00:00:00Intro
00:02:10The Curse of RTS
00:06:25Making lots of tiny games
00:10:20Making arcade games
00:11:32How Covid affected Killer Queen
00:14:30Our competing compulsions
00:22:00Prototyping iRL and "porting" to arcade
00:28:10Representing attributes
00:35:58Joust inspiration
00:37:00The "bet" origin story
00:42:30How arcades make money
00:51:28Nikita's new game
00:59:18Another new game
01:01:10The tactile experience of arcade games
01:02:00Wonderville and indie gaming communities
01:07:00An esport with reduced toxicity