INFORMAZIONI SU QUESTO EPISODIO
It's September of 1980 and Cinematronics released Star Castle to the arcades. Using experimental artificial intelligence (A.I.) to challenge the player, Star Castle helped pave the way for future creators in expanding computer A.I. for video games even into today's time. This was also "color" vector graphics game, which wasn't common at the time. Star Castle has a great history and I hope you enjoy the episode.
Link to Bandai Namco Studios Youtube Channel:
https://www.youtube.com/channel/UCYC5taNHZWnASB-Z0Mf3BHA
Follow the show on social media!
https://twitter.com/arcade_files
https://www.facebook.com/thearcadefiles
https://www.instagram.com/thearcadefiles/
Or email the show at thearcadefiles@gmail.com
--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/thearcadefiles/support
Inglese
Stati Uniti
TRASCRIZIONE 🔗
Are you the producer of this podcast?
Add a podcast transcript
Need Audio-to-Text?
Transcribe with Listen411 in Just 60 Seconds
CERCA TRA GLI EPISODI PASSATI
Cerca gli episodi passati di The Arcade Files.
ALTRI EPISODI IN QUESTO PODCAST
It's 1980 and arcades are dominated by One Player games. However, Midway is here to solve the problem with Wizard of Wor, a pioneer of Two Player cooperative play, even with the computer AI helping if you are a lone gamer. Also an early adopter of synthesized speech and a maze like game at that. A …
It's December of 1980, a new game shows up at the local arcades from Centuri it's called Phoenix. Never heard of it, but it's an important one. Doing something Space Invaders and Galaga didn't do, introducing a "boss" as the final encounter of the game and progressive level game design, no repeats …
In late 1980, Namco released a maze chase game, Rally-X, in Japan and with the help of Midway, Rally-X was brought to North America in 1981. Originally, Rally-X was thought to be a big hit, however, when it finally released against Pac-man and Defender, it fell to the wayside. Regardless, Rally-X w…
How does one follow up the massive success of Pac-man? Well, apparently you work with a third party entity to develop the idea. That's exactly what happened with Ms. Pac-man, not originally conceived by Namco or Midway, but by General Computer Corporation. How did this happen? Only one way to find …
Dichiarazione di non responsabilità: Il podcast e la grafica incorporati in questa pagina provengono da AJ, che è di proprietà del suo proprietario e non è affiliato o approvato da Listen Notes, Inc.
MODIFICA
Grazie, ci hai aiutato a mantenere aggiornato il database dei podcast.