INFORMAZIONI SU QUESTO EPISODIO
Host Brian Kitson speaks with cast members from the North American touring production of Dungeons & Dragons: The Twenty-Sided Tavern, RJ Christian and Cassidy Sledge! In this exclusive interview, these two discuss what drew them to the show and how it blends the elements we know and love of the tabletop role-playing game (TTRPG) into a stage show!
Dungeons & Dragons: The Twenty-Sided Tavern arrives in Detroit at the Fisher Theatre for one day only! So get your tickets for the Saturday, November 1st performances (2 pm and 7:30 pm) from Broadway in Detroit!
Timestamps for Dungeons & Dragons: The Twenty-Sided Tavern Interview:
00:00 - Intro, Cassidy Sledge and RJ Christian on their introduction to Dungeons & Dragons 02:45 - How they are bringing Dungeons & Dragons to the stage with The Twenty-Sided Tavern 06:30 - Playing with the audience as "the 4th player." 09:10 - How they have prepared for a show that requires a lot of improv 11:50 - Talking about guest stars they've had doing the show and making exciting things happen on stage 16:00 - Keeping on your toes during a performance and other skills needed 18:41 - All audiences can enjoy this show, not just D&D fans. 22:50 - Is it more fun to have a successful mission or one that fails during this show? 28:24 - Outro
MOSTRA NOTE 🔗
TRASCRIZIONE 🔗
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Thank you so much, you two, for chatting with me today about Dungeons & Dragons
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20-Sided Tavern. How are you two doing?
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So good! Amazing!
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We are so excited for this to arrive in Detroit.
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This is, as I was telling Cassidy, this is a huge show for me.
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I'm a huge nerd, so getting to see this one arrive is just exciting.
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I just kind of want to know right off the bat, and I'll start with you,
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RJ, is how familiar were you with the world of Dungeons & Dragons before joining 20-Sided Tavern?
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I think I had played maybe two sessions of Dungeons and Dragons before joining the show.
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And so a lot of my knowledge was really learned on the job in terms of like
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what what what different abilities do and what classes do what and what what a certain mock.
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I really had to learn a whole lot.
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But the best way to do it was on the job.
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I was going to say, that's a lot of information to shove into your brain at one time.
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Yeah.
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Yeah, it made my eyeballs twitch. But we figured it out. You know,
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we know the difference between a fireball and a firebolt now.
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What is the difference.
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Marge?
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Fireball, really powerful. Fireball.
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Cassie, how familiar were you with the world?
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Okay. So with Dungeons & Dragons specifically, very.
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But in terms of like canon D&D Faerun, I had only ever played like homebrew campaigns.
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So in terms of like the lore of the world, not at all. But, like,
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I was aware of, like, classes, subclasses, spells.
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I was aware of, like, hit points and, like, the rolling of the dice.
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I had gotten, you know, like, when you first start playing D&D,
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how you can't tell the difference between a D20 and a D12 and you always mix them up?
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Yes. I had just gotten past that point when I auditioned.
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So I was, like, still new, but, like, just experienced enough to be able to
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recognize a D20 quickly.
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Now can you do it with your eyes closed? Like you just pick it up and you know,
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you're like, oh, this is a, this is a D20.
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I don't know. And now I feel like I need to test it.
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I feel like that's the ultimate way to know how you fit in.
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Oh, that would be so interesting.
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Yeah, because eventually, I don't know, I've played D&D for years and I've never
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tried that, but I assume like eventually we have to know which dice do which.
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Sure.
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I mean, yeah, D4 would be easy. D8 would be easy. D10 would be a little more challenging.
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But D12 and D20 by just eyes closed, I don't know.
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I need to try it later. Oh, my God. This is so exciting.
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So speaking about bringing this, you know, the tabletop role playing game to
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the stage, how has this production, RJ, done that? Like, what's kind of going
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on with Inside 20-Sided Tavern?
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Well, one thing I love about D&D is there's so many ways to do any particular
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action, which also means there's so many ways to fail any particular action.
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And I don't think it's clear, like, say Constitution is sometimes a very nebulous skill.
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Like, what is that? But when I'm like, I'm going to use constitution to see
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if I can hold my breath while I dive into this monster's mouth,
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like, okay, I get what that is.
