
00:40:50.850 --> 00:40:52.130
would you give to other instructors?
00:40:52.790 --> 00:40:56.230
Talk to other faculty, talk to Lyle and his team. When we first got involved
00:40:56.230 --> 00:40:59.810
in this project, we kind of had an idea of like a virtual tour of a correctional
00:40:59.810 --> 00:41:01.570
center and the different types of units.
00:41:02.350 --> 00:41:04.630
And then talking to Tyler Heaton, I think brought it up.
00:41:05.120 --> 00:41:09.840
He said, well, we could just do a tour. I could walk through the gel and videotape
00:41:09.840 --> 00:41:12.120
the facility and we can watch it on TV.
00:41:12.460 --> 00:41:15.080
That's a really good point. What is the purpose of doing that?
00:41:15.720 --> 00:41:19.800
So I think Lyle mentioned it earlier, you know, there's endless possibilities.
00:41:20.420 --> 00:41:23.740
Everyone's imagination is firing and, hey, I could do this and this and this.
00:41:24.140 --> 00:41:27.980
From this project and from other projects, there's always a cost.
00:41:28.080 --> 00:41:30.260
There's always sort of something and they're like, yeah, it's doable,
00:41:30.540 --> 00:41:31.980
but it will cost this much money.
00:41:32.100 --> 00:41:35.140
And then what's the end goal? What are we trying to meet? Is there an alternative
00:41:35.140 --> 00:41:38.160
way to do this that maybe doesn't involve VR?
00:41:38.500 --> 00:41:41.680
It's a more effective way to get it into the classroom.
00:41:42.180 --> 00:41:46.180
Yeah. And Jill, what about for you? I think what Dean was saying,
00:41:46.380 --> 00:41:48.540
talking to your colleagues is one of the most important.
00:41:48.720 --> 00:41:50.680
But don't stop, right?
00:41:51.020 --> 00:41:56.540
Keep believing, keep pushing. And so right now, that's my big push is that I
00:41:56.540 --> 00:42:03.020
want to see this grow, is that being able to now experience the autism scenario.
00:42:03.880 --> 00:42:08.220
Now students can actually understand what it's like to also have a panic attack
00:42:08.220 --> 00:42:14.080
because the experience is so intense that it leads towards the understanding of a panic attack.
00:42:14.440 --> 00:42:18.920
So now what I want to be able to do is to bridge that even further.
00:42:19.100 --> 00:42:21.720
And so keep communicating is the key.
00:42:22.080 --> 00:42:26.060
Keep talking to people. Look for, you know, grant money. Look for,
00:42:26.260 --> 00:42:28.620
you know, anything that's out there on the web.
00:42:29.000 --> 00:42:33.320
And so the sky is the limit. Again, it's just the funding component that comes
00:42:33.320 --> 00:42:37.640
in, but there is funding available is just a matter of finding it.
00:42:38.285 --> 00:42:44.425
That's great advice. And Lyle, from your perspective, what would you recommend for instructors?
00:42:44.965 --> 00:42:49.465
Don't rush out and buy headsets. That is never the solution.
00:42:50.265 --> 00:42:55.465
Ever. And on the flip side, if you have already rushed out and bought headsets,
00:42:55.685 --> 00:42:58.365
hopefully you have a team to support you.
00:42:58.725 --> 00:43:05.185
And just because we buy 100 headsets doesn't mean we'll have 100 licenses for
00:43:05.185 --> 00:43:07.605
a specific software to support your students.
00:43:08.265 --> 00:43:13.705
A lot of these VR subscriptions are quite expensive.
00:43:14.285 --> 00:43:18.765
And so it's really hard to justify the cost if there's no purpose.
00:43:19.145 --> 00:43:23.485
So there's really two avenues. You either hire a developer to develop it for
00:43:23.485 --> 00:43:29.045
you or find software already out there and purchase it.
00:43:29.245 --> 00:43:37.285
And a lot of these subscription models, it's never pay and you're good forever, right?
