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54 - Open World Games

This week on the show we take a deep dive into the practices and challenges commonly associated with designing open world games. Turns out it’s a fairly open-ended topic (ayyye) Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode …
This week we take a look at the oft discussed topic of mental health in game development, and how we can prevent/treat mental health issues both for ourselves and teammates. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Show…
Designing games for speedrunning is something of a novelty. But as we discuss this week on the show, it’s well worth considering. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Youtube: tinyurl.com/panicmode Show Notes: Pan…
This week we discuss why educational games may be the future of classroom learning. And no, we don’t mean those games your teacher used to make you play at www.coolmathgames.com. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmod…
Mental health and games are closely intertwined areas - whether it’s playing games to cope, or the depiction of mental health in those games. This week we take a look at this relationship as well as what designers can learn from it. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Faceb…
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