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And because we're able to like physicalize that and show that and be like, oh, you failed.
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You're like drowning in his stomach acid.
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And I feel like that's the fun part is realizing the mechanics into the story
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that so many people have imagined in their heads for years and years.
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And I think that's how we get people into it.
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So it sounds like, Cassie, they're really pulling the world onto the stage for
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everyone to kind of see, while also kind of integrating the actual gameplay. Is that correct?
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Oh, yeah, absolutely. I think that the really exciting thing and the primary
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difference, I would say, between our show and like a live play show is live
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play really uses theater of the mind.
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But we have a stage. And so we're pulling this stupid stuff out and we are physicalizing it ourselves.
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And I think one of my favorite things that happens is
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anytime a character or like a person will say like my character starts levitating
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then like seeing how we make that happen like usually someone will like run
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up and like pick them up or we'll have two people like lifting them and like
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spinning them around the stage it's very silly and it's very it's very creative I.
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Feel like that fits so well into the tone of like when you're playing with your
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friends you know Just having fun on stage, playing a game.
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Yeah. Absolutely.
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I think, yeah, we're really able to capture the experience of what it feels
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like to be playing with just an intimate group of people.
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And yet, in some way, you do have a couple hundred people watching with you,
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but we still maintain that intimacy.
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And it does feel like you're playing along as an audience member.
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So, RJ, there actually is a lot of audience interaction, it sounds like, then.
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Oh, my God. It is. I think it's what makes this show so great.
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I think that's why I enjoy being in this show so much.
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Because for all of our, like, we're going to be the best improvisers and we're
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going to be so dropped in, there's still moments we can look out.
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You know, someone yells out a suggestion. It's like, I saw you say that.
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You know, like, that was really cool.
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Or, like, that was really stupid. it and you know and i
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think that's the thing of like we are all
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at the same table you know we're all playing and
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we're all like interfacing and interacting and in community with each other
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um so there's not like this artifice of like we are the actors and you are you
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you must take in our beauty like it really does feel like we are in conversation
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with the audience they're literally
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you know helping us succeed things or if
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they're feeling really naughty they're helping us fail things um so it really
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that we we say at the beginning of the show the fourth wall has been shattered
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i think that's completely true um we're looking them in the eyes we're talking
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to them the whole time um and i i love that aspect of the show like
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What an interesting concept because i feel like with so many shows you know
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the audience is the audience the actors are the actors and there's not a lot
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of and every once in a while when you get a show where there is that interaction
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um it does change the experience i think it it makes it even more for lack of
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a better term like fun like for the audience and i hope it makes it for the
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uh for the actors too absolutely
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I mean when we in the in the context of the show we have you know the three
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players and then we have the dungeon master and the tavern keeper and so the
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dungeon master and tavern keeper are running the story but we have you know
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the three players but we usually refer to the audience as the fourth player.
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And one thing that is like really heavily stressed whenever we bring a new person
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into the community and we start, you know, rehearsing, it always feels...
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Not great when you're rehearsing a show and it's like
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we say hey buddy wait until you get an audience
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once the audience is there then it becomes fun
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because rehearsing the show with no one there
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to interact it's just it's it's brutal it's like it's i don't know it's like
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trying to do a scene with yourself in the mirror it's just like what am i doing
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what's happening here so it's really genuinely the success and the enjoyment
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of the show completely depends on the audience i.
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Mean not even to plus one that there's
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so many times where the show has been reared into
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a different direction because of like the first name
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that an audience shouts out you know it's like we're gonna name the bartender
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santa claus okay now we're in a christmas story and then another audience member
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is like that's a great idea and then the wizard comes in and he's rudolph and
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so now the suddenly the show is christmas because they've said it so and i think
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that what makes you know turns a good show from a great show
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Is
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When they're really like we are gonna we're gonna help you craft this story
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but by what names we throw out or by what curveballs we throw at you to make you slip up
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Yeah you.
