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ALTRI EPISODI IN QUESTO PODCAST

The GMC's very own friendly tyrant, Mark Alexander, also known as Nocturne, joined Bret & Ian to talk about patience in game communities, the YoYo House, game jams, interesting non-game projects created in GameMaker, photography, a ZX Spectrum-inspired game he's creating, the technology singula…
Yugo Limbo & Day Lane (LimboLane) join Bret & Ian to discuss their nod-and-shake adventure, Smile For Me, along with designing a minimal, yet expressive format for interacting with the game's world, the challenges it presented, and the considerations developers need to keep in mind when des…
Alexander Martin (Droqen) joins Ian and Bret in a discussion about game design, the MDA framework, building communities in games, creating unstructured play, and so much more.
Alexander Martin (Droqen) joins Ian and Bret in a discussion about game design, the MDA framework, building communities in games, creating unstructured play, and so much more.
Dan Fedor, the founder of Blue Bottle Games, joins Bret & Ian to talk about working with collaborators, memorization techniques, AI, GPT-3, picking and choosing systems in a game design, the long lost art of physical goodies in toys, and more.
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