00:43:37.545 --> 00:43:44.025
Now it's like, well, now you need maintenance and updates. And so it's usually
00:43:44.025 --> 00:43:47.785
by yearly and sometimes it's by student.
00:43:48.205 --> 00:43:54.625
And that can get quite expensive, especially if your students are only using it once per semester.
00:43:55.105 --> 00:44:01.945
And so, yeah, I would definitely come chat with me, others on my team,
00:44:02.425 --> 00:44:07.825
maybe VR is a solution, maybe a video is, or maybe an infographic,
00:44:07.825 --> 00:44:10.325
it really, it really depends,
00:44:10.925 --> 00:44:16.545
you know, technology might solve an issue, but it's not possible.
00:44:18.604 --> 00:44:21.364
You need to get rid of the technology, right?
00:44:21.844 --> 00:44:26.704
Go back to the actual issue and just have a conversation. Okay,
00:44:26.804 --> 00:44:27.904
what are we trying to solve?
00:44:28.724 --> 00:44:34.224
Do your students need to be hands-on with something? Do they need to be put
00:44:34.224 --> 00:44:35.244
in someone else's shoes?
00:44:35.584 --> 00:44:39.964
Do they need to experience training in an unsafe environment?
00:44:40.484 --> 00:44:44.204
Like really getting to the heart of it and figuring out that.
00:44:44.204 --> 00:44:49.264
And then from there, once you have some ideas, then you can discuss,
00:44:49.584 --> 00:44:58.544
well, now this is how we can solve that issue or that gap that your students are experiencing.
00:44:59.504 --> 00:45:04.084
Yeah, those are excellent points, Lyle, because it's not just about new and exciting technology.
00:45:04.204 --> 00:45:08.664
It's really about the fit with the subject area and the curriculum.
00:45:09.685 --> 00:45:15.625
Yeah, exactly. So looking ahead, what does success look like if VR continues
00:45:15.625 --> 00:45:17.025
to grow at the Polytechnic?
00:45:17.145 --> 00:45:24.745
And is there anything that we should keep in mind as we push forward into more advanced VR?
00:45:25.125 --> 00:45:31.585
So a few questions there, but what do you kind of see the future holding for VR at the Polytechnic?
00:45:31.585 --> 00:45:38.825
This last semester, we got funding for 12 MetaQuest 3S headsets to be available
00:45:38.825 --> 00:45:41.705
in the library for students.
00:45:41.925 --> 00:45:46.725
And so we really, we used it for Dean's initiative.
00:45:47.125 --> 00:45:52.725
And that whole process, I think it could be a good thing.
00:45:52.725 --> 00:45:57.905
And I think putting those headsets in the hands of students is a great option,
00:45:58.165 --> 00:46:03.025
especially for those students who want it outside of the regular class time.
00:46:03.265 --> 00:46:09.565
And then they're not dependent on myself or others on my team to facilitate.
00:46:09.565 --> 00:46:13.345
They can just come check out a headset whenever.
00:46:13.345 --> 00:46:17.905
So as long as they do the VR nano credentials, so they're feeling confident
00:46:17.905 --> 00:46:20.705
and safe using the VR headsets,
00:46:21.265 --> 00:46:28.165
then, and they show that they do the nano credential badge to the library staff,
00:46:28.385 --> 00:46:32.005
then they get a headset and off they go. I think.
00:46:32.848 --> 00:46:36.928
And of course, I'm not saying that, you know, VR facilitation,
00:46:37.068 --> 00:46:42.068
there's a time and place for facilitating a whole class, and I think that's
00:46:42.068 --> 00:46:44.108
beneficial in some circumstances.
00:46:44.788 --> 00:46:50.888
And so I think that will still happen, but I also think putting those VR headsets
00:46:50.888 --> 00:46:58.448
in the hands of the students will go a long way with furthering VR at the Polytechnic.
