このエピソードについて
How do you playtest? When should you start playtesting? Is it worth testing in-person?
This is episode 3 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and programming, to making art and music, as well as the business side with marketing and publishing games on Steam. Is there a specific topic you would like us to cover in a future episode? Let us know in the comments!
Feature Complete is hosted by:
- Muddasheep (working on Faith in Despair)
- MadChirpy (working on Shroud of Gloom)
Music by:
Edited by:
英語
アメリカ合衆国
文字起こし 🔗
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このポッドキャストの他のエピソード
When do you decide to finish your projects? Why should you finish your projects? Why should you not?
This is episode 0 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and progra…
We talk about our experience with burnout, how to recognize it, how to get out of it, and how to potentially avoid it while still being consistent with your projects.
This is episode 4 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything re…
How do you market a game, when should you start, and does it even matter?
This is episode 2 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and programming, to making art and mus…
Scope creep - everybody talks about it, but what is it and how do you prevent it?
This is episode 1 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and programming, to making art…
免責: このページに埋め込まれているポッドキャストとアートワークは Muddasheep, MadChirpy からのものであり、その所有者の所有物であり、Listen Notes, Inc. と提携または承認されていません。