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Know when you're talking about the rehearsal process and you know you're kind
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of missing that person you can feel that when you do dnd as well like when one
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of your people aren't there and you almost have to turn them into an npc like
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it doesn't feel right like there isn't that same interaction so i could i could
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assume like how difficult it would feel to somebody who's just coming in to
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rehearse being like what do i do with this you know
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Oh absolutely and you know we have several moments where
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we actually have full-on conversations with individual
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audience members where we pull audience members on stage at
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one point like we have oh i don't want to spoil too much because i know you
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haven't seen it yet but there is there is a moment where an audience member
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is a very important pivotal role in the show and doing Rehearsing it without
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the fourth player is a challenge. Yeah.
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RJ, what is it kind of like? Because it sounds like you mentioned the word improv.
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Maybe that was for our entry because now we've been talking so much,
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I kind of forget. But it sounds like there's a little bit of improv.
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There's a little bit there. How do you rehearse for something like that?
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How do you prepare for a show that can change on the fly so much?
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That's a very interesting question. I feel like we really just started doing
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a couple of improv exercises and then we looked at our characters and then it
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felt like we started doing the show.
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Like, it really was this assumption of, like, the things you are going to improvise are going to be funny.
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We assume that we're not going to teach you how to do improv.
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We're going to teach you how this show best works structurally,
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best practices, and how to make sure you don't go over time.
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And we trust you're going to be funny. And, of course, we've gotten shaped in
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terms of, like, what the best way to feed into a story that's already going on is.
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And what sort of like themes will hit deeper.
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But I think there was this assumption of like, you all are funny.
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We saw that. We are not going to worry about that.
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We just want to get this show to be structurally sound and be a game that can
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be easily played by everyone.
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So really, they're just kind of giving you the framework and they say, have fun within it.
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Essentially, yeah. And sometimes we've had too much fun. I've gotten an email
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about it. But, you know, we have a reasonable amount of fun.
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So, Cassidy, within that framework, then, is there like, do you know where the show should end?
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Or like, it could depend on what happens within the confines of who's talking.
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So what's really interesting is, had you asked us this question a year ago,
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I would have said, yeah, we always know where the show is going to end.
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But we started toying around with having guest stars come in,
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and we had Felicia Day and Abrea Eingart and Erica Ishii and Anjali Bimani and
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Jack Zewhipper and Travis McElroy and Samantha Bayard.
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And I'm going to try and get everyone.
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Neil Newborn and Debra Wilde. Damn, am I missing someone?
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If you miss someone, they're going to be real mad at you.
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I sincerely apologize if I skipped someone. but
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the thrilling thing about it specifically with felicia because
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she was the very first guest star we had there was
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a moment where we had you know just like a really standard
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basic like i think it was a carpenter uh just an npc trying to help the heroes
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out in their quest and felicia just goes yeah can i i want to shoot a fireball
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at him and we were like oh oh no sorry this is the part sorry you you're new
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this is where we do improv in the scene and she's like no no i want to i just want I kill him.
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And we were like, can, can we even, is that thing that, is that something we
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can technically make happen? And so we tried the fireball effect and it worked. And we were like,
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okay, yep, I guess you can kill this NBC.
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And so like every guest star has come in and said, I want to do this thing.
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And it's like everyone on stage, it's like record scratch, freeze frame.
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Like, can you do that? And then the answer's always been yes.
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And so what used to be this pretty, pretty solid story arc has now become characters
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will die, characters will come back to life, Characters will sabotage each other.
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Sometimes the party will turn on themselves.
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And it's things that, like, maybe in a regular D&D campaign would occur to you.
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But, like, on this stage, in this context, we never thought of before.
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Like, even, like, you know, we have this wizard. And I'm going to try to speak in veiled terms.
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Essentially, like, you know, you need this thing in order to complete the ritual.
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And for some of these shows we were like we need these things to complete the
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ritual but at some point we were like
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what if we're not right, what if we're wrong what if we don't,
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what if we can do it our own way what if I can do that part what if I can make
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this magical item and it's sort of like
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it's as true as the dungeon master wants it to be on that day
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the show is so broken open and so different I mean we've had people come and saw it Like 50,
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60, I don't know what the max number is, but like we've managed to like keep
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it growing and expanding as we've gone on it.
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And I think it's made everyone the more satisfied for it.
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And it's kind of cool when you have a show that you can go back to every time.
