INFORMAZIONI SU QUESTO EPISODIO
I have some thoughts about creativity and the process of game design after Gen Con 2026.
Here's a link to the DEATH SAVES live play:
https://www.youtube.com/live/UzWEGxV1rpI?si=KezVX80TMH4R9GZ2
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Stati Uniti
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CERCA TRA GLI EPISODI PASSATI
Cerca gli episodi passati di Mike Mearls Talks TTRPGs.
ALTRI EPISODI IN QUESTO PODCAST
Today I had to clear out a bunch of blackberry vines in my backyard. That prompted me to reflect on subclass design. Perhaps the painstaking, and painful, process of digging up long, ropy vines with jagged thorns reminded me of the untold hours I spent creating subclasses for 5e.
In any case, I tri…
In this episode, I walk through how and why spellcasters - especially the wizard - have access to control effects that are far too powerful. I also talk about a design concept I am using to combat this issue.
In this week's podcast, I talk about why I don't use healing, resistance, or immunity in my D&D 5e design.
Does anyone actually like challenge rating? This week I talk through the core problems with the mechanic, how it influences monster design, and the real culprit behind D&D's tricky math, the encounter day.
Dichiarazione di non responsabilità: Il podcast e la grafica incorporati in questa pagina provengono da Mike Mearls, che è di proprietà del suo proprietario e non è affiliato o approvato da Listen Notes, Inc.
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