00:46:58.448 --> 00:47:06.268
I also see value in having like a VR lab where you have a designated space on
00:47:06.268 --> 00:47:11.688
campus where students come in and there might be headsets on the walls.
00:47:11.688 --> 00:47:13.148
You take the headset off.
00:47:13.328 --> 00:47:16.508
There might be a one person there to just support.
00:47:16.848 --> 00:47:20.988
And then you just put on a headset and away you go.
00:47:20.988 --> 00:47:25.528
So we're not there yet, but moving forward, if this is important,
00:47:25.728 --> 00:47:32.168
I think that would be one thing that that would be beneficial for students and faculty.
00:47:32.608 --> 00:47:35.808
Yeah, that really would increase the accessibility for students,
00:47:35.968 --> 00:47:38.288
depending on, you know, the VR scenario.
00:47:38.648 --> 00:47:44.288
Yeah, I think it also increases the motivation for faculty to get involved.
00:47:44.288 --> 00:47:47.828
I think the more exposure, the more VR projects happening on campus,
00:47:48.248 --> 00:47:51.348
podcasts like this, it's just making people aware of what's out there.
00:47:51.568 --> 00:47:55.988
Talking to colleagues in the staff room, finding out what people are doing.
00:47:56.568 --> 00:48:00.708
I was very nervous getting into this because I know nothing about VR.
00:48:00.968 --> 00:48:04.428
But now that I'm into it, by no means I'm an expert, but I feel competent in
00:48:04.428 --> 00:48:06.088
it. I can go out and figure things out.
00:48:06.468 --> 00:48:09.288
I know people in my hallway see me in the headset and they're like,
00:48:09.348 --> 00:48:13.048
what are you doing? I'm like, well, come check it out. And it's just, it's a slow...
00:48:13.970 --> 00:48:17.750
Slow phase, I think people have to get exposed to it. And then we see the potential.
00:48:18.030 --> 00:48:22.070
We see the students on campus using it and enjoying it. Then I think instructors
00:48:22.070 --> 00:48:25.590
have to, will get on board as well and start implementing it more in the classroom
00:48:25.590 --> 00:48:27.570
and embedding it into their lesson plans.
00:48:27.970 --> 00:48:31.170
Well, maybe a first step for an instructor is just trying it out if they've
00:48:31.170 --> 00:48:33.790
never tried it out before, because you can have it described to you,
00:48:33.870 --> 00:48:35.590
but it's not the same unless you try it out.
00:48:36.070 --> 00:48:38.830
Absolutely. It's the experience of it. And it is more accessible.
00:48:39.050 --> 00:48:43.890
I've told people to go talk to I've put people into the Ovation app to let them
00:48:43.890 --> 00:48:46.210
see it. And then the conversations start.
00:48:46.530 --> 00:48:50.850
And again, the imagination comes into play. And if it's doable, I think it can be done.
00:48:51.519 --> 00:48:53.899
And Jill, what about for you? What do you see going forward?
00:48:54.239 --> 00:48:59.739
I think that both Dean and Lyle have actually kind of hit everything,
00:48:59.739 --> 00:49:05.979
is that we need to keep learning and keep growing and use our imaginations and
00:49:05.979 --> 00:49:07.939
say, hey, where can we take this?
00:49:08.259 --> 00:49:12.979
And the more that instructors are getting involved, the bigger the project,
00:49:12.979 --> 00:49:19.739
which then can lead towards having an actual set area to be able to have headsets located.
00:49:19.739 --> 00:49:25.059
And so that's where start talking to us, right, is what it comes down to.
00:49:25.139 --> 00:49:27.759
And let's see if we can grow this a little bit.
00:49:27.959 --> 00:49:32.419
But again, make sure that it truly fits for what your students need.
00:49:32.939 --> 00:49:38.299
Great point. Yeah. So if you could leave instructors with one takeaway about
00:49:38.299 --> 00:49:41.159
virtual reality in the classroom, what would that be?