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I had a friend who actually lived in Chicago and saw it multiple times.
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And she said, you're going to have so much fun because it's not the same show.
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Every time you go in there, it's something different. And that's what makes it so unique.
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Yeah. I also think part of what's very exciting is, like, if you just get a
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show that's, like, just the core cast, we kind of sort of have this, like,
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internal language and, like, this rhythm that's just really fun and works really well for the story.
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But if you get a guest star like, for example, Jack Lepiars,
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Jack's the Whipper, a lot of his internet presence is like dealing with hecklers.
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And so a lot of audience members will take it upon themselves to heckle.
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And so then that show will be so much more like about the interactions between
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the cast and the audience.
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Whereas, oh, Damien Haas, that's where I skipped. I'm sorry,
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Damien. If you have a show with Damien, Damien was a really,
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really strong improviser because much of his content is about creating these short form narratives.
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So his audience members were like, I don't want to say reserved,
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but just very, very locked in and very there for the narrative.
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Like D&D, the actual mechanics, when we were getting creative with those,
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they weren't super excited about it.
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But any time there was like rich world building, character relationship building,
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they were like so sat for it.
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And it's it just depends on also the audience.
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It's oh, it's very it's a very fun. This is a fun gig.
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Speaking of all of those different like guest stars and stuff,
00:15:09.607 --> 00:15:12.567
you like obviously you see him on TikTok. You see people talking about them.
00:15:12.567 --> 00:15:15.807
And there's all of the ones that you could tell there's a different feel,
00:15:15.947 --> 00:15:17.167
like you said, to each one of them.
00:15:17.347 --> 00:15:20.067
And I was sending them to my business partner and being like,
00:15:20.227 --> 00:15:24.787
this is going to be a great show because of this kind of comedy that they have.
00:15:24.847 --> 00:15:26.307
And it's over his head. He doesn't do D&D.
00:15:26.447 --> 00:15:30.167
So he's just like, what does this mean? I was like, well, Jack's the Whipper, he's so...
00:15:31.206 --> 00:15:36.566
He thinks on the fly very quickly. So that fits really well into a structure such as this.
00:15:37.126 --> 00:15:42.186
Yeah, absolutely. It's really interesting. You know, I think every guest star
00:15:42.186 --> 00:15:43.906
has their own flavor of comedy.
00:15:44.186 --> 00:15:50.546
So like Jax is very meta and Travis McElroy's was very, very dry,
00:15:50.546 --> 00:15:55.206
but it was almost always in character. It was very rarely like for the audience.
00:15:55.766 --> 00:15:56.346
Sure.
00:15:56.646 --> 00:15:57.366
I think, yeah.
00:15:58.626 --> 00:16:06.246
Um so you know archie you had mentioned kind of this this idea that um you it's
00:16:06.246 --> 00:16:10.366
the story changes and that things happen and stuff like that does that keep
00:16:10.366 --> 00:16:14.086
you on your toes more than as as an actor on stage because it's not like you're
00:16:14.086 --> 00:16:17.426
playing like a role all the way through every single night it's exactly the same
00:16:17.426 --> 00:16:20.806
It it really really does um
00:16:20.806 --> 00:16:23.746
the biggest skill i think i've
00:16:23.746 --> 00:16:26.786
had to learn is is really how to to listen
00:16:26.786 --> 00:16:30.746
and be interested in
00:16:30.746 --> 00:16:33.826
what this other person is giving
00:16:33.826 --> 00:16:37.026
me and not assuming that it's like the show we did you
00:16:37.026 --> 00:16:43.386
know two weeks ago you know to really be like oh today chester wants to start
00:16:43.386 --> 00:16:48.886
a business you know and like listening to and not assuming that it's like oh
00:16:48.886 --> 00:16:52.146
he wants he's done this three weeks ago blah blah blah this time it could be,
00:16:52.306 --> 00:16:54.346
I want to start a business to make my father proud.
00:16:55.359 --> 00:16:58.399
You know, I want to start a business to raise money to help you guys out.
00:16:58.559 --> 00:17:01.059
I want to start a business so I can become the richest man in the world.
