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Player-Driven Horror  Discover techniques for giving players meaningful agency in shaping the story’s horror. From collaborative worldbuilding to emotional stakes, make your table the true architect of terror. Guests: Matthew Dawkins (he/him), D Lauzon (she/they), Gabriel (Gabe the Herald) (he/him)…
How to Develop a Scenario  From concept to table-ready session—breaking down the process of writing compelling, playable horror scenarios that captivate and terrify. Guests: J.R. Fryer (he/him), Kim Godwin (she/her), Steve Anderson (he/him), D Lauzon (she/they), moderated by Rachel (she/her) Music…
Kult Topics  A deep dive into using the Kult Divinity Lost System, advice for running games with sleepers and enlightened characters, and insights into the creation and philosophy behind the settings, monsters and scenarios. Guests: J.R. Fryer (he/him), Jacqueline "Jax Romana" Bryk (she/t…
Horror in Non-Traditional Settings  Beyond haunted houses and graveyards—explore how horror thrives in unexpected places: space stations, deserts, suburbs, or even cheerful festivals. Guests: Paul Baldowski (he/him), Matthew Sanderson (he/him), Kim Godwin (she/her), D Lauzon (she/they), Michael Pet…
Ludonarrative Dissonance  When game mechanics clash with story themes: dissecting how horror games can avoid—or intentionally use—mechanical tension to strengthen narrative immersion. Guests: Paul Baldowski (he/him), Paweł Kicman (he/him), Ferne Milton (she/her), Steph (she/her), moderated by David…
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