00:49:41.719 --> 00:49:47.999
Mine would be don't be scared. because off the start, when I started this project,
00:49:48.219 --> 00:49:50.219
I had never been in a VR headset.
00:49:50.539 --> 00:49:55.439
I think of myself as pretty old school and I'm like, why would I want to do this?
00:49:55.639 --> 00:50:01.519
And so once I experienced it and started to talk to Lyle and other individuals
00:50:01.519 --> 00:50:05.619
where they said that this is a possibility, I'm like, wow, I'm like,
00:50:05.839 --> 00:50:09.959
definitely don't shortchange yourself is what it comes down to.
00:50:09.959 --> 00:50:14.779
Take the risk, start trying it, and start thinking about different ways that
00:50:14.779 --> 00:50:16.679
you could use it in your own classroom.
00:50:17.099 --> 00:50:20.399
Excellent advice. And just to add on what Jill said exactly,
00:50:20.579 --> 00:50:24.079
I often say in this public speaking course to my students, you have to become
00:50:24.079 --> 00:50:25.999
comfortable in uncomfortable situations.
00:50:26.699 --> 00:50:29.719
The same applies for myself as an instructor and other faculty.
00:50:29.939 --> 00:50:32.819
Yeah, it's uncomfortable to put new technology into the classroom.
00:50:32.919 --> 00:50:36.899
It takes time and effort. You have to talk to people and learn new skills yourself.
00:50:37.319 --> 00:50:41.279
I think it's beneficial. It's going to pay off. I think this is where things
00:50:41.279 --> 00:50:43.379
are going. So, yeah, it's just taking that first step.
00:50:43.899 --> 00:50:49.499
Wonderful. And Lyle, what about for you? Yeah, I think as an instructor,
00:50:50.019 --> 00:50:55.739
you could feel overwhelmed trying to adopt a new technology. And so...
00:50:56.227 --> 00:51:01.827
Really keep it simple. You know, don't think you have to do everything all at once.
00:51:02.267 --> 00:51:09.007
Have a conversation with other faculty members who are using it and have a conversation
00:51:09.007 --> 00:51:14.027
with me or others who have used the technology.
00:51:14.447 --> 00:51:18.527
Because at the end of the day, it's just to enhance your class.
00:51:19.227 --> 00:51:24.707
If you're trying to replace your class, well then that's a problem, right?
00:51:24.907 --> 00:51:27.667
We want to get to the heart of it, make sure it's purposeful.
00:51:28.227 --> 00:51:33.967
And yeah, keep it simple. If it's over complicating things, maybe that's not
00:51:33.967 --> 00:51:36.727
the right fit. Thank you. That's great advice, Lyle.
00:51:37.127 --> 00:51:40.887
Well, thank you very much, all of you for joining me on the podcast today.
00:51:41.007 --> 00:51:43.367
This has been a very interesting conversation.
00:51:44.927 --> 00:51:49.427
It's really exciting to learn about all the different ways that VR is being
00:51:49.427 --> 00:51:52.207
used with students at the Polytechnic.
00:51:52.427 --> 00:51:56.807
So thank you again for contributing to the conversation.
00:51:57.367 --> 00:52:01.567
Yeah, thanks for having me. Thank you. Thank you, Donna. This episode featured
00:52:01.567 --> 00:52:07.687
Donna McLaughlin as host, and Jill Burrows, Dean Kolebaba, and Lyle Ruggles as guests.
00:52:08.167 --> 00:52:14.967
Jordana Gagnon was our producer, and our much-loved and respected sound technician
00:52:14.967 --> 00:52:17.107
and editor, Ryan Robinson.
00:52:17.787 --> 00:52:22.707
Our podcast is funded by Lethbridge Polytechnic and recorded on the traditional
00:52:22.707 --> 00:52:24.647
lands of the Blackfoot Confederacy.
00:52:25.347 --> 00:52:29.807
For more episodes, head to learninginnovation.ca forward slash podcast.
00:52:30.147 --> 00:52:32.027
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