00:17:01.239 --> 00:17:05.579
And really getting interested in the specifics and what these other people are
00:17:05.579 --> 00:17:10.759
throwing at you is it is sometimes very difficult.
00:17:10.879 --> 00:17:14.739
And sometimes, well, every time it gives you the best dividends.
00:17:14.739 --> 00:17:20.979
Um, and I think that's what makes it, what makes it awesome about us being together
00:17:20.979 --> 00:17:28.659
for so long is that I think that we can hear that, like that request in the words, you know,
00:17:29.099 --> 00:17:34.199
we do these things often with, with spells like, um, conjure animals, for instance,
00:17:34.759 --> 00:17:40.439
where some will be like, and I wave my magic wand around and I conjure a sea
00:17:40.439 --> 00:17:42.779
of rats to come and strike you.
00:17:42.779 --> 00:17:46.379
And it's like the pace of which they're saying it you know they might make eye
00:17:46.379 --> 00:17:51.499
contact it's like oh you want us to play the rats oh i got i i understand what
00:17:51.499 --> 00:17:57.139
you're saying you know it's like i'm in my spectral horse it's like oh you want me to be the horse
00:17:58.919 --> 00:18:02.039
And it's because we've been together for so long we know like okay
00:18:02.039 --> 00:18:05.019
this is i'm waiting for the request there it is i
00:18:05.019 --> 00:18:08.059
know what you need i got you um and those
00:18:08.059 --> 00:18:11.639
are the moments that i think can really feel like almost like a sport of like
00:18:11.639 --> 00:18:14.899
how are we going to construct this thing with the things we have on stage and
00:18:14.899 --> 00:18:20.319
these bodies and go uh and that's i think those are the most electric like on
00:18:20.319 --> 00:18:25.279
my toes moments it's like how what are you going to ask for in code and how
00:18:25.279 --> 00:18:27.079
i'm going to give it to you so
00:18:27.079 --> 00:18:29.719
It's a little bit like mind reading you have to be like you have to be able
00:18:29.719 --> 00:18:32.079
to pick up on all the body language all the eye contact
00:18:38.159 --> 00:18:44.899
yes um so with this being a show based off dnd cassidy do you feel like they're
00:18:45.299 --> 00:18:48.699
like for audiences i think like i have some people that i've even i've talked
00:18:48.699 --> 00:18:51.579
to have said like oh i don't know much about dnd so i don't know if there's
00:18:51.579 --> 00:18:54.239
a show for me do you feel like you need to have this base knowledge of dnd or
00:18:54.239 --> 00:18:56.099
do you feel like it's accessible to all audiences yeah
00:18:56.809 --> 00:19:01.589
I think that it is accessible to all audiences specifically because we do have
00:19:01.589 --> 00:19:05.549
a like a five, 10 minute section at the top of the show where we kind of sort
00:19:05.549 --> 00:19:10.209
of have like a really quick crash course about, hey, this is how D&D is played.
00:19:11.029 --> 00:19:14.389
It all just kind of boils down to you're going to roll a 20 sided die.
00:19:14.549 --> 00:19:17.049
And the higher the number is, the better you do on the thing.
00:19:17.329 --> 00:19:19.769
If you roll low, bad stuff happens.
00:19:20.169 --> 00:19:27.389
Oh, OK, start the show. And so, like, beyond that, I think very rarely we will get, like,
00:19:27.949 --> 00:19:31.029
super in the weeds about mechanics, but more often than not,
00:19:31.189 --> 00:19:36.249
we have, the language we use is TST-ified Dungeons and Dragons.
00:19:36.869 --> 00:19:40.449
So we have, like, roles for everything, first and foremost.
00:19:40.669 --> 00:19:45.689
So, for example, Magic Missile is a spell that automatically hits in D&D.
00:19:46.009 --> 00:19:49.509
But on stage, we need to make it a little exciting.
00:19:49.509 --> 00:19:52.389
We need to have uh you know some kind of stakes so we
00:19:52.389 --> 00:19:55.129
do have our players roll for magic missile as well to see
00:19:55.129 --> 00:19:58.049
if it can hit so it's like we we
00:19:58.049 --> 00:20:05.089
simplify things we we make mechanics just kind of sort of um like bite-sized
00:20:05.089 --> 00:20:09.749
easy chunks to just you know and like keep the story going because the worst
00:20:09.749 --> 00:20:15.089
part personal opinion the worst part of any dnd session is always combat because
00:20:15.089 --> 00:20:17.109
you always get bogged down in everything.
