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We interview game designer Kali Lawrie of Gem Room Games, talking Letters to Sandra, fiber arts, and curation and archival work.. ⁠⁠⁠Max Lander⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Aaron King⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ dig through RPGs of yore to bring you valuable nuggets of mechanics, lore, and strangeness. They read t…
Box season is over, so now we must rank the games. Which boxes are best? Which are worst? (They're actually all pretty good.) Plus we announce next season's theme: no game only PDF. ⁠⁠Max Lander⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠Aaron King⁠⁠⁠⁠⁠⁠ dig through RPGs of yore to bring you valuable nuggets of mechanics, lo…
Due to scheduling issues, we've been unable to record a traditional episode of RTFM. So Aaron decides to literally read a fucking manual out loud: The Tome of NeverWorld by Erin Laughlin and Craig Sheeley. ⁠⁠⁠⁠Max Lander⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Aaron King⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ dig through RPGs of yore…
You have been selected to work at the Triangle Agency. Game designer Sam Leigh joins us to talk about this corporate horror RPG by Caleb Zane Huett. Is corporate horror for the youths? Does metafiction have a place in RPGs? And who is the yellow voice?! ⁠⁠⁠⁠⁠⁠⁠⁠⁠Max Lander⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠…
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