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Tim and Joel look again at Workers and Resources: Soviet Republic, a game whose complexity allows for a more nuanced set of mechanics which make it a more “honest” city-building experience, as opposed to the sanitized colonialist and capitalist assumptions of many recent offerings in the genre. …
There’s no one quite like Rami Ismail: game developer, pilot, industry ambassador, consultant. Any one of these could be a full career and somehow Rami does them all. Formerly one half of hit indie studio Vlambeer, he has used his success to advocate for change in the industry for the last decade, …

Unto the End

Tim and Joel look at the delightful Unto the End, an action-adventure game made by the small team at 2 Ton Studios. It is a masterclass in minimalist game design - art, sound, narrative and gameplay mechanics. We give particular attention to the combat mechanics - which are some of the best we've …
“Imagine you’re writing a book and occasionally, when someone turns the page, all the letters fall off the page.” Tim and Joel interview Stephen Danton, who developed the excellent Unto the End with his wife Sara. Stephen talks about his career, and the range of experience he brought to bear in t…
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