00:20:17.709 --> 00:20:21.789
And so I think one thing we do really, really well is the simplification of
00:20:21.789 --> 00:20:26.529
the rules in order to prioritize the narrative and the plot.
00:20:26.789 --> 00:20:30.889
And so as an audience member, the most important thing is if you like watching
00:20:30.889 --> 00:20:34.489
a story being told, then you will enjoy TSD.
00:20:36.149 --> 00:20:41.269
I think, RJ, that's super important because, you know, I have friends who have,
00:20:41.409 --> 00:20:44.149
you know, their kids or, you know, they're taking their nephews or nieces and
00:20:44.149 --> 00:20:46.009
they're like, I've never rolled the dice before in my life.
00:20:46.129 --> 00:20:50.329
So to be able to say, like, they can still go and enjoy this is it opens it
00:20:50.329 --> 00:20:53.829
up to everybody and makes it more, you know, enjoyable.
00:20:54.369 --> 00:21:00.189
I mean, I think that at the core of it is like, this is a story we're going to tell you.
00:21:00.909 --> 00:21:04.249
We don't know if we're going to succeed or fail. we we
00:21:04.249 --> 00:21:10.089
have no idea that all comes down to us rolling these like you know little pieces
00:21:10.089 --> 00:21:14.469
of resin that have numbers on them and we're gonna and us listening to them
00:21:14.469 --> 00:21:21.009
in with intrigue and authority like that really is like you know if we didn't
00:21:21.009 --> 00:21:22.749
have the dice i think this would be
00:21:23.989 --> 00:21:28.509
dare i say a less interesting show because then it's like oh i go and talk to
00:21:28.509 --> 00:21:32.369
him and he likes me But what if I, you know, what if I am the most charming
00:21:32.369 --> 00:21:33.649
person and I still fail that?
00:21:34.329 --> 00:21:38.449
How electric, right? Like, there was a show where I was playing this character,
00:21:38.569 --> 00:21:45.129
Tamberlane, who his whole thing is he's a sexy bard and has a silver tongue.
00:21:45.529 --> 00:21:49.909
And from the start, I was like, I've got this. I'll convince the ball attendant to let us off on Tam.
00:21:50.189 --> 00:21:53.929
And I failed it. And the next thing I did, I failed that too.
00:21:54.129 --> 00:21:57.269
And then the story became about Tamberlane losing his touch.
00:21:57.269 --> 00:22:00.349
Because what he could do before was failing.
00:22:00.669 --> 00:22:02.969
And that was all from the dykes.
00:22:03.349 --> 00:22:06.289
That was not from my brain. It was like, you were failing today.
00:22:07.729 --> 00:22:15.189
And that is true. And away we go. And that's at the heart of Dungeons & Dragons, right?
00:22:15.809 --> 00:22:19.789
How do we make this failure into the best story we can tell?
00:22:20.109 --> 00:22:26.709
How do we justify that in this grand epic that we are inventing on the spot?
00:22:27.930 --> 00:22:32.210
I, you know, I, again, played years and years of D&D, and some of the best moments
00:22:32.210 --> 00:22:33.910
are when things just happen unexpectedly.
00:22:34.250 --> 00:22:36.710
I mean, to this day, I was at a wedding this weekend, and my friend was like,
00:22:36.750 --> 00:22:39.170
I remember years ago, we had a battle.
00:22:39.370 --> 00:22:42.130
We were battling a bear, and we ended up killing it.
00:22:42.250 --> 00:22:44.830
And then he was like, yep, and there was a baby bear watching and stuff.
00:22:44.910 --> 00:22:46.210
And I said, I'm going to take it as my pet.
00:22:46.250 --> 00:22:48.510
And he goes, you have to get a nat 20 to do that. And I did.
00:22:48.610 --> 00:22:50.710
And so for the rest of the game, I just had a bear.
00:22:51.990 --> 00:22:56.030
We still talk about that because it's just something so unexpected because those
00:22:56.030 --> 00:22:58.370
dice, they do the game for you.
00:22:59.070 --> 00:23:05.150
Yeah, we there are some we actually had like a little whiteboard backstage when we were off Broadway.
00:23:05.490 --> 00:23:10.870
And any time a player would like roll something crazy, we would like nickname
00:23:10.870 --> 00:23:15.170
whatever the role was after like the person's last name, something like that.
00:23:15.170 --> 00:23:17.870
And so like uh i'm trying to think
00:23:17.870 --> 00:23:20.790
i know that mine uh was nicknamed the sledgehammer and
00:23:20.790 --> 00:23:23.950
it was rolling two nat 20s on disadvantage because that
00:23:23.950 --> 00:23:27.050
happened like one time in front of an audience and i was like this is the sickest
00:23:27.050 --> 00:23:32.730
thing that's ever happened like we each have like a like a cast member role
00:23:32.730 --> 00:23:36.950
that's like this crazy unlikely thing that happens but for whatever reason this
00:23:36.950 --> 00:23:41.090
person has done it like three or four times yep um.
00:23:41.090 --> 00:23:45.110
That's really awesome like so everybody can get their own individual like this
00:23:45.110 --> 00:23:47.070
is my special role if it happens i guess
00:23:47.070 --> 00:23:50.070
Yeah absolutely um.
00:23:50.070 --> 00:23:54.730
With the you know you said sometimes we win sometimes we fail which one's more
00:23:54.730 --> 00:23:58.710
fun for you guys you know on stage is it better to like have a story that fails
00:23:58.710 --> 00:24:02.450
or like or a mission that fails or to have something that succeeds
00:24:02.450 --> 00:24:05.410
You want to go first i.
00:24:05.410 --> 00:24:14.650
Know what you're gonna say you dirty dirty dog you I think for me rather than
00:24:14.650 --> 00:24:18.050
it being a dichotomy of succeeding and failing I think it is
00:24:19.405 --> 00:24:25.125
How do we make like if it's satisfying at the end, like if these characters
00:24:25.125 --> 00:24:28.325
have completed an arc, even if that
00:24:28.325 --> 00:24:33.845
arc ends in like we I die at the final chamber and I don't make it home.
00:24:34.165 --> 00:24:39.025
Like, I think the greatest shows have that, you know, that perfect.
00:24:39.185 --> 00:24:43.445
We somehow set this up in the beginning that this would be like,
00:24:43.645 --> 00:24:44.465
you know, which is impossible.
00:24:44.485 --> 00:24:48.425
We don't know what's going to happen. And yet sometimes it does that. It's super electric.
00:24:49.925 --> 00:24:53.025
And so I think a failure can be just as good.
00:24:53.285 --> 00:24:57.825
I think part of it's like, on the other hand, it's a game, and I want to win the game.
00:24:58.085 --> 00:25:06.505
Sure. I'm trying fairly hard to not die and get good items and use my best skills.
00:25:07.645 --> 00:25:15.025
So part of me is like, I want to win. But I think that either way can be satisfying if we, you know,
00:25:15.125 --> 00:25:23.225
use our spider sense and try to craft a story that can end in failure in a satisfying way.
00:25:24.798 --> 00:25:27.918
That's a beautiful answer. I love that. It's all, you know, it's all kind of
00:25:27.918 --> 00:25:29.638
about the narrative and what fits it.
00:25:30.338 --> 00:25:32.118
And Cassidy's a sadist.
00:25:32.758 --> 00:25:37.298
I was going to say, she's over there like, um, I like a failure. Me?
00:25:38.758 --> 00:25:44.038
I love it when I'm able to make a TPK happen. It's only happened two or three
00:25:44.038 --> 00:25:47.538
times, I think, for me when I've been the dungeon master.
00:25:47.538 --> 00:25:50.658
I also i think there's just something about
00:25:50.658 --> 00:25:53.638
like my little like goblin brain of
00:25:53.638 --> 00:25:56.678
just like wanting the rare thing to happen more
00:25:56.678 --> 00:25:59.678
often and the truly the rarest
00:25:59.678 --> 00:26:02.638
ending we have is a full failure there are
00:26:02.638 --> 00:26:05.458
like ultimately with all of
00:26:05.458 --> 00:26:08.538
the options of uh you know as an audience member you play along
00:26:08.538 --> 00:26:11.538
you decide where we go who we meet and literally
00:26:11.538 --> 00:26:15.038
how the story ends and through all of those decisions
00:26:15.038 --> 00:26:18.418
we have uh uh the script like it branches and
00:26:18.418 --> 00:26:21.378
it branches and it branches depending on do we go this way or this way okay this
00:26:21.378 --> 00:26:26.858
way this way this way so there's like something around like 400 000 possible
00:26:26.858 --> 00:26:30.338
combinations of things you can see on stage and that's before you even bring
00:26:30.338 --> 00:26:33.438
any of the improv into it before you even bring any of the characters into it
00:26:33.438 --> 00:26:37.298
before you bring into who is playing what character like it's truly there are
00:26:37.298 --> 00:26:40.498
an infinite number of possibilities but that being said.
00:26:41.533 --> 00:26:48.273
The show can sort of be really, really simplified into four different types of endings.
00:26:48.533 --> 00:26:53.413
Either perfect, full success, mixed success, mixed failure, or full failure.
00:26:53.653 --> 00:26:58.693
And the rarest by far is full failure because a lot of people have to die.
00:26:58.693 --> 00:27:00.313
You have to fail a lot of things.
00:27:00.453 --> 00:27:03.393
People have to take a lot of damage. And the audience has to do really poorly
00:27:03.393 --> 00:27:04.713
on their challenges as well.
00:27:04.713 --> 00:27:12.073
So that i think it's only happened like 30 or 40 times out of the 450 shows we've had so far,
00:27:12.853 --> 00:27:15.833
and so just for the the sake of
00:27:15.833 --> 00:27:18.813
the text that i get to read as a dungeon master at
00:27:18.813 --> 00:27:21.833
the very very end of the full failure it's
00:27:21.833 --> 00:27:25.073
like there's so much gravitas there and it's just like man
00:27:25.073 --> 00:27:28.193
faerun is going to be changed and not for the better like you
00:27:28.193 --> 00:27:30.993
failed this horrible energy is
00:27:30.993 --> 00:27:34.113
going to continue to seep out and other heroes
00:27:34.113 --> 00:27:37.373
are going to have to work a hell of a lot harder tomorrow to overcome this
00:27:37.373 --> 00:27:40.253
obstacle and i think that just kind of sort of being
00:27:40.253 --> 00:27:43.033
able to say like hey guys the story we
00:27:43.033 --> 00:27:48.673
told has consequences and it's just it's very exciting because the ending of
00:27:48.673 --> 00:27:53.053
the show affects how difficult the show is the next day so if we get a full
00:27:53.053 --> 00:27:56.793
failure then the next show is going to be like the dcs and everything are going
00:27:56.793 --> 00:28:00.273
to be much higher it's it's very it's It's a fun mechanic, yeah.
00:28:01.536 --> 00:28:07.396
That's super awesome. I, you know, I, I, I love that you got excited about that
00:28:07.396 --> 00:28:10.436
because there is some, there a little bit, there has to be some energy for that.
00:28:10.796 --> 00:28:12.296
And Audrey's like, what are they on over here?
00:28:14.616 --> 00:28:19.876
This person is crazy. They want us to die. I do.
00:28:20.096 --> 00:28:20.756
I really do.
00:28:22.216 --> 00:28:25.536
So with that, I just want to thank you so much for both of you being here.
00:28:25.636 --> 00:28:26.876
It's been a pleasure chatting with you.
00:28:27.856 --> 00:28:30.356
And again, we're looking forward to seeing the show. So thank you for your time.
00:28:30.896 --> 00:28:32.576
Thank you so much. We had so much fun.
00:28:33.376 --> 00:28:37.116
So Dungeons & Dragons 20-sided Tavern arrives at the Fisher Theater on November
00:28:37.116 --> 00:28:40.256
1st for two performances. So get your tickets now and we'll see you at the show.
00:28:40.996 --> 00:28:41.856
Bye, friends.
00:28:42.216 --> 00:28:42